/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtOpenGL module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qpixmap.h" #include "qglframebufferobject.h" #include #include "qpixmapdata_gl_p.h" #include #include #include #include #include QT_BEGIN_NAMESPACE extern QGLWidget* qt_gl_share_widget(); /*! \class QGLFramebufferObjectPool \since 4.6 \brief The QGLFramebufferObject class provides a pool of framebuffer objects for offscreen rendering purposes. When requesting an FBO of a given size and format, an FBO of the same format and a size at least as big as the requested size will be returned. \internal */ static inline int areaDiff(const QSize &size, const QGLFramebufferObject *fbo) { return qAbs(size.width() * size.height() - fbo->width() * fbo->height()); } QGLFramebufferObject *QGLFramebufferObjectPool::acquire(const QSize &requestSize, const QGLFramebufferObjectFormat &requestFormat) { QGLFramebufferObject *chosen = 0; QGLFramebufferObject *candidate = 0; for (int i = 0; !chosen && i < m_fbos.size(); ++i) { QGLFramebufferObject *fbo = m_fbos.at(i); if (fbo->format() == requestFormat) { // choose the fbo with a matching format and the closest size if (!candidate || areaDiff(requestSize, candidate) > areaDiff(requestSize, fbo)) candidate = fbo; } if (candidate) { m_fbos.removeOne(candidate); const QSize fboSize = candidate->size(); QSize sz = fboSize; if (sz.width() < requestSize.width()) sz.setWidth(qMax(requestSize.width(), qRound(sz.width() * 1.5))); if (sz.height() < requestSize.height()) sz.setHeight(qMax(requestSize.height(), qRound(sz.height() * 1.5))); // wasting too much space? if (sz.width() * sz.height() > requestSize.width() * requestSize.height() * 4) sz = requestSize; if (sz != fboSize) { delete candidate; candidate = new QGLFramebufferObject(sz, requestFormat); } chosen = candidate; } } if (!chosen) { chosen = new QGLFramebufferObject(requestSize, requestFormat); } if (!chosen->isValid()) { delete chosen; chosen = 0; } return chosen; } void QGLFramebufferObjectPool::release(QGLFramebufferObject *fbo) { m_fbos << fbo; } QPaintEngine* QGLPixmapGLPaintDevice::paintEngine() const { return data->paintEngine(); } void QGLPixmapGLPaintDevice::beginPaint() { if (!data->isValid()) return; // QGLPaintDevice::beginPaint will store the current binding and replace // it with m_thisFBO: m_thisFBO = data->m_renderFbo->handle(); QGLPaintDevice::beginPaint(); Q_ASSERT(data->paintEngine()->type() == QPaintEngine::OpenGL2); // QPixmap::fill() is deferred until now, where we actually need to do the fill: if (data->needsFill()) { const QColor &c = data->fillColor(); float alpha = c.alphaF(); glDisable(GL_SCISSOR_TEST); glClearColor(c.redF() * alpha, c.greenF() * alpha, c.blueF() * alpha, alpha); glClear(GL_COLOR_BUFFER_BIT); } else if (!data->isUninitialized()) { // If the pixmap (GL Texture) has valid content (it has been // uploaded from an image or rendered into before), we need to // copy it from the texture to the render FBO. glDisable(GL_DEPTH_TEST); glDisable(GL_SCISSOR_TEST); glDisable(GL_BLEND); #if !defined(QT_OPENGL_ES_2) glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0, data->width(), data->height(), 0, -999999, 999999); #endif glViewport(0, 0, data->width(), data->height()); // Pass false to bind so it doesn't copy the FBO into the texture! context()->drawTexture(QRect(0, 0, data->width(), data->height()), data->bind(false)); } } void QGLPixmapGLPaintDevice::endPaint() { if (!data->isValid()) return; data->copyBackFromRenderFbo(false); // Base's endPaint will restore the previous FBO binding QGLPaintDevice::endPaint(); qgl_fbo_pool()->release(data->m_renderFbo); data->m_renderFbo = 0; } QGLContext* QGLPixmapGLPaintDevice::context() const { data->ensureCreated(); return data->m_ctx; } QSize QGLPixmapGLPaintDevice::size() const { return data->size(); } void QGLPixmapGLPaintDevice::setPixmapData(QGLPixmapData* d) { data = d; } static int qt_gl_pixmap_serial = 0; QGLPixmapData::QGLPixmapData(PixelType type) : QPixmapData(type, OpenGLClass) , m_renderFbo(0) , m_engine(0) , m_ctx(0) , m_dirty(false) , m_hasFillColor(false) , m_hasAlpha(false) { setSerialNumber(++qt_gl_pixmap_serial); m_glDevice.setPixmapData(this); } QGLPixmapData::~QGLPixmapData() { QGLWidget *shareWidget = qt_gl_share_widget(); if (!shareWidget) return; delete m_engine; if (m_texture.id) { QGLShareContextScope ctx(shareWidget->context()); glDeleteTextures(1, &m_texture.id); } } bool QGLPixmapData::isValid() const { return w > 0 && h > 0; } bool QGLPixmapData::isValidContext(const QGLContext *ctx) const { if (ctx == m_ctx) return true; const QGLContext *share_ctx = qt_gl_share_widget()->context(); return ctx == share_ctx || QGLContext::areSharing(ctx, share_ctx); } void QGLPixmapData::resize(int width, int height) { if (width == w && height == h) return; if (width <= 0 || height <= 0) { width = 0; height = 0; } w = width; h = height; is_null = (w <= 0 || h <= 0); d = pixelType() == QPixmapData::PixmapType ? 32 : 1; if (m_texture.id) { QGLShareContextScope ctx(qt_gl_share_widget()->context()); glDeleteTextures(1, &m_texture.id); m_texture.id = 0; } m_source = QImage(); m_dirty = isValid(); setSerialNumber(++qt_gl_pixmap_serial); } void QGLPixmapData::ensureCreated() const { if (!m_dirty) return; m_dirty = false; QGLShareContextScope ctx(qt_gl_share_widget()->context()); m_ctx = ctx; const GLenum format = qt_gl_preferredTextureFormat(); const GLenum target = GL_TEXTURE_2D; if (!m_texture.id) { glGenTextures(1, &m_texture.id); glBindTexture(target, m_texture.id); GLenum format = m_hasAlpha ? GL_RGBA : GL_RGB; glTexImage2D(target, 0, format, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); } if (!m_source.isNull()) { const QImage tx = ctx->d_func()->convertToGLFormat(m_source, true, format); glBindTexture(target, m_texture.id); glTexSubImage2D(target, 0, 0, 0, w, h, format, GL_UNSIGNED_BYTE, tx.bits()); if (useFramebufferObjects()) m_source = QImage(); } m_texture.options &= ~QGLContext::MemoryManagedBindOption; } void QGLPixmapData::fromImage(const QImage &image, Qt::ImageConversionFlags flags) { if (image.size() == QSize(w, h)) setSerialNumber(++qt_gl_pixmap_serial); resize(image.width(), image.height()); if (pixelType() == BitmapType) { m_source = image.convertToFormat(QImage::Format_MonoLSB); } else { QImage::Format format = QImage::Format_RGB32; if (qApp->desktop()->depth() == 16) format = QImage::Format_RGB16; if (image.hasAlphaChannel() && const_cast(image).data_ptr()->checkForAlphaPixels()) format = QImage::Format_ARGB32_Premultiplied;; m_source = image.convertToFormat(format); } m_dirty = true; m_hasFillColor = false; m_hasAlpha = m_source.hasAlphaChannel(); w = image.width(); h = image.height(); is_null = (w <= 0 || h <= 0); d = m_source.depth(); if (m_texture.id) { QGLShareContextScope ctx(qt_gl_share_widget()->context()); glDeleteTextures(1, &m_texture.id); m_texture.id = 0; } } bool QGLPixmapData::scroll(int dx, int dy, const QRect &rect) { Q_UNUSED(dx); Q_UNUSED(dy); Q_UNUSED(rect); return false; } void QGLPixmapData::copy(const QPixmapData *data, const QRect &rect) { if (data->classId() != QPixmapData::OpenGLClass) { QPixmapData::copy(data, rect); return; } // can be optimized to do a framebuffer blit or similar ... QPixmapData::copy(data, rect); } void QGLPixmapData::fill(const QColor &color) { if (!isValid()) return; bool hasAlpha = color.alpha() != 255; if (hasAlpha && !m_hasAlpha) { if (m_texture.id) { glDeleteTextures(1, &m_texture.id); m_texture.id = 0; m_dirty = true; } m_hasAlpha = color.alpha() != 255; } if (useFramebufferObjects()) { m_source = QImage(); m_hasFillColor = true; m_fillColor = color; } else { if (m_source.isNull()) { m_fillColor = color; m_hasFillColor = true; } else if (m_source.depth() == 32) { m_source.fill(PREMUL(color.rgba())); } else if (m_source.depth() == 1) { if (color == Qt::color1) m_source.fill(1); else m_source.fill(0); } } } bool QGLPixmapData::hasAlphaChannel() const { return m_hasAlpha; } QImage QGLPixmapData::fillImage(const QColor &color) const { QImage img; if (pixelType() == BitmapType) { img = QImage(w, h, QImage::Format_MonoLSB); if (color == Qt::color1) img.fill(1); else img.fill(0); } else { img = QImage(w, h, m_hasAlpha ? QImage::Format_ARGB32_Premultiplied : QImage::Format_RGB32); img.fill(PREMUL(color.rgba())); } return img; } extern QImage qt_gl_read_texture(const QSize &size, bool alpha_format, bool