/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtOpenGL module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the either Technology Preview License Agreement or the ** Beta Release License Agreement. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain ** additional rights. These rights are described in the Nokia Qt LGPL ** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this ** package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** If you are unsure which license is appropriate for your use, please ** contact the sales department at http://www.qtsoftware.com/contact. ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qpixmap.h" #include "qglframebufferobject.h" #include #include "qpixmapdata_gl_p.h" #include #include #include QT_BEGIN_NAMESPACE extern QGLWidget* qt_gl_share_widget(); class QGLShareContextScope { public: QGLShareContextScope(const QGLContext *ctx) : m_oldContext(0) { QGLContext *currentContext = const_cast(QGLContext::currentContext()); if (currentContext != ctx && !qgl_share_reg()->checkSharing(ctx, currentContext)) { m_oldContext = currentContext; m_ctx = const_cast(ctx); m_ctx->makeCurrent(); } else { m_ctx = currentContext; } } operator QGLContext *() { return m_ctx; } QGLContext *operator->() { return m_ctx; } ~QGLShareContextScope() { if (m_oldContext) m_oldContext->makeCurrent(); } private: QGLContext *m_oldContext; QGLContext *m_ctx; }; static int qt_gl_pixmap_serial = 0; QGLPixmapData::QGLPixmapData(PixelType type) : QPixmapData(type, OpenGLClass) , m_width(0) , m_height(0) , m_renderFbo(0) , m_textureId(0) , m_engine(0) , m_ctx(0) , m_dirty(false) , m_hasFillColor(false) , m_hasAlpha(false) { setSerialNumber(++qt_gl_pixmap_serial); } QGLPixmapData::~QGLPixmapData() { QGLWidget *shareWidget = qt_gl_share_widget(); if (!shareWidget) return; QGLShareContextScope ctx(shareWidget->context()); glDeleteTextures(1, &m_textureId); } bool QGLPixmapData::isValid() const { return m_width > 0 && m_height > 0; } bool QGLPixmapData::isValidContext(const QGLContext *ctx) const { if (ctx == m_ctx) return true; const QGLContext *share_ctx = qt_gl_share_widget()->context(); return ctx == share_ctx || qgl_share_reg()->checkSharing(ctx, share_ctx); } void QGLPixmapData::resize(int width, int height) { if (width == m_width && height == m_height) return; if (width <= 0 || height <= 0) { width = 0; height = 0; } m_width = width; m_height = height; if (m_textureId) { QGLShareContextScope ctx(qt_gl_share_widget()->context()); glDeleteTextures(1, &m_textureId); m_textureId = 0; } m_source = QImage(); m_dirty = isValid(); setSerialNumber(++qt_gl_pixmap_serial); } void QGLPixmapData::ensureCreated() const { if (!m_dirty) return; m_dirty = false; QGLShareContextScope ctx(qt_gl_share_widget()->context()); m_ctx = ctx; const GLenum format = qt_gl_preferredTextureFormat(); const GLenum target = GL_TEXTURE_2D; if (!m_textureId) { glGenTextures(1, &m_textureId); glBindTexture(target, m_textureId); GLenum format = m_hasAlpha ? GL_RGBA : GL_RGB; glTexImage2D(target, 0, format, m_width, m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); } if (!m_source.isNull()) { const QImage tx = ctx->d_func()->convertToGLFormat(m_source, true, format); glBindTexture(target, m_textureId); glTexSubImage2D(target, 0, 0, 0, m_width, m_height, format, GL_UNSIGNED_BYTE, tx.bits()); if (useFramebufferObjects()) m_source = QImage(); } } QGLFramebufferObject *QGLPixmapData::fbo() const { return m_renderFbo; } void QGLPixmapData::fromImage(const QImage &image, Qt::ImageConversionFlags) { if (image.size() == QSize(m_width, m_height)) setSerialNumber(++qt_gl_pixmap_serial); resize(image.width(), image.height()); if (pixelType() == BitmapType) { m_source = image.convertToFormat(QImage::Format_MonoLSB); } else { m_source = image.hasAlphaChannel() ? image.convertToFormat(QImage::Format_ARGB32_Premultiplied) : image.convertToFormat(QImage::Format_RGB32); } m_dirty = true; m_hasFillColor = false; m_hasAlpha = image.hasAlphaChannel(); if (m_textureId) { QGLShareContextScope ctx(qt_gl_share_widget()->context()); glDeleteTextures(1, &m_textureId); m_textureId = 0; } } bool QGLPixmapData::scroll(int dx, int dy, const QRect &rect) { Q_UNUSED(dx); Q_UNUSED(dy); Q_UNUSED(rect); return false; } void QGLPixmapData::copy(const QPixmapData *data, const QRect &rect) { if (data->classId() != QPixmapData::OpenGLClass) { QPixmapData::copy(data, rect); return; } // can be optimized to do a framebuffer blit or similar ... QPixmapData::copy(data, rect); } void QGLPixmapData::fill(const QColor &color) { if (!isValid()) return; if (!m_textureId) m_hasAlpha = color.alpha() != 255; if (useFramebufferObjects()) { m_source = QImage(); m_hasFillColor = true; m_fillColor = color; } else { QImage image = fillImage(color); fromImage(image, 0); } } bool QGLPixmapData::hasAlphaChannel() const { return m_hasAlpha; } QImage QGLPixmapData::fillImage(const QColor &color) const { QImage img; if (pixelType() == BitmapType) { img = QImage(m_width, m_height, QImage::Format_MonoLSB); img.setNumColors(2); img.setColor(0, QColor(Qt::color0).rgba()); img.setColor(1, QColor(Qt::color1).rgba()); int gray = qGray(color.rgba()); if (qAbs(255 - gray) < gray) img.fill(0); else img.fill(1); } else { img = QImage(m_width, m_height, m_hasAlpha ? QImage::Format_ARGB32_Premultiplied : QImage::Format_RGB32); img.fill(PREMUL(color.rgba())); } return img; } QImage QGLPixmapData::toImage() const { if (!isValid()) return QImage(); if (m_renderFbo) { copyBackFromRenderFbo(true); } else if (!m_source.isNull()) { return m_source; } else if (m_dirty || m_hasFillColor) { return fillImage(m_fillColor); } else { ensureCreated(); } QGLShareContextScope ctx(qt_gl_share_widget()->context()); extern QImage qt_gl_read_texture(const QSize &size, bool alpha_format, bool include_alpha); glBindTexture(GL_TEXTURE_2D, m_textureId); return qt_gl_read_texture(QSize(m_width, m_height), true, true); } struct TextureBuffer { QGLFramebufferObject *fbo; QGL2PaintEngineEx *engine; }; static QVector textureBufferStack; static int currentTextureBuffer = 0; void QGLPixmapData::copyBackFromRenderFbo(bool keepCurrentFboBound) const { if (!isValid()) return; m_hasFillColor = false; const QGLContext *share_ctx = qt_gl_share_widget()->context(); QGLShareContextScope ctx(share_ctx); ensureCreated(); if (!ctx->d_ptr->fbo) glGenFramebuffers(1, &ctx->d_ptr->fbo); glBindFramebuffer(GL_FRAMEBUFFER_EXT, ctx->d_ptr->fbo); glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, m_textureId, 0); const int x0 = 0; const int x1 = m_width; const int y0 = 0; const int y1 = m_height; glBindFramebuffer(GL_READ_FRAMEBUFFER_EXT, m_renderFbo->handle()); glDisable(GL_SCISSOR_TEST); glBlitFramebufferEXT(x0, y0, x1, y1, x0, y0, x1, y1, GL_COLOR_BUFFER_BIT, GL_NEAREST); if (keepCurrentFboBound) glBindFramebuffer(GL_FRAMEBUFFER_EXT, ctx->d_ptr->current_fbo); } void QGLPixmapData::swapBuffers() { if (!isValid()) return; copyBackFromRenderFbo(false); m_renderFbo->release(); --currentTextureBuffer; m_renderFbo = 0; m_engine = 0; } void QGLPixmapData::makeCurrent() { if (isValid() && m_renderFbo) m_renderFbo->bind(); } void