/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtOpenGL module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain ** additional rights. These rights are described in the Nokia Qt LGPL ** Exception version 1.1, included in the file LGPL_EXCEPTION.txt in this ** package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include #include #include #include #include #include #include "qdebug.h" #ifdef Q_WS_X11 #include #include #include #ifndef QT_OPENGL_ES #include #include #endif #endif //Q_WS_X11 #include #include #include #include #include #include #ifndef QT_OPENGL_ES_2 #include #endif #ifndef GLX_ARB_multisample #define GLX_SAMPLE_BUFFERS_ARB 100000 #define GLX_SAMPLES_ARB 100001 #endif #ifdef QT_OPENGL_ES_1_CL #include "qgl_cl_p.h" #endif QT_BEGIN_NAMESPACE // // QGLGraphicsSystem // #ifdef Q_WS_WIN extern Q_GUI_EXPORT bool qt_win_owndc_required; #endif QGLGraphicsSystem::QGLGraphicsSystem() : QGraphicsSystem() { #if defined(Q_WS_X11) && !defined(QT_OPENGL_ES) // only override the system defaults if the user hasn't already // picked a visual if (X11->visual == 0 && X11->visual_id == -1 && X11->visual_class == -1) { // find a double buffered, RGBA visual that supports OpenGL // and set that as the default visual for windows in Qt int i = 0; int spec[16]; spec[i++] = GLX_RGBA; spec[i++] = GLX_DOUBLEBUFFER; if (!qgetenv("QT_GL_SWAPBUFFER_PRESERVE").isNull()) { spec[i++] = GLX_DEPTH_SIZE; spec[i++] = 8; spec[i++] = GLX_STENCIL_SIZE; spec[i++] = 8; spec[i++] = GLX_SAMPLE_BUFFERS_ARB; spec[i++] = 1; spec[i++] = GLX_SAMPLES_ARB; spec[i++] = 4; } spec[i++] = XNone; XVisualInfo *vi = glXChooseVisual(X11->display, X11->defaultScreen, spec); if (vi) { X11->visual_id = vi->visualid; X11->visual_class = vi->c_class; QGLFormat format; int res; glXGetConfig(X11->display, vi, GLX_LEVEL, &res); format.setPlane(res); glXGetConfig(X11->display, vi, GLX_DOUBLEBUFFER, &res); format.setDoubleBuffer(res); glXGetConfig(X11->display, vi, GLX_DEPTH_SIZE, &res); format.setDepth(res); if (format.depth()) format.setDepthBufferSize(res); glXGetConfig(X11->display, vi, GLX_RGBA, &res); format.setRgba(res); glXGetConfig(X11->display, vi, GLX_RED_SIZE, &res); format.setRedBufferSize(res); glXGetConfig(X11->display, vi, GLX_GREEN_SIZE, &res); format.setGreenBufferSize(res); glXGetConfig(X11->display, vi, GLX_BLUE_SIZE, &res); format.setBlueBufferSize(res); glXGetConfig(X11->display, vi, GLX_ALPHA_SIZE, &res); format.setAlpha(res); if (format.alpha()) format.setAlphaBufferSize(res); glXGetConfig(X11->display, vi, GLX_ACCUM_RED_SIZE, &res); format.setAccum(res); if (format.accum()) format.setAccumBufferSize(res); glXGetConfig(X11->display, vi, GLX_STENCIL_SIZE, &res); format.setStencil(res); if (format.stencil()) format.setStencilBufferSize(res); glXGetConfig(X11->display, vi, GLX_STEREO, &res); format.setStereo(res); glXGetConfig(X11->display, vi, GLX_SAMPLE_BUFFERS_ARB, &res); format.setSampleBuffers(res); if (format.sampleBuffers()) { glXGetConfig(X11->display, vi, GLX_SAMPLES_ARB, &res); format.setSamples(res); } QGLWindowSurface::surfaceFormat = format; XFree(vi); printf("using visual class %x, id %x\n", X11->visual_class, X11->visual_id); } } #elif defined(Q_WS_WIN) QGLWindowSurface::surfaceFormat.setDoubleBuffer(true); qt_win_owndc_required = true; #endif } // // QGLWindowSurface // class QGLGlobalShareWidget { public: