/**************************************************************************** ** ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtOpenGL module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #define QT_DEBUG_SHADER_CACHE #define QT_MEEGO_EXPERIMENTAL_SHADERCACHE #define QT_OPENGL_ES_2 #define QT_BOOTSTRAPPED typedef int GLsizei; typedef unsigned int GLenum; #include "../../gl2paintengineex/qglshadercache_meego_p.h" #include #include int main() { ShaderCacheSharedMemory shm; if (!shm.isAttached()) { fprintf(stderr, "Unable to attach to shared memory\n"); return EXIT_FAILURE; } ShaderCacheLocker locker(&shm); if (!locker.isLocked()) { fprintf(stderr, "Unable to lock shared memory\n"); return EXIT_FAILURE; } void *data = shm.data(); Q_ASSERT(data); CachedShaders *cache = reinterpret_cast(data); for (int i = 0; i < cache->shaderCount; ++i) { printf("Shader %d: %d bytes\n", i, cache->headers[i].size); } printf("\nSummary:\n\n" " Amount of cached shaders: %d\n" " Bytes used: %d\n" " Bytes available: %d\n", cache->shaderCount, cache->dataSize, cache->availableSize()); return EXIT_SUCCESS; }