/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtOpenGL module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QGLSHADERPROGRAM_H #define QGLSHADERPROGRAM_H #include #include #include #include #include QT_BEGIN_HEADER QT_BEGIN_NAMESPACE QT_MODULE(OpenGL) #if !defined(QT_OPENGL_ES_1_CL) && !defined(QT_OPENGL_ES_1) class QGLShaderProgram; class QGLShaderPrivate; class Q_OPENGL_EXPORT QGLShader : public QObject { Q_OBJECT public: enum ShaderTypeBits { VertexShader = 0x0001, FragmentShader = 0x0002 }; Q_DECLARE_FLAGS(ShaderType, ShaderTypeBits) explicit QGLShader(QGLShader::ShaderType type, QObject *parent = 0); QGLShader(const QString& fileName, QGLShader::ShaderType type, QObject *parent = 0); QGLShader(QGLShader::ShaderType type, const QGLContext *context, QObject *parent = 0); QGLShader(const QString& fileName, QGLShader::ShaderType type, const QGLContext *context, QObject *parent = 0); virtual ~QGLShader(); QGLShader::ShaderType shaderType() const; bool compile(const char *source); bool compile(const QByteArray& source); bool compile(const QString& source); bool compileFile(const QString& fileName); QByteArray sourceCode() const; bool isCompiled() const; QString log() const; GLuint shaderId() const; private: friend class QGLShaderProgram; Q_DISABLE_COPY(QGLShader) Q_DECLARE_PRIVATE(QGLShader) }; Q_DECLARE_OPERATORS_FOR_FLAGS(QGLShader::ShaderType) class QGLShaderProgramPrivate; class Q_OPENGL_EXPORT QGLShaderProgram : public QObject { Q_OBJECT public: explicit QGLShaderProgram(QObject *parent = 0); explicit QGLShaderProgram(const QGLContext *context, QObject *parent = 0); virtual ~QGLShaderProgram(); bool addShader(QGLShader *shader); void removeShader(QGLShader *shader); QList shaders() const; bool addShader(QGLShader::ShaderType type, const char *source); bool addShader(QGLShader::ShaderType type, const QByteArray& source); bool addShader(QGLShader::ShaderType type, const QString& source); bool addShaderFromFile(QGLShader::ShaderType type, const QString& fileName); void removeAllShaders(); virtual bool link(); bool isLinked() const; QString log() const; bool enable(); static void disable(); GLuint programId() const; void bindAttributeLocation(const char *name, int location); void bindAttributeLocation(const QByteArray& name, int location); void bindAttributeLocation(const QString& name, int location); int attributeLocation(const char *name) const; int attributeLocation(const QByteArray& name) const; int attributeLocation(const QString& name) const; void setAttributeValue(int location, GLfloat value); void setAttributeValue(int location, GLfloat x, GLfloat y); void setAttributeValue(int location, GLfloat x, GLfloat y, GLfloat z); void setAttributeValue(int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); void setAttributeValue(int location, const QVector2D& value); void setAttributeValue(int location, const QVector3D& value); void setAttributeValue(int location, const QVector4D& value); void setAttributeValue(int location, const QColor& value); void setAttributeValue(int location, const GLfloat *values, int columns, int rows); void setAttributeValue(const char *name, GLfloat value); void setAttributeValue(const char *name, GLfloat x, GLfloat y); void setAttributeValue(const char *name, GLfloat x, GLfloat y, GLfloat z); void setAttributeValue(const char *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); void setAttributeValue(const char *name, const QVector2D& value); void setAttributeValue(const char *name, const QVector3D& value); void setAttributeValue(const char *name, const QVector4D& value); void setAttributeValue(const char *name, const QColor& value); void setAttributeValue(const char *name, const GLfloat *values, int columns, int rows); void setAttributeArray (int location, const GLfloat *values, int size, int stride = 0); void setAttributeArray (int location, const QVector2D *values, int stride = 0); void setAttributeArray (int location, const QVector3D *values, int stride = 0); void setAttributeArray (int location, const QVector4D *values, int stride = 0); void setAttributeArray (const char *name, const GLfloat *values, int size, int stride = 0); void setAttributeArray (const char *name, const QVector2D *values, int stride = 0); void setAttributeArray (const char *name, const QVector3D *values, int stride = 0); void setAttributeArray (const char *name, const QVector4D *values, int stride = 0); void disableAttributeArray(int location); void disableAttributeArray(const char *name); int uniformLocation(const char *name) const; int uniformLocation(const QByteArray& name) const; int uniformLocation(const QString& name) const; void setUniformValue(int location, GLfloat value); void setUniformValue(int location, GLint value); void setUniformValue(int location, GLuint value); void setUniformValue(int location, GLfloat x, GLfloat y); void setUniformValue(int location, GLfloat x, GLfloat y, GLfloat z); void setUniformValue(int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); void setUniformValue(int location, const QVector2D& value); void setUniformValue(int location, const QVector3D& value); void setUniformValue(int location, const QVector4D& value); void