QGLGlobalShareWidget() : widget(0), initializing(false) {} QGLWidget *shareWidget() { if (!initializing && !widget && !cleanedUp) { initializing = true; widget = new QGLWidget; initializing = false; } return widget; } void cleanup() { QGLWidget *w = widget; cleanedUp = true; widget = 0; delete w; } static bool cleanedUp; private: QGLWidget *widget; bool initializing; }; bool QGLGlobalShareWidget::cleanedUp = false; static void qt_cleanup_gl_share_widget(); Q_GLOBAL_STATIC_WITH_INITIALIZER(QGLGlobalShareWidget, _qt_gl_share_widget, { qAddPostRoutine(qt_cleanup_gl_share_widget); }) static void qt_cleanup_gl_share_widget() { _qt_gl_share_widget()->cleanup(); } QGLWidget* qt_gl_share_widget() { if (QGLGlobalShareWidget::cleanedUp) return 0; return _qt_gl_share_widget()->shareWidget(); } struct QGLWindowSurfacePrivate { QGLFramebufferObject *fbo; QGLPixelBuffer *pb; GLuint tex_id; GLuint pb_tex_id; int tried_fbo : 1; int tried_pb : 1; int destructive_swap_buffers : 1; QGLContext *ctx; QList contexts; QRegion paintedRegion; QSize size; QList buffers; }; QGLFormat QGLWindowSurface::surfaceFormat; QGLWindowSurface::QGLWindowSurface(QWidget *window) : QWindowSurface(window), d_ptr(new QGLWindowSurfacePrivate) { Q_ASSERT(window->isTopLevel()); QGLExtensions::init(); d_ptr->pb = 0; d_ptr->fbo = 0; d_ptr->ctx = 0; d_ptr->tried_fbo = false; d_ptr->tried_pb = false; d_ptr->destructive_swap_buffers = qgetenv("QT_GL_SWAPBUFFER_PRESERVE").isNull(); } QGLWindowSurface::~QGLWindowSurface() { if (d_ptr->ctx) glDeleteTextures(1, &d_ptr->tex_id); foreach(QGLContext **ctx, d_ptr->contexts) { delete *ctx; *ctx = 0; } delete d_ptr->pb; delete d_ptr->fbo; delete d_ptr; } void QGLWindowSurface::deleted(QObject *object) { QWidget *widget = qobject_cast(object); if (widget) { QWidgetPrivate *widgetPrivate = widget->d_func(); if (widgetPrivate->extraData()) { union { QGLContext **ctxPtr; void **voidPtr; }; voidPtr = &widgetPrivate->extraData()->glContext; int index = d_ptr->contexts.indexOf(ctxPtr); if (index != -1) { delete *ctxPtr; *ctxPtr = 0; d_ptr->contexts.removeAt(index); } } } } void QGLWindowSurface::hijackWindow(QWidget *widget) { QWidgetPrivate *widgetPrivate = widget->d_func(); widgetPrivate->createExtra(); if (widgetPrivate->extraData()->glContext) return; QGLContext *ctx = new QGLContext(surfaceFormat, widget); ctx->create(qt_gl_share_widget()->context()); #ifdef Q_WS_MAC ctx->updatePaintDevice(); #endif widgetPrivate->extraData()->glContext = ctx; union { QGLContext **ctxPtr; void **voidPtr; }; connect(widget, SIGNAL(destroyed(QObject *)), this, SLOT(deleted(QObject *))); voidPtr = &widgetPrivate->extraData()->glContext; d_ptr->contexts << ctxPtr; qDebug() << "hijackWindow() context created for" << widget << d_ptr->contexts.size(); } Q_GLOBAL_STATIC(QGL2PaintEngineEx, qt_gl_window_surface_2_engine) #if !defined (QT_OPENGL_ES_2) Q_GLOBAL_STATIC(QOpenGLPaintEngine, qt_gl_window_surface_engine) #endif /*! \reimp */ QPaintEngine *QGLWindowSurface::paintEngine() const { #if !defined(QT_OPENGL_ES_2) if (!qt_gl_preferGL2Engine()) return qt_gl_window_surface_engine(); #endif return qt_gl_window_surface_2_engine(); } int QGLWindowSurface::metric(PaintDeviceMetric m) const { return window()->metric(m); } QGLContext *QGLWindowSurface::context() const { return d_ptr->ctx; } QPaintDevice *QGLWindowSurface::paintDevice() { updateGeometry(); if (d_ptr->pb) return d_ptr->pb; if (d_ptr->ctx) return this; QGLContext *ctx = reinterpret_cast(window()->d_func()->extraData()->glContext); ctx->makeCurrent(); return d_ptr->fbo; } static void drawTexture(const QRectF &rect, GLuint tex_id, const QSize &texSize, const QRectF &src = QRectF()); void QGLWindowSurface::beginPaint(const QRegion &) { updateGeometry(); } void QGLWindowSurface::endPaint(const QRegion &rgn) { if (context()) d_ptr->paintedRegion |= rgn; d_ptr->buffers.clear(); } void QGLWindowSurface::flush(QWidget *widget, const QRegion &rgn, const QPoint &offset) { QWidget *parent = widget->internalWinId() ? widget : widget->nativeParentWidget(); Q_ASSERT(parent); if (!geometry().isValid()) return; hijackWindow(parent); QRect br = rgn.boundingRect().translated(offset); br = br.intersected(window()->rect()); QPoint wOffset = qt_qwidget_data(parent)->wrect.topLeft(); QRect rect = br.translated(-offset - wOffset); const GLenum target = GL_TEXTURE_2D; if (context()) { context()->makeCurrent(); if (context()->format().doubleBuffer()) { #if !defined(QT_OPENGL_ES_2) if (d_ptr->destructive_swap_buffers) { glBindTexture(target, d_ptr->tex_id); QVector rects = d_ptr->paintedRegion.rects(); for (int i = 0; i < rects.size(); ++i) { QRect br = rects.at(i); if (br.isEmpty()) continue; const uint bottom = window()->height() - (br.y() + br.height()); glCopyTexSubImage2D(target, 0, br.x(), bottom, br.x(), bottom, br.width(), br.height()); } glBindTexture(target, 0); QRegion dirtyRegion = QRegion(window()->rect()) - d_ptr->paintedRegion; if (!dirtyRegion.isEmpty()) { context()->makeCurrent(); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glMatrixMode(GL_PROJECTION); glLoadIdentity(); #ifndef QT_OPENGL_ES glOrtho(0, window()->width(), window()->height(), 0, -999999, 999999); #else glOrthof(0, window()->width(), window()->height(), 0, -999999, 999999); #endif glViewport(0, 0, window()->width(), window()->height()); QVector rects = dirtyRegion.rects(); glColor4f(1, 1, 1, 1); for (int i = 0; i < rects.size(); ++i) { QRect rect = rects.at(i); if (rect.isEmpty()) continue; drawTexture(rect, d_ptr->tex_id, window()->size(), rect); } } } #endif d_ptr->paintedRegion = QRegion(); context()->swapBuffers(); } else { glFlush(); } return; } QGLContext *ctx = reinterpret_cast(parent->d_func()->extraData()->glContext); GLuint texture; if (d_ptr->fbo) { texture = d_ptr->fbo->texture(); } else { d_ptr->pb->makeCurrent(); glBindTexture(target, d_ptr->pb_tex_id); const uint bottom = window()->height() - (br.y() + br.height()); glCopyTexSubImage2D(target, 0, br.x(), bottom, br.x(), bottom, br.width(), br.height()); texture = d_ptr->pb_tex_id; glBindTexture(target, 0); } QSize size = widget->rect().size(); if (d_ptr->destructive_swap_buffers && ctx->format().doubleBuffer()) { rect = parent->rect(); br = rect.translated(wOffset); size = parent->size(); } glDisable(GL_SCISSOR_TEST); if (d_ptr->fbo && QGLExtensions::glExtensions & QGLExtensions::FramebufferBlit) { const int h = d_ptr->fbo->height(); const int x0 = rect.left(); const int x1 = rect.left() + rect.width(); const int y0 = h - (rect.top() + rect.height()); const int y1 = h - rect.top(); glBindFramebuffer(GL_DRAW_FRAMEBUFFER_EXT, 0); glBlitFramebufferEXT(x0, y0, x1, y1, x0, y0, x1, y1, GL_COLOR_BUFFER_BIT, GL_NEAREST); glBindFramebuffer(GL_DRAW_FRAMEBUFFER_EXT, d_ptr->fbo->handle()); } #if !defined(QT_OPENGL_ES_2) else { glDisable(GL_DEPTH_TEST); if (d_ptr->fbo) { d_ptr->fbo->release(); } else { ctx->makeCurrent(); #ifdef Q_WS_MAC ctx->updatePaintDevice(); #endif } glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glMatrixMode(GL_PROJECTION); glLoadIdentity(); #ifndef QT_OPENGL_ES glOrtho(0, size.width(), size.height(), 0, -999999, 999999); #else glOrthof(0, size.width(), size.height(), 0, -999999, 999999); #endif glViewport(0, 0, size.width(), size.height()); glColor4f(1, 1, 1, 1); drawTexture(rect, texture, window()->size(), br); if (d_ptr->fbo) d_ptr->fbo->bind(); } #endif if (ctx->format().doubleBuffer()) ctx->swapBuffers(); else glFlush(); } void QGLWindowSurface::updateGeometry() { QRect rect = QWindowSurface::geometry(); const GLenum target = GL_TEXTURE_2D; if (rect.width() <= 0 || rect.height() <= 0) return; if (d_ptr->size == rect.size()) return; d_ptr->size = rect.size(); if (d_ptr->ctx) { if (d_ptr->destructive_swap_buffers) { glBindTexture(target, d_ptr->tex_id); glTexImage2D(target, 0, GL_RGBA, rect.width(), rect.height(), 0, GL_RGB, GL_UNSIGNED_BYTE, 0); glBindTexture(target, 0); } return; } if (d_ptr->destructive_swap_buffers && (QGLExtensions::glExtensions & QGLExtensions::FramebufferObject) #ifdef QT_OPENGL_ES_2 && (QGLExtensions::glExtensions & QGLExtensions::FramebufferBlit) #endif && (d_ptr->fbo || !d_ptr->tried_fbo)) { d_ptr->tried_fbo = true; hijackWindow(window()); QGLContext *ctx = reinterpret_cast(window()->d_func()->extraData()->glContext); ctx->d_ptr->internal_context = true; ctx->makeCurrent(); delete d_ptr->fbo; QGLFramebufferObjectFormat format; format.setAttachment(QGLFramebufferObject::CombinedDepthStencil); format.setInternalFormat(GLenum(GL_RGBA)); format.setTextureTarget(target); if (QGLExtensions::glExtensions & QGLExtensions::FramebufferBlit) format.setSamples(8); d_ptr->fbo = new QGLFramebufferObject(rect.size(), format); d_ptr->fbo->bind(); if (d_ptr->fbo->isValid()) { qDebug() << "Created Window Surface FBO" << rect.size() << "with samples" << d_ptr->fbo->format().samples(); return; } else { qDebug() << "QGLWindowSurface: Failed to create valid FBO, falling back"; delete d_ptr->fbo; d_ptr->fbo = 0; } } #if !defined(QT_OPENGL_ES_2) if (d_ptr->destructive_swap_buffers && (d_ptr->pb || !d_ptr->tried_pb)) { d_ptr->tried_pb = true; if (d_ptr->pb) { d_ptr->pb->makeCurrent(); glDeleteTextures(1, &d_ptr->pb_tex_id); } delete d_ptr->pb; d_ptr->pb = new QGLPixelBuffer(rect.width(), rect.height(), QGLFormat(QGL::SampleBuffers | QGL::StencilBuffer | QGL::DepthBuffer), qt_gl_share_widget()); if (d_ptr->pb->isValid()) { qDebug() << "Created Window Surface Pixelbuffer, Sample buffers:" << d_ptr->pb->format().sampleBuffers(); d_ptr->pb->makeCurrent(); glGenTextures(1, &d_ptr->pb_tex_id); glBindTexture(target, d_ptr->pb_tex_id); glTexImage2D(target, 0, GL_RGBA, rect.width(), rect.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); glTexParameterf(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameterf(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glBindTexture(target, 0); glMatrixMode(GL_PROJECTION); glLoadIdentity(); #ifndef QT_OPENGL_ES glOrtho(0, d_ptr->pb->width(), d_ptr->pb->height(), 0, -999999, 999999); #else glOrthof(0, d_ptr->pb->width(), d_ptr->pb->height(), 0, -999999, 999999); #endif d_ptr->pb->d_ptr->qctx->d_func()->internal_context = true; return; } else { qDebug() << "QGLWindowSurface: Failed to create