/**************************************************************************** ** ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtOpenGL module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include #include #include #include "qapplication.h" #include "qbrush.h" #include "qgl.h" #include #include #include #include "qmap.h" #include #include #include "qpen.h" #include "qvarlengtharray.h" #include #include #include #include #include #include "private/qtessellator_p.h" #include "util/fragmentprograms_p.h" #ifdef Q_WS_QWS #include "private/qglwindowsurface_qws_p.h" #include "qwsmanager_qws.h" #include "private/qwsmanager_p.h" #endif #define QGL_FUNC_CONTEXT QGLContext *ctx = const_cast(device->context()); #include #include "qpaintengine_opengl_p.h" QT_BEGIN_NAMESPACE extern QImage qt_imageForBrush(int brushStyle, bool invert); //in qbrush.cpp #ifdef QT_MAC_USE_COCOA extern void *qt_current_nsopengl_context(); // qgl_mac.mm #endif #define QREAL_MAX 9e100 #define QREAL_MIN -9e100 extern int qt_next_power_of_two(int v); #define DISABLE_DEBUG_ONCE //#define DEBUG_DISPLAY_MASK_TEXTURE #ifdef DISABLE_DEBUG_ONCE #define DEBUG_OVERRIDE(state) ; #define DEBUG_ONCE_STR(str) ; #define DEBUG_ONCE if (0) #else static int DEBUG_OVERRIDE_FLAG = 0; static bool DEBUG_TEMP_FLAG; #define DEBUG_OVERRIDE(state) { state ? ++DEBUG_OVERRIDE_FLAG : --DEBUG_OVERRIDE_FLAG; } #define DEBUG_ONCE if ((DEBUG_TEMP_FLAG = DEBUG_OVERRIDE_FLAG) && 0) ; else for (static int DEBUG_ONCE_FLAG = false; !DEBUG_ONCE_FLAG || DEBUG_TEMP_FLAG; DEBUG_ONCE_FLAG = true, DEBUG_TEMP_FLAG = false) #define DEBUG_ONCE_STR(str) DEBUG_ONCE qDebug() << (str); #endif #ifdef Q_WS_X11 static bool qt_nvidiaFboNeedsFinish = false; #endif static inline void qt_glColor4ubv(unsigned char *col) { glColor4f(col[0]/255.0f, col[1]/255.0f, col[2]/255.0f, col[3]/255.0f); } struct QT_PointF { qreal x; qreal y; }; struct QGLTrapezoid { QGLTrapezoid() {} QGLTrapezoid(qreal top_, qreal bottom_, qreal topLeftX_, qreal topRightX_, qreal bottomLeftX_, qreal bottomRightX_) : top(top_), bottom(bottom_), topLeftX(topLeftX_), topRightX(topRightX_), bottomLeftX(bottomLeftX_), bottomRightX(bottomRightX_) {} const QGLTrapezoid translated(const QPointF &delta) const; qreal top; qreal bottom; qreal topLeftX; qreal topRightX; qreal bottomLeftX; qreal bottomRightX; }; const QGLTrapezoid QGLTrapezoid::translated(const QPointF &delta) const { QGLTrapezoid trap(*this); trap.top += delta.y(); trap.bottom += delta.y(); trap.topLeftX += delta.x(); trap.topRightX += delta.x(); trap.bottomLeftX += delta.x(); trap.bottomRightX += delta.x(); return trap; } class QOpenGLImmediateModeTessellator; class QGLMaskGenerator; class QGLOffscreen; class QGLMaskTextureCache { public: void setOffscreenSize(const QSize &offscreenSize); void setDrawableSize(const QSize &drawableSize); struct CacheLocation { QRect rect; int channel; QRect screen_rect; }; struct CacheInfo { inline CacheInfo(const QPainterPath &p, const QTransform &m, qreal w = -1) : path(p), matrix(m), stroke_width(w), age(0) {} QPainterPath path; QTransform matrix; qreal stroke_width; CacheLocation loc; int age; }; struct QuadTreeNode { quint64 key; int largest_available_block; int largest_used_block; }; CacheLocation getMask(QGLMaskGenerator &maskGenerator, QOpenGLPaintEnginePrivate *engine); typedef QMultiHash QGLTextureCacheHash; enum {block_size = 64}; // throw out keys that are too old void maintainCache(); void clearCache(); private: quint64 hash(const QPainterPath &p, const QTransform &m, qreal w); void createMask(quint64 key, CacheInfo &info, QGLMaskGenerator &maskGenerator); QSize offscreenSize; QSize drawableSize; QGLTextureCacheHash cache; QVector occupied_quadtree[4]; void quadtreeUpdate(int channel, int node, int current_block_size); void quadtreeAllocate(quint64 key, const QSize &size, QRect *rect, int *channel); bool quadtreeFindAvailableLocation(const QSize &size, QRect *rect, int *channel); void quadtreeFindExistingLocation(const QSize &size, QRect *rect, int *channel); void quadtreeInsert(int channel, quint64 key, const QRect &rect, int node = 0); void quadtreeClear(int channel, const QRect &rect, int node = 0); int quadtreeBlocksize(int node); QPoint quadtreeLocation(int node); QOpenGLPaintEnginePrivate *engine; }; Q_GLOBAL_STATIC(QGLMaskTextureCache, qt_mask_texture_cache) class QGLOffscreen : public QObject { Q_OBJECT public: QGLOffscreen() : QObject(), offscreen(0), ctx(0), mask_dim(0), activated(false), bound(false) { connect(QGLSignalProxy::instance(), SIGNAL(aboutToDestroyContext(const QGLContext*)), SLOT(cleanupGLContextRefs(const QGLContext*))); } inline void setDevice(QPaintDevice *pdev); void begin(); void end(); inline void bind(); inline void release(); inline bool isBound() const; inline QSize drawableSize() const; inline QSize offscreenSize() const; inline GLuint offscreenTexture() const; QGLContext *context() const; static bool isSupported(); inline void initialize(); inline bool isValid() const; public Q_SLOTS: void cleanupGLContextRefs(const QGLContext *context) { if (context == ctx) { delete offscreen; ctx = 0; offscreen = 0; mask_dim = 0; } } private: QGLPaintDevice* device; QGLFramebufferObject *offscreen; QGLContext *ctx; // dimensions of mask texture (square) int mask_dim; QSize last_failed_size; bool drawable_fbo; bool activated; bool initialized; bool bound; }; inline void QGLOffscreen::setDevice(QPaintDevice *pdev) { if (pdev->devType() == QInternal::OpenGL) device = static_cast(pdev); else device = QGLPaintDevice::getDevice(pdev); if (!device) return; drawable_fbo = (pdev->devType() == QInternal::FramebufferObject); } void QGLOffscreen::begin() { #ifndef QT_OPENGL_ES initialized = false; if (activated) initialize(); #endif } void QGLOffscreen::initialize() { #ifndef QT_OPENGL_ES if (initialized) return; activated = true; initialized = true; int dim = qMax(2048, static_cast(qt_next_power_of_two(qMax(device->size().width(), device->size().height())))); bool shared_context = QGLContext::areSharing(device->context(), ctx); bool would_fail = last_failed_size.isValid() && (device->size().width() >= last_failed_size.width() || device->size().height() >= last_failed_size.height()); bool needs_refresh = dim > mask_dim || !shared_context; if (needs_refresh && !would_fail) { DEBUG_ONCE qDebug() << "QGLOffscreen::initialize(): creating offscreen of size" << dim; delete offscreen; offscreen = new QGLFramebufferObject(dim, dim, GLenum(GL_TEXTURE_2D)); mask_dim = dim; if (!offscreen->isValid()) { qWarning("QGLOffscreen: Invalid offscreen fbo (size %dx%d)", mask_dim, mask_dim); delete offscreen; offscreen = 0; mask_dim = 0; last_failed_size = device->size(); } } qt_mask_texture_cache()->setOffscreenSize(offscreenSize()); qt_mask_texture_cache()->setDrawableSize(device->size()); ctx = device->context(); #endif } inline bool QGLOffscreen::isValid() const { return offscreen; } void QGLOffscreen::end() { if (bound) release(); #ifdef DEBUG_DISPLAY_MASK_TEXTURE glReadBuffer(GL_BACK); glDrawBuffer(GL_BACK); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glColor4f(1, 1, 1, 1); glDisable(GL_DEPTH_TEST); glBlendFunc(GL_ONE, GL_ZERO); glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, offscreen->texture()); glBegin(GL_QUADS); glTexCoord2f(0.0, 1.0); glVertex2f(0.0, 0.0); glTexCoord2f(1.0, 1.0); glVertex2f(drawable.size().width(), 0.0); glTexCoord2f(1.0, 0.0); glVertex2f(drawable.size().width(), drawable.size().height()); glTexCoord2f(0.0, 0.0); glVertex2f(0.0, drawable.size().height()); glEnd(); glBindTexture(GL_TEXTURE_2D, 0); glDisable(GL_TEXTURE_2D); #endif } inline void QGLOffscreen::bind() { #ifndef QT_OPENGL_ES Q_ASSERT(initialized); if (!offscreen || bound) return; DEBUG_ONCE qDebug() << "QGLOffscreen: binding offscreen"; offscreen->bind(); bound = true; glViewport(0, 0, offscreenSize().width(), offscreenSize().height()); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0, offscreenSize().width(), offscreenSize().height(), 0, -999999, 999999); glMatrixMode(GL_MODELVIEW); #endif } inline void QGLOffscreen::release() { #ifndef QT_OPENGL_ES if (!offscreen || !bound) return; #ifdef Q_WS_X11 // workaround for bug in nvidia driver versions 9x.xx if (qt_nvidiaFboNeedsFinish) glFinish(); #endif DEBUG_ONCE_STR("QGLOffscreen: releasing offscreen"); if (drawable_fbo) device->ensureActiveTarget(); //### else offscreen->release(); QSize sz(device->size()); glViewport(0, 0, sz.width(), sz.height()); glMatrixMode(GL_PROJECTION); glLoadIdentity(); #ifndef QT_OPENGL_ES glOrtho(0, sz.width(), sz.height(), 0, -999999, 999999); #else glOrthof(0, sz.width(), sz.height(), 0, -999999, 999999); #endif glMatrixMode(GL_MODELVIEW); bound = false; #endif } inline bool QGLOffscreen::isBound() const { return bound; } inline QSize QGLOffscreen::drawableSize() const { return device->size(); } inline QSize QGLOffscreen::offscreenSize() const { return QSize(mask_dim, mask_dim); } inline GLuint QGLOffscreen::offscreenTexture() const { return offscreen ? offscreen->texture() : 0; } inline QGLContext *QGLOffscreen::context() const { return ctx; } bool QGLOffscreen::isSupported() { return (QGLExtensions::glExtensions() & QGLExtensions::FramebufferObject); // for fbo } struct QDrawQueueItem { QDrawQueueItem(qreal _opacity, QBrush _brush, const QPointF &_brush_origion, QPainter::CompositionMode _composition_mode, const QTransform &_matrix, QGLMaskTextureCache::CacheLocation _location) : opacity(_opacity), brush(_brush), brush_origin(_brush_origion), composition_mode(_composition_mode), matrix(_matrix), location(_location) {} qreal opacity; QBrush brush; QPointF brush_origin; QPainter::CompositionMode composition_mode; QTransform matrix; QGLMaskTextureCache::CacheLocation location; }; ////////// GL program cache: start typedef struct { int brush; // brush index or mask index int mode; // composition mode index bool mask; GLuint program; } GLProgram; typedef QMultiHash QGLProgramHash; class QGLProgramCache : public QObject { Q_OBJECT public: QGLProgramCache() { // we have to know when a context is deleted so we can free // any program handles it holds connect(QGLSignalProxy::instance(), SIGNAL(aboutToDestroyContext(const QGLContext*)), SLOT(cleanupPrograms(const QGLContext*))); } ~QGLProgramCache() { // at this point the cache should contain 0 elements // Q_ASSERT(program.size() == 0); } GLuint getProgram(const QGLContext *ctx, int brush, int mode, bool mask_mode) { // 1. see if we have an entry for the ctx context QList progs = programs.values(ctx); for (int i=0; i contexts = programs.uniqueKeys(); for (int i=0; i progs = programs.values(cx); for (int k=0; k(src); while (glGetError() != GL_NO_ERROR) {} // reset error state glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, int(strlen(src)), gl_src); if (glGetError() != GL_NO_ERROR) { // qDebug() << "QGLProgramCache: Unable to compile fragment program."; glDeleteProgramsARB(1, &prg.program); return 0; } // qDebug() << "QGLProgramCache: Creating GL program:" << prg.program << hex << ctx; programs.insert(ctx, prg); return prg.program; } public Q_SLOTS: void cleanupPrograms(const QGLContext *context) { QGLProgramHash::iterator it = programs.begin(); while (it != programs.end()) { if (it.key() == context) { if (!context->isSharing()) { // the ctx variable below is needed for the glDeleteProgramARB call // since it is resolved from our extension system // NB! assumes context is the current GL context const QGLContext *ctx = context; // qDebug() << "QGLProgramHash: Deleting GL program:" << it.value().program << hex << it.key(); glDeleteProgramsARB(1, &it.value().program); } it = programs.erase(it); } else { ++it; } } } private: QGLProgramHash programs; }; Q_GLOBAL_STATIC(QGLProgramCache, qt_gl_program_cache) ////////// GL program cache: end class QOpenGLPaintEnginePrivate; class QGLPrivateCleanup : public QObject { Q_OBJECT public: QGLPrivateCleanup(QOpenGLPaintEnginePrivate *priv) : p(priv) { connect(QGLSignalProxy::instance(), SIGNAL(aboutToDestroyContext(const QGLContext*)), SLOT(cleanupGLContextRefs(const QGLContext*))); } public Q_SLOTS: void cleanupGLContextRefs(const QGLContext *context); private: QOpenGLPaintEnginePrivate *p; }; class QOpenGLPaintEnginePrivate : public QPaintEngineExPrivate { Q_DECLARE_PUBLIC(QOpenGLPaintEngine) public: QOpenGLPaintEnginePrivate() : opacity(1) , composition_mode(QPainter::CompositionMode_SourceOver) , has_fast_pen(false) , use_stencil_method(false) , dirty_drawable_texture(false) , has_stencil_face_ext(false) , use_fragment_programs(false) , high_quality_antialiasing(false) , use_smooth_pixmap_transform(false) , use_emulation(false) , txop(QTransform::TxNone) , inverseScale(1) , moveToCount(0) , last_created_state(0) , shader_ctx(0) , grad_palette(0) , tess_points(0) , drawable_texture(0) , ref_cleaner(this) {} inline void setGLPen(const QColor &c) { uint alpha = qRound(c.alpha() * opacity); pen_color[0] = qt_div_255(c.red() * alpha); pen_color[1] = qt_div_255(c.green() * alpha); pen_color[2] = qt_div_255(c.blue() * alpha); pen_color[3] = alpha; } inline void setGLBrush(const QColor &c) { uint alpha = qRound(c.alpha() * opacity); brush_color[0] = qt_div_255(c.red() * alpha); brush_color[1] = qt_div_255(c.green() * alpha); brush_color[2] = qt_div_255(c.blue() * alpha); brush_color[3] = alpha; } inline void setGradientOps(const QBrush &brush, const QRectF &bounds); void createGradientPaletteTexture(const QGradient& g); void updateGradient(const QBrush &brush, const QRectF &bounds); inline void lineToStencil(qreal x, qreal y); inline void curveToStencil(const QPointF &cp1, const QPointF &cp2, const QPointF &ep); void pathToVertexArrays(const QPainterPath &path); void fillVertexArray(Qt::FillRule fillRule); void drawVertexArrays(); void fillPath(const QPainterPath &path); void fillPolygon_dev(const QPointF *polygonPoints, int pointCount, Qt::FillRule fill); void drawFastRect(const QRectF &rect); void strokePath(const QPainterPath &path, bool use_cache); void strokePathFastPen(const QPainterPath &path, bool needsResolving); void strokeLines(const QPainterPath &path); void updateDepthClip(); void systemStateChanged(); void cleanupGLContextRefs(const QGLContext *context) { if (context == shader_ctx) shader_ctx = 0; } inline void updateFastPen() { qreal pen_width = cpen.widthF(); has_fast_pen = ((pen_width == 0 || (pen_width <= 1 && matrix.type() <= QTransform::TxTranslate)) || cpen.isCosmetic()) && cpen.style() == Qt::SolidLine && cpen.isSolid(); } void disableClipping(); void enableClipping(); void ensureDrawableTexture(); QPen cpen; QBrush cbrush; Qt::BrushStyle brush_style; QPointF brush_origin; Qt::BrushStyle pen_brush_style; qreal opacity; QPainter::CompositionMode composition_mode; Qt::BrushStyle current_style; uint has_pen : 1; uint has_brush : 1; uint has_fast_pen : 1; uint use_stencil_method : 1; uint dirty_drawable_texture : 1; uint has_stencil_face_ext : 1; uint use_fragment_programs : 1; uint high_quality_antialiasing : 1; uint has_antialiasing : 1; uint has_fast_composition_mode : 1; uint use_smooth_pixmap_transform : 1; uint use_system_clip : 1; uint use_emulation : 1; QRegion dirty_stencil; void updateUseEmulation(); QTransform matrix; GLubyte pen_color[4]; GLubyte brush_color[4]; QTransform::TransformationType txop; QGLPaintDevice* device; QGLOffscreen offscreen; qreal inverseScale; int moveToCount; QPointF path_start; bool isFastRect(const QRectF &r); void drawImageAsPath(const QRectF &r, const QImage &img, const QRectF &sr); void drawTiledImageAsPath(const QRectF &r, const QImage &img, qreal sx, qreal sy, const QPointF &offset); void drawOffscreenPath(const QPainterPath &path); void composite(const QRectF &rect, const QPoint &maskOffset = QPoint()); void composite(GLuint primitive, const GLfloat *vertexArray, int vertexCount, const QPoint &maskOffset = QPoint()); bool createFragmentPrograms(); void deleteFragmentPrograms(); void updateFragmentProgramData(int locations[]); void cacheItemErased(int channel, const QRect &rect); void addItem(const QGLMaskTextureCache::CacheLocation &location); void drawItem(const QDrawQueueItem &item); void flushDrawQueue(); void copyDrawable(const QRectF &rect); void updateGLMatrix() const; mutable QPainterState *last_created_state; QGLContext *shader_ctx; GLuint grad_palette; GLuint painter_fragment_programs[num_fragment_brushes][num_fragment_composition_modes]; GLuint mask_fragment_programs[num_fragment_masks]; float inv_matrix_data[3][4]; float fmp_data[4]; float fmp2_m_radius2_data[4]; float angle_data[4]; float linear_data[4]; float porterduff_ab_data[4]; float porterduff_xyz_data[4]; float mask_offset_data[4]; float mask_channel_data[4]; FragmentBrushType fragment_brush; FragmentCompositionModeType fragment_composition_mode; void setPorterDuffData(float a, float b, float x, float y, float z); void setInvMatrixData(const QTransform &inv_matrix); qreal max_x; qreal max_y; qreal min_x; qreal min_y; QDataBuffer tess_points; QVector tess_points_stops; GLdouble projection_matrix[4][4]; #if defined(QT_OPENGL_ES_1) || defined(QT_OPENGL_ES_2) GLfloat mv_matrix[4][4]; #else GLdouble mv_matrix[4][4]; #endif QList drawQueue; GLuint drawable_texture; QSize drawable_texture_size; int max_texture_size; QGLPrivateCleanup