include_alpha); QImage QGLPixmapData::toImage() const { if (!isValid()) return QImage(); if (m_renderFbo) { copyBackFromRenderFbo(true); } else if (!m_source.isNull()) { return m_source; } else if (m_dirty || m_hasFillColor) { return fillImage(m_fillColor); } else { ensureCreated(); } QGLShareContextScope ctx(qt_gl_share_widget()->context()); glBindTexture(GL_TEXTURE_2D, m_texture.id); return qt_gl_read_texture(QSize(w, h), true, true); } struct TextureBuffer { QGLFramebufferObject *fbo; QGL2PaintEngineEx *engine; }; Q_GLOBAL_STATIC(QGLFramebufferObjectPool, _qgl_fbo_pool) QGLFramebufferObjectPool* qgl_fbo_pool() { return _qgl_fbo_pool(); } void QGLPixmapData::copyBackFromRenderFbo(bool keepCurrentFboBound) const { if (!isValid()) return; m_hasFillColor = false; const QGLContext *share_ctx = qt_gl_share_widget()->context(); QGLShareContextScope ctx(share_ctx); ensureCreated(); if (!ctx->d_ptr->fbo) glGenFramebuffers(1, &ctx->d_ptr->fbo); glBindFramebuffer(GL_DRAW_FRAMEBUFFER_EXT, ctx->d_ptr->fbo); glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, m_texture.id, 0); const int x0 = 0; const int x1 = w; const int y0 = 0; const int y1 = h; if (!m_renderFbo->isBound()) glBindFramebuffer(GL_READ_FRAMEBUFFER_EXT, m_renderFbo->handle()); glDisable(GL_SCISSOR_TEST); glBlitFramebufferEXT(x0, y0, x1, y1, x0, y0, x1, y1, GL_COLOR_BUFFER_BIT, GL_NEAREST); if (keepCurrentFboBound) { glBindFramebuffer(GL_FRAMEBUFFER_EXT, ctx->d_ptr->current_fbo); } else { glBindFramebuffer(GL_DRAW_FRAMEBUFFER_EXT, m_renderFbo->handle()); ctx->d_ptr->current_fbo = m_renderFbo->handle(); } } bool QGLPixmapData::useFramebufferObjects() { return QGLFramebufferObject::hasOpenGLFramebufferObjects() && QGLFramebufferObject::hasOpenGLFramebufferBlit() && qt_gl_preferGL2Engine(); } QPaintEngine* QGLPixmapData::paintEngine() const { if (!isValid()) return 0; if (m_renderFbo) return m_engine; if (useFramebufferObjects()) { extern QGLWidget* qt_gl_share_widget(); if (!QGLContext::currentContext()) qt_gl_share_widget()->makeCurrent(); QGLShareContextScope ctx(qt_gl_share_widget()->context()); QGLFramebufferObjectFormat format; format.setAttachment(QGLFramebufferObject::CombinedDepthStencil); format.setSamples(4); format.setInternalTextureFormat(GLenum(m_hasAlpha ? GL_RGBA : GL_RGB)); m_renderFbo = qgl_fbo_pool()->acquire(size(), format); if (m_renderFbo) { if (!m_engine) m_engine = new QGL2PaintEngineEx; return m_engine; } qWarning() << "Failed to create pixmap texture buffer of size " << size() << ", falling back to raster paint engine"; } m_dirty = true; if (m_source.size() != size()) m_source = QImage(size(), QImage::Format_ARGB32_Premultiplied); if (m_hasFillColor) { m_source.fill(PREMUL(m_fillColor.rgba())); m_hasFillColor = false; } return m_source.paintEngine(); } // If copyBack is true, bind will copy the contents of the render // FBO to the texture (which is not bound to the texture, as it's // a multisample FBO). GLuint QGLPixmapData::bind(bool copyBack) const { if (m_renderFbo && copyBack) { copyBackFromRenderFbo(true); } else { if (m_hasFillColor) { m_dirty = true; m_source = QImage(w, h, QImage::Format_ARGB32_Premultiplied); m_source.fill(PREMUL(m_fillColor.rgba())); m_hasFillColor = false; } ensureCreated(); } GLuint id = m_texture.id; glBindTexture(GL_TEXTURE_2D, id); return id; } QGLTexture* QGLPixmapData::texture() const { return &m_texture; } extern int qt_defaultDpiX(); extern int qt_defaultDpiY(); int QGLPixmapData::metric(QPaintDevice::PaintDeviceMetric metric) const { if (w == 0) return 0; switch (metric) { case QPaintDevice::PdmWidth: return w; case QPaintDevice::PdmHeight: return h; case QPaintDevice::PdmNumColors: return 0; case QPaintDevice::PdmDepth: return d; case QPaintDevice::PdmWidthMM: return qRound(w * 25.4 / qt_defaultDpiX()); case QPaintDevice::PdmHeightMM: return qRound(h * 25.4 / qt_defaultDpiY()); case QPaintDevice::PdmDpiX: case QPaintDevice::PdmPhysicalDpiX: return qt_defaultDpiX(); case QPaintDevice::PdmDpiY: case QPaintDevice::PdmPhysicalDpiY: return qt_defaultDpiY(); default: qWarning("QGLPixmapData::metric(): Invalid metric"); return 0; } } QGLPaintDevice *QGLPixmapData::glDevice() const { return &m_glDevice; } QT_END_NAMESPACE