QGLPixmapData::doneCurrent() { if (isValid() && m_renderFbo) m_renderFbo->release(); } static TextureBuffer createTextureBuffer(const QSize &size, QGL2PaintEngineEx *engine = 0) { TextureBuffer buffer; QGLFramebufferObjectFormat fmt; fmt.setAttachment(QGLFramebufferObject::CombinedDepthStencil); fmt.setSamples(4); buffer.fbo = new QGLFramebufferObject(size, fmt); buffer.engine = engine ? engine : new QGL2PaintEngineEx; return buffer; } bool QGLPixmapData::useFramebufferObjects() { return QGLFramebufferObject::hasOpenGLFramebufferObjects() && QGLFramebufferObject::hasOpenGLFramebufferBlit() && qt_gl_preferGL2Engine(); } QPaintEngine* QGLPixmapData::paintEngine() const { if (!isValid()) return 0; if (m_engine) return m_engine; if (useFramebufferObjects()) { extern QGLWidget* qt_gl_share_widget(); if (!QGLContext::currentContext()) qt_gl_share_widget()->makeCurrent(); QGLShareContextScope ctx(qt_gl_share_widget()->context()); if (textureBufferStack.size() <= currentTextureBuffer) { textureBufferStack << createTextureBuffer(size()); } else { QSize sz = textureBufferStack.at(currentTextureBuffer).fbo->size(); if (sz.width() < m_width || sz.height() < m_height) { if (sz.width() < m_width) sz.setWidth(qMax(m_width, qRound(sz.width() * 1.5))); if (sz.height() < m_height) sz.setHeight(qMax(m_height, qRound(sz.height() * 1.5))); // wasting too much space? if (sz.width() * sz.height() > m_width * m_height * 2.5) sz = QSize(m_width, m_height); delete textureBufferStack.at(currentTextureBuffer).fbo; textureBufferStack[currentTextureBuffer] = createTextureBuffer(sz, textureBufferStack.at(currentTextureBuffer).engine); qDebug() << "Creating new pixmap texture buffer:" << sz; } } if (textureBufferStack.at(currentTextureBuffer).fbo->isValid()) { m_renderFbo = textureBufferStack.at(currentTextureBuffer).fbo; m_engine = textureBufferStack.at(currentTextureBuffer).engine; ++currentTextureBuffer; return m_engine; } qWarning() << "Failed to create pixmap texture buffer of size " << size() << ", falling back to raster paint engine"; } m_dirty = true; if (m_source.size() != size()) m_source = QImage(size(), QImage::Format_ARGB32_Premultiplied); if (m_hasFillColor) { m_source.fill(PREMUL(m_fillColor.rgba())); m_hasFillColor = false; } return m_source.paintEngine(); } GLuint QGLPixmapData::bind(bool copyBack) const { if (m_renderFbo && copyBack) { copyBackFromRenderFbo(true); } else { if (m_hasFillColor) { m_dirty = true; m_source = QImage(m_width, m_height, QImage::Format_ARGB32_Premultiplied); m_source.fill(PREMUL(m_fillColor.rgba())); m_hasFillColor = false; } ensureCreated(); } GLuint id = m_textureId; glBindTexture(GL_TEXTURE_2D, id); return id; } GLuint QGLPixmapData::textureId() const { ensureCreated(); return m_textureId; } extern int qt_defaultDpiX(); extern int qt_defaultDpiY(); int QGLPixmapData::metric(QPaintDevice::PaintDeviceMetric metric) const { if (m_width == 0) return 0; switch (metric) { case QPaintDevice::PdmWidth: return m_width; case QPaintDevice::PdmHeight: return m_height; case QPaintDevice::PdmNumColors: return 0; case QPaintDevice::PdmDepth: return pixelType() == QPixmapData::PixmapType ? 32 : 1; case QPaintDevice::PdmWidthMM: return qRound(m_width * 25.4 / qt_defaultDpiX()); case QPaintDevice::PdmHeightMM: return qRound(m_height * 25.4 / qt_defaultDpiY()); case QPaintDevice::PdmDpiX: case QPaintDevice::PdmPhysicalDpiX: return qt_defaultDpiX(); case QPaintDevice::PdmDpiY: case QPaintDevice::PdmPhysicalDpiY: return qt_defaultDpiY(); default: qWarning("QGLPixmapData::metric(): Invalid metric"); return 0; } } QT_END_NAMESPACE