ref_cleaner; friend class QGLMaskTextureCache; }; class QOpenGLCoordinateOffset { public: QOpenGLCoordinateOffset(QOpenGLPaintEnginePrivate *d); ~QOpenGLCoordinateOffset(); static void enableOffset(QOpenGLPaintEnginePrivate *d); static void disableOffset(QOpenGLPaintEnginePrivate *d); private: QOpenGLPaintEnginePrivate *d; }; QOpenGLCoordinateOffset::QOpenGLCoordinateOffset(QOpenGLPaintEnginePrivate *d_) : d(d_) { enableOffset(d); } void QOpenGLCoordinateOffset::enableOffset(QOpenGLPaintEnginePrivate *d) { if (!d->has_antialiasing) { glMatrixMode(GL_MODELVIEW); glPushMatrix(); d->mv_matrix[3][0] += 0.5; d->mv_matrix[3][1] += 0.5; d->updateGLMatrix(); } } QOpenGLCoordinateOffset::~QOpenGLCoordinateOffset() { disableOffset(d); } void QOpenGLCoordinateOffset::disableOffset(QOpenGLPaintEnginePrivate *d) { if (!d->has_antialiasing) { glMatrixMode(GL_MODELVIEW); glPopMatrix(); d->mv_matrix[3][0] -= 0.5; d->mv_matrix[3][1] -= 0.5; } } void QGLPrivateCleanup::cleanupGLContextRefs(const QGLContext *context) { p->cleanupGLContextRefs(context); } static inline void updateTextureFilter(GLenum target, GLenum wrapMode, bool smoothPixmapTransform) { if (smoothPixmapTransform) { glTexParameterf(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameterf(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); } else { glTexParameterf(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameterf(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); } glTexParameterf(target, GL_TEXTURE_WRAP_S, wrapMode); glTexParameterf(target, GL_TEXTURE_WRAP_T, wrapMode); } static inline QPainterPath strokeForPath(const QPainterPath &path, const QPen &cpen) { QPainterPathStroker stroker; if (cpen.style() == Qt::CustomDashLine) stroker.setDashPattern(cpen.dashPattern()); else stroker.setDashPattern(cpen.style()); stroker.setCapStyle(cpen.capStyle()); stroker.setJoinStyle(cpen.joinStyle()); stroker.setMiterLimit(cpen.miterLimit()); stroker.setDashOffset(cpen.dashOffset()); qreal width = cpen.widthF(); if (width == 0) stroker.setWidth(1); else stroker.setWidth(width); QPainterPath stroke = stroker.createStroke(path); stroke.setFillRule(Qt::WindingFill); return stroke; } class QGLStrokeCache { struct CacheInfo { inline CacheInfo(QPainterPath p, QPainterPath sp, QPen stroke_pen) : path(p), stroked_path(sp), pen(stroke_pen) {} QPainterPath path; QPainterPath stroked_path; QPen pen; }; typedef QMultiHash QGLStrokeTableHash; public: inline QPainterPath getStrokedPath(const QPainterPath &path, const QPen &pen) { quint64 hash_val = 0; for (int i = 0; i < path.elementCount() && i <= 2; i++) { hash_val += quint64(path.elementAt(i).x); hash_val += quint64(path.elementAt(i).y); } QGLStrokeTableHash::const_iterator it = cache.constFind(hash_val); if (it == cache.constEnd()) return addCacheElement(hash_val, path, pen); else { do { const CacheInfo &cache_info = it.value(); if (cache_info.path == path && cache_info.pen == pen) return cache_info.stroked_path; ++it; } while (it != cache.constEnd() && it.key() == hash_val); // an exact match for this path was not found, create new cache element return addCacheElement(hash_val, path, pen); } } protected: inline int maxCacheSize() const { return 500; } QPainterPath addCacheElement(quint64 hash_val, QPainterPath path, const QPen &pen) { if (cache.size() == maxCacheSize()) { int elem_to_remove = qrand() % maxCacheSize(); cache.remove(cache.keys()[elem_to_remove]); // may remove more than 1, but OK } QPainterPath stroke = strokeForPath(path, pen); CacheInfo cache_entry(path, stroke, pen); return cache.insert(hash_val, cache_entry).value().stroked_path; } QGLStrokeTableHash cache; }; Q_GLOBAL_STATIC(QGLStrokeCache, qt_opengl_stroke_cache) class QGLGradientCache : public QObject { Q_OBJECT struct CacheInfo { inline CacheInfo(QGradientStops s, qreal op, QGradient::InterpolationMode mode) : stops(s), opacity(op), interpolationMode(mode) {} GLuint texId; QGradientStops stops; qreal opacity; QGradient::InterpolationMode interpolationMode; }; typedef QMultiHash QGLGradientColorTableHash; public: QGLGradientCache() : QObject(), buffer_ctx(0) { connect(QGLSignalProxy::instance(), SIGNAL(aboutToDestroyContext(const QGLContext*)), SLOT(cleanupGLContextRefs(const QGLContext*))); } inline GLuint getBuffer(const QGradient &gradient, qreal opacity, QGLContext *ctx) { if (buffer_ctx && !QGLContext::areSharing(buffer_ctx, ctx)) cleanCache(); buffer_ctx = ctx; quint64 hash_val = 0; QGradientStops stops = gradient.stops(); for (int i = 0; i < stops.size() && i <= 2; i++) hash_val += stops[i].second.rgba(); QGLGradientColorTableHash::const_iterator it = cache.constFind(hash_val); if (it == cache.constEnd()) return addCacheElement(hash_val, gradient, opacity); else { do { const CacheInfo &cache_info = it.value(); if (cache_info.stops == stops && cache_info.opacity == opacity && cache_info.interpolationMode == gradient.interpolationMode()) { return cache_info.texId; } ++it; } while (it != cache.constEnd() && it.key() == hash_val); // an exact match for these stops and opacity was not found, create new cache return addCacheElement(hash_val, gradient, opacity); } } inline int paletteSize() const { return 1024; } protected: inline int maxCacheSize() const { return 60; } inline void generateGradientColorTable(const QGradient& g, uint *colorTable, int size, qreal opacity) const; GLuint addCacheElement(quint64 hash_val, const QGradient &gradient, qreal opacity) { if (cache.size() == maxCacheSize()) { int elem_to_remove = qrand() % maxCacheSize(); quint64 key = cache.keys()[elem_to_remove]; // need to call glDeleteTextures on each removed cache entry: QGLGradientColorTableHash::const_iterator it = cache.constFind(key); do { glDeleteTextures(1, &it.value().texId); } while (++it != cache.constEnd() && it.key() == key); cache.remove(key); // may remove more than 1, but OK } CacheInfo cache_entry(gradient.stops(), opacity, gradient.interpolationMode()); uint buffer[1024]; generateGradientColorTable(gradient, buffer, paletteSize(), opacity); glGenTextures(1, &cache_entry.texId); #ifndef QT_OPENGL_ES glBindTexture(GL_TEXTURE_1D, cache_entry.texId); glTexImage1D(GL_TEXTURE_1D, 0, GL_RGBA, paletteSize(), 0, GL_BGRA, GL_UNSIGNED_BYTE, buffer); #else // create 2D one-line texture instead. This requires an impl of manual GL_TEXGEN for all primitives #endif return cache.insert(hash_val, cache_entry).value().texId; } void cleanCache() { QGLShareContextScope scope(buffer_ctx); QGLGradientColorTableHash::const_iterator it = cache.constBegin(); for (; it != cache.constEnd(); ++it) { const CacheInfo &cache_info = it.value(); glDeleteTextures(1, &cache_info.texId); } cache.clear(); } QGLGradientColorTableHash cache; QGLContext *buffer_ctx; public Q_SLOTS: void cleanupGLContextRefs(const QGLContext *context) { if (context == buffer_ctx) { cleanCache(); buffer_ctx = 0; } } }; static inline uint endianColor(uint c) { #if Q_BYTE_ORDER == Q_LITTLE_ENDIAN return c; #else return ( (c << 24) & 0xff000000) | ((c >> 24) & 0x000000ff) | ((c << 8) & 0x00ff0000) | ((c >> 8) & 0x0000ff00); #endif // Q_BYTE_ORDER } void QGLGradientCache::generateGradientColorTable(const QGradient& gradient, uint *colorTable, int size, qreal opacity) const { int pos = 0; QGradientStops s = gradient.stops(); QVector colors(s.size()); for (int i = 0; i < s.size(); ++i) colors[i] = s[i].second.rgba(); bool colorInterpolation = (gradient.interpolationMode() == QGradient::ColorInterpolation); uint alpha = qRound(opacity * 256); uint current_color = ARGB_COMBINE_ALPHA(colors[0], alpha); qreal incr = 1.0 / qreal(size); qreal fpos = 1.5 * incr; colorTable[pos++] = endianColor(PREMUL(current_color)); while (fpos <= s.first().first) { colorTable[pos] = colorTable[pos - 1]; pos++; fpos += incr; } if (colorInterpolation) current_color = PREMUL(current_color); for (int i = 0; i < s.size() - 1; ++i) { qreal delta = 1/(s[i+1].first - s[i].first); uint next_color = ARGB_COMBINE_ALPHA(colors[i+1], alpha); if (colorInterpolation) next_color = PREMUL(next_color); while (fpos < s[i+1].first && pos < size) { int dist = int(256 * ((fpos - s[i].first) * delta)); int idist = 256 - dist; if (colorInterpolation) colorTable[pos] = endianColor(INTERPOLATE_PIXEL_256(current_color, idist, next_color, dist)); else colorTable[pos] = endianColor(PREMUL(INTERPOLATE_PIXEL_256(current_color, idist, next_color, dist))); ++pos; fpos += incr; } current_color = next_color; } Q_ASSERT(s.size() > 0); uint last_color = endianColor(PREMUL(ARGB_COMBINE_ALPHA(colors[s.size() - 1], alpha))); for (;pos < size; ++pos) colorTable[pos] = last_color; // Make sure the last color stop is represented at the end of the table colorTable[size-1] = last_color; } #ifndef Q_WS_QWS Q_GLOBAL_STATIC(QGLGradientCache, qt_opengl_gradient_cache) #endif void QOpenGLPaintEnginePrivate::createGradientPaletteTexture(const QGradient& g) { #ifdef QT_OPENGL_ES //### Q_UNUSED(g); #else GLuint texId = qt_opengl_gradient_cache()->getBuffer(g, opacity, device->context()); glBindTexture(GL_TEXTURE_1D, texId); grad_palette = texId; if (g.spread() == QGradient::RepeatSpread || g.type() == QGradient::ConicalGradient) glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_REPEAT); else if (g.spread() == QGradient::ReflectSpread) glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT_IBM); else glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); #endif } inline void QOpenGLPaintEnginePrivate::setGradientOps(const QBrush &brush, const QRectF &bounds) { current_style = brush.style(); if (current_style < Qt::LinearGradientPattern || current_style > Qt::ConicalGradientPattern) { setGLBrush(brush.color()); qt_glColor4ubv(brush_color); } updateGradient(brush, bounds); #ifndef QT_OPENGL_ES //### GLES does not have GL_TEXTURE_GEN_ so we are falling back for gradients glDisable(GL_TEXTURE_GEN_S); glDisable(GL_TEXTURE_1D); if (current_style == Qt::LinearGradientPattern) { if (high_quality_antialiasing || !has_fast_composition_mode) { fragment_brush = FRAGMENT_PROGRAM_BRUSH_LINEAR; } else { glEnable(GL_TEXTURE_GEN_S); glEnable(GL_TEXTURE_1D); } } else { if (use_fragment_programs) { if (current_style == Qt::RadialGradientPattern) fragment_brush = FRAGMENT_PROGRAM_BRUSH_RADIAL; else if (current_style == Qt::ConicalGradientPattern) fragment_brush = FRAGMENT_PROGRAM_BRUSH_CONICAL; else if (current_style == Qt::SolidPattern) fragment_brush = FRAGMENT_PROGRAM_BRUSH_SOLID; else if (current_style == Qt::TexturePattern && !brush.texture().isQBitmap()) fragment_brush = FRAGMENT_PROGRAM_BRUSH_TEXTURE; else fragment_brush = FRAGMENT_PROGRAM_BRUSH_PATTERN; } } #endif } QOpenGLPaintEngine::QOpenGLPaintEngine() : QPaintEngineEx(*(new QOpenGLPaintEnginePrivate)) { } QOpenGLPaintEngine::~QOpenGLPaintEngine() { } bool QOpenGLPaintEngine::begin(QPaintDevice *pdev) { Q_D(QOpenGLPaintEngine); if (pdev->devType() == QInternal::OpenGL) d->device = static_cast(pdev); else d->device = QGLPaintDevice::getDevice(pdev); if (!d->device) return false; d->offscreen.setDevice(pdev); d->has_fast_pen = false; d->inverseScale = 1; d->opacity = 1; d->device->beginPaint(); d->matrix = QTransform(); d->has_antialiasing = false; d->high_quality_antialiasing = false; QSize sz(d->device->size()); d->dirty_stencil = QRect(0, 0, sz.width(), sz.height()); d->use_emulation = false; for (int i = 0; i < 4; ++i) for (int j = 0; j < 4; ++j) d->mv_matrix[i][j] = (i == j ? qreal(1) : qreal(0)); bool has_frag_program = (QGLExtensions::glExtensions() & QGLExtensions::FragmentProgram) && (pdev->devType() != QInternal::Pixmap); QGLContext *ctx = const_cast(d->device->context()); if (!ctx) { qWarning() << "QOpenGLPaintEngine: paint device doesn't have a valid GL context."; return false; } if (has_frag_program) has_frag_program = qt_resolve_frag_program_extensions(ctx) && qt_resolve_version_1_3_functions(ctx); d->use_stencil_method = d->device->format().stencil() && (QGLExtensions::glExtensions() & QGLExtensions::StencilWrap); if (d->device->format().directRendering() && (d->use_stencil_method && QGLExtensions::glExtensions() & QGLExtensions::StencilTwoSide)) d->has_stencil_face_ext = qt_resolve_stencil_face_extension(ctx); #ifdef Q_WS_X11 static bool nvidia_workaround_needs_init = true; if (nvidia_workaround_needs_init) { // nvidia 9x.xx unix drivers contain a bug which requires us to // call glFinish before releasing an fbo to avoid painting // artifacts const QByteArray versionString(reinterpret_cast(glGetString(GL_VERSION))); const int pos = versionString.indexOf("NVIDIA"); if (pos >= 0) { const float nvidiaDriverVersion = versionString.mid(pos + strlen("NVIDIA")).toFloat(); qt_nvidiaFboNeedsFinish = nvidiaDriverVersion >= 90.0 && nvidiaDriverVersion < 100.0; } nvidia_workaround_needs_init = false; } #endif #ifndef QT_OPENGL_ES if (!ctx->d_ptr->internal_context) { glGetDoublev(GL_PROJECTION_MATRIX, &d->projection_matrix[0][0]); glPushClientAttrib(GL_CLIENT_ALL_ATTRIB_BITS); glPushAttrib(GL_ALL_ATTRIB_BITS); glDisableClientState(GL_EDGE_FLAG_ARRAY); glDisableClientState(GL_INDEX_ARRAY); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); glDisable(GL_TEXTURE_1D); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glPixelTransferi(GL_MAP_COLOR, false); glPixelTransferi(GL_MAP_STENCIL, false); glDisable(GL_TEXTURE_GEN_S); glPixelStorei(GL_PACK_SWAP_BYTES, false); glPixelStorei(GL_PACK_LSB_FIRST, false); glPixelStorei(GL_PACK_ROW_LENGTH, 0); glPixelStorei(GL_PACK_SKIP_ROWS, 0); glPixelStorei(GL_PACK_SKIP_PIXELS, 0); glPixelStorei(GL_PACK_ALIGNMENT, 4); glPixelStorei(GL_UNPACK_SWAP_BYTES, false); glPixelStorei(GL_UNPACK_LSB_FIRST, false); glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); glPixelStorei(GL_UNPACK_SKIP_ROWS, 0); glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); glPixelStorei(GL_UNPACK_ALIGNMENT, 4); if (QGLFormat::openGLVersionFlags() & QGLFormat::OpenGL_Version_1_2) { glPixelStorei(GL_PACK_IMAGE_HEIGHT, 0); glPixelStorei(GL_PACK_SKIP_IMAGES, 0); glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, 0); glPixelStorei(GL_UNPACK_SKIP_IMAGES, 0); } } #endif if (!ctx->d_ptr->internal_context) { glMatrixMode(GL_MODELVIEW); glPushMatrix(); glMatrixMode(GL_TEXTURE); glPushMatrix(); glLoadIdentity(); glDisableClientState(GL_COLOR_ARRAY); glDisableClientState(GL_NORMAL_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glDisableClientState(GL_VERTEX_ARRAY); if (QGLExtensions::glExtensions() & QGLExtensions::SampleBuffers) glDisable(GL_MULTISAMPLE); glDisable(GL_TEXTURE_2D); if (QGLExtensions::glExtensions() & QGLExtensions::TextureRectangle) glDisable(GL_TEXTURE_RECTANGLE_NV); glDisable(GL_STENCIL_TEST); glDisable(GL_CULL_FACE); glDisable(GL_LIGHTING); glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); } d->offscreen.begin(); glViewport(0, 0, sz.width(), sz.height()); // XXX (Embedded): We need a solution for GLWidgets that draw in a part or a bigger surface... glMatrixMode(GL_PROJECTION); glLoadIdentity(); #ifdef QT_OPENGL_ES glOrthof(0, sz.width(), sz.height(), 0, -999999, 999999); #else glOrtho(0, sz.width(), sz.height(), 0, -999999, 999999); #endif glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glEnable(GL_BLEND); d->composition_mode = QPainter::CompositionMode_SourceOver; #ifdef QT_OPENGL_ES d->max_texture_size = ctx->d_func()->maxTextureSize(); #else bool shared_ctx = QGLContext::areSharing(d->device->context(), d->shader_ctx); if (shared_ctx) { d->max_texture_size = d->shader_ctx->d_func()->maxTextureSize(); } else { d->max_texture_size = ctx->d_func()->maxTextureSize(); if (d->shader_ctx) { d->shader_ctx->makeCurrent(); glBindTexture(GL_TEXTURE_1D, 0); glDeleteTextures(1, &d->grad_palette); if (has_frag_program && d->use_fragment_programs) glDeleteTextures(1, &d->drawable_texture); ctx->makeCurrent(); } d->shader_ctx = d->device->context(); glGenTextures(1, &d->grad_palette); qt_mask_texture_cache()->clearCache(); d->use_fragment_programs = has_frag_program; } if (d->use_fragment_programs && (!shared_ctx || sz.width() > d->drawable_texture_size.width() || sz.height() > d->drawable_texture_size.height())) { // delete old texture if size has increased, otherwise it was deleted earlier if (shared_ctx) glDeleteTextures(1, &d->drawable_texture); d->dirty_drawable_texture = true; d->drawable_texture_size = QSize(qt_next_power_of_two(sz.width()), qt_next_power_of_two(sz.height())); } #endif updateClipRegion(QRegion(), Qt::NoClip); penChanged(); brushChanged(); opacityChanged(); compositionModeChanged(); renderHintsChanged(); transformChanged(); return true; } bool QOpenGLPaintEngine::end() { Q_D(QOpenGLPaintEngine); d->flushDrawQueue(); d->offscreen.end(); QGLContext *ctx = const_cast(d->device->context()); if (!ctx->d_ptr->internal_context) { glMatrixMode(GL_TEXTURE); glPopMatrix(); glMatrixMode(GL_MODELVIEW); glPopMatrix(); } #ifndef QT_OPENGL_ES if (ctx->d_ptr->internal_context) { glDisable(GL_SCISSOR_TEST); } else { glMatrixMode(GL_PROJECTION); glLoadMatrixd(&d->projection_matrix[0][0]); glPopAttrib(); glPopClientAttrib(); } #endif d->device->endPaint(); qt_mask_texture_cache()->maintainCache(); #if defined(Q_WS_X11) // clear out the references we hold for textures bound with the // texture_from_pixmap extension ctx->d_func()->boundPixmaps.clear(); #endif return true; } void QOpenGLPaintEngine::updateState(const QPaintEngineState &state) { Q_D(QOpenGLPaintEngine); QPaintEngine::DirtyFlags flags = state.state(); bool update_fast_pen = false; if (flags & DirtyOpacity) { update_fast_pen = true; d->opacity = state.opacity(); if (d->opacity > 1.0f) d->opacity = 1.0f; if (d->opacity < 0.f) d->opacity = 0.f; // force update flags |= DirtyPen; flags |= DirtyBrush; } if (flags & DirtyTransform) { update_fast_pen = true; updateMatrix(state.transform()); // brush setup depends on transform state if (state.brush().style() != Qt::NoBrush) flags |= DirtyBrush; } if (flags & DirtyPen) { update_fast_pen = true; updatePen(state.pen()); } if (flags & (DirtyBrush | DirtyBrushOrigin)) { updateBrush(state.brush(), state.brushOrigin()); } if (flags & DirtyFont) { updateFont(state.font()); } if (state.state() & DirtyClipEnabled) { if (state.isClipEnabled()) updateClipRegion(painter()->clipRegion(), Qt::ReplaceClip); else updateClipRegion(QRegion(), Qt::NoClip); } if (flags & DirtyClipPath) { updateClipRegion(QRegion(state.clipPath().toFillPolygon().toPolygon(), state.clipPath().fillRule()), state.clipOperation()); } if (flags & DirtyClipRegion) { updateClipRegion(state.clipRegion(), state.clipOperation()); } if (flags & DirtyHints) { updateRenderHints(state.renderHints()); } if (flags & DirtyCompositionMode) { updateCompositionMode(state.compositionMode()); } if (update_fast_pen) { Q_D(QOpenGLPaintEngine); qreal pen_width = d->cpen.widthF(); d->has_fast_pen = ((pen_width == 0 || (pen_width <= 1 && d->txop <= QTransform::TxTranslate)) || d->cpen.isCosmetic()) && d->cpen.style() == Qt::SolidLine && d->cpen.isSolid(); } } void QOpenGLPaintEnginePrivate::setInvMatrixData(const QTransform &inv_matrix) { inv_matrix_data[0][0] = inv_matrix.m11(); inv_matrix_data[1][0] = inv_matrix.m21(); inv_matrix_data[2][0] = inv_matrix.m31(); inv_matrix_data[0][1] = inv_matrix.m12(); inv_matrix_data[1][1] = inv_matrix.m22(); inv_matrix_data[2][1] = inv_matrix.m32(); inv_matrix_data[0][2] = inv_matrix.m13(); inv_matrix_data[1][2] = inv_matrix.m23(); inv_matrix_data[2][2] = inv_matrix.m33(); } void QOpenGLPaintEnginePrivate::updateGradient(const QBrush &brush, const QRectF &) { #ifdef QT_OPENGL_ES Q_UNUSED(brush); #else bool has_mirrored_repeat = QGLExtensions::glExtensions() & QGLExtensions::MirroredRepeat; Qt::BrushStyle style = brush.style(); QTransform m = brush.transform(); if (has_mirrored_repeat && style == Qt::LinearGradientPattern) { const QLinearGradient *g = static_cast(brush.gradient()); QTransform m = brush.transform(); QPointF realStart = g->start(); QPointF realFinal = g->finalStop(); QPointF start = m.map(realStart); QPointF stop; if (qFuzzyCompare(m.m11(), m.m22()) && m.m12() == 0.0 && m.m21() == 0.0) { // It is a simple uniform scale and/or translation stop = m.map(realFinal); } else { // It is not enough to just transform the endpoints. // We have to make sure the _pattern_ is transformed correctly. qreal odx = realFinal.x() - realStart.x(); qreal ody = realFinal.y() - realStart.y(); // nx, ny and dx, dy are normal and gradient direction after transform: qreal nx = m.m11()*ody - m.m21()*odx; qreal ny = m.m12()*ody - m.m22()*odx; qreal dx = m.m11()*odx + m.m21()*ody; qreal dy = m.m12()*odx + m.m22()*ody; qreal lx = 1 / (dx - dy*nx/ny); qreal ly = 1 / (dy - dx*ny/nx); qreal l = 1 / qSqrt(lx*lx+ly*ly); stop = start + QPointF(-ny, nx) * l/qSqrt(nx*nx+ny*ny); } float tr[4], f; tr[0] = stop.x() - start.x(); tr[1] = stop.y() - start.y(); f = 1.0 / (tr[0]*tr[0] + tr[1]*tr[1]); tr[0] *= f; tr[1] *= f; tr[2] = 0; tr[3] = -(start.x()*tr[0] + start.y()*tr[1]); brush_color[0] = brush_color[1] = brush_color[2] = brush_color[3] = 255; qt_glColor4ubv(brush_color); glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); glTexGenfv(GL_S, GL_OBJECT_PLANE, tr); } if (use_fragment_programs) { if (style == Qt::RadialGradientPattern) { const QRadialGradient *g = static_cast(brush.gradient()); QPointF realCenter = g->center(); QPointF realFocal = g->focalPoint(); qreal realRadius = g->radius(); QTransform translate(1, 0, 0, 1, -realFocal.x(), -realFocal.y()); QTransform gl_to_qt(1, 0, 0, -1, 0, pdev->height()); QTransform m = QTransform(matrix).translate(brush_origin.x(), brush_origin.y()); QTransform inv_matrix = gl_to_qt * (brush.transform() * m).inverted() * translate; setInvMatrixData(inv_matrix); fmp_data[0] = realCenter.x() - realFocal.x(); fmp_data[1] = realCenter.y() - realFocal.y(); fmp2_m_radius2_data[0] = -fmp_data[0] * fmp_data[0] - fmp_data[1] * fmp_data[1] + realRadius * realRadius; } else if (style == Qt::ConicalGradientPattern) { const QConicalGradient *g = static_cast(brush.gradient()); QPointF realCenter = g->center(); QTransform translate(1, 0, 0, 1, -realCenter.x(), -realCenter.y()); QTransform gl_to_qt(1, 0, 0, -1, 0, pdev->height()); QTransform m = QTransform(matrix).translate(brush_origin.x(), brush_origin.y()); QTransform inv_matrix = gl_to_qt * (brush.transform() * m).inverted() * translate; setInvMatrixData(inv_matrix); angle_data[0] = -(g->angle() * 2 * Q_PI) / 360.0; } else if (style == Qt::LinearGradientPattern) { const QLinearGradient *g = static_cast(brush.gradient()); QPointF realStart = g->start(); QPointF realFinal = g->finalStop(); QTransform translate(1, 0, 0, 1, -realStart.x(), -realStart.y()); QTransform gl_to_qt(1, 0, 0, -1, 0, pdev->height()); QTransform m = QTransform(matrix).translate(brush_origin.x(), brush_origin.y()); QTransform inv_matrix = gl_to_qt * (brush.transform() * m).inverted() * translate; setInvMatrixData(inv_matrix); QPointF l = realFinal - realStart; linear_data[0] = l.x(); linear_data[1] = l.y(); linear_data[2] = 1.0f / (l.x() * l.x() + l.y() * l.y()); } else if (style != Qt::SolidPattern) { QTransform gl_to_qt(1, 0, 0, -1, 0, pdev->height()); QTransform m = QTransform(matrix).translate(brush_origin.x(), brush_origin.y()); QTransform inv_matrix = gl_to_qt * (brush.transform() * m).inverted(); setInvMatrixData(inv_matrix); } } if (style >= Qt::LinearGradientPattern && style <= Qt::ConicalGradientPattern) { createGradientPaletteTexture(*brush.gradient()); } #endif } class QOpenGLTessellator : public QTessellator { public: QOpenGLTessellator() {} ~QOpenGLTessellator() { } QGLTrapezoid toGLTrapezoid(const Trapezoid &trap); }; QGLTrapezoid QOpenGLTessellator::toGLTrapezoid(const Trapezoid &trap) { QGLTrapezoid t; t.top = Q27Dot5ToDouble(trap.top); t.bottom = Q27Dot5ToDouble(trap.bottom); Q27Dot5 y = trap.topLeft->y - trap.bottomLeft->y; qreal topLeftY = Q27Dot5ToDouble(trap.topLeft->y); qreal tx = Q27Dot5ToDouble(trap.topLeft->x); qreal m = (-tx + Q27Dot5ToDouble(trap.bottomLeft->x)) / Q27Dot5ToDouble(y); t.topLeftX = tx + m * (topLeftY - t.top); t.bottomLeftX = tx + m * (topLeftY - t.bottom); y = trap.topRight->y - trap.bottomRight->y; qreal topRightY = Q27Dot5ToDouble(trap.topRight->y); tx = Q27Dot5ToDouble(trap.topRight->x); m = (-tx + Q27Dot5ToDouble(trap.bottomRight->x)) / Q27Dot5ToDouble(y); t.topRightX = tx + m * (topRightY - Q27Dot5ToDouble(trap.top)); t.bottomRightX = tx + m * (topRightY - Q27Dot5ToDouble(trap.bottom)); return t; } class QOpenGLImmediateModeTessellator : public QOpenGLTessellator { public: void addTrap(const Trapezoid &trap); void tessellate(const QPointF *points, int nPoints, bool winding) { trapezoids.reserve(trapezoids.size() + nPoints); setWinding(winding); QTessellator::tessellate(points, nPoints); } QVector trapezoids; }; void QOpenGLImmediateModeTessellator::addTrap(const Trapezoid &trap) { trapezoids.append(toGLTrapezoid(trap)); } #ifndef QT_OPENGL_ES static void drawTrapezoid(const QGLTrapezoid &trap, const qreal offscreenHeight, QGLContext *ctx) { qreal minX = qMin(trap.topLeftX, trap.bottomLeftX); qreal maxX = qMax(trap.topRightX, trap.bottomRightX); if (qFuzzyCompare(trap.top, trap.bottom) || qFuzzyCompare(minX, maxX) || (qFuzzyCompare(trap.topLeftX, trap.topRightX) && qFuzzyCompare(trap.bottomLeftX, trap.bottomRightX))) return; const qreal xpadding = 1.0; const qreal ypadding = 1.0; qreal topDist = offscreenHeight - trap.top; qreal bottomDist = offscreenHeight - trap.bottom; qreal reciprocal = bottomDist / (bottomDist - topDist); qreal leftB = trap.bottomLeftX + (trap.topLeftX - trap.bottomLeftX) * reciprocal; qreal rightB = trap.bottomRightX + (trap.topRightX - trap.bottomRightX) * reciprocal; const bool topZero = qFuzzyIsNull(topDist); reciprocal = topZero ? 1.0 / bottomDist : 1.0 / topDist; qreal leftA = topZero ? (trap.bottomLeftX - leftB) * reciprocal : (trap.topLeftX - leftB) * reciprocal; qreal rightA = topZero ? (trap.bottomRightX - rightB) * reciprocal : (trap.topRightX - rightB) * reciprocal; qreal invLeftA = qFuzzyIsNull(leftA) ? 0.0 : 1.0 / leftA; qreal invRightA = qFuzzyIsNull(rightA) ? 0.0 : 1.0 / rightA; // fragment program needs the negative of invRightA as it mirrors the line glTexCoord4f(topDist, bottomDist, invLeftA, -invRightA); glMultiTexCoord4f(GL_TEXTURE1, leftA, leftB, rightA, rightB); qreal topY = trap.top - ypadding; qreal bottomY = trap.bottom + ypadding; qreal bounds_bottomLeftX = leftA * (offscreenHeight - bottomY) + leftB; qreal bounds_bottomRightX = rightA * (offscreenHeight - bottomY) + rightB; qreal bounds_topLeftX = leftA * (offscreenHeight - topY) + leftB; qreal bounds_topRightX = rightA * (offscreenHeight - topY) + rightB; QPointF leftNormal(1, -leftA); leftNormal /= qSqrt(leftNormal.x() * leftNormal.x() + leftNormal.y() * leftNormal.y()); QPointF rightNormal(1, -rightA); rightNormal /= qSqrt(rightNormal.x() * rightNormal.x() + rightNormal.y() * rightNormal.y()); qreal left_padding = xpadding / qAbs(leftNormal.x()); qreal right_padding = xpadding / qAbs(rightNormal.x()); glVertex2d(bounds_topLeftX - left_padding, topY); glVertex2d(bounds_topRightX + right_padding, topY); glVertex2d(bounds_bottomRightX + right_padding, bottomY); glVertex2d(bounds_bottomLeftX - left_padding, bottomY); glTexCoord4f(0.0f, 0.0f, 0.0f, 1.0f); } #endif // !Q_WS_QWS class QOpenGLTrapezoidToArrayTessellator : public QOpenGLTessellator { public: QOpenGLTrapezoidToArrayTessellator() : vertices(0), allocated(0), size(0) {} ~QOpenGLTrapezoidToArrayTessellator() { free(vertices); } GLfloat *vertices; int allocated; int size; QRectF bounds; void addTrap(const Trapezoid &trap); void tessellate(const QPointF *points, int nPoints, bool winding) { size = 0; setWinding(winding); bounds = QTessellator::tessellate(points, nPoints); } }; void QOpenGLTrapezoidToArrayTessellator::addTrap(const Trapezoid &trap) { // On OpenGL ES we convert the trap to 2 triangles #ifndef QT_OPENGL_ES if (size > allocated - 8) { #else if (size > allocated - 12) { #endif allocated = qMax(2*allocated, 512); vertices = (GLfloat *)realloc(vertices, allocated * sizeof(GLfloat)); } QGLTrapezoid t = toGLTrapezoid(trap); #ifndef QT_OPENGL_ES vertices[size++] = t.topLeftX; vertices[size++] = t.top; vertices[size++] = t.topRightX; vertices[size++] = t.top; vertices[size++] = t.bottomRightX; vertices[size++] = t.bottom; vertices[size++] = t.bottomLeftX; vertices[size++] = t.bottom; #else // First triangle vertices[size++] = t.topLeftX; vertices[size++] = t.top; vertices[size++] = t.topRightX; vertices[size++] = t.top; vertices[size++] = t.bottomRightX; vertices[size++] = t.bottom; // Second triangle vertices[size++] = t.bottomLeftX; vertices[size++] = t.bottom; vertices[size++] = t.topLeftX; vertices[size++] = t.top; vertices[size++] = t.bottomRightX; vertices[size++] = t.bottom; #endif } void QOpenGLPaintEnginePrivate::fillPolygon_dev(const QPointF *polygonPoints, int pointCount, Qt::FillRule fill) { QOpenGLTrapezoidToArrayTessellator tessellator; tessellator.tessellate(polygonPoints, pointCount, fill == Qt::WindingFill); DEBUG_ONCE qDebug() << "QOpenGLPaintEnginePrivate: Drawing polygon with" << pointCount << "points using fillPolygon_dev"; setGradientOps(cbrush, tessellator.bounds); bool fast_style = current_style == Qt::LinearGradientPattern || current_style == Qt::SolidPattern; #ifndef QT_OPENGL_ES GLenum geometry_mode = GL_QUADS; #else GLenum geometry_mode = GL_TRIANGLES; #endif if (use_fragment_programs && !(fast_style && has_fast_composition_mode)) { composite(geometry_mode, tessellator.vertices, tessellator.size / 2); } else { glVertexPointer(2, GL_FLOAT, 0, tessellator.vertices); glEnableClientState(GL_VERTEX_ARRAY); glDrawArrays(geometry_mode, 0, tessellator.size/2); glDisableClientState(GL_VERTEX_ARRAY); } } inline void QOpenGLPaintEnginePrivate::lineToStencil(qreal x, qreal y) { tess_points.add(QPointF(x, y)); if (x > max_x) max_x = x; else if (x < min_x) min_x = x; if (y > max_y) max_y = y; else if (y < min_y) min_y = y; } inline void QOpenGLPaintEnginePrivate::curveToStencil(const QPointF &cp1, const QPointF &cp2, const QPointF &ep) { qreal inverseScaleHalf = inverseScale / 2; QBezier beziers[32]; beziers[0] = QBezier::fromPoints(tess_points.last(), cp1, cp2, ep); QBezier *b = beziers; while (b >= beziers) { // check if we can pop the top bezier curve from the stack qreal l = qAbs(b->x4 - b->x1) + qAbs(b->y4 - b->y1); qreal d; if (l > inverseScale) { d = qAbs( (b->x4 - b->x1)*(b->y1 - b->y2) - (b->y4 - b->y1)*(b->x1 - b->x2) ) + qAbs( (b->x4 - b->x1)*(b->y1 - b->y3) - (b->y4 - b->y1)*(b->x1 - b->x3) ); d /= l; } else { d = qAbs(b->x1 - b->x2) + qAbs(b->y1 - b->y2) + qAbs(b->x1 - b->x3) + qAbs(b->y1 - b->y3); } if (d < inverseScaleHalf || b == beziers + 31) { // good enough, we pop it off and add the endpoint lineToStencil(b->x4, b->y4); --b; } else { // split, second half of the polygon goes lower into the stack b->split(b+1, b); ++b; } } } void QOpenGLPaintEnginePrivate::pathToVertexArrays(const QPainterPath &path) { const QPainterPath::Element &first = path.elementAt(0); min_x = max_x = first.x; min_y = max_y = first.y; tess_points.reset(); tess_points_stops.clear(); lineToStencil(first.x, first.y); for (int i=1; isystemClip().intersected(dirty_stencil).boundingRect(); glStencilMask(~0); if (!rect.isEmpty()) { disableClipping(); glEnable(GL_SCISSOR_TEST); const int left = rect.left(); const int width = rect.width(); const int bottom = device->size().height() - (rect.bottom() + 1); const int height = rect.height(); glScissor(left, bottom, width, height); glClearStencil(0); glClear(GL_STENCIL_BUFFER_BIT); dirty_stencil -= rect; glDisable(GL_SCISSOR_TEST); enableClipping(); } // Enable stencil. glEnable(GL_STENCIL_TEST); // Disable color writes. glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); GLuint stencilMask = 0; if (fillRule == Qt::OddEvenFill) { stencilMask = 1; // Enable stencil writes. glStencilMask(stencilMask); // Set stencil xor mode. glStencilOp(GL_KEEP, GL_KEEP, GL_INVERT); // Disable stencil func. glStencilFunc(GL_ALWAYS, 0, ~0); drawVertexArrays(); } else if (fillRule == Qt::WindingFill) { stencilMask = ~0; if (has_stencil_face_ext) { QGL_FUNC_CONTEXT; glEnable(GL_STENCIL_TEST_TWO_SIDE_EXT); glActiveStencilFaceEXT(GL_BACK); glStencilOp(GL_KEEP, GL_KEEP, GL_DECR_WRAP_EXT); glStencilFunc(GL_ALWAYS, 0, ~0); glActiveStencilFaceEXT(GL_FRONT); glStencilOp(GL_KEEP, GL_KEEP, GL_INCR_WRAP_EXT); glStencilFunc(GL_ALWAYS, 0, ~0); drawVertexArrays(); glDisable(GL_STENCIL_TEST_TWO_SIDE_EXT); } else { glStencilFunc(GL_ALWAYS, 0, ~0); glEnable(GL_CULL_FACE); glCullFace(GL_BACK); glStencilOp(GL_KEEP, GL_KEEP, GL_INCR_WRAP_EXT); drawVertexArrays(); glCullFace(GL_FRONT); glStencilOp(GL_KEEP, GL_KEEP, GL_DECR_WRAP_EXT); drawVertexArrays(); glDisable(GL_CULL_FACE); } } // Enable color writes. glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); glStencilMask(stencilMask); setGradientOps(cbrush, QRectF(QPointF(min_x, min_y), QSizeF(max_x - min_x, max_y - min_y))); bool fast_fill = has_fast_composition_mode && (current_style == Qt::LinearGradientPattern || current_style == Qt::SolidPattern); if (use_fragment_programs && !fast_fill) { DEBUG_ONCE qDebug() << "QOpenGLPaintEnginePrivate: Drawing polygon using stencil method (fragment programs)"; QRectF rect(QPointF(min_x, min_y), QSizeF(max_x - min_x, max_y - min_y)); // Enable stencil func. glStencilFunc(GL_NOTEQUAL, 0, stencilMask); glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); composite(rect); } else { DEBUG_ONCE qDebug() << "QOpenGLPaintEnginePrivate: Drawing polygon using stencil method (no fragment programs)"; // Enable stencil func. glStencilFunc(GL_NOTEQUAL, 0, stencilMask); glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); #ifndef QT_OPENGL_ES glBegin(GL_QUADS); glVertex2f(min_x, min_y); glVertex2f(max_x, min_y); glVertex2f(max_x, max_y); glVertex2f(min_x, max_y); glEnd(); #endif } // Disable stencil writes. glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); glStencilMask(0); glDisable(GL_STENCIL_TEST); } void QOpenGLPaintEnginePrivate::fillPath(const QPainterPath &path) { if (path.isEmpty()) return; if (use_stencil_method && !high_quality_antialiasing) { pathToVertexArrays(path); fillVertexArray(path.fillRule()); return; } glMatrixMode(GL_MODELVIEW); glLoadIdentity(); if (high_quality_antialiasing) drawOffscreenPath(path); else { QPolygonF poly = path.toFillPolygon(matrix); fillPolygon_dev(poly.data(), poly.count(), path.fillRule()); } updateGLMatrix(); } static inline bool needsEmulation(Qt::BrushStyle style) { return !