#include "qeglconvenience.h" QVector q_createConfigAttributesFromFormat(const QPlatformWindowFormat &format) { int redSize = format.redBufferSize(); int greenSize = format.greenBufferSize(); int blueSize = format.blueBufferSize(); int alphaSize = format.alphaBufferSize(); int depthSize = format.depthBufferSize(); int stencilSize = format.stencilBufferSize(); int sampleCount = format.samples(); // QPlatformWindowFormat uses a magic value of -1 to indicate "don't care", even when a buffer of that // type has been requested. So we must check QPlatformWindowFormat's booleans too if size is -1: if (format.alpha() && alphaSize <= 0) alphaSize = 1; if (format.depth() && depthSize <= 0) depthSize = 1; if (format.stencil() && stencilSize <= 0) stencilSize = 1; if (format.sampleBuffers() && sampleCount <= 0) sampleCount = 1; // We want to make sure 16-bit configs are chosen over 32-bit configs as they will provide // the best performance. The EGL config selection algorithm is a bit stange in this regard: // The selection criteria for EGL_BUFFER_SIZE is "AtLeast", so we can't use it to discard // 32-bit configs completely from the selection. So it then comes to the sorting algorithm. // The red/green/blue sizes have a sort priority of 3, so they are sorted by first. The sort // order is special and described as "by larger _total_ number of color bits.". So EGL will // put 32-bit configs in the list before the 16-bit configs. However, the spec also goes on // to say "If the requested number of bits in attrib_list for a particular component is 0, // then the number of bits for that component is not considered". This part of the spec also // seems to imply that setting the red/green/blue bits to zero means none of the components // are considered and EGL disregards the entire sorting rule. It then looks to the next // highest priority rule, which is EGL_BUFFER_SIZE. Despite the selection criteria being // "AtLeast" for EGL_BUFFER_SIZE, it's sort order is "smaller" meaning 16-bit configs are // put in the list before 32-bit configs. So, to make sure 16-bit is preffered over 32-bit, // we must set the red/green/blue sizes to zero. This has an unfortunate consequence that // if the application sets the red/green/blue size to 5/6/5 on the QPlatformWindowFormat, // they will probably get a 32-bit config, even when there's an RGB565 config avaliable. // Now normalize the values so -1 becomes 0 redSize = redSize > 0 ? redSize : 0; greenSize = greenSize > 0 ? greenSize : 0; blueSize = blueSize > 0 ? blueSize : 0; alphaSize = alphaSize > 0 ? alphaSize : 0; depthSize = depthSize > 0 ? depthSize : 0; stencilSize = stencilSize > 0 ? stencilSize : 0; sampleCount = sampleCount > 0 ? sampleCount : 0; QVector configAttributes; configAttributes.append(EGL_RED_SIZE); configAttributes.append(redSize); configAttributes.append(EGL_GREEN_SIZE); configAttributes.append(greenSize); configAttributes.append(EGL_BLUE_SIZE); configAttributes.append(blueSize); configAttributes.append(EGL_ALPHA_SIZE); configAttributes.append(alphaSize); configAttributes.append(EGL_DEPTH_SIZE); configAttributes.append(depthSize); configAttributes.append(EGL_STENCIL_SIZE); configAttributes.append(stencilSize); configAttributes.append(EGL_SAMPLES); configAttributes.append(sampleCount); configAttributes.append(EGL_SAMPLE_BUFFERS); configAttributes.append(sampleCount? 1:0); return configAttributes; } bool q_reduceConfigAttributes(QVector *configAttributes) { int i = -1; // Reduce the complexity of a configuration request to ask for less // because the previous request did not result in success. Returns // true if the complexity was reduced, or false if no further // reductions in complexity are possible. i = configAttributes->indexOf(EGL_SWAP_BEHAVIOR); if (i >= 0) