/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Qt Software Information (qt-info@nokia.com) ** ** This file is part of the QtOpenGL module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the either Technology Preview License Agreement or the ** Beta Release License Agreement. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain ** additional rights. These rights are described in the Nokia Qt LGPL ** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this ** package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** If you are unsure which license is appropriate for your use, please ** contact the sales department at qt-sales@nokia.com. ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QGLSHADERPROGRAM_H #define QGLSHADERPROGRAM_H #include #include #include #include #include QT_BEGIN_HEADER QT_BEGIN_NAMESPACE QT_MODULE(OpenGL) #if !defined(QT_OPENGL_ES_1_CL) && !defined(QT_GL_FIXED_PREFERRED) class QGLShaderProgram; class QGLShaderPrivate; class Q_OPENGL_EXPORT QGLShader : public QObject { Q_OBJECT public: enum ShaderType { VertexShader, FragmentShader, PartialVertexShader, PartialFragmentShader }; explicit QGLShader(QGLShader::ShaderType type, QObject *parent = 0); explicit QGLShader(const QString& fileName, QObject *parent = 0); QGLShader(const QString& fileName, QGLShader::ShaderType type, QObject *parent = 0); QGLShader(QGLShader::ShaderType type, const QGLContext *context, QObject *parent = 0); QGLShader(const QString& fileName, const QGLContext *context, QObject *parent = 0); QGLShader(const QString& fileName, QGLShader::ShaderType type, const QGLContext *context, QObject *parent = 0); virtual ~QGLShader(); bool isValid() const; QGLShader::ShaderType shaderType() const; bool setSourceCode(const char *source); bool setSourceCode(const QByteArray& source); bool setSourceCode(const QString& source); bool setSourceCodeFile(const QString& fileName); bool setBinaryCode(GLenum format, const void *binary, int length); bool setBinaryCode(QGLShader& otherShader, GLenum format, const void *binary, int length); static QList shaderBinaryFormats(); QByteArray sourceCode() const; bool isCompiled() const; QString errors() const; GLuint shaderId() const; private: QGLShaderPrivate *d; friend class QGLShaderProgram; Q_DISABLE_COPY(QGLShader); }; class QGLShaderProgramPrivate; class Q_OPENGL_EXPORT QGLShaderProgram : public QObject { Q_OBJECT public: explicit QGLShaderProgram(QObject *parent = 0); explicit QGLShaderProgram(const QGLContext *context, QObject *parent = 0); virtual ~QGLShaderProgram(); bool isValid() const; bool addShader(QGLShader *shader); void removeShader(QGLShader *shader); QList shaders() const; bool addShader(QGLShader::ShaderType type, const char *source); bool addShader(QGLShader::ShaderType type, const QByteArray& source); bool addShader(QGLShader::ShaderType type, const QString& source); void removeAllShaders(); QByteArray programBinary(int *format) const; bool setProgramBinary(int format, const QByteArray& binary); static QList programBinaryFormats(); virtual bool link(); bool isLinked() const; QString errors() const; bool enable(); void disable(); GLuint programId() const; void bindAttributeLocation(const char *name, int location); void bindAttributeLocation(const QByteArray& name, int location); void bindAttributeLocation(const QString& name, int location); int attributeLocation(const char *name) const; int attributeLocation(const QByteArray& name) const; int attributeLocation(const QString& name) const; void setAttributeValue(int location, GLfloat value); void setAttributeValue(int location, GLfloat x, GLfloat y); void setAttributeValue(int location, GLfloat x, GLfloat y, GLfloat z); void setAttributeValue(int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); void setAttributeValue(int location, const QVector2D& value); void setAttributeValue(int location, const QVector3D& value); void setAttributeValue(int location, const QVector4D& value); void setAttributeValue(int location, const QColor& value); void setAttributeValue(int location, const GLfloat *values, int columns, int rows); void setAttributeValue(const char *name, GLfloat value); void setAttributeValue(const char *name, GLfloat x, GLfloat y); void setAttributeValue(const char *name, GLfloat x, GLfloat y, GLfloat z); void setAttributeValue(const char *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); void setAttributeValue(const char *name, const QVector2D& value); void setAttributeValue(const char *name, const QVector3D& value); void setAttributeValue(const char *name, const QVector4D& value); void setAttributeValue(const char *name, const QColor& value); void setAttributeValue(const char *name, const GLfloat *values, int columns, int rows); void setAttributeArray (int location, const GLfloat *values, int size, int stride = 0); void setAttributeArray (int location, const QVector2D *values, int stride = 0); void setAttributeArray (int location, const QVector3D *values, int stride = 0); void setAttributeArray (int location, const QVector4D *values, int stride = 0); void setAttributeArray (const char *name, const GLfloat *values, int size, int stride = 0); void setAttributeArray (const char *name, const QVector2D *values, int stride = 0); void setAttributeArray (const char *name, const QVector3D *values, int stride = 0); void setAttributeArray (const char *name, const QVector4D *values, int stride = 0); void disableAttributeArray(int location); void disableAttributeArray(const char *name); int uniformLocation(const char *name) const; int uniformLocation(const QByteArray& name) const; int uniformLocation(const QString& name) const; void setUniformValue(int location, GLfloat value); void setUniformValue(int location, GLint value); void setUniformValue(int location, GLfloat x, GLfloat y); void setUniformValue(int location, GLfloat x, GLfloat y, GLfloat z); void setUniformValue(int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); void setUniformValue(int location, const QVector2D& value); void setUniformValue(int location, const QVector3D& value); void setUniformValue(int location, const QVector4D& value); void setUniformValue(int location, const QColor& color); void setUniformValue(int location, const QMatrix2x2& value); void setUniformValue(int location, const QMatrix2x3& value); void setUniformValue(int location, const QMatrix2x4& value); void setUniformValue(int location, const QMatrix3x2& value); void setUniformValue(int location, const QMatrix3x3& value); void setUniformValue(int location, const QMatrix3x4& value); void setUniformValue(int location, const QMatrix4x2& value); void setUniformValue(int location, const QMatrix4x3& value); void setUniformValue(int location, const QMatrix4x4& value); void setUniformValue(int location, const GLfloat value[4][4]); void setUniformValue(int location, const QTransform& value); void setUniformValue(const char *name, GLfloat value); void setUniformValue(const char *name, GLint value); void setUniformValue(const char *name, GLfloat x, GLfloat y); void setUniformValue(const char *name, GLfloat x, GLfloat y, GLfloat z); void setUniformValue(const char *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); void setUniformValue(const char *name, const QVector2D& value); void setUniformValue(const char *name, const QVector3D& value); void setUniformValue(const char *name, const QVector4D& value); void setUniformValue(const char *name, const QColor& color); void setUniformValue(const char *name, const QMatrix2x2& value); void setUniformValue(const char *name, const QMatrix2x3& value); void setUniformValue(const char *name, const QMatrix2x4& value); void setUniformValue(const char *name, const QMatrix3x2& value); void setUniformValue(const char *name, const QMatrix3x3& value); void setUniformValue(const char *name, const QMatrix3x4& value); void setUniformValue(const char *name, const QMatrix4x2& value); void setUniformValue(const char *name, const QMatrix4x3& value); void setUniformValue(const char *name, const QMatrix4x4& value); void setUniformValue(const char *name, const GLfloat value[4][4]); void setUniformValue(const char *name, const QTransform& value); void setUniformValueArray(int location, const GLfloat *values, int count, int size); void setUniformValueArray(int location, const GLint *values, int count); void setUniformValueArray(int location, const QVector2D *values, int count); void setUniformValueArray(int location, const QVector3D *values, int count); void setUniformValueArray(int location, const QVector4D *values, int count); void setUniformValueArray(int location, const QMatrix2x2 *values, int count); void setUniformValueArray(int location, const QMatrix2x3 *values, int count); void setUniformValueArray(int location, const QMatrix2x4 *values, int count); void setUniformValueArray(int location, const QMatrix3x2 *values, int count); void setUniformValueArray(int location, const QMatrix3x3 *values, int count); void setUniformValueArray(int location, const QMatrix3x4 *values, int count); void setUniformValueArray(int location, const QMatrix4x2 *values, int count); void setUniformValueArray(int location, const QMatrix4x3 *values, int count); void setUniformValueArray(int location, const QMatrix4x4 *values, int count); void setUniformValueArray(const char *name, const GLfloat *values, int count, int size); void setUniformValueArray(const char *name, const GLint *values, int count); void setUniformValueArray(const char *name, const QVector2D *values, int count); void setUniformValueArray(const char *name, const QVector3D *values, int count); void setUniformValueArray(const char *name, const QVector4D *values, int count); void setUniformValueArray(const char *name, const QMatrix2x2 *values, int count); void setUniformValueArray(const char *name, const QMatrix2x3 *values, int count); void setUniformValueArray(const char *name, const QMatrix2x4 *values, int count); void setUniformValueArray(const char *name, const QMatrix3x2 *values, int count); void setUniformValueArray(const char *name, const QMatrix3x3 *values, int count); void setUniformValueArray(const char *name, const QMatrix3x4 *values, int count); void setUniformValueArray(const char *name, const QMatrix4x2 *values, int count); void setUniformValueArray(const char *name, const QMatrix4x3 *values, int count); void setUniformValueArray(const char *name, const QMatrix4x4 *values, int count); static bool hasShaderPrograms(const QGLContext *context = 0); private: QGLShaderProgramPrivate *d; Q_DISABLE_COPY(QGLShaderProgram); bool init(); }; #endif QT_END_NAMESPACE QT_END_HEADER #endif