(style == Qt::SolidPattern || (style == Qt::LinearGradientPattern && (QGLExtensions::glExtensions() & QGLExtensions::MirroredRepeat))); } void QOpenGLPaintEnginePrivate::updateUseEmulation() { use_emulation = !use_fragment_programs && ((has_pen && needsEmulation(pen_brush_style)) || (has_brush && needsEmulation(brush_style))); } void QOpenGLPaintEngine::updatePen(const QPen &pen) { Q_D(QOpenGLPaintEngine); Qt::PenStyle pen_style = pen.style(); d->pen_brush_style = pen.brush().style(); d->cpen = pen; d->has_pen = (pen_style != Qt::NoPen) && (d->pen_brush_style != Qt::NoBrush); d->updateUseEmulation(); if (pen.isCosmetic()) { GLfloat width = pen.widthF() == 0.0f ? 1.0f : pen.widthF(); glLineWidth(width); glPointSize(width); } if (d->pen_brush_style >= Qt::LinearGradientPattern && d->pen_brush_style <= Qt::ConicalGradientPattern) { d->setGLPen(Qt::white); } else { d->setGLPen(pen.color()); } d->updateFastPen(); } void QOpenGLPaintEngine::updateBrush(const QBrush &brush, const QPointF &origin) { Q_D(QOpenGLPaintEngine); d->cbrush = brush; d->brush_style = brush.style(); d->brush_origin = origin; d->has_brush = (d->brush_style != Qt::NoBrush); d->updateUseEmulation(); } void QOpenGLPaintEngine::updateFont(const QFont &) { } void QOpenGLPaintEngine::updateMatrix(const QTransform &mtx) { Q_D(QOpenGLPaintEngine); d->matrix = mtx; d->mv_matrix[0][0] = mtx.m11(); d->mv_matrix[0][1] = mtx.m12(); d->mv_matrix[0][2] = 0; d->mv_matrix[0][3] = mtx.m13(); d->mv_matrix[1][0] = mtx.m21(); d->mv_matrix[1][1] = mtx.m22(); d->mv_matrix[1][2] = 0; d->mv_matrix[1][3] = mtx.m23(); d->mv_matrix[2][0] = 0; d->mv_matrix[2][1] = 0; d->mv_matrix[2][2] = 1; d->mv_matrix[2][3] = 0; d->mv_matrix[3][0] = mtx.dx(); d->mv_matrix[3][1] = mtx.dy(); d->mv_matrix[3][2] = 0; d->mv_matrix[3][3] = mtx.m33(); d->txop = mtx.type(); // 1/10000 == 0.0001, so we have good enough res to cover curves // that span the entire widget... d->inverseScale = qMax(1 / qMax( qMax(qAbs(mtx.m11()), qAbs(mtx.m22())), qMax(qAbs(mtx.m12()), qAbs(mtx.m21())) ), qreal(0.0001)); d->updateGLMatrix(); d->updateFastPen(); } void QOpenGLPaintEnginePrivate::updateGLMatrix() const { glMatrixMode(GL_MODELVIEW); #ifndef QT_OPENGL_ES glLoadMatrixd(&mv_matrix[0][0]); #else glLoadMatrixf(&mv_matrix[0][0]); #endif } void QOpenGLPaintEnginePrivate::disableClipping() { glDisable(GL_DEPTH_TEST); glDisable(GL_SCISSOR_TEST); } void QOpenGLPaintEnginePrivate::enableClipping() { Q_Q(QOpenGLPaintEngine); if (!q->state()->hasClipping) return; if (q->state()->fastClip.isEmpty()) glEnable(GL_DEPTH_TEST); else updateDepthClip(); // this will enable the scissor test } void QOpenGLPaintEnginePrivate::updateDepthClip() { Q_Q(QOpenGLPaintEngine); ++q->state()->depthClipId; glDisable(GL_DEPTH_TEST); glDisable(GL_SCISSOR_TEST); if (!q->state()->hasClipping) return; QRect fastClip; if (q->state()->clipEnabled) { fastClip = q->state()->fastClip; } else if (use_system_clip && q->systemClip().rects().count() == 1) { fastClip = q->systemClip().rects().at(0); } if (!fastClip.isEmpty()) { glEnable(GL_SCISSOR_TEST); const int left = fastClip.left(); const int width = fastClip.width(); const int bottom = device->size().height() - (fastClip.bottom() + 1); const int height = fastClip.height(); glScissor(left, bottom, width, height); return; } #if defined(QT_OPENGL_ES_1) || defined(QT_OPENGL_ES_2) glClearDepthf(0.0f); #else glClearDepth(0.0f); #endif glEnable(GL_DEPTH_TEST); glDepthMask(GL_TRUE); glClear(GL_DEPTH_BUFFER_BIT); glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); glDepthFunc(GL_ALWAYS); const QVector rects = q->state()->clipEnabled ? q->state()->clipRegion.rects() : q->systemClip().rects(); // rectangle count * 2 (triangles) * vertex count * component count (Z omitted) QDataBuffer clipVertex(rects.size()*2*3*2); for (int i = 0; i < rects.size(); ++i) { GLfloat x = GLfloat(rects.at(i).left()); GLfloat w = GLfloat(rects.at(i).width()); GLfloat h = GLfloat(rects.at(i).height()); GLfloat y = GLfloat(rects.at(i).top()); // First triangle clipVertex.add(x); clipVertex.add(y); clipVertex.add(x); clipVertex.add(y + h); clipVertex.add(x + w); clipVertex.add(y); // Second triangle clipVertex.add(x); clipVertex.add(y + h); clipVertex.add(x + w); clipVertex.add(y + h); clipVertex.add (x + w); clipVertex.add(y); } if (rects.size()) { glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(2, GL_FLOAT, 0, clipVertex.data()); glDrawArrays(GL_TRIANGLES, 0, rects.size()*2*3); glDisableClientState(GL_VERTEX_ARRAY); updateGLMatrix(); } glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); glDepthMask(GL_FALSE); glDepthFunc(GL_LEQUAL); } void QOpenGLPaintEnginePrivate::systemStateChanged() { Q_Q(QOpenGLPaintEngine); if (q->painter()->hasClipping()) q->updateClipRegion(q->painter()->clipRegion(), Qt::ReplaceClip); else q->updateClipRegion(QRegion(), Qt::NoClip); } void QOpenGLPaintEngine::updateClipRegion(const QRegion &clipRegion, Qt::ClipOperation op) { Q_D(QOpenGLPaintEngine); // clipping is only supported when a stencil or depth buffer is // available if (!d->device->format().depth()) return; d->use_system_clip = false; QRegion sysClip = systemClip(); if (!sysClip.isEmpty()) { if (d->pdev->devType() != QInternal::Widget) { d->use_system_clip = true; } else { #ifndef Q_WS_QWS // Only use the system clip if we're currently rendering a widget with a GL painter. if (d->currentClipWidget) { QWidgetPrivate *widgetPrivate = qt_widget_private(d->currentClipWidget->window()); d->use_system_clip = widgetPrivate->extra && widgetPrivate->extra->inRenderWithPainter; } #endif } } d->flushDrawQueue(); if (op == Qt::NoClip && !d->use_system_clip) { state()->hasClipping = false; state()->clipRegion = QRegion(); d->updateDepthClip(); return; } bool isScreenClip = false; if (!d->use_system_clip) { QVector untransformedRects = clipRegion.rects(); if (untransformedRects.size() == 1) { QPainterPath path; path.addRect(untransformedRects[0]); path = d->matrix.map(path); if (path.contains(QRectF(QPointF(), d->device->size()))) isScreenClip = true; } } QRegion region = isScreenClip ? QRegion() : clipRegion * d->matrix; switch (op) { case Qt::NoClip: if (!d->use_system_clip) break; state()->clipRegion = sysClip; break; case Qt::IntersectClip: if (isScreenClip) return; if (state()->hasClipping) { state()->clipRegion &= region; break; } // fall through case Qt::ReplaceClip: if (d->use_system_clip) state()->clipRegion = region & sysClip; else state()->clipRegion = region; break; case Qt::UniteClip: state()->clipRegion |= region; if (d->use_system_clip) state()->clipRegion &= sysClip; break; default: break; } if (isScreenClip) { state()->hasClipping = false; state()->clipRegion = QRegion(); } else { state()->hasClipping = op != Qt::NoClip || d->use_system_clip; } if (state()->hasClipping && state()->clipRegion.rects().size() == 1) state()->fastClip = state()->clipRegion.rects().at(0); else state()->fastClip = QRect(); d->updateDepthClip(); } void QOpenGLPaintEngine::updateRenderHints(QPainter::RenderHints hints) { Q_D(QOpenGLPaintEngine); d->flushDrawQueue(); d->use_smooth_pixmap_transform = bool(hints & QPainter::SmoothPixmapTransform); if ((hints & QPainter::Antialiasing) || (hints & QPainter::HighQualityAntialiasing)) { if (d->use_fragment_programs && QGLOffscreen::isSupported() && (hints & QPainter::HighQualityAntialiasing)) { d->high_quality_antialiasing = true; } else { d->high_quality_antialiasing = false; if (QGLExtensions::glExtensions() & QGLExtensions::SampleBuffers) glEnable(GL_MULTISAMPLE); } } else { d->high_quality_antialiasing = false; if (QGLExtensions::glExtensions() & QGLExtensions::SampleBuffers) glDisable(GL_MULTISAMPLE); } if (d->high_quality_antialiasing) { d->offscreen.initialize(); if (!d->offscreen.isValid()) { DEBUG_ONCE_STR("Unable to initialize offscreen, disabling high quality antialiasing"); d->high_quality_antialiasing = false; if (QGLExtensions::glExtensions() & QGLExtensions::SampleBuffers) glEnable(GL_MULTISAMPLE); } } d->has_antialiasing = d->high_quality_antialiasing || ((hints & QPainter::Antialiasing) && (QGLExtensions::glExtensions() & QGLExtensions::SampleBuffers)); } void QOpenGLPaintEnginePrivate::setPorterDuffData(float a, float b, float x, float y, float z) { porterduff_ab_data[0] = a; porterduff_ab_data[1] = b; porterduff_xyz_data[0] = x; porterduff_xyz_data[1] = y; porterduff_xyz_data[2] = z; } void QOpenGLPaintEngine::updateCompositionMode(QPainter::CompositionMode composition_mode) { Q_D(QOpenGLPaintEngine); if (!d->use_fragment_programs && composition_mode > QPainter::CompositionMode_Plus) composition_mode = QPainter::CompositionMode_SourceOver; d->composition_mode = composition_mode; d->has_fast_composition_mode = (!d->high_quality_antialiasing && composition_mode <= QPainter::CompositionMode_Plus) || composition_mode == QPainter::CompositionMode_SourceOver || composition_mode == QPainter::CompositionMode_Destination || composition_mode == QPainter::CompositionMode_DestinationOver || composition_mode == QPainter::CompositionMode_DestinationOut || composition_mode == QPainter::CompositionMode_SourceAtop || composition_mode == QPainter::CompositionMode_Xor || composition_mode == QPainter::CompositionMode_Plus; if (d->has_fast_composition_mode) d->fragment_composition_mode = d->high_quality_antialiasing ? COMPOSITION_MODE_BLEND_MODE_MASK : COMPOSITION_MODE_BLEND_MODE_NOMASK; else if (composition_mode <= QPainter::CompositionMode_Plus) d->fragment_composition_mode = d->high_quality_antialiasing ? COMPOSITION_MODES_SIMPLE_PORTER_DUFF : COMPOSITION_MODES_SIMPLE_PORTER_DUFF_NOMASK; else switch (composition_mode) { case QPainter::CompositionMode_Multiply: d->fragment_composition_mode = d->high_quality_antialiasing ? COMPOSITION_MODES_MULTIPLY : COMPOSITION_MODES_MULTIPLY_NOMASK; break; case QPainter::CompositionMode_Screen: d->fragment_composition_mode = d->high_quality_antialiasing ? COMPOSITION_MODES_SCREEN : COMPOSITION_MODES_SCREEN_NOMASK; break; case QPainter::CompositionMode_Overlay: d->fragment_composition_mode = d->high_quality_antialiasing ? COMPOSITION_MODES_OVERLAY : COMPOSITION_MODES_OVERLAY_NOMASK; break; case QPainter::CompositionMode_Darken: d->fragment_composition_mode = d->high_quality_antialiasing ? COMPOSITION_MODES_DARKEN : COMPOSITION_MODES_DARKEN_NOMASK; break; case QPainter::CompositionMode_Lighten: d->fragment_composition_mode = d->high_quality_antialiasing ? COMPOSITION_MODES_LIGHTEN : COMPOSITION_MODES_LIGHTEN_NOMASK; break; case QPainter::CompositionMode_ColorDodge: d->fragment_composition_mode = d->high_quality_antialiasing ? COMPOSITION_MODES_COLORDODGE : COMPOSITION_MODES_COLORDODGE_NOMASK; break; case QPainter::CompositionMode_ColorBurn: d->fragment_composition_mode = d->high_quality_antialiasing ? COMPOSITION_MODES_COLORBURN : COMPOSITION_MODES_COLORBURN_NOMASK; break; case QPainter::CompositionMode_HardLight: d->fragment_composition_mode = d->high_quality_antialiasing ? COMPOSITION_MODES_HARDLIGHT : COMPOSITION_MODES_HARDLIGHT_NOMASK; break; case QPainter::CompositionMode_SoftLight: d->fragment_composition_mode = d->high_quality_antialiasing ? COMPOSITION_MODES_SOFTLIGHT : COMPOSITION_MODES_SOFTLIGHT_NOMASK; break; case QPainter::CompositionMode_Difference: d->fragment_composition_mode = d->high_quality_antialiasing ? COMPOSITION_MODES_DIFFERENCE : COMPOSITION_MODES_DIFFERENCE_NOMASK; break; case QPainter::CompositionMode_Exclusion: d->fragment_composition_mode = d->high_quality_antialiasing ? COMPOSITION_MODES_EXCLUSION : COMPOSITION_MODES_EXCLUSION_NOMASK; break; default: Q_ASSERT(false); } switch(composition_mode) { case QPainter::CompositionMode_DestinationOver: glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ONE); d->setPorterDuffData(0, 1, 1, 1, 1); break; case QPainter::CompositionMode_Clear: glBlendFunc(GL_ZERO, GL_ZERO); d->setPorterDuffData(0, 0, 0, 0, 0); break; case QPainter::CompositionMode_Source: glBlendFunc(GL_ONE, GL_ZERO); d->setPorterDuffData(1, 0, 1, 1, 0); break; case QPainter::CompositionMode_Destination: glBlendFunc(GL_ZERO, GL_ONE); d->setPorterDuffData(0, 1, 1, 0, 1); break; case QPainter::CompositionMode_SourceIn: glBlendFunc(GL_DST_ALPHA, GL_ZERO); d->setPorterDuffData(1, 0, 1, 0, 0); break; case QPainter::CompositionMode_DestinationIn: glBlendFunc(GL_ZERO, GL_SRC_ALPHA); d->setPorterDuffData(0, 1, 1, 0, 0); break; case QPainter::CompositionMode_SourceOut: glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ZERO); d->setPorterDuffData(0, 0, 0, 1, 0); break; case QPainter::CompositionMode_DestinationOut: glBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_ALPHA); d->setPorterDuffData(0, 0, 0, 0, 1); break; case QPainter::CompositionMode_SourceAtop: glBlendFunc(GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA); d->setPorterDuffData(1, 0, 1, 0, 1); break; case QPainter::CompositionMode_DestinationAtop: glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA); d->setPorterDuffData(0, 1, 1, 1, 0); break; case QPainter::CompositionMode_Xor: glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA); d->setPorterDuffData(0, 0, 0, 1, 1); break; case QPainter::CompositionMode_SourceOver: glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); d->setPorterDuffData(1, 0, 1, 1, 1); break; case QPainter::CompositionMode_Plus: glBlendFunc(GL_ONE, GL_ONE); d->setPorterDuffData(1, 1, 1, 1, 1); break; default: break; } } class QGLMaskGenerator { public: QGLMaskGenerator(const QPainterPath &path, const QTransform &matrix, qreal stroke_width = -1) : p(path), m(matrix), w(stroke_width) { } virtual QRect screenRect() = 0; virtual void drawMask(const QRect &rect) = 0; QPainterPath path() const { return p; } QTransform matrix() const { return m; } qreal strokeWidth() const { return w; } virtual ~QGLMaskGenerator() {} private: QPainterPath p; QTransform m; qreal w; }; void QGLMaskTextureCache::setOffscreenSize(const QSize &sz) { Q_ASSERT(sz.width() == sz.height()); if (offscreenSize != sz) { offscreenSize = sz; clearCache(); } } void QGLMaskTextureCache::clearCache() { cache.clear(); int quad_tree_size = 1; for (int i = block_size; i < offscreenSize.width(); i *= 2) quad_tree_size += quad_tree_size * 4; for (int i = 0; i < 4; ++i) { occupied_quadtree[i].resize(quad_tree_size); occupied_quadtree[i][0].key = 0; occupied_quadtree[i][0].largest_available_block = offscreenSize.width(); occupied_quadtree[i][0].largest_used_block = 0; DEBUG_ONCE qDebug() << "QGLMaskTextureCache:: created quad tree of size" << quad_tree_size; } } void QGLMaskTextureCache::setDrawableSize(const QSize &sz) { drawableSize = sz; } void QGLMaskTextureCache::maintainCache() { QGLTextureCacheHash::iterator it = cache.begin(); QGLTextureCacheHash::iterator end = cache.end(); while (it != end) { CacheInfo &cache_info = it.value(); ++cache_info.age; if (cache_info.age > 1) { quadtreeInsert(cache_info.loc.channel, 0, cache_info.loc.rect); it = cache.erase(it); } else { ++it; } } } //#define DISABLE_MASK_CACHE QGLMaskTextureCache::CacheLocation QGLMaskTextureCache::getMask(QGLMaskGenerator &maskGenerator, QOpenGLPaintEnginePrivate *e) { #ifndef DISABLE_MASK_CACHE engine = e; quint64 key = hash(maskGenerator.path(), maskGenerator.matrix(), maskGenerator.strokeWidth()); if (key == 0) key = 1; CacheInfo info(maskGenerator.path(), maskGenerator.matrix(), maskGenerator.strokeWidth()); QGLTextureCacheHash::iterator it = cache.find(key); while (it != cache.end() && it.key() == key) { CacheInfo &cache_info = it.value(); if (info.stroke_width == cache_info.stroke_width && info.matrix == cache_info.matrix && info.path == cache_info.path) { DEBUG_ONCE_STR("QGLMaskTextureCache::getMask(): Using cached mask"); cache_info.age = 0; return cache_info.loc; } ++it; } // mask was not found, create new mask DEBUG_ONCE_STR("QGLMaskTextureCache::getMask(): Creating new mask..."); createMask(key, info, maskGenerator); cache.insert(key, info); return info.loc; #else CacheInfo info(maskGenerator.path(), maskGenerator.matrix()); createMask(0, info, maskGenerator); return info.loc; #endif } #ifndef FloatToQuint64 #define FloatToQuint64(i) (quint64)((i) * 32) #endif quint64 QGLMaskTextureCache::hash(const QPainterPath &p, const QTransform &m, qreal w) { Q_ASSERT(sizeof(quint64) == 8); quint64 h = 0; for (int i = 0; i < p.elementCount(); ++i) { h += FloatToQuint64(p.elementAt(i).x) << 32; h += FloatToQuint64(p.elementAt(i).y); h += p.elementAt(i).type; } h += FloatToQuint64(m.m11()); #ifndef Q_OS_WINCE // ### //Compiler crashes for arm on WinCE h += FloatToQuint64(m.m12()) << 4; h += FloatToQuint64(m.m13()) << 8; h += FloatToQuint64(m.m21()) << 12; h += FloatToQuint64(m.m22()) << 16; h += FloatToQuint64(m.m23()) << 20; h += FloatToQuint64(m.m31()) << 24; h += FloatToQuint64(m.m32()) << 28; #endif h += FloatToQuint64(m.m33()) << 32; h += FloatToQuint64(w); return h; } void QGLMaskTextureCache::createMask(quint64 key, CacheInfo &info, QGLMaskGenerator &maskGenerator) { info.loc.screen_rect = maskGenerator.screenRect(); if (info.loc.screen_rect.isEmpty()) { info.loc.channel = 0; info.loc.rect = QRect(); return; } quadtreeAllocate(key, info.loc.screen_rect.size(), &info.loc.rect, &info.loc.channel); int ch = info.loc.channel; glColorMask(ch == 0, ch == 1, ch == 2, ch == 3); maskGenerator.drawMask(info.loc.rect); glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); } int