valid pixelbuffer, falling back"; delete d_ptr->pb; d_ptr->pb = 0; } } #endif // !defined(QT_OPENGL_ES_2) hijackWindow(window()); QGLContext *ctx = reinterpret_cast(window()->d_func()->extraData()->glContext); ctx->makeCurrent(); if (d_ptr->destructive_swap_buffers) { glGenTextures(1, &d_ptr->tex_id); glBindTexture(target, d_ptr->tex_id); glTexImage2D(target, 0, GL_RGBA, rect.width(), rect.height(), 0, GL_RGB, GL_UNSIGNED_BYTE, 0); glTexParameterf(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameterf(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glBindTexture(target, 0); } qDebug() << "QGLWindowSurface: Using plain widget as window surface" << this;; d_ptr->ctx = ctx; d_ptr->ctx->d_ptr->internal_context = true; } void QGLWindowSurface::setGeometry(const QRect &rect) { QWindowSurface::setGeometry(rect); } bool QGLWindowSurface::scroll(const QRegion &area, int dx, int dy) { // this code randomly fails currently for unknown reasons return false; if (!d_ptr->pb) return false; d_ptr->pb->makeCurrent(); QRect br = area.boundingRect(); #if 0 // ## workaround driver issue (scrolling by these deltas is unbearably slow for some reason) // ## maybe we should use glCopyTexSubImage insteadk if (dx == 1 || dx == -1 || dy == 1 || dy == -1 || dy == 2) return false; glRasterPos2i(br.x() + dx, br.y() + br.height() + dy); glCopyPixels(br.x(), d_ptr->pb->height() - (br.y() + br.height()), br.width(), br.height(), GL_COLOR); return true; #endif const GLenum target = GL_TEXTURE_2D; glBindTexture(target, d_ptr->tex_id); glCopyTexImage2D(target, 0, GL_RGBA, br.x(), d_ptr->pb->height() - (br.y() + br.height()), br.width(), br.height(), 0); glBindTexture(target, 0); drawTexture(br.translated(dx, dy), d_ptr->tex_id, window()->size()); return true; } static void drawTexture(const QRectF &rect, GLuint tex_id, const QSize &texSize, const QRectF &br) { const GLenum target = GL_TEXTURE_2D; QRectF src = br.isEmpty() ? QRectF(QPointF(), texSize) : QRectF(QPointF(br.x(), texSize.height() - br.bottom()), br.size()); if (target == GL_TEXTURE_2D) { qreal width = texSize.width(); qreal height = texSize.height(); src.setLeft(src.left() / width); src.setRight(src.right() / width); src.setTop(src.top() / height); src.setBottom(src.bottom() / height); } const q_vertexType tx1 = f2vt(src.left()); const q_vertexType tx2 = f2vt(src.right()); const q_vertexType ty1 = f2vt(src.top()); const q_vertexType ty2 = f2vt(src.bottom()); q_vertexType texCoordArray[4*2] = { tx1, ty2, tx2, ty2, tx2, ty1, tx1, ty1 }; q_vertexType vertexArray[4*2]; extern void qt_add_rect_to_array(const QRectF &r, q_vertexType *array); // qpaintengine_opengl.cpp qt_add_rect_to_array(rect, vertexArray); #if !defined(QT_OPENGL_ES_2) glVertexPointer(2, q_vertexTypeEnum, 0, vertexArray); glTexCoordPointer(2, q_vertexTypeEnum, 0, texCoordArray); glBindTexture(target, tex_id); glEnable(target); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); #endif glDisable(target); glBindTexture(target, 0); } QImage *QGLWindowSurface::buffer(const QWidget *widget) { QImage image; if (d_ptr->pb) image = d_ptr->pb->toImage(); else if (d_ptr->fbo) image = d_ptr->fbo->toImage(); if (image.isNull()) return 0; QRect rect = widget->rect(); rect.translate(widget->mapTo(widget->window(), QPoint())); QImage subImage = image.copy(rect); d_ptr->buffers << subImage; return &d_ptr->buffers.last(); } QT_END_NAMESPACE