/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the QtOpenVG module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. 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These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qgltexturepool_p.h" #include "qpixmapdata_gl_p.h" #include "qgl_p.h" QT_BEGIN_NAMESPACE Q_OPENGL_EXPORT extern QGLWidget* qt_gl_share_widget(); static QGLTexturePool *qt_gl_texture_pool = 0; class QGLTexturePoolPrivate { public: QGLTexturePoolPrivate() : lruFirst(0), lruLast(0) {} QGLTexture *lruFirst; QGLTexture *lruLast; }; QGLTexturePool::QGLTexturePool() : d_ptr(new QGLTexturePoolPrivate()) { } QGLTexturePool::~QGLTexturePool() { } QGLTexturePool *QGLTexturePool::instance() { if (!qt_gl_texture_pool) qt_gl_texture_pool = new QGLTexturePool(); return qt_gl_texture_pool; } GLuint QGLTexturePool::createTexture(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, QGLTexture *texture) { GLuint tex; glGenTextures(1, &tex); glBindTexture(target, tex); do { glTexImage2D(target, level, internalformat, width, height, 0, format, type, 0); GLenum error = glGetError(); if (error == GL_NO_ERROR) { if (texture) moveToHeadOfLRU(texture); return tex; } else if (error != GL_OUT_OF_MEMORY) { qWarning("QGLTexturePool: cannot create temporary texture because of invalid params"); return 0; } } while (reclaimSpace(internalformat, width, height, format, type, texture)); qWarning("QGLTexturePool: cannot reclaim sufficient space for a %dx%d texture", width, height); return 0; } bool QGLTexturePool::createPermanentTexture(GLuint tex, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *data) { glBindTexture(target, tex); do { glTexImage2D(target, level, internalformat, width, height, 0, format, type, data); GLenum error = glGetError(); if (error == GL_NO_ERROR) { return true; } else if (error != GL_OUT_OF_MEMORY) { qWarning("QGLTexturePool: cannot create permanent texture because of invalid params"); return false; } } while (reclaimSpace(internalformat, width, height, format, type, 0)); qWarning("QGLTexturePool: cannot reclaim sufficient space for a %dx%d texture", width, height); return 0; } void QGLTexturePool::useTexture(QGLTexture *texture) { moveToHeadOfLRU(texture); texture->inTexturePool = true; } void QGLTexturePool::detachTexture(QGLTexture *texture) { removeFromLRU(texture); texture->inTexturePool = false; } bool QGLTexturePool::reclaimSpace(GLint internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, QGLTexture *texture) { Q_UNUSED(internalformat); // For future use in picking the best texture to eject. Q_UNUSED(width); Q_UNUSED(height); Q_UNUSED(format); Q_UNUSED(type); bool succeeded = false; bool wasInLRU = false; if (texture) { wasInLRU = texture->inLRU; moveToHeadOfLRU(texture); } QGLTexture *lrutexture = textureLRU(); if (lrutexture && lrutexture != texture) { if (lrutexture->boundPixmap) lrutexture->boundPixmap->reclaimTexture(); else QGLTextureCache::instance()->remove(lrutexture->boundKey); succeeded = true; } if (texture && !wasInLRU) removeFromLRU(texture); return succeeded; } void QGLTexturePool::hibernate() { Q_D(QGLTexturePool); QGLTexture *texture = d->lruLast; while (texture) { QGLTexture *prevLRU = texture->prevLRU; texture->inTexturePool = false; texture->inLRU = false; texture->nextLRU = 0; texture->prevLRU = 0; if (texture->boundPixmap) texture->boundPixmap->hibernate(); else QGLTextureCache::instance()->remove(texture->boundKey); texture = prevLRU; } d->lruFirst = 0; d->lruLast = 0; } void QGLTexturePool::moveToHeadOfLRU(QGLTexture *texture) { Q_D(QGLTexturePool); if (texture->inLRU) { if (!texture->prevLRU) return; // Already at the head of the list. removeFromLRU(texture); } texture->inLRU = true; texture->nextLRU = d->lruFirst; texture->prevLRU = 0; if (d->lruFirst) d->lruFirst->prevLRU = texture; else d->lruLast = texture; d->lruFirst = texture; } void QGLTexturePool::removeFromLRU(QGLTexture *texture) { Q_D(QGLTexturePool); if (!texture->inLRU) return; if (texture->nextLRU) texture->nextLRU->prevLRU = texture->prevLRU; else d->lruLast = texture->prevLRU; if (texture->prevLRU) texture->prevLRU->nextLRU = texture->nextLRU; else d->lruFirst = texture->nextLRU; texture->inLRU = false; } QGLTexture *QGLTexturePool::textureLRU() { Q_D(QGLTexturePool); return d->lruLast; } QT_END_NAMESPACE