/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the plugins of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QDIRECFBWINDOWSURFACE_H #define QDIRECFBWINDOWSURFACE_H #include "qdirectfbpaintengine.h" #include "qdirectfbpaintdevice.h" #include "qdirectfbscreen.h" #ifndef QT_NO_QWS_DIRECTFB #include #include #ifdef QT_DIRECTFB_TIMING #include #endif QT_BEGIN_HEADER QT_BEGIN_NAMESPACE QT_MODULE(Gui) class QDirectFBWindowSurface : public QWSWindowSurface, public QDirectFBPaintDevice { public: QDirectFBWindowSurface(DFBSurfaceFlipFlags flipFlags, QDirectFBScreen *scr); QDirectFBWindowSurface(DFBSurfaceFlipFlags flipFlags, QDirectFBScreen *scr, QWidget *widget); ~QDirectFBWindowSurface(); #ifdef QT_DIRECTFB_WM void raise(); #endif bool isValid() const; void setGeometry(const QRect &rect); QString key() const { return QLatin1String("directfb"); } QByteArray permanentState() const; void setPermanentState(const QByteArray &state); bool scroll(const QRegion &area, int dx, int dy); bool move(const QPoint &offset); QImage image() const { return QImage(); } QPaintDevice *paintDevice() { return this; } void flush(QWidget *widget, const QRegion ®ion, const QPoint &offset); void beginPaint(const QRegion &); void endPaint(const QRegion &); IDirectFBSurface *surfaceForWidget(const QWidget *widget, QRect *rect) const; IDirectFBSurface *directFBSurface() const; #ifdef QT_DIRECTFB_WM IDirectFBWindow *directFBWindow() const; #endif private: void updateIsOpaque(); void setOpaque(bool opaque); void releaseSurface(); #ifdef QT_DIRECTFB_WM void createWindow(const QRect &rect); IDirectFBWindow *dfbWindow; #else enum Mode { Primary, Offscreen } mode; #endif DFBSurfaceFlipFlags flipFlags; bool boundingRectFlip; bool flushPending; #ifdef QT_DIRECTFB_TIMING int frames; QTime timer; #endif }; QT_END_NAMESPACE QT_END_HEADER #endif // QT_NO_QWS_DIRECTFB #endif // QDIRECFBWINDOWSURFACE_H