QGLMaskTextureCache::quadtreeBlocksize(int node) { DEBUG_ONCE qDebug() << "Offscreen size:" << offscreenSize.width(); int blocksize = offscreenSize.width(); while (node) { node = (node - 1) / 4; blocksize /= 2; } return blocksize; } QPoint QGLMaskTextureCache::quadtreeLocation(int node) { QPoint location; int blocksize = quadtreeBlocksize(node); while (node) { --node; if (node & 1) location.setX(location.x() + blocksize); if (node & 2) location.setY(location.y() + blocksize); node /= 4; blocksize *= 2; } return location; } void QGLMaskTextureCache::quadtreeUpdate(int channel, int node, int current_block_size) { while (node) { node = (node - 1) / 4; int first_child = node * 4 + 1; int largest_available = 0; int largest_used = 0; bool all_empty = true; for (int i = 0; i < 4; ++i) { largest_available = qMax(largest_available, occupied_quadtree[channel][first_child + i].largest_available_block); largest_used = qMax(largest_used, occupied_quadtree[channel][first_child + i].largest_used_block); if (occupied_quadtree[channel][first_child + i].largest_available_block < current_block_size) all_empty = false; } current_block_size *= 2; if (all_empty) { occupied_quadtree[channel][node].largest_available_block = current_block_size; occupied_quadtree[channel][node].largest_used_block = 0; } else { occupied_quadtree[channel][node].largest_available_block = largest_available; occupied_quadtree[channel][node].largest_used_block = largest_used; } } } void QGLMaskTextureCache::quadtreeInsert(int channel, quint64 key, const QRect &rect, int node) { int current_block_size = quadtreeBlocksize(node); QPoint location = quadtreeLocation(node); QRect relative = rect.translated(-location); if (relative.left() >= current_block_size || relative.top() >= current_block_size || relative.right() < 0 || relative.bottom() < 0) return; if (current_block_size == block_size // no more refining possible || (relative.top() < block_size && relative.bottom() >= (current_block_size - block_size) && relative.left() < block_size && relative.right() >= (current_block_size - block_size))) { if (key != 0) { occupied_quadtree[channel][node].largest_available_block = 0; occupied_quadtree[channel][node].largest_used_block = rect.width() * rect.height(); } else { occupied_quadtree[channel][node].largest_available_block = current_block_size; occupied_quadtree[channel][node].largest_used_block = 0; } occupied_quadtree[channel][node].key = key; quadtreeUpdate(channel, node, current_block_size); } else { if (key && occupied_quadtree[channel][node].largest_available_block == current_block_size) { // refining the quad tree, initialize child nodes int half_block_size = current_block_size / 2; int temp = node * 4 + 1; for (int sibling = 0; sibling < 4; ++sibling) { occupied_quadtree[channel][temp + sibling].largest_available_block = half_block_size; occupied_quadtree[channel][temp + sibling].largest_used_block = 0; occupied_quadtree[channel][temp + sibling].key = 0; } } node = node * 4 + 1; for (int sibling = 0; sibling < 4; ++sibling) quadtreeInsert(channel, key, rect, node + sibling); } } void QGLMaskTextureCache::quadtreeClear(int channel, const QRect &rect, int node) { const quint64 &key = occupied_quadtree[channel][node].key; int current_block_size = quadtreeBlocksize(node); QPoint location = quadtreeLocation(node); QRect relative = rect.translated(-location); if (relative.left() >= current_block_size || relative.top() >= current_block_size || relative.right() < 0 || relative.bottom() < 0) return; if (key != 0) { QGLTextureCacheHash::iterator it = cache.find(key); Q_ASSERT(it != cache.end()); while (it != cache.end() && it.key() == key) { const CacheInfo &cache_info = it.value(); if (cache_info.loc.channel == channel && cache_info.loc.rect.left() <= location.x() && cache_info.loc.rect.top() <= location.y() && cache_info.loc.rect.right() >= location.x() && cache_info.loc.rect.bottom() >= location.y()) { quadtreeInsert(channel, 0, cache_info.loc.rect); engine->cacheItemErased(channel, cache_info.loc.rect); cache.erase(it); goto found; } else { ++it; } } // if we don't find the key there's an error in the quadtree Q_ASSERT(false); found: Q_ASSERT(occupied_quadtree[channel][node].key == 0); } else if (occupied_quadtree[channel][node].largest_available_block < current_block_size) { Q_ASSERT(current_block_size >= block_size); node = node * 4 + 1; for (int sibling = 0; sibling < 4; ++sibling) quadtreeClear(channel, rect, node + sibling); } } bool QGLMaskTextureCache::quadtreeFindAvailableLocation(const QSize &size, QRect *rect, int *channel) { int needed_block_size = qMax(1, qMax(size.width(), size.height())); for (int i = 0; i < 4; ++i) { int current_block_size = offscreenSize.width(); if (occupied_quadtree[i][0].largest_available_block >= needed_block_size) { int node = 0; while (current_block_size != occupied_quadtree[i][node].largest_available_block) { Q_ASSERT(current_block_size > block_size); Q_ASSERT(current_block_size > occupied_quadtree[i][node].largest_available_block); node = node * 4 + 1; current_block_size /= 2; int sibling = 0; while (occupied_quadtree[i][node + sibling].largest_available_block < needed_block_size) ++sibling; Q_ASSERT(sibling < 4); node += sibling; } *channel = i; *rect = QRect(quadtreeLocation(node), size); return true; } } return false; } void QGLMaskTextureCache::quadtreeFindExistingLocation(const QSize &size, QRect *rect, int *channel) { // try to pick small masks to throw out, as large masks are more expensive to recompute *channel = qrand() % 4; for (int i = 0; i < 4; ++i) if (occupied_quadtree[i][0].largest_used_block < occupied_quadtree[*channel][0].largest_used_block) *channel = i; int needed_block_size = qt_next_power_of_two(qMax(1, qMax(size.width(), size.height()))); int node = 0; int current_block_size = offscreenSize.width(); while (current_block_size > block_size && current_block_size >= needed_block_size * 2 && occupied_quadtree[*channel][node].key == 0) { node = node * 4 + 1; int sibling = 0; for (int i = 1; i < 4; ++i) { if (occupied_quadtree[*channel][node + i].largest_used_block <= occupied_quadtree[*channel][node + sibling].largest_used_block) { sibling = i; } } node += sibling; current_block_size /= 2; } *rect = QRect(quadtreeLocation(node), size); } void QGLMaskTextureCache::quadtreeAllocate(quint64 key, const QSize &size, QRect *rect, int *channel) { #ifndef DISABLE_MASK_CACHE if (!quadtreeFindAvailableLocation(size, rect, channel)) { quadtreeFindExistingLocation(size, rect, channel); quadtreeClear(*channel, *rect); } quadtreeInsert(*channel, key, *rect); #else *channel = 0; *rect = QRect(QPoint(), size); #endif } class QGLTrapezoidMaskGenerator : public QGLMaskGenerator { public: QGLTrapezoidMaskGenerator(const QPainterPath &path, const QTransform &matrix, QGLOffscreen &offscreen, GLuint maskFragmentProgram, qreal strokeWidth = -1.0); QRect screenRect(); void drawMask(const QRect &rect); private: QRect screen_rect; bool has_screen_rect; QGLOffscreen *offscreen; GLuint maskFragmentProgram; virtual QVector generateTrapezoids() = 0; virtual QRect computeScreenRect() = 0; }; class QGLPathMaskGenerator : public QGLTrapezoidMaskGenerator { public: QGLPathMaskGenerator(const QPainterPath &path, const QTransform &matrix, QGLOffscreen &offscreen, GLuint maskFragmentProgram); private: QVector generateTrapezoids(); QRect computeScreenRect(); QPolygonF poly; }; class QGLLineMaskGenerator : public QGLTrapezoidMaskGenerator { public: QGLLineMaskGenerator(const QPainterPath &path, const QTransform &matrix, qreal width, QGLOffscreen &offscreen, GLuint maskFragmentProgram); private: QVector generateTrapezoids(); QRect computeScreenRect(); QPainterPath transformedPath; }; class QGLRectMaskGenerator : public QGLTrapezoidMaskGenerator { public: QGLRectMaskGenerator(const QPainterPath &path, const QTransform &matrix, QGLOffscreen &offscreen, GLuint maskFragmentProgram); private: QVector generateTrapezoids(); QRect computeScreenRect(); QPainterPath transformedPath; }; class QGLEllipseMaskGenerator : public QGLMaskGenerator { public: QGLEllipseMaskGenerator(const QRectF &rect, const QTransform &matrix, QGLOffscreen &offscreen, GLuint maskFragmentProgram, int *maskVariableLocations); QRect screenRect(); void drawMask(const QRect &rect); private: QRect screen_rect; QRectF ellipseRect; QGLOffscreen *offscreen; GLuint maskFragmentProgram; int *maskVariableLocations; float vertexArray[4 * 2]; }; QGLTrapezoidMaskGenerator::QGLTrapezoidMaskGenerator(const QPainterPath &path, const QTransform &matrix, QGLOffscreen &offs, GLuint program, qreal stroke_width) : QGLMaskGenerator(path, matrix, stroke_width) , has_screen_rect(false) , offscreen(&offs) , maskFragmentProgram(program) { } extern void qt_add_rect_to_array(const QRectF &r, GLfloat *array); extern void qt_add_texcoords_to_array(qreal x1, qreal y1, qreal x2, qreal y2, GLfloat *array); void QGLTrapezoidMaskGenerator::drawMask(const QRect &rect) { #ifdef QT_OPENGL_ES Q_UNUSED(rect); #else glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); QGLContext *ctx = offscreen->context(); offscreen->bind(); glDisable(GL_TEXTURE_GEN_S); glDisable(GL_TEXTURE_1D); GLfloat vertexArray[4 * 2]; qt_add_rect_to_array(rect, vertexArray); bool needs_scissor = rect != screen_rect; if (needs_scissor) { glEnable(GL_SCISSOR_TEST); glScissor(rect.left(), offscreen->offscreenSize().height() - rect.bottom() - 1, rect.width(), rect.height()); } QVector trapezoids = generateTrapezoids(); // clear mask glBlendFunc(GL_ZERO, GL_ZERO); // clear glVertexPointer(2, GL_FLOAT, 0, vertexArray); glEnableClientState(GL_VERTEX_ARRAY); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); glDisableClientState(GL_VERTEX_ARRAY); glBlendFunc(GL_ONE, GL_ONE); // add mask glEnable(GL_FRAGMENT_PROGRAM_ARB); glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, maskFragmentProgram); QPoint delta = rect.topLeft() - screen_rect.topLeft(); glBegin(GL_QUADS); for (int i = 0; i < trapezoids.size(); ++i) drawTrapezoid(trapezoids[i].translated(delta), offscreen->offscreenSize().height(), ctx); glEnd(); if (needs_scissor) glDisable(GL_SCISSOR_TEST); glDisable(GL_FRAGMENT_PROGRAM_ARB); glMatrixMode(GL_MODELVIEW); glPopMatrix(); #endif } QRect QGLTrapezoidMaskGenerator::screenRect() { if (!has_screen_rect) { screen_rect = computeScreenRect(); has_screen_rect = true; } screen_rect = screen_rect.intersected(QRect(QPoint(), offscreen->drawableSize())); return screen_rect; } QGLPathMaskGenerator::QGLPathMaskGenerator(const QPainterPath &path, const QTransform &matrix, QGLOffscreen &offs, GLuint program) : QGLTrapezoidMaskGenerator(path, matrix, offs, program) { } QRect QGLPathMaskGenerator::computeScreenRect() { poly = path().toFillPolygon(matrix()); return poly.boundingRect().toAlignedRect(); } QVector QGLPathMaskGenerator::generateTrapezoids() { QOpenGLImmediateModeTessellator tessellator; tessellator.tessellate(poly.data(), poly.count(), path().fillRule() == Qt::WindingFill); return tessellator.trapezoids; } QGLRectMaskGenerator::QGLRectMaskGenerator(const QPainterPath &path, const QTransform &matrix, QGLOffscreen &offs, GLuint program) : QGLTrapezoidMaskGenerator(path, matrix, offs, program) { } QGLLineMaskGenerator::QGLLineMaskGenerator(const QPainterPath &path, const QTransform &matrix, qreal width, QGLOffscreen &offs, GLuint program) : QGLTrapezoidMaskGenerator(path, matrix, offs, program, width) { } QRect QGLRectMaskGenerator::computeScreenRect() { transformedPath = matrix().map(path()); return transformedPath.controlPointRect().adjusted(-1, -1, 1, 1).toAlignedRect(); } QRect QGLLineMaskGenerator::computeScreenRect() { transformedPath = matrix().map(path()); return transformedPath.controlPointRect().adjusted(-1, -1, 1, 1).toAlignedRect(); } QVector QGLLineMaskGenerator::generateTrapezoids() { QOpenGLImmediateModeTessellator tessellator; QPointF last; for (int i = 0; i < transformedPath.elementCount(); ++i) { QPainterPath::Element element = transformedPath.elementAt(i); Q_ASSERT(!element.isCurveTo()); if (element.isLineTo()) tessellator.tessellateRect(last, element, strokeWidth()); last = element; } return tessellator.trapezoids; } QVector QGLRectMaskGenerator::generateTrapezoids() { Q_ASSERT(transformedPath.elementCount() == 5); QOpenGLImmediateModeTessellator tessellator; if (matrix().type() <= QTransform::TxScale) { QPointF a = transformedPath.elementAt(0); QPointF b = transformedPath.elementAt(1); QPointF c = transformedPath.elementAt(2); QPointF d = transformedPath.elementAt(3); QPointF first = (a + d) * 0.5; QPointF last = (b + c) * 0.5; QPointF delta = a - d; // manhattan distance (no rotation) qreal width = qAbs(delta.x()) + qAbs(delta.y()); Q_ASSERT(qFuzzyIsNull(delta.x()) || qFuzzyIsNull(delta.y())); tessellator.tessellateRect(first, last, width); } else { QPointF points[5]; for (int i = 0; i < 5; ++i) points[i] = transformedPath.elementAt(i); tessellator.tessellateConvex(points, 5); } return tessellator.trapezoids; } static QPainterPath ellipseRectToPath(const QRectF &rect) { QPainterPath path; path.addEllipse(rect); return path; } QGLEllipseMaskGenerator::QGLEllipseMaskGenerator(const QRectF &rect, const QTransform &matrix, QGLOffscreen &offs, GLuint program, int *locations) : QGLMaskGenerator(ellipseRectToPath(rect), matrix), ellipseRect(rect), offscreen(&offs), maskFragmentProgram(program), maskVariableLocations(locations) { } QRect QGLEllipseMaskGenerator::screenRect() { QPointF center = ellipseRect.center(); QPointF points[] = { QPointF(ellipseRect.left(), center.y()), QPointF(ellipseRect.right(), center.y()), QPointF(center.x(), ellipseRect.top()), QPointF(center.x(), ellipseRect.bottom()) }; qreal min_screen_delta_len = QREAL_MAX; for (int i = 0; i < 4; ++i) { QPointF delta = points[i] - center; // normalize delta /= qSqrt(delta.x() * delta.x() + delta.y() * delta.y()); QPointF screen_delta(matrix().m11() * delta.x() + matrix().m21() * delta.y(), matrix().m12() * delta.x() + matrix().m22() * delta.y()); min_screen_delta_len = qMin(min_screen_delta_len, qreal(qSqrt(screen_delta.x() * screen_delta.x() + screen_delta.y() * screen_delta.y()))); } const qreal padding = 2.0f; qreal grow = padding / min_screen_delta_len; QRectF boundingRect = ellipseRect.adjusted(-grow, -grow, grow, grow); boundingRect = matrix().mapRect(boundingRect); QPointF p(0.5, 0.5); screen_rect = QRect((boundingRect.topLeft() - p).toPoint(), (boundingRect.bottomRight() + p).toPoint()); return screen_rect; } void QGLEllipseMaskGenerator::drawMask(const QRect &rect) { #ifdef QT_OPENGL_ES Q_UNUSED(rect); #else QGLContext *ctx = offscreen->context(); offscreen->bind(); glDisable(GL_TEXTURE_GEN_S); glDisable(GL_TEXTURE_1D); // fragment program needs the inverse radii of the ellipse glTexCoord2f(1.0f / (ellipseRect.width() * 0.5f), 1.0f / (ellipseRect.height() * 0.5f)); QTransform translate(1, 0, 0, 1, -ellipseRect.center().x(), -ellipseRect.center().y()); QTransform gl_to_qt(1, 0, 0, -1, 0, offscreen->drawableSize().height()); QTransform inv_matrix = gl_to_qt * matrix().inverted() * translate; float m[3][4] = { { float(inv_matrix.m11()), float(inv_matrix.m12()), float(inv_matrix.m13()) }, { float(inv_matrix.m21()), float(inv_matrix.m22()), float(inv_matrix.m23()) }, { float(inv_matrix.m31()), float(inv_matrix.m32()), float(inv_matrix.m33()) } }; QPoint offs(screen_rect.left() - rect.left(), (offscreen->drawableSize().height() - screen_rect.top()) - (offscreen->offscreenSize().height() - rect.top())); // last component needs to be 1.0f to avoid Nvidia bug on linux float ellipse_offset[4] = { float(offs.x()), float(offs.y()), 0.0f, 1.0f }; GLfloat vertexArray[4 * 2]; qt_add_rect_to_array(rect, vertexArray); glBlendFunc(GL_ONE, GL_ZERO); // set mask glEnable(GL_FRAGMENT_PROGRAM_ARB); glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, maskFragmentProgram); glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, maskVariableLocations[VAR_INV_MATRIX_M0], m[0]); glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, maskVariableLocations[VAR_INV_MATRIX_M1], m[1]); glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, maskVariableLocations[VAR_INV_MATRIX_M2], m[2]); glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, maskVariableLocations[VAR_ELLIPSE_OFFSET], ellipse_offset); glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(2, GL_FLOAT, 0, vertexArray); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); glDisableClientState(GL_VERTEX_ARRAY); glDisable(GL_FRAGMENT_PROGRAM_ARB); #endif } void QOpenGLPaintEnginePrivate::drawOffscreenPath(const QPainterPath &path) { #ifdef Q_WS_QWS Q_UNUSED(path); #else DEBUG_ONCE_STR("QOpenGLPaintEnginePrivate::drawOffscreenPath()"); disableClipping(); GLuint program = qt_gl_program_cache()->getProgram(device->context(), FRAGMENT_PROGRAM_MASK_TRAPEZOID_AA, 0, true); QGLPathMaskGenerator maskGenerator(path, matrix, offscreen, program); addItem(qt_mask_texture_cache()->getMask(maskGenerator, this)); enableClipping(); #endif } void QOpenGLPaintEnginePrivate::drawFastRect(const QRectF &r) { Q_Q(QOpenGLPaintEngine); DEBUG_ONCE_STR("QOpenGLPaintEngine::drawRects(): drawing fast rect"); GLfloat vertexArray[10]; qt_add_rect_to_array(r, vertexArray); if (has_pen) QOpenGLCoordinateOffset::enableOffset(this); if (has_brush) { flushDrawQueue(); bool temp = high_quality_antialiasing; high_quality_antialiasing = false; q->updateCompositionMode(composition_mode); setGradientOps(cbrush, r); bool fast_style = current_style == Qt::LinearGradientPattern || current_style == Qt::SolidPattern; if (fast_style && has_fast_composition_mode) { glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(2, GL_FLOAT, 0, vertexArray); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); glDisableClientState(GL_VERTEX_ARRAY); } else { composite(r); } high_quality_antialiasing = temp; q->updateCompositionMode(composition_mode); } if (has_pen) { if (has_fast_pen && !high_quality_antialiasing) { setGradientOps(cpen.brush(), r); vertexArray[8] = vertexArray[0]; vertexArray[9] = vertexArray[1]; glVertexPointer(2, GL_FLOAT, 0, vertexArray); glEnableClientState(GL_VERTEX_ARRAY); glDrawArrays(GL_LINE_STRIP, 0, 5); glDisableClientState(GL_VERTEX_ARRAY); } else { QPainterPath path; path.setFillRule(Qt::WindingFill); qreal left = r.left(); qreal right = r.right(); qreal top = r.top(); qreal bottom = r.bottom(); path.moveTo(left, top); path.lineTo(right, top); path.lineTo(right, bottom); path.lineTo(left, bottom); path.lineTo(left, top); strokePath(path, false); } QOpenGLCoordinateOffset::disableOffset(this); } } bool QOpenGLPaintEnginePrivate::isFastRect(const QRectF &rect) { if (matrix.type() < QTransform::TxRotate) { QRectF r = matrix.mapRect(rect); return r.topLeft().toPoint() == r.topLeft() && r.bottomRight().toPoint() == r.bottomRight(); } return false; } void QOpenGLPaintEngine::drawRects(const QRect *rects, int rectCount) { struct RectF { qreal x; qreal y; qreal w; qreal h; }; Q_ASSERT(sizeof(RectF) == sizeof(QRectF)); RectF fr[256]; while (rectCount) { int i = 0; while (i < rectCount && i < 256) { fr[i].x = rects[i].x(); fr[i].y = rects[i].y(); fr[i].w = rects[i].width(); fr[i].h = rects[i].height(); ++i; } drawRects((QRectF *)(void *)fr, i); rects += i; rectCount -= i; } } void QOpenGLPaintEngine::drawRects(const QRectF *rects, int rectCount) { Q_D(QOpenGLPaintEngine); if (d->use_emulation) { QPaintEngineEx::drawRects(rects, rectCount); return; } for (int i=0; ihigh_quality_antialiasing || d->isFastRect(r)) { d->drawFastRect(r); } else { QPainterPath path; path.addRect(r); if (d->has_brush) { d->disableClipping(); GLuint program = qt_gl_program_cache()->getProgram(d->device->context(), FRAGMENT_PROGRAM_MASK_TRAPEZOID_AA, 0, true); if (d->matrix.type() >= QTransform::TxProject) { QGLPathMaskGenerator maskGenerator(path, d->matrix, d->offscreen, program); d->addItem(qt_mask_texture_cache()->getMask(maskGenerator, d)); } else { QGLRectMaskGenerator maskGenerator(path, d->matrix, d->offscreen, program); d->addItem(qt_mask_texture_cache()->getMask(maskGenerator, d)); } d->enableClipping(); } if (d->has_pen) { if (d->has_fast_pen) d->strokeLines(path); else d->strokePath(path, false); } } } } static void addQuadAsTriangle(GLfloat *quad, GLfloat *triangle) { triangle[0] = quad[0]; triangle[1] = quad[1]; triangle[2] = quad[2]; triangle[3] = quad[3]; triangle[4] = quad[4]; triangle[5] = quad[5]; triangle[6] = quad[4]; triangle[7] = quad[5]; triangle[8] = quad[6]; triangle[9] = quad[7]; triangle[10] = quad[0]; triangle[11] = quad[1]; } void QOpenGLPaintEngine::drawPoints(const QPoint *points, int pointCount) { Q_ASSERT(sizeof(QT_PointF) == sizeof(QPointF)); QT_PointF fp[256]; while (pointCount) { int i = 0; while (i < pointCount && i < 256) { fp[i].x = points[i].x(); fp[i].y = points[i].y(); ++i; } drawPoints((QPointF *)(void *)fp, i); points += i; pointCount -= i; } } void QOpenGLPaintEngine::drawPoints(const QPointF *points, int pointCount) { Q_D(QOpenGLPaintEngine); if (d->use_emulation) { QPaintEngineEx::drawPoints(points, pointCount); return; } d->setGradientOps(d->cpen.brush(), QRectF()); if (!d->cpen.isCosmetic() || d->high_quality_antialiasing) { Qt::PenCapStyle capStyle = d->cpen.capStyle(); if (capStyle == Qt::FlatCap) d->cpen.setCapStyle(Qt::SquareCap); QPaintEngine::drawPoints(points, pointCount); d->cpen.setCapStyle(capStyle); return; } d->flushDrawQueue(); if (d->has_fast_pen) { QVarLengthArray vertexArray(6 * pointCount); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); int j = 0; for (int i = 0; i < pointCount; ++i) { QPointF mapped = d->matrix.map(points[i]); GLfloat x = GLfloat(qRound(mapped.x())); GLfloat y = GLfloat(qRound(mapped.y())); vertexArray[j++] = x; vertexArray[j++] = y - 0.5f; vertexArray[j++] = x + 1.5f; vertexArray[j++] = y + 1.0f; vertexArray[j++] = x; vertexArray[j++] = y + 1.0f; } glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(2, GL_FLOAT, 0, vertexArray.constData()); glDrawArrays(GL_TRIANGLES, 0, pointCount*3); glDisableClientState(GL_VERTEX_ARRAY); glPopMatrix(); return; } const qreal *vertexArray = reinterpret_cast(&points[0]); if (sizeof(qreal) == sizeof(double)) { Q_ASSERT(sizeof(QPointF) == 16); glVertexPointer(2, GL_DOUBLE, 0, vertexArray); } else { Q_ASSERT(sizeof(QPointF) == 8); glVertexPointer(2, GL_FLOAT, 0, vertexArray); } glEnableClientState(GL_VERTEX_ARRAY); glDrawArrays(GL_POINTS, 0, pointCount); glDisableClientState(GL_VERTEX_ARRAY); } void QOpenGLPaintEngine::drawLines(const QLine *lines, int lineCount) { struct PointF { qreal x; qreal y; }; struct LineF { PointF p1; PointF p2; }; Q_ASSERT(sizeof(PointF) == sizeof(QPointF)); Q_ASSERT(sizeof(LineF) == sizeof(QLineF)); LineF fl[256]; while (lineCount) { int i = 0; while (i < lineCount && i < 256) { fl[i].p1.x = lines[i].x1(); fl[i].p1.y = lines[i].y1(); fl[i].p2.x = lines[i].x2(); fl[i].p2.y = lines[i].y2(); ++i; } drawLines((QLineF *)(void *)fl, i); lines += i; lineCount -= i; } } void QOpenGLPaintEngine::drawLines(const QLineF *lines, int lineCount) { Q_D(QOpenGLPaintEngine); if (d->use_emulation) { QPaintEngineEx::drawLines(lines, lineCount); return; } if (d->has_pen) { QOpenGLCoordinateOffset offset(d); if (d->has_fast_pen && !d->high_quality_antialiasing) { //### gradient resolving on lines isn't correct d->setGradientOps(d->cpen.brush(), QRectF()); bool useRects = false; // scale or 90 degree rotation? if (d->matrix.type() <= QTransform::TxTranslate || (!d->cpen.isCosmetic() && (d->matrix.type() <= QTransform::TxScale || (d->matrix.type() == QTransform::TxRotate && d->matrix.m11() == 0 && d->matrix.m22() == 0)))) { useRects = true; for (int i = 0; i < lineCount; ++i) { if (lines[i].p1().x() != lines[i].p2().x() && lines[i].p1().y() != lines[i].p2().y()) { useRects = false; break; } } } GLfloat endCap = d->cpen.capStyle() == Qt::FlatCap ? 0.0f : 0.5f; if (useRects) { QVarLengthArray vertexArray(12 * lineCount); GLfloat quad[8]; for (int i = 0; i < lineCount; ++i) { GLfloat x1 = lines[i].x1(); GLfloat x2 = lines[i].x2(); GLfloat y1 = lines[i].y1(); GLfloat y2 = lines[i].y2(); if (x1 == x2) { if (y1 > y2) qSwap(y1, y2); quad[0] = x1 - 0.5f; quad[1] = y1 - endCap; quad[2] = x1 + 0.5f; quad[3] = y1 - endCap; quad[4] = x1 + 0.5f; quad[5] = y2 + endCap; quad[6] = x1 - 0.5f; quad[7] = y2 + endCap; } else { if (x1 > x2) qSwap(x1, x2); quad[0] = x1 - endCap; quad[1] = y1 + 0.5f; quad[2] = x1 - endCap; quad[3] = y1 - 0.5f; quad[4] = x2 + endCap; quad[5] = y1 - 0.5f; quad[6] = x2 + endCap; quad[7] = y1 + 0.5f; } addQuadAsTriangle(quad, &vertexArray[12*i]); } glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(2, GL_FLOAT, 0, vertexArray.constData()); glDrawArrays(GL_TRIANGLES, 0, lineCount*6); glDisableClientState(GL_VERTEX_ARRAY); } else { QVarLengthArray vertexArray(4 * lineCount); for (int i = 0; i < lineCount; ++i) { const QPointF a = lines[i].p1(); vertexArray[4*i] = lines[i].x1(); vertexArray[4*i+1] = lines[i].y1(); vertexArray[4*i+2] = lines[i].x2(); vertexArray[4*i+3] = lines[i].y2(); } glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(2, GL_FLOAT, 0, vertexArray.constData()); glDrawArrays(GL_LINES, 0, lineCount*2); glVertexPointer(2, GL_FLOAT, 4*sizeof(GLfloat), vertexArray.constData() + 2); glDrawArrays(GL_POINTS, 0, lineCount); glDisableClientState(GL_VERTEX_ARRAY); } } else { QPainterPath path; path.setFillRule(Qt::WindingFill); for (int i=0; icpen.capStyle() != Qt::FlatCap) { QPointF p = l.p1(); drawPoints(&p, 1); } continue; } path.moveTo(l.x1(), l.y1()); path.lineTo(l.x2(), l.y2()); } if (d->has_fast_pen && d->high_quality_antialiasing) d->strokeLines(path); else d->strokePath(path, false); } } } void QOpenGLPaintEngine::drawPolygon(const QPoint *points, int pointCount, PolygonDrawMode mode) { Q_ASSERT(sizeof(QT_PointF) == sizeof(QPointF)); QVarLengthArray p(pointCount); for (int i=0; iuse_emulation) { QPaintEngineEx::drawPolygon(points, pointCount, mode); return; } QRectF bounds; if ((mode == ConvexMode && !d->high_quality_antialiasing && state()->brushNeedsResolving()) || ((d->has_fast_pen && !d->high_quality_antialiasing) && state()->penNeedsResolving())) { qreal minx = points[0].x(), miny = points[0].y(), maxx = points[0].x(), maxy = points[0].y(); for (int i = 1; i < pointCount; ++i) { const QPointF &pt = points[i]; if (minx > pt.x()) minx = pt.x(); if (miny > pt.y()) miny = pt.y(); if (maxx < pt.x()) maxx = pt.x(); if (maxy < pt.y()) maxy = pt.y(); } bounds = QRectF(minx, maxx, maxx-minx, maxy-miny); } QOpenGLCoordinateOffset offset(d); if (d->has_brush && mode != PolylineMode) { if (mode == ConvexMode && !d->high_quality_antialiasing) { //### resolving on polygon from points isn't correct d->setGradientOps(d->cbrush, bounds); const qreal *vertexArray = reinterpret_cast(&points[0]); if (sizeof(qreal) == sizeof(double)) { Q_ASSERT(sizeof(QPointF) == 16); glVertexPointer(2, GL_DOUBLE, 0, vertexArray); } else { Q_ASSERT(sizeof(QPointF) == 8); glVertexPointer(2, GL_FLOAT, 0, vertexArray); } glEnableClientState(GL_VERTEX_ARRAY); glDrawArrays(GL_TRIANGLE_FAN, 0, pointCount); glDisableClientState(GL_VERTEX_ARRAY); } else { QPainterPath path; path.setFillRule(mode == WindingMode ? Qt::WindingFill : Qt::OddEvenFill); path.moveTo(points[0]); for (int i=1; ifillPath(path); } } if (d->has_pen) { if (d->has_fast_pen && !d->high_quality_antialiasing) { d->setGradientOps(d->cpen.brush(), bounds); QVarLengthArray vertexArray(pointCount*2 + 2); glVertexPointer(2, GL_FLOAT, 0, vertexArray.constData()); int i; for (i=0; ihas_fast_pen) d->strokeLines(path); else d->strokePath(path, true); } } } void QOpenGLPaintEnginePrivate::strokeLines(const QPainterPath &path) { DEBUG_ONCE_STR("QOpenGLPaintEnginePrivate::strokeLines()"); qreal penWidth = cpen.widthF(); GLuint program = qt_gl_program_cache()->getProgram(device->context(), FRAGMENT_PROGRAM_MASK_TRAPEZOID_AA, 0, true); QGLLineMaskGenerator maskGenerator(path, matrix, penWidth == 0 ? 1.0 : penWidth, offscreen, program); disableClipping(); QBrush temp = cbrush; QPointF origin = brush_origin; cbrush = cpen.brush(); brush_origin = QPointF(); addItem(qt_mask_texture_cache()->getMask(maskGenerator, this)); cbrush = temp; brush_origin = origin; enableClipping(); } Q_GUI_EXPORT bool qt_scaleForTransform(const QTransform &transform, qreal *scale); // qtransform.cpp void QOpenGLPaintEnginePrivate::strokePath(const QPainterPath &path, bool use_cache) { QBrush old_brush = cbrush; cbrush = cpen.brush(); qreal txscale = 1; if (cpen.isCosmetic() || (qt_scaleForTransform(matrix, &txscale) && txscale != 1)) { QTransform temp = matrix; matrix = QTransform(); glPushMatrix(); if (has_antialiasing) { glLoadIdentity(); } else { float offs_matrix[] = { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0.5, 0.5, 0, 1 }; glLoadMatrixf(offs_matrix); } QPen pen = cpen; if (txscale != 1) pen.setWidthF(pen.widthF() * txscale); if (use_cache) fillPath(qt_opengl_stroke_cache()->getStrokedPath(temp.map(path), pen)); else fillPath(strokeForPath(temp.map(path), pen)); glPopMatrix(); matrix = temp; } else if (use_cache) { fillPath(qt_opengl_stroke_cache()->getStrokedPath(path, cpen)); } else { fillPath(strokeForPath(path, cpen)); } cbrush = old_brush; } void QOpenGLPaintEnginePrivate::strokePathFastPen(const QPainterPath &path, bool needsResolving) { #ifndef QT_OPENGL_ES QRectF bounds; if (needsResolving) bounds = path.controlPointRect(); setGradientOps(cpen.brush(), bounds); QBezier beziers[32]; for (int i=0; i= beziers) { // check if we can pop the top bezier curve from the stack qreal l = qAbs(b->x4 - b->x1) + qAbs(b->y4 - b->y1); qreal d; if (l > inverseScale) { d = qAbs( (b->x4 - b->x1)*(b->y1 - b->y2) - (b->y4 - b->y1)*(b->x1 - b->x2) ) + qAbs( (b->x4 - b->x1)*(b->y1 - b->y3) - (b->y4 - b->y1)*(b->x1 - b->x3) ); d /= l; } else { d = qAbs(b->x1 - b->x2) + qAbs(b->y1 - b->y2) + qAbs(b->x1 - b->x3) + qAbs(b->y1 - b->y3); } if (d < inverseScaleHalf || b == beziers + 31) { // good enough, we pop it off and add the endpoint glVertex2d(b->x4, b->y4); --b; } else { // split, second half of the polygon goes lower into the stack b->split(b+1, b); ++b; } } } // case CurveToElement default: break; } // end of switch } glEnd(); // GL_LINE_STRIP #else // have to use vertex arrays on embedded QRectF bounds; if (needsResolving) bounds = path.controlPointRect(); setGradientOps(cpen.brush(), bounds); glEnableClientState(GL_VERTEX_ARRAY); tess_points.reset(); QBezier beziers[32]; for (int i=0; i= beziers) { // check if we can pop the top bezier curve from the stack qreal l = qAbs(b->x4 - b->x1) + qAbs(b->y4 - b->y1); qreal d; if (l > inverseScale) { d = qAbs( (b->x4 - b->x1)*(b->y1 - b->y2) - (b->y4 - b->y1)*(b->x1 - b->x2) ) + qAbs( (b->x4 - b->x1)*(b->y1 - b->y3) - (b->y4 - b->y1)*(b->x1 - b->x3) ); d /= l; } else { d = qAbs(b->x1 - b->x2) + qAbs(b->y1 - b->y2) + qAbs(b->x1 - b->x3) + qAbs(b->y1 - b->y3); } if (d < inverseScaleHalf || b == beziers + 31) { // good enough, we pop it off and add the endpoint tess_points.add(QPointF(b->x4, b->y4)); --b; } else { // split, second half of the polygon goes lower into the stack b->split(b+1, b); ++b; } } } // case CurveToElement default: break; } // end of switch } glVertexPointer(2, GL_FLOAT, 0, tess_points.data()); glDrawArrays(GL_LINE_STRIP, 0, tess_points.size()); glDisableClientState(GL_VERTEX_ARRAY); #endif } static bool pathClosed(const QPainterPath &path) { QPointF lastMoveTo = path.elementAt(0); QPointF lastPoint = lastMoveTo; for (int i = 1; i < path.elementCount(); ++i) { const QPainterPath::Element &e = path.elementAt(i); switch (e.type) { case QPainterPath::MoveToElement: if (lastMoveTo != lastPoint) return false; lastMoveTo = lastPoint = e; break; case QPainterPath::LineToElement: lastPoint = e; break; case QPainterPath::CurveToElement: lastPoint = path.elementAt(i + 2); i+=2; break; default: break; } } return lastMoveTo == lastPoint; } void QOpenGLPaintEngine::drawPath(const QPainterPath &path) { Q_D(QOpenGLPaintEngine); if (path.isEmpty()) return; if (d->use_emulation) { QPaintEngineEx::drawPath(path); return; } QOpenGLCoordinateOffset offset(d); if (d->has_brush) { bool path_closed = pathClosed(path); bool has_thick_pen = path_closed && d->has_pen && d->cpen.style() == Qt::SolidLine && d->cpen.isSolid() && d->cpen.color().alpha() == 255 && d->txop < QTransform::TxProject && d->cpen.widthF() >= 2 / qSqrt(qMin(d->matrix.m11() * d->matrix.m11() + d->matrix.m21() * d->matrix.m21(), d->matrix.m12() * d->matrix.m12() + d->matrix.m22() * d->matrix.m22())); if (has_thick_pen) { DEBUG_ONCE qDebug() << "QOpenGLPaintEngine::drawPath(): Using thick pen optimization, style:" << d->cbrush.style(); d->flushDrawQueue(); bool temp = d->high_quality_antialiasing; d->high_quality_antialiasing = false; updateCompositionMode(d->composition_mode); d->fillPath(path); d->high_quality_antialiasing = temp; updateCompositionMode(d->composition_mode); } else { d->fillPath(path); } } if (d->has_pen) { if (d->has_fast_pen && !d->high_quality_antialiasing) d->strokePathFastPen(path, state()->penNeedsResolving()); else d->strokePath(path, true); } } void QOpenGLPaintEnginePrivate::drawImageAsPath(const QRectF &r, const QImage &img, const QRectF &sr) { QBrush old_brush = cbrush; QPointF old_brush_origin = brush_origin; qreal scaleX = r.width() / sr.width(); qreal scaleY = r.height() / sr.height(); QTransform brush_matrix = QTransform::fromTranslate(r.left(), r.top()); brush_matrix.scale(scaleX, scaleY); brush_matrix.translate(-sr.left(), -sr.top()); cbrush = QBrush(img); cbrush.setTransform(brush_matrix); brush_origin = QPointF(); QPainterPath p; p.addRect(r); fillPath(p); cbrush = old_brush; brush_origin = old_brush_origin; } void QOpenGLPaintEnginePrivate::drawTiledImageAsPath(const QRectF &r, const QImage &img, qreal sx, qreal sy, const QPointF &offset) { QBrush old_brush = cbrush; QPointF old_brush_origin = brush_origin; QTransform brush_matrix = QTransform::fromTranslate(r.left(), r.top()); brush_matrix.scale(sx, sy); brush_matrix.translate(-offset.x(), -offset.y()); cbrush = QBrush(img); cbrush.setTransform(brush_matrix); brush_origin = QPointF(); QPainterPath p; p.addRect(r); fillPath(p); cbrush = old_brush; brush_origin = old_brush_origin; } static const QRectF scaleRect(const QRectF &r, qreal sx, qreal sy) { return QRectF(r.x() * sx, r.y() * sy, r.width() * sx, r.height() * sy); } template static const T qSubImage(const T &image, const QRectF &src, QRectF *srcNew) { const int sx1 = qMax(0, qFloor(src.left())); const int sy1 = qMax(0, qFloor(src.top())); const int sx2 = qMin(image.width(), qCeil(src.right())); const