/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtOpenGL module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QPIXMAPDATA_GL_P_H #define QPIXMAPDATA_GL_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include "qgl_p.h" #include "qgl.h" #include "private/qpixmapdata_p.h" #include "private/qglpaintdevice_p.h" #ifdef Q_OS_SYMBIAN #include "private/qvolatileimage_p.h" #ifdef QT_SYMBIAN_SUPPORTS_SGIMAGE # include #endif #endif QT_BEGIN_NAMESPACE class QPaintEngine; class QGLFramebufferObject; class QGLFramebufferObjectFormat; class QGLPixmapData; #ifdef Q_OS_SYMBIAN class QNativeImageHandleProvider; #else class QGLFramebufferObjectPool { public: QGLFramebufferObject *acquire(const QSize &size, const QGLFramebufferObjectFormat &format, bool strictSize = false); void release(QGLFramebufferObject *fbo); private: QList m_fbos; }; QGLFramebufferObjectPool* qgl_fbo_pool(); class QGLPixmapGLPaintDevice : public QGLPaintDevice { public: QPaintEngine* paintEngine() const; void beginPaint(); void endPaint(); QGLContext* context() const; QSize size() const; bool alphaRequested() const; void setPixmapData(QGLPixmapData*); private: QGLPixmapData *data; }; #endif class Q_OPENGL_EXPORT QGLPixmapData : public QPixmapData { public: QGLPixmapData(PixelType type); ~QGLPixmapData(); QPixmapData *createCompatiblePixmapData() const; // Re-implemented from QPixmapData: void resize(int width, int height); void fromImage(const QImage &image, Qt::ImageConversionFlags flags); void fromImageReader(QImageReader *imageReader, Qt::ImageConversionFlags flags); bool fromFile(const QString &filename, const char *format, Qt::ImageConversionFlags flags); bool fromData(const uchar *buffer, uint len, const char *format, Qt::ImageConversionFlags flags); void copy(const QPixmapData *data, const QRect &rect); bool scroll(int dx, int dy, const QRect &rect); void fill(const QColor &color); bool hasAlphaChannel() const; QImage toImage() const; QPaintEngine *paintEngine() const; int metric(QPaintDevice::PaintDeviceMetric metric) const; // For accessing as a target: QGLPaintDevice *glDevice() const; // For accessing as a source: bool isValidContext(const QGLContext *ctx) const; GLuint bind(bool copyBack = true) const; QGLTexture *texture() const; #ifdef Q_OS_SYMBIAN void destroyTexture(); // Detach this image from the image pool. void detachTextureFromPool(); // Release the GL resources associated with this pixmap and copy // the pixmap's contents out of the GPU back into main memory. // The GL resource will be automatically recreated the next time // ensureCreated() is called. Does nothing if the pixmap cannot be // hibernated for some reason (e.g. texture is shared with another // process via a SgImage). void hibernate(); // Called when the QGLTexturePool wants to reclaim this pixmap's // texture objects to reuse storage. void reclaimTexture(); void forceToImage(); QVolatileImage toVolatileImage() const { return m_source; } QImage::Format idealFormat(QImage &image, Qt::ImageConversionFlags flags); void* toNativeType(NativeType type); void fromNativeType(void* pixmap, NativeType type); bool initFromNativeImageHandle(void *handle, const QString &type); void createFromNativeImageHandleProvider(); void releaseNativeImageHandle(); #endif private: bool isValid() const; void ensureCreated() const; bool isUninitialized() const { return m_dirty && m_source.isNull(); } bool needsFill() const { return m_hasFillColor; } QColor fillColor() const { return m_fillColor; } QGLPixmapData(const QGLPixmapData &other); QGLPixmapData &operator=(const QGLPixmapData &other); void copyBackFromRenderFbo(bool keepCurrentFboBound) const; QSize size() const { return QSize(w, h); } bool useFramebufferObjects() const; QImage fillImage(const QColor &color) const; void createPixmapForImage(QImage &image, Qt::ImageConversionFlags flags, bool inPlace); mutable QGLFramebufferObject *m_renderFbo; mutable QPaintEngine *m_engine; mutable QGLContext *m_ctx; #ifdef Q_OS_SYMBIAN mutable QVolatileImage m_source; mutable QNativeImageHandleProvider *nativeImageHandleProvider; void *nativeImageHandle; QString nativeImageType; #ifdef QT_SYMBIAN_SUPPORTS_SGIMAGE RSgImage *m_sgImage; #endif #else mutable QImage m_source; #endif mutable QGLTexture m_texture; // the texture is not in sync with the source image mutable bool m_dirty; // fill has been called and no painting has been done, so the pixmap is // represented by a single fill color mutable QColor m_fillColor; mutable bool m_hasFillColor; mutable bool m_hasAlpha; #ifndef Q_OS_SYMBIAN mutable QGLPixmapGLPaintDevice m_glDevice; #endif friend class QGLPixmapGLPaintDevice; friend class QMeeGoPixmapData; friend class QMeeGoLivePixmapData; }; QT_END_NAMESPACE #endif // QPIXMAPDATA_GL_P_H