/**************************************************************************** ** ** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the QtOpenVG module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QGLTEXTUREPOOL_P_H #define QGLTEXTUREPOOL_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include "qgl.h" #include QT_BEGIN_NAMESPACE class QGLTexture; class QGLTexturePoolPrivate; class QGLTexturePool { public: QGLTexturePool(); virtual ~QGLTexturePool(); static QGLTexturePool *instance(); // Create a new texture with the specified parameters and associate // it with "texture". The QGLTexture will be notified when the // texture needs to be reclaimed by the pool. // // This function will call reclaimSpace() when texture creation fails. GLuint createTexture(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, QGLTexture *texture); // Create a permanent texture with the specified parameters. // If there is insufficient space for the texture, // then this function will call reclaimSpace() and try again. // // The caller is responsible for calling glDeleteTextures() // when it no longer needs the texture, as the texture is not // recorded in the texture pool. bool createPermanentTexture(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *data); // Notify the pool that a QGLTexture object is using // an texture again. This allows the pool to move the texture // within a least-recently-used list of QGLTexture objects. void useTexture(QGLTexture *texture); // Notify the pool that the texture associated with a // QGLTexture is being detached from the pool. The caller // will become responsible for calling glDeleteTextures(). void detachTexture(QGLTexture *texture); // Reclaim space for an image allocation with the specified parameters. // Returns true if space was reclaimed, or false if there is no // further space that can be reclaimed. The "texture" parameter // indicates the texture that is trying to obtain space which should // not itself be reclaimed. bool reclaimSpace(GLint internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, QGLTexture *data); // Hibernate the texture pool because the context is about to be // destroyed. All textures left in the pool should be released. void hibernate(); protected: // Helper functions for managing the LRU list of QGLTexture objects. void moveToHeadOfLRU(QGLTexture *texture); void removeFromLRU(QGLTexture *texture); QGLTexture *textureLRU(); private: QScopedPointer d_ptr; Q_DECLARE_PRIVATE(QGLTexturePool) Q_DISABLE_COPY(QGLTexturePool) }; QT_END_NAMESPACE #endif