int sy2 = qMin(image.height(), qCeil(src.bottom())); const T sub = image.copy(sx1, sy1, sx2 - sx1, sy2 - sy1); if (srcNew) *srcNew = src.translated(-sx1, -sy1); return sub; } void QOpenGLPaintEngine::drawPixmap(const QRectF &r, const QPixmap &pm, const QRectF &sr) { Q_D(QOpenGLPaintEngine); if (pm.depth() == 1) { QPixmap tpx(pm.size()); tpx.fill(Qt::transparent); QPainter p(&tpx); p.setPen(d->cpen); p.drawPixmap(0, 0, pm); p.end(); drawPixmap(r, tpx, sr); return; } const int sz = d->max_texture_size; if (pm.width() > sz || pm.height() > sz) { QRectF subsr; const QPixmap sub = qSubImage(pm, sr, &subsr); if (sub.width() <= sz && sub.height() <= sz) { drawPixmap(r, sub, subsr); } else { const QPixmap scaled = sub.scaled(sz, sz, Qt::KeepAspectRatio); const qreal sx = scaled.width() / qreal(sub.width()); const qreal sy = scaled.height() / qreal(sub.height()); drawPixmap(r, scaled, scaleRect(subsr, sx, sy)); } return; } if (d->composition_mode > QPainter::CompositionMode_Plus || (d->high_quality_antialiasing && !d->isFastRect(r))) d->drawImageAsPath(r, pm.toImage(), sr); else { GLenum target = qt_gl_preferredTextureTarget(); d->flushDrawQueue(); QGLTexture *tex = d->device->context()->d_func()->bindTexture(pm, target, GL_RGBA, QGLContext::InternalBindOption); drawTextureRect(pm.width(), pm.height(), r, sr, target, tex); } } void QOpenGLPaintEngine::drawTiledPixmap(const QRectF &r, const QPixmap &pm, const QPointF &offset) { Q_D(QOpenGLPaintEngine); if (pm.depth() == 1) { QPixmap tpx(pm.size()); tpx.fill(Qt::transparent); QPainter p(&tpx); p.setPen(d->cpen); p.drawPixmap(0, 0, pm); p.end(); drawTiledPixmap(r, tpx, offset); return; } QImage scaled; const int sz = d->max_texture_size; if (pm.width() > sz || pm.height() > sz) { int rw = qCeil(r.width()); int rh = qCeil(r.height()); if (rw < pm.width() && rh < pm.height()) { drawTiledPixmap(r, pm.copy(0, 0, rw, rh), offset); return; } scaled = pm.toImage().scaled(sz, sz, Qt::KeepAspectRatio); } if (d->composition_mode > QPainter::CompositionMode_Plus || (d->high_quality_antialiasing && !d->isFastRect(r))) { if (scaled.isNull()) d->drawTiledImageAsPath(r, pm.toImage(), 1, 1, offset); else { const qreal sx = pm.width() / qreal(scaled.width()); const qreal sy = pm.height() / qreal(scaled.height()); d->drawTiledImageAsPath(r, scaled, sx, sy, offset); } } else { d->flushDrawQueue(); QGLTexture *tex; if (scaled.isNull()) tex = d->device->context()->d_func()->bindTexture(pm, GL_TEXTURE_2D, GL_RGBA, QGLContext::InternalBindOption); else tex = d->device->context()->d_func()->bindTexture(scaled, GL_TEXTURE_2D, GL_RGBA, QGLContext::InternalBindOption); updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, d->use_smooth_pixmap_transform); #ifndef QT_OPENGL_ES glPushAttrib(GL_CURRENT_BIT); glDisable(GL_TEXTURE_GEN_S); #endif glColor4f(d->opacity, d->opacity, d->opacity, d->opacity); glEnable(GL_TEXTURE_2D); GLdouble tc_w = r.width()/pm.width(); GLdouble tc_h = r.height()/pm.height(); // Rotate the texture so that it is aligned correctly and the // wrapping is done correctly if (tex->options & QGLContext::InvertedYBindOption) { glMatrixMode(GL_TEXTURE); glPushMatrix(); glRotatef(180.0, 0.0, 1.0, 0.0); glRotatef(180.0, 0.0, 0.0, 1.0); } GLfloat vertexArray[4*2]; GLfloat texCoordArray[4*2]; double offset_x = offset.x() / pm.width(); double offset_y = offset.y() / pm.height(); qt_add_rect_to_array(r, vertexArray); qt_add_texcoords_to_array(offset_x, offset_y, tc_w + offset_x, tc_h + offset_y, texCoordArray); glVertexPointer(2, GL_FLOAT, 0, vertexArray); glTexCoordPointer(2, GL_FLOAT, 0, texCoordArray); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glDisableClientState(GL_VERTEX_ARRAY); if (tex->options & QGLContext::InvertedYBindOption) glPopMatrix(); glDisable(GL_TEXTURE_2D); #ifndef QT_OPENGL_ES glPopAttrib(); #endif } } void QOpenGLPaintEngine::drawImage(const QRectF &r, const QImage &image, const QRectF &sr, Qt::ImageConversionFlags) { Q_D(QOpenGLPaintEngine); const int sz = d->max_texture_size; if (image.width() > sz || image.height() > sz) { QRectF subsr; const QImage sub = qSubImage(image, sr, &subsr); if (sub.width() <= sz && sub.height() <= sz) { drawImage(r, sub, subsr, 0); } else { const QImage scaled = sub.scaled(sz, sz, Qt::KeepAspectRatio); const qreal sx = scaled.width() / qreal(sub.width()); const qreal sy = scaled.height() / qreal(sub.height()); drawImage(r, scaled, scaleRect(subsr, sx, sy), 0); } return; } if (d->composition_mode > QPainter::CompositionMode_Plus || (d->high_quality_antialiasing && !d->isFastRect(r))) d->drawImageAsPath(r, image, sr); else { GLenum target = qt_gl_preferredTextureTarget(); d->flushDrawQueue(); QGLTexture *tex = d->device->context()->d_func()->bindTexture(image, target, GL_RGBA, QGLContext::InternalBindOption); drawTextureRect(image.width(), image.height(), r, sr, target, tex); } } void QOpenGLPaintEngine::drawTextureRect(int tx_width, int tx_height, const QRectF &r, const QRectF &sr, GLenum target, QGLTexture *tex) { Q_D(QOpenGLPaintEngine); #ifndef QT_OPENGL_ES glPushAttrib(GL_CURRENT_BIT); glDisable(GL_TEXTURE_GEN_S); #endif glColor4f(d->opacity, d->opacity, d->opacity, d->opacity); glEnable(target); updateTextureFilter(target, GL_CLAMP_TO_EDGE, d->use_smooth_pixmap_transform); qreal x1, x2, y1, y2; if (target == GL_TEXTURE_2D) { x1 = sr.x() / tx_width; x2 = x1 + sr.width() / tx_width; if (tex->options & QGLContext::InvertedYBindOption) { y1 = 1 - (sr.bottom() / tx_height); y2 = 1 - (sr.y() / tx_height); } else { y1 = sr.bottom() / tx_height; y2 = sr.y() / tx_height; } } else { x1 = sr.x(); x2 = sr.right(); y1 = sr.bottom(); y2 = sr.y(); } GLfloat vertexArray[4*2]; GLfloat texCoordArray[4*2]; qt_add_rect_to_array(r, vertexArray); qt_add_texcoords_to_array(x1, y2, x2, y1, texCoordArray); glVertexPointer(2, GL_FLOAT, 0, vertexArray); glTexCoordPointer(2, GL_FLOAT, 0, texCoordArray); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glDisableClientState(GL_VERTEX_ARRAY); glDisable(target); #ifndef QT_OPENGL_ES glPopAttrib(); #endif } #ifdef Q_WS_WIN HDC #else Qt::HANDLE #endif QOpenGLPaintEngine::handle() const { return 0; } static const int x_margin = 1; static const int y_margin = 0; struct QGLGlyphCoord { // stores the offset and size of a glyph texture qreal x; qreal y; qreal width; qreal height; qreal log_width; qreal log_height; QFixed x_offset; QFixed y_offset; }; struct QGLFontTexture { int x_offset; // glyph offset within the int y_offset; GLuint texture; int width; int height; }; typedef QHash QGLGlyphHash; typedef QHash QGLFontGlyphHash; typedef QHash QGLFontTexHash; typedef QHash QGLContextHash; static inline void qt_delete_glyph_hash(QGLGlyphHash *hash) { qDeleteAll(*hash); delete hash; } class QGLGlyphCache : public QObject { Q_OBJECT public: QGLGlyphCache() : QObject(0) { current_cache = 0; } ~QGLGlyphCache(); QGLGlyphCoord *lookup(QFontEngine *, glyph_t); void cacheGlyphs(QGLContext *, QFontEngine *, glyph_t *glyphs, int numGlyphs); void cleanCache(); void allocTexture(int width, int height, GLuint texture); public slots: void cleanupContext(const QGLContext *); void fontEngineDestroyed(QObject *); void widgetDestroyed(QObject *); protected: QGLGlyphHash *current_cache; QGLFontTexHash qt_font_textures; QGLContextHash qt_context_cache; }; QGLGlyphCache::~QGLGlyphCache() { // qDebug() << "cleaning out the QGLGlyphCache"; cleanCache(); } void QGLGlyphCache::fontEngineDestroyed(QObject *o) { // qDebug() << "fontEngineDestroyed()"; QFontEngine *fe = static_cast(o); // safe, since only the type is used QList keys = qt_context_cache.keys(); const QGLContext *ctx = 0; for (int i=0; i < keys.size(); ++i) { QGLFontGlyphHash *font_cache = qt_context_cache.value(keys.at(i)); if (font_cache->find(fe) != font_cache->end()) { ctx = keys.at(i); QGLGlyphHash *cache = font_cache->take(fe); qt_delete_glyph_hash(cache); break; } } quint64 font_key = (reinterpret_cast(ctx) << 32) | reinterpret_cast(fe); QGLFontTexture *tex = qt_font_textures.take(font_key); if (tex) { #ifdef Q_WS_MAC if ( # ifndef QT_MAC_USE_COCOA aglGetCurrentContext() != 0 # else qt_current_nsopengl_context() != 0 # endif ) #endif glDeleteTextures(1, &tex->texture); delete tex; } } void QGLGlyphCache::widgetDestroyed(QObject *) { // qDebug() << "widget destroyed"; cleanCache(); // ### } void QGLGlyphCache::cleanupContext(const QGLContext *ctx) { // qDebug() << "==> cleaning for: " << hex << ctx; QGLFontGlyphHash *font_cache = qt_context_cache.take(ctx); if (font_cache) { QList keys = font_cache->keys(); for (int i=0; i < keys.size(); ++i) { QFontEngine *fe = keys.at(i); qt_delete_glyph_hash(font_cache->take(fe)); quint64 font_key = (reinterpret_cast(ctx) << 32) | reinterpret_cast(fe); QGLFontTexture *font_tex = qt_font_textures.take(font_key); if (font_tex) { #ifdef Q_WS_MAC if ( # ifndef QT_MAC_USE_COCOA aglGetCurrentContext() == 0 # else qt_current_nsopengl_context() != 0 # endif ) #endif glDeleteTextures(1, &font_tex->texture); delete font_tex; } } delete font_cache; } // qDebug() << "<=== done cleaning, num tex:" << qt_font_textures.size() << "num ctx:" << qt_context_cache.size(); } void QGLGlyphCache::cleanCache() { QGLFontTexHash::const_iterator it = qt_font_textures.constBegin(); if (QGLContext::currentContext()) { while (it != qt_font_textures.constEnd()) { #if defined(Q_WS_MAC) && defined(QT_MAC_USE_COCOA) if (qt_current_nsopengl_context() == 0) break; #endif glDeleteTextures(1, &it.value()->texture); ++it; } } qDeleteAll(qt_font_textures); qt_font_textures.clear(); QList keys = qt_context_cache.keys(); for (int i=0; i < keys.size(); ++i) { QGLFontGlyphHash *font_cache = qt_context_cache.value(keys.at(i)); QGLFontGlyphHash::Iterator it = font_cache->begin(); for (; it != font_cache->end(); ++it) qt_delete_glyph_hash(it.value()); font_cache->clear(); } qDeleteAll(qt_context_cache); qt_context_cache.clear(); } void QGLGlyphCache::allocTexture(int width, int height, GLuint texture) { uchar *tex_data = (uchar *) malloc(width*height*2); memset(tex_data, 0, width*height*2); glBindTexture(GL_TEXTURE_2D, texture); #ifndef QT_OPENGL_ES glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE8_ALPHA8, width, height, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, tex_data); #else glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, width, height, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, tex_data); #endif free(tex_data); } #if 0 // useful for debugging the glyph cache static QImage getCurrentTexture(const QColor &color, QGLFontTexture *font_tex) { ushort *old_tex_data = (ushort *) malloc(font_tex->width*font_tex->height*2); glGetTexImage(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, old_tex_data); QImage im(font_tex->width, font_tex->height, QImage::Format_ARGB32); for (int y=0; yheight; ++y) { for (int x=0; xwidth; ++x) { im.setPixel(x, y, ((*(old_tex_data+x+y*font_tex->width)) << 24) | (0x00ffffff & color.rgb())); } } delete old_tex_data; return im; } #endif void QGLGlyphCache::cacheGlyphs(QGLContext *context, QFontEngine *fontEngine, glyph_t *glyphs, int numGlyphs) { QGLContextHash::const_iterator dev_it = qt_context_cache.constFind(context); QGLFontGlyphHash *font_cache = 0; const QGLContext *context_key = 0; if (dev_it == qt_context_cache.constEnd()) { // check for shared contexts QList contexts = qt_context_cache.keys(); for (int i=0; iisValid()) { if (context->device()->devType() == QInternal::Widget) { QWidget *widget = static_cast(context->device()); connect(widget, SIGNAL(destroyed(QObject*)), SLOT(widgetDestroyed(QObject*))); } connect(QGLSignalProxy::instance(), SIGNAL(aboutToDestroyContext(const QGLContext*)), SLOT(cleanupContext(const QGLContext*))); } } else { font_cache = dev_it.value(); } Q_ASSERT(font_cache != 0); QGLFontGlyphHash::const_iterator cache_it = font_cache->constFind(fontEngine); QGLGlyphHash *cache = 0; if (cache_it == font_cache->constEnd()) { cache = new QGLGlyphHash; font_cache->insert(fontEngine, cache); connect(fontEngine, SIGNAL(destroyed(QObject*)), SLOT(fontEngineDestroyed(QObject*))); } else { cache = cache_it.value(); } current_cache = cache; quint64 font_key = (reinterpret_cast(context_key ? context_key : context) << 32) | reinterpret_cast(fontEngine); QGLFontTexHash::const_iterator it = qt_font_textures.constFind(font_key); QGLFontTexture *font_tex; if (it == qt_font_textures.constEnd()) { GLuint font_texture; glGenTextures(1, &font_texture); GLint tex_height = qt_next_power_of_two(qRound(fontEngine->ascent().toReal() + fontEngine->descent().toReal())+2); GLint tex_width = qt_next_power_of_two(tex_height*30); // ### GLint max_tex_size; glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_tex_size); Q_ASSERT(max_tex_size > 0); if (tex_width > max_tex_size) tex_width = max_tex_size; allocTexture(tex_width, tex_height, font_texture); font_tex = new QGLFontTexture; font_tex->texture = font_texture; font_tex->x_offset = x_margin; font_tex->y_offset = y_margin; font_tex->width = tex_width; font_tex->height = tex_height; // qDebug() << "new font tex - width:" << tex_width << "height:"<< tex_height // << hex << "tex id:" << font_tex->texture << "key:" << font_key << "num cached:" << qt_font_textures.size(); qt_font_textures.insert(font_key, font_tex); } else { font_tex = it.value(); glBindTexture(GL_TEXTURE_2D, font_tex->texture); } for (int i=0; i< numGlyphs; ++i) { QGLGlyphHash::const_iterator it = cache->constFind(glyphs[i]); if (it == cache->constEnd()) { // render new glyph and put it in the cache glyph_metrics_t metrics = fontEngine->boundingBox(glyphs[i]); int glyph_width = qRound(metrics.width.toReal())+2; int glyph_height = qRound(fontEngine->ascent().toReal() + fontEngine->descent().toReal())+2; if (font_tex->x_offset + glyph_width + x_margin > font_tex->width) { int strip_height = qt_next_power_of_two(qRound(fontEngine->ascent().toReal() + fontEngine->descent().toReal())+2); font_tex->x_offset = x_margin; font_tex->y_offset += strip_height; if (font_tex->y_offset >= font_tex->height) { // get hold of the old font texture uchar *old_tex_data = (uchar *) malloc(font_tex->width*font_tex->height*2); int old_tex_height = font_tex->height; #ifndef QT_OPENGL_ES glGetTexImage(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, old_tex_data); #endif // realloc a larger texture glDeleteTextures(1, &font_tex->texture); glGenTextures(1, &font_tex->texture); font_tex->height = qt_next_power_of_two(font_tex->height + strip_height); allocTexture(font_tex->width, font_tex->height, font_tex->texture); // write back the old texture data glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, font_tex->width, old_tex_height, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, old_tex_data); free(old_tex_data); // update the texture coords and the y offset for the existing glyphs in // the cache, because of the texture size change QGLGlyphHash::iterator it = cache->begin(); while (it != cache->end()) { it.value()->height = (it.value()->height * old_tex_height) / font_tex->height; it.value()->y = (it.value()->y * old_tex_height) / font_tex->height; ++it; } } } QImage glyph_im(fontEngine->alphaMapForGlyph(glyphs[i])); glyph_im = glyph_im.convertToFormat(QImage::Format_Indexed8); glyph_width = glyph_im.width(); Q_ASSERT(glyph_width >= 0); // pad the glyph width to an even number if (glyph_width%2 != 0) ++glyph_width; QGLGlyphCoord *qgl_glyph = new QGLGlyphCoord; qgl_glyph->x = qreal(font_tex->x_offset) / font_tex->width; qgl_glyph->y = qreal(font_tex->y_offset) / font_tex->height; qgl_glyph->width = qreal(glyph_width) / font_tex->width; qgl_glyph->height = qreal(glyph_height) / font_tex->height; qgl_glyph->log_width = qreal(glyph_width); qgl_glyph->log_height = qgl_glyph->height * font_tex->height; #ifdef Q_WS_MAC qgl_glyph->x_offset = -metrics.x + 1; qgl_glyph->y_offset = metrics.y - 2; #else qgl_glyph->x_offset = -metrics.x; qgl_glyph->y_offset = metrics.y; #endif if (!glyph_im.isNull()) { int idx = 0; uchar *tex_data = (uchar *) malloc(glyph_width*glyph_im.height()*2); memset(tex_data, 0, glyph_width*glyph_im.height()*2); for (int y=0; yx_offset, font_tex->y_offset, glyph_width, glyph_im.height(), GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, tex_data); free(tex_data); } if (font_tex->x_offset + glyph_width + x_margin > font_tex->width) { font_tex->x_offset = x_margin; font_tex->y_offset += glyph_height + y_margin; } else { font_tex->x_offset += glyph_width + x_margin; } cache->insert(glyphs[i], qgl_glyph); } } } QGLGlyphCoord *QGLGlyphCache::lookup(QFontEngine *, glyph_t g) { Q_ASSERT(current_cache != 0); // ### careful here QGLGlyphHash::const_iterator it = current_cache->constFind(g); if (it == current_cache->constEnd()) return 0; else return it.value(); } Q_GLOBAL_STATIC(QGLGlyphCache, qt_glyph_cache) // // assumption: the context that this is called for has to be the // current context // void qgl_cleanup_glyph_cache(QGLContext *ctx) { qt_glyph_cache()->cleanupContext(ctx); } void QOpenGLPaintEngine::drawStaticTextItem(QStaticTextItem *textItem) { Q_D(QOpenGLPaintEngine); d->flushDrawQueue(); // make sure the glyphs we want to draw are in the cache qt_glyph_cache()->cacheGlyphs(d->device->context(), textItem->fontEngine, textItem->glyphs, textItem->numGlyphs); d->setGradientOps(Qt::SolidPattern, QRectF()); // turns off gradient ops qt_glColor4ubv(d->pen_color); glEnable(GL_TEXTURE_2D); #ifdef Q_WS_QWS // XXX: it is necessary to disable alpha writes on GLES/embedded because we don't want // text rendering to update the alpha in the window surface. // XXX: This may not be needed as this behavior does seem to be caused by driver bug glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE); #endif // do the actual drawing GLfloat vertexArray[4*2]; GLfloat texCoordArray[4*2]; glVertexPointer(2, GL_FLOAT, 0, vertexArray); glTexCoordPointer(2, GL_FLOAT, 0, texCoordArray); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); bool antialias = !