/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the QtOpenGL module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qgraphicssystem_gl_p.h" #include #include "private/qpixmap_raster_p.h" #include "private/qpixmapdata_gl_p.h" #include "private/qwindowsurface_gl_p.h" #include "private/qgl_p.h" #include #if defined(Q_WS_X11) && !defined(QT_NO_EGL) #include "private/qpixmapdata_x11gl_p.h" #include "private/qwindowsurface_x11gl_p.h" #endif #if defined(Q_OS_SYMBIAN) #include #include "private/qgltexturepool_p.h" #endif QT_BEGIN_NAMESPACE extern QGLWidget *qt_gl_getShareWidget(); QPixmapData *QGLGraphicsSystem::createPixmapData(QPixmapData::PixelType type) const { return new QGLPixmapData(type); } QWindowSurface *QGLGraphicsSystem::createWindowSurface(QWidget *widget) const { #ifdef Q_WS_WIN // On Windows the QGLWindowSurface class can't handle // drop shadows and native effects, e.g. fading a menu in/out using // top level window opacity. if (widget->windowType() == Qt::Popup) return new QRasterWindowSurface(widget); #endif #if defined(Q_WS_X11) && !defined(QT_NO_EGL) if (m_useX11GL && QX11GLPixmapData::hasX11GLPixmaps()) { // If the widget is a QGraphicsView which will be re-drawing the entire // scene each frame anyway, we should use QGLWindowSurface as this may // provide proper buffer flipping, which should be faster than QX11GL's // blitting approach: QGraphicsView* qgv = qobject_cast(widget); if (qgv && qgv->viewportUpdateMode() == QGraphicsView::FullViewportUpdate) return new QGLWindowSurface(widget); else return new QX11GLWindowSurface(widget); } #endif #if defined(Q_OS_SYMBIAN) if (!QApplicationPrivate::instance()->useTranslucentEGLSurfaces) { QWidgetPrivate *d = qt_widget_private(widget); if (!d->isOpaque && widget->testAttribute(Qt::WA_TranslucentBackground)) return d->createDefaultWindowSurface_sys(); } #endif return new QGLWindowSurface(widget); } #ifdef Q_OS_SYMBIAN void QGLGraphicsSystem::releaseCachedGpuResources() { QGLTexturePool::instance()->hibernate(); } QGraphicsSystemEx* QGLGraphicsSystem::platformExtension() { return this; } #endif QT_END_NAMESPACE