/**************************************************************************** ** ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtOpenGL module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include #include #if !defined(QT_OPENGL_ES_1) #include #endif #ifndef QT_OPENGL_ES_2 #include #endif #include "qpixmapdata_x11gl_p.h" QT_BEGIN_NAMESPACE // On 16bpp systems, RGB & ARGB pixmaps are different bit-depths and therefore need // different contexts: QEglContext* QX11GLPixmapData::rgbContext = 0; QEglContext* QX11GLPixmapData::argbContext = 0; bool QX11GLPixmapData::hasX11GLPixmaps() { static bool checkedForX11Pixmaps = false; static bool haveX11Pixmaps = false; if (checkedForX11Pixmaps) return haveX11Pixmaps; checkedForX11Pixmaps = true; do { if (qgetenv("QT_USE_X11GL_PIXMAPS").isEmpty()) break; EGLConfig rgbConfig = QEgl::defaultConfig(QInternal::Pixmap, QEgl::OpenGL, QEgl::Renderable); EGLConfig argbConfig = QEgl::defaultConfig(QInternal::Pixmap, QEgl::OpenGL, QEgl::Renderable | QEgl::Translucent); if (!rgbContext) { rgbContext = new QEglContext; rgbContext->setConfig(rgbConfig); rgbContext->createContext(); } if (!rgbContext->isValid()) break; // If the configs are the same, use the same egl contexts: if (rgbConfig == argbConfig) argbContext = rgbContext; if (!argbContext) { argbContext = new QEglContext; argbContext->setConfig(argbConfig); argbContext->createContext(); } if (!argbContext->isValid()) break; { QX11PixmapData *argbPixmapData = new QX11PixmapData(QPixmapData::PixmapType); argbPixmapData->resize(100, 100); argbPixmapData->fill(Qt::transparent); // Force ARGB QPixmap argbPixmap(argbPixmapData); EGLSurface argbPixmapSurface = QEgl::createSurface(&argbPixmap, argbConfig); haveX11Pixmaps = argbContext->makeCurrent(argbPixmapSurface); argbContext->doneCurrent(); eglDestroySurface(QEgl::display(), argbPixmapSurface); } if (!haveX11Pixmaps) { qWarning() << "Unable to make pixmap surface current:" << QEgl::errorString(); break; } // If the ARGB & RGB configs are different, check RGB too: if (argbConfig != rgbConfig) { QX11PixmapData *rgbPixmapData = new QX11PixmapData(QPixmapData::PixmapType); rgbPixmapData->resize(100, 100); rgbPixmapData->fill(Qt::red); QPixmap rgbPixmap(rgbPixmapData); EGLSurface rgbPixmapSurface = QEgl::createSurface(&rgbPixmap, rgbConfig); haveX11Pixmaps = rgbContext->makeCurrent(rgbPixmapSurface); rgbContext->doneCurrent(); eglDestroySurface(QEgl::display(), rgbPixmapSurface); if (!haveX11Pixmaps) { qWarning() << "Unable to make pixmap config current:" << QEgl::errorString(); break; } } } while (0); if (!haveX11Pixmaps) { if (argbContext && (argbContext != rgbContext)) { delete argbContext; argbContext = 0; } if (rgbContext) { delete rgbContext; rgbContext = 0; } } if (haveX11Pixmaps) qDebug("QX11GLPixmapData is supported"); else qDebug("QX11GLPixmapData is *NOT* being used"); return haveX11Pixmaps; } QX11GLPixmapData::QX11GLPixmapData() : QX11PixmapData(QPixmapData::PixmapType), ctx(0) { } QX11GLPixmapData::~QX11GLPixmapData() { } #if !defined(QT_OPENGL_ES_1) Q_GLOBAL_STATIC(QGL2PaintEngineEx, qt_gl_pixmap_2_engine) #endif #ifndef QT_OPENGL_ES_2 Q_GLOBAL_STATIC(QOpenGLPaintEngine, qt_gl_pixmap_engine) #endif QPaintEngine* QX11GLPixmapData::paintEngine() const { // We need to create the context before beginPaint - do it here: if (!ctx) { ctx = new QGLContext(glFormat()); Q_ASSERT(ctx->d_func()->eglContext == 0); ctx->d_func()->eglContext = hasAlphaChannel() ? argbContext : rgbContext; } QPaintEngine* engine; #if defined(QT_OPENGL_ES_1) engine = qt_gl_pixmap_engine(); #elif defined(QT_OPENGL_ES_2) engine = qt_gl_pixmap_2_engine(); #else if (qt_gl_preferGL2Engine()) engine = qt_gl_pixmap_2_engine(); else engine = qt_gl_pixmap_engine(); #endif // Support multiple painters on multiple pixmaps simultaniously if (engine->isActive()) { qWarning("Pixmap paint engine already active"); #if defined(QT_OPENGL_ES_1) engine = new QOpenGLPaintEngine; #elif defined(QT_OPENGL_ES_2) engine = new QGL2PaintEngineEx; #else if (qt_gl_preferGL2Engine()) engine = new QGL2PaintEngineEx; else engine = new QOpenGLPaintEngine; #endif engine->setAutoDestruct(true); return engine; } return engine; } void QX11GLPixmapData::beginPaint() { // qDebug("QX11GLPixmapData::beginPaint()"); // TODO: Check to see if the surface is renderable if ((EGLSurface)gl_surface == EGL_NO_SURFACE) { QPixmap tmpPixmap(this); EGLConfig cfg = ctx->d_func()->eglContext->config(); gl_surface = (Qt::HANDLE)QEgl::createSurface(&tmpPixmap, cfg); ctx->d_func()->eglSurface = (EGLSurface)gl_surface; ctx->d_func()->valid = true; } QGLPaintDevice::beginPaint(); } void QX11GLPixmapData::endPaint() { glFinish(); QGLPaintDevice::endPaint(); } QGLContext* QX11GLPixmapData::context() const { return ctx; } QSize QX11GLPixmapData::size() const { return QSize(w, h); } QGLFormat QX11GLPixmapData::glFormat() { return QGLFormat::defaultFormat(); //### } QT_END_NAMESPACE