(textItem->fontEngine->fontDef.styleStrategy & QFont::NoAntialias) && (d->matrix.type() > QTransform::TxTranslate); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, antialias ? GL_LINEAR : GL_NEAREST); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, antialias ? GL_LINEAR : GL_NEAREST); for (int i=0; i< textItem->numGlyphs; ++i) { QGLGlyphCoord *g = qt_glyph_cache()->lookup(textItem->fontEngine, textItem->glyphs[i]); // we don't cache glyphs with no width/height if (!g) continue; qreal x1, x2, y1, y2; x1 = g->x; y1 = g->y; x2 = x1 + g->width; y2 = y1 + g->height; QPointF logical_pos((textItem->glyphPositions[i].x - g->x_offset).toReal(), (textItem->glyphPositions[i].y + g->y_offset).toReal()); qt_add_rect_to_array(QRectF(logical_pos, QSizeF(g->log_width, g->log_height)), vertexArray); qt_add_texcoords_to_array(x1, y1, x2, y2, texCoordArray); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); } glDisableClientState(GL_TEXTURE_COORD_ARRAY); glDisableClientState(GL_VERTEX_ARRAY); glDisable(GL_TEXTURE_2D); #ifdef Q_WS_QWS // XXX: This may not be needed as this behavior does seem to be caused by driver bug glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); #endif } void QOpenGLPaintEngine::drawTextItem(const QPointF &p, const QTextItem &textItem) { Q_D(QOpenGLPaintEngine); const QTextItemInt &ti = static_cast(textItem); // fall back to drawing a polygon if the scale factor is large, or // we use a gradient pen if ((d->matrix.det() > 1) || (d->pen_brush_style >= Qt::LinearGradientPattern && d->pen_brush_style <= Qt::ConicalGradientPattern)) { QPaintEngine::drawTextItem(p, textItem); return; } // add the glyphs used to the glyph texture cache QVarLengthArray positions; QVarLengthArray glyphs; QTransform matrix = QTransform::fromTranslate(qRound(p.x()), qRound(p.y())); ti.fontEngine->getGlyphPositions(ti.glyphs, matrix, ti.flags, glyphs, positions); { QStaticTextItem staticTextItem; staticTextItem.chars = const_cast(ti.chars); staticTextItem.fontEngine = ti.fontEngine; staticTextItem.glyphs = glyphs.data(); staticTextItem.numChars = ti.num_chars; staticTextItem.numGlyphs = glyphs.size(); staticTextItem.glyphPositions = positions.data(); drawStaticTextItem(&staticTextItem); } } void QOpenGLPaintEngine::drawEllipse(const QRectF &rect) { #ifndef Q_WS_QWS Q_D(QOpenGLPaintEngine); if (d->use_emulation) { QPaintEngineEx::drawEllipse(rect); return; } if (d->high_quality_antialiasing) { if (d->has_brush) { d->disableClipping(); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); GLuint program = qt_gl_program_cache()->getProgram(d->device->context(), FRAGMENT_PROGRAM_MASK_ELLIPSE_AA, 0, true); QGLEllipseMaskGenerator maskGenerator(rect, d->matrix, d->offscreen, program, mask_variable_locations[FRAGMENT_PROGRAM_MASK_ELLIPSE_AA]); d->addItem(qt_mask_texture_cache()->getMask(maskGenerator, d)); d->enableClipping(); glMatrixMode(GL_MODELVIEW); glPopMatrix(); } if (d->has_pen) { QPainterPath path; path.addEllipse(rect); d->strokePath(path, false); } } else { DEBUG_ONCE_STR("QOpenGLPaintEngine::drawEllipse(): falling back to drawPath()"); QPainterPath path; path.addEllipse(rect); drawPath(path); } #else QPaintEngineEx::drawEllipse(rect); #endif } void QOpenGLPaintEnginePrivate::updateFragmentProgramData(int locations[]) { #ifdef Q_WS_QWS Q_UNUSED(locations); #else QGL_FUNC_CONTEXT; QSize sz = offscreen.offscreenSize(); float inv_mask_size_data[4] = { 1.0f / sz.width(), 1.0f / sz.height(), 0.0f, 0.0f }; sz = drawable_texture_size; float inv_dst_size_data[4] = { 1.0f / sz.width(), 1.0f / sz.height(), 0.0f, 0.0f }; // default inv size 0.125f == 1.0f / 8.0f for pattern brushes float inv_brush_texture_size_data[4] = { 0.125f, 0.125f }; // texture patterns have their own size if (current_style == Qt::TexturePattern) { QSize sz = cbrush.texture().size(); inv_brush_texture_size_data[0] = 1.0f / sz.width(); inv_brush_texture_size_data[1] = 1.0f / sz.height(); } for (unsigned int i = 0; i < num_fragment_variables; ++i) { int location = locations[i]; if (location < 0) continue; switch (i) { case VAR_ANGLE: glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, location, angle_data); break; case VAR_LINEAR: glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, location, linear_data); break; case VAR_FMP: glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, location, fmp_data); break; case VAR_FMP2_M_RADIUS2: glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, location, fmp2_m_radius2_data); break; case VAR_INV_MASK_SIZE: glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, location, inv_mask_size_data); break; case VAR_INV_DST_SIZE: glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, location, inv_dst_size_data); break; case VAR_INV_MATRIX_M0: glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, location, inv_matrix_data[0]); break; case VAR_INV_MATRIX_M1: glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, location, inv_matrix_data[1]); break; case VAR_INV_MATRIX_M2: glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, location, inv_matrix_data[2]); break; case VAR_PORTERDUFF_AB: glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, location, porterduff_ab_data); break; case VAR_PORTERDUFF_XYZ: glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, location, porterduff_xyz_data); break; case VAR_INV_BRUSH_TEXTURE_SIZE: glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, location, inv_brush_texture_size_data); break; case VAR_MASK_OFFSET: glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, location, mask_offset_data); break; case VAR_MASK_CHANNEL: glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, location, mask_channel_data); break; case VAR_DST_TEXTURE: case VAR_MASK_TEXTURE: case VAR_PALETTE: case VAR_BRUSH_TEXTURE: // texture variables, not handled here break; default: qDebug() << "QOpenGLPaintEnginePrivate: Unhandled fragment variable:" << i; } } #endif } void QOpenGLPaintEnginePrivate::copyDrawable(const QRectF &rect) { #ifdef Q_WS_QWS Q_UNUSED(rect); #else ensureDrawableTexture(); DEBUG_ONCE qDebug() << "Refreshing drawable_texture for rectangle" << rect; QRectF screen_rect = rect.adjusted(-1, -1, 1, 1); int left = qMax(0, static_cast(screen_rect.left())); int width = qMin(device->size().width() - left, static_cast(screen_rect.width()) + 1); int bottom = qMax(0, static_cast(device->size().height() - screen_rect.bottom())); int height = qMin(device->size().height() - bottom, static_cast(screen_rect.height()) + 1); glBindTexture(GL_TEXTURE_2D, drawable_texture); glCopyTexSubImage2D(GL_TEXTURE_2D, 0, left, bottom, left, bottom, width, height); #endif } void QOpenGLPaintEnginePrivate::composite(const QRectF &rect, const QPoint &maskOffset) { #ifdef Q_WS_QWS Q_UNUSED(rect); Q_UNUSED(maskOffset); #else GLfloat vertexArray[8]; qt_add_rect_to_array(rect, vertexArray); composite(GL_TRIANGLE_FAN, vertexArray, 4, maskOffset); #endif } void QOpenGLPaintEnginePrivate::composite(GLuint primitive, const GLfloat *vertexArray, int vertexCount, const QPoint &maskOffset) { #ifdef QT_OPENGL_ES Q_UNUSED(primitive); Q_UNUSED(vertexArray); Q_UNUSED(vertexCount); Q_UNUSED(maskOffset); #else Q_Q(QOpenGLPaintEngine); QGL_FUNC_CONTEXT; if (current_style == Qt::NoBrush) return; DEBUG_ONCE qDebug() << "QOpenGLPaintEnginePrivate: Using compositing program: fragment_brush =" << fragment_brush << ", fragment_composition_mode =" << fragment_composition_mode; if (has_fast_composition_mode) q->updateCompositionMode(composition_mode); else { qreal minX = 1e9, minY = 1e9, maxX = -1e9, maxY = -1e9; for (int i = 0; i < vertexCount; ++i) { qreal x = vertexArray[2 * i]; qreal y = vertexArray[2 * i + 1]; qreal tx, ty; matrix.map(x, y, &tx, &ty); minX = qMin(minX, tx); minY = qMin(minY, ty); maxX = qMax(maxX, tx); maxY = qMax(maxY, ty); } QRectF r(minX, minY, maxX - minX, maxY - minY); copyDrawable(r); glBlendFunc(GL_ONE, GL_ZERO); } int *locations = painter_variable_locations[fragment_brush][fragment_composition_mode]; int texture_locations[] = { locations[VAR_DST_TEXTURE], locations[VAR_MASK_TEXTURE], locations[VAR_PALETTE] }; int brush_texture_location = locations[VAR_BRUSH_TEXTURE]; GLuint texture_targets[] = { GL_TEXTURE_2D, GL_TEXTURE_2D, GL_TEXTURE_1D }; GLuint textures[] = { drawable_texture, offscreen.offscreenTexture(), grad_palette }; const int num_textures = sizeof(textures) / sizeof(*textures); Q_ASSERT(num_textures == sizeof(texture_locations) / sizeof(*texture_locations)); Q_ASSERT(num_textures == sizeof(texture_targets) / sizeof(*texture_targets)); for (int i = 0; i < num_textures; ++i) if (texture_locations[i] >= 0) { glActiveTexture(GL_TEXTURE0 + texture_locations[i]); glBindTexture(texture_targets[i], textures[i]); } if (brush_texture_location >= 0) { glActiveTexture(GL_TEXTURE0 + brush_texture_location); if (current_style == Qt::TexturePattern) device->context()->d_func()->bindTexture(cbrush.textureImage(), GL_TEXTURE_2D, GL_RGBA, QGLContext::InternalBindOption); else device->context()->d_func()->bindTexture(qt_imageForBrush(current_style, false), GL_TEXTURE_2D, GL_RGBA, QGLContext::InternalBindOption); updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, use_smooth_pixmap_transform); } glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(2, GL_FLOAT, 0, vertexArray); glEnable(GL_FRAGMENT_PROGRAM_ARB); GLuint program = qt_gl_program_cache()->getProgram(device->context(), fragment_brush, fragment_composition_mode, false); glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, program); mask_offset_data[0] = maskOffset.x(); mask_offset_data[1] = -maskOffset.y(); updateFragmentProgramData(locations); glDrawArrays(primitive, 0, vertexCount); glDisable(GL_FRAGMENT_PROGRAM_ARB); glDisableClientState(GL_VERTEX_ARRAY); for (int i = 0; i < num_textures; ++i) if (texture_locations[i] >= 0) { glActiveTexture(GL_TEXTURE0 + texture_locations[i]); glBindTexture(texture_targets[i], 0); } if (brush_texture_location >= 0) { glActiveTexture(GL_TEXTURE0 + brush_texture_location); glBindTexture(GL_TEXTURE_2D, 0); } glActiveTexture(GL_TEXTURE0); if (!has_fast_composition_mode) q->updateCompositionMode(composition_mode); #endif } void QOpenGLPaintEnginePrivate::cacheItemErased(int channel, const QRect &rect) { bool isInDrawQueue = false; foreach (const QDrawQueueItem &item, drawQueue) { if (item.location.channel == channel && item.location.rect == rect) { isInDrawQueue = true; break; } } if (isInDrawQueue) flushDrawQueue(); } void QOpenGLPaintEnginePrivate::addItem(const QGLMaskTextureCache::CacheLocation &location) { drawQueue << QDrawQueueItem(opacity, cbrush, brush_origin, composition_mode, matrix, location); } void QOpenGLPaintEnginePrivate::drawItem(const QDrawQueueItem &item) { Q_Q(QOpenGLPaintEngine); opacity = item.opacity; brush_origin = item.brush_origin; q->updateCompositionMode(item.composition_mode); matrix = item.matrix; cbrush = item.brush; brush_style = item.brush.style(); mask_channel_data[0] = item.location.channel == 0; mask_channel_data[1] = item.location.channel == 1; mask_channel_data[2] = item.location.channel == 2; mask_channel_data[3] = item.location.channel == 3; setGradientOps(item.brush, item.location.screen_rect); composite(item.location.screen_rect, item.location.rect.topLeft() - item.location.screen_rect.topLeft() - QPoint(0, offscreen.offscreenSize().height() - device->size().height())); } void QOpenGLPaintEnginePrivate::flushDrawQueue() { #ifndef QT_OPENGL_ES Q_Q(QOpenGLPaintEngine); offscreen.release(); if (!drawQueue.isEmpty()) { DEBUG_ONCE qDebug() << "QOpenGLPaintEngine::flushDrawQueue():" << drawQueue.size() << "items"; glPushMatrix(); glLoadIdentity(); qreal old_opacity = opacity; QPointF old_brush_origin = brush_origin; QPainter::CompositionMode old_composition_mode = composition_mode; QTransform old_matrix = matrix; QBrush old_brush = cbrush; bool hqaa_old = high_quality_antialiasing; high_quality_antialiasing = true; foreach (const QDrawQueueItem &item, drawQueue) drawItem(item); opacity = old_opacity; brush_origin = old_brush_origin; q->updateCompositionMode(old_composition_mode); matrix = old_matrix; cbrush = old_brush; brush_style = old_brush.style(); high_quality_antialiasing = hqaa_old; setGLBrush(old_brush.color()); qt_glColor4ubv(brush_color); drawQueue.clear(); glPopMatrix(); } #endif } void QOpenGLPaintEngine::clipEnabledChanged() { Q_D(QOpenGLPaintEngine); d->updateDepthClip(); } void QOpenGLPaintEngine::penChanged() { updatePen(state()->pen); } void QOpenGLPaintEngine::brushChanged() { updateBrush(state()->brush, state()->brushOrigin); } void QOpenGLPaintEngine::brushOriginChanged() { updateBrush(state()->brush, state()->brushOrigin); } void QOpenGLPaintEngine::opacityChanged() { Q_D(QOpenGLPaintEngine); QPainterState *s = state(); d->opacity = s->opacity; updateBrush(s->brush, s->brushOrigin); updatePen(s->pen); } void QOpenGLPaintEngine::compositionModeChanged() { updateCompositionMode(state()->composition_mode); } void QOpenGLPaintEngine::renderHintsChanged() { updateRenderHints(state()->renderHints); } void QOpenGLPaintEngine::transformChanged() { updateMatrix(state()->matrix); } static QPainterPath painterPathFromVectorPath(const QVectorPath &path) { const qreal *points = path.points(); const QPainterPath::ElementType *types = path.elements(); QPainterPath p; if (types) { int id = 0; for (int i=0; iuse_fragment_programs && needsEmulation(brush.style())) { QPainter *p = painter(); QBrush oldBrush = p->brush(); p->setBrush(brush); qt_draw_helper(p->d_ptr.data(), painterPathFromVectorPath(path), QPainterPrivate::FillDraw); p->setBrush(oldBrush); return; } QBrush old_brush = state()->brush; updateBrush(brush, state()->brushOrigin); const qreal *points = path.points(); const QPainterPath::ElementType *types = path.elements(); if (!types && path.shape() == QVectorPath::RectangleHint) { QRectF r(points[0], points[1], points[4]-points[0], points[5]-points[1]); QPen old_pen = state()->pen; updatePen(Qt::NoPen); drawRects(&r, 1); updatePen(old_pen); } else { d->fillPath(painterPathFromVectorPath(path)); } updateBrush(old_brush, state()->brushOrigin); } template static inline bool isRect(const T *pts, int elementCount) { return (elementCount == 5 // 5-point polygon, check for closed rect && pts[0] == pts[8] && pts[1] == pts[9] // last point == first point && pts[0] == pts[6] && pts[2] == pts[4] // x values equal && pts[1] == pts[3] && pts[5] == pts[7] // y values equal... ) || (elementCount == 4 // 4-point polygon, check for unclosed rect && pts[0] == pts[6] && pts[2] == pts[4] // x values equal && pts[1] == pts[3] && pts[5] == pts[7] // y values equal... ); } void QOpenGLPaintEngine::clip(const QVectorPath &path, Qt::ClipOperation op) { const qreal *points = path.points(); const QPainterPath::ElementType *types = path.elements(); if (!types && path.shape() == QVectorPath::RectangleHint) { QRectF r(points[0], points[1], points[4]-points[0], points[5]-points[1]); updateClipRegion(QRegion(r.toRect()), op); return; } QPainterPath p; if (types) { int id = 0; for (int i=0; i(s); QOpenGLPaintEngineState *old_state = state(); QPaintEngineEx::setState(s); // are we in a save() ? if (s == d->last_created_state) { d->last_created_state = 0; return; } if (isActive()) { if (old_state->depthClipId != new_state->depthClipId) d->updateDepthClip(); penChanged(); brushChanged(); opacityChanged(); compositionModeChanged(); renderHintsChanged(); transformChanged(); } } QPainterState *QOpenGLPaintEngine::createState(QPainterState *orig) const { const Q_D(QOpenGLPaintEngine); QOpenGLPaintEngineState *s; if (!orig) s = new QOpenGLPaintEngineState(); else s = new QOpenGLPaintEngineState(*static_cast(orig)); d->last_created_state = s; return s; } // // QOpenGLPaintEngineState // QOpenGLPaintEngineState::QOpenGLPaintEngineState(QOpenGLPaintEngineState &other) : QPainterState(other) { clipRegion = other.clipRegion; hasClipping = other.hasClipping; fastClip = other.fastClip; depthClipId = other.depthClipId; } QOpenGLPaintEngineState::QOpenGLPaintEngineState() { hasClipping = false; depthClipId = 0; } QOpenGLPaintEngineState::~QOpenGLPaintEngineState() { } void QOpenGLPaintEnginePrivate::ensureDrawableTexture() { if (!dirty_drawable_texture) return; dirty_drawable_texture = false; #ifndef QT_OPENGL_ES glGenTextures(1, &drawable_texture); glBindTexture(GL_TEXTURE_2D, drawable_texture); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, drawable_texture_size.width(), drawable_texture_size.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); #endif } QT_END_NAMESPACE #include "qpaintengine_opengl.moc"