/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtOpenGL module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include #include "qwindowsurface_x11gl_p.h" #include "qpixmapdata_x11gl_p.h" QT_BEGIN_NAMESPACE QX11GLWindowSurface::QX11GLWindowSurface(QWidget* window) : QWindowSurface(window), m_windowGC(0), m_pixmapGC(0), m_window(window) { } QX11GLWindowSurface::~QX11GLWindowSurface() { if (m_windowGC) XFree(m_windowGC); if (m_pixmapGC) XFree(m_pixmapGC); } QPaintDevice *QX11GLWindowSurface::paintDevice() { return &m_backBuffer; } extern void *qt_getClipRects(const QRegion &r, int &num); // in qpaintengine_x11.cpp void QX11GLWindowSurface::flush(QWidget *widget, const QRegion &widgetRegion, const QPoint &offset) { // We don't need to know the widget which initiated the flush. Instead we just use the offset // to translate the widgetRegion: Q_UNUSED(widget); if (m_backBuffer.isNull()) { qDebug("QX11GLWindowSurface::flush() - backBuffer is null, not flushing anything"); return; } Q_ASSERT(window()->size() != m_backBuffer.size()); // Wait for all GL rendering to the back buffer pixmap to complete before trying to // copy it to the window. We do this by making sure the pixmap's context is current // and then call eglWaitClient. The EGL 1.4 spec says eglWaitClient doesn't have to // block, just that "All rendering calls...are guaranteed to be executed before native // rendering calls". This makes it potentially less expensive than glFinish. QGLContext* ctx = static_cast(m_backBuffer.data_ptr().data())->context(); if (QGLContext::currentContext() != ctx && ctx && ctx->isValid()) ctx->makeCurrent(); eglWaitClient(); if (m_windowGC == 0) { XGCValues attribs; attribs.graphics_exposures = False; m_windowGC = XCreateGC(X11->display, m_window->handle(), GCGraphicsExposures, &attribs); } int rectCount; XRectangle *rects = (XRectangle *)qt_getClipRects(widgetRegion, rectCount); if (rectCount <= 0) return; XSetClipRectangles(X11->display, m_windowGC, 0, 0, rects, rectCount, YXBanded); QRect dirtyRect = widgetRegion.boundingRect().translated(-offset); XCopyArea(X11->display, m_backBuffer.handle(), m_window->handle(), m_windowGC, dirtyRect.x(), dirtyRect.y(), dirtyRect.width(), dirtyRect.height(), dirtyRect.x(), dirtyRect.y()); // Make sure the blit of the update from the back buffer to the window completes // before allowing rendering to start again to the back buffer. Otherwise the GPU // might start rendering to the back buffer again while the blit takes place. eglWaitNative(EGL_CORE_NATIVE_ENGINE); } void QX11GLWindowSurface::setGeometry(const QRect &rect) { if (rect.width() > m_backBuffer.size().width() || rect.height() > m_backBuffer.size().height()) { QX11GLPixmapData *pd = new QX11GLPixmapData; QSize newSize = rect.size(); pd->resize(newSize.width(), newSize.height()); m_backBuffer = QPixmap(pd); if (window()->testAttribute(Qt::WA_TranslucentBackground)) m_backBuffer.fill(Qt::transparent); if (m_pixmapGC) { XFreeGC(X11->display, m_pixmapGC); m_pixmapGC = 0; } } QWindowSurface::setGeometry(rect); } bool QX11GLWindowSurface::scroll(const QRegion &area, int dx, int dy) { if (m_backBuffer.isNull()) return false; Q_ASSERT(m_backBuffer.data_ptr()->classId() == QPixmapData::X11Class); // Make sure all GL rendering is complete before starting the scroll operation: QGLContext* ctx = static_cast(m_backBuffer.data_ptr().data())->context(); if (QGLContext::currentContext() != ctx && ctx && ctx->isValid()) ctx->makeCurrent(); eglWaitClient(); if (!m_pixmapGC) m_pixmapGC = XCreateGC(X11->display, m_backBuffer.handle(), 0, 0); foreach (const QRect& rect, area.rects()) { XCopyArea(X11->display, m_backBuffer.handle(), m_backBuffer.handle(), m_pixmapGC, rect.x(), rect.y(), rect.width(), rect.height(), rect.x()+dx, rect.y()+dy); } // Make sure the scroll operation is complete before allowing GL rendering to resume eglWaitNative(EGL_CORE_NATIVE_ENGINE); return true; } QPixmap QX11GLWindowSurface::grabWidget(const QWidget *widget, const QRect& rect) const { if (!widget || m_backBuffer.isNull()) return QPixmap(); QRect srcRect; // make sure the rect is inside the widget & clip to widget's rect if (!rect.isEmpty()) srcRect = rect & widget->rect(); else srcRect = widget->rect(); if (srcRect.isEmpty()) return QPixmap(); // If it's a child widget we have to translate the coordinates if (widget != window()) srcRect.translate(widget->mapTo(window(), QPoint(0, 0))); QPixmap::x11SetDefaultScreen(widget->x11Info().screen()); QX11PixmapData *pmd = new QX11PixmapData(QPixmapData::PixmapType); pmd->resize(srcRect.width(), srcRect.height()); QPixmap px(pmd); GC tmpGc = XCreateGC(X11->display, m_backBuffer.handle(), 0, 0); // Make sure all GL rendering is complete before copying the window QGLContext* ctx = static_cast(m_backBuffer.pixmapData())->context(); if (QGLContext::currentContext() != ctx && ctx && ctx->isValid()) ctx->makeCurrent(); eglWaitClient(); // Copy srcRect from the backing store to the new pixmap XSetGraphicsExposures(X11->display, tmpGc, False); XCopyArea(X11->display, m_backBuffer.handle(), px.handle(), tmpGc, srcRect.x(), srcRect.y(), srcRect.width(), srcRect.height(), 0, 0); XFreeGC(X11->display, tmpGc); // Wait until the copy has finised before allowing more rendering into the back buffer eglWaitNative(EGL_CORE_NATIVE_ENGINE); return px; } QT_END_NAMESPACE