setUniformValue(int location, const QColor& color); void setUniformValue(int location, const QPoint& point); void setUniformValue(int location, const QPointF& point); void setUniformValue(int location, const QSize& size); void setUniformValue(int location, const QSizeF& size); void setUniformValue(int location, const QMatrix2x2& value); void setUniformValue(int location, const QMatrix2x3& value); void setUniformValue(int location, const QMatrix2x4& value); void setUniformValue(int location, const QMatrix3x2& value); void setUniformValue(int location, const QMatrix3x3& value); void setUniformValue(int location, const QMatrix3x4& value); void setUniformValue(int location, const QMatrix4x2& value); void setUniformValue(int location, const QMatrix4x3& value); void setUniformValue(int location, const QMatrix4x4& value); void setUniformValue(int location, const GLfloat value[4][4]); void setUniformValue(int location, const QTransform& value); void setUniformValue(const char *name, GLfloat value); void setUniformValue(const char *name, GLint value); void setUniformValue(const char *name, GLuint value); void setUniformValue(const char *name, GLfloat x, GLfloat y); void setUniformValue(const char *name, GLfloat x, GLfloat y, GLfloat z); void setUniformValue(const char *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); void setUniformValue(const char *name, const QVector2D& value); void setUniformValue(const char *name, const QVector3D& value); void setUniformValue(const char *name, const QVector4D& value); void setUniformValue(const char *name, const QColor& color); void setUniformValue(const char *name, const QPoint& point); void setUniformValue(const char *name, const QPointF& point); void setUniformValue(const char *name, const QSize& size); void setUniformValue(const char *name, const QSizeF& size); void setUniformValue(const char *name, const QMatrix2x2& value); void setUniformValue(const char *name, const QMatrix2x3& value); void setUniformValue(const char *name, const QMatrix2x4& value); void setUniformValue(const char *name, const QMatrix3x2& value); void setUniformValue(const char *name, const QMatrix3x3& value); void setUniformValue(const char *name, const QMatrix3x4& value); void setUniformValue(const char *name, const QMatrix4x2& value); void setUniformValue(const char *name, const QMatrix4x3& value); void setUniformValue(const char *name, const QMatrix4x4& value); void setUniformValue(const char *name, const GLfloat value[4][4]); void setUniformValue(const char *name, const QTransform& value); void setUniformValueArray(int location, const GLfloat *values, int count, int size); void setUniformValueArray(int location, const GLint *values, int count); void setUniformValueArray(int location, const GLuint *values, int count); void setUniformValueArray(int location, const QVector2D *values, int count); void setUniformValueArray(int location, const QVector3D *values, int count); void setUniformValueArray(int location, const QVector4D *values, int count); void setUniformValueArray(int location, const QMatrix2x2 *values, int count); void setUniformValueArray(int location, const QMatrix2x3 *values, int count); void setUniformValueArray(int location, const QMatrix2x4 *values, int count); void setUniformValueArray(int location, const QMatrix3x2 *values, int count); void setUniformValueArray(int location, const QMatrix3x3 *values, int count); void setUniformValueArray(int location, const QMatrix3x4 *values, int count); void setUniformValueArray(int location, const QMatrix4x2 *values, int count); void setUniformValueArray(int location, const QMatrix4x3 *values, int count); void setUniformValueArray(int location, const QMatrix4x4 *values, int count); void setUniformValueArray(const char *name, const GLfloat *values, int count, int size); void setUniformValueArray(const char *name, const GLint *values, int count); void setUniformValueArray(const char *name, const GLuint *values, int count); void setUniformValueArray(const char *name, const QVector2D *values, int count); void setUniformValueArray(const char *name, const QVector3D *values, int count); void setUniformValueArray(const char *name, const QVector4D *values, int count); void setUniformValueArray(const char *name, const QMatrix2x2 *values, int count); void setUniformValueArray(const char *name, const QMatrix2x3 *values, int count); void setUniformValueArray(const char *name, const QMatrix2x4 *values, int count); void setUniformValueArray(const char *name, const QMatrix3x2 *values, int count); void setUniformValueArray(const char *name, const QMatrix3x3 *values, int count); void setUniformValueArray(const char *name, const QMatrix3x4 *values, int count); void setUniformValueArray(const char *name, const QMatrix4x2 *values, int count); void setUniformValueArray(const char *name, const QMatrix4x3 *values, int count); void setUniformValueArray(const char *name, const QMatrix4x4 *values, int count); static bool hasShaderPrograms(const QGLContext *context = 0); private Q_SLOTS: void shaderDestroyed(); private: Q_DISABLE_COPY(QGLShaderProgram) Q_DECLARE_PRIVATE(QGLShaderProgram) bool init(); }; #endif QT_END_NAMESPACE QT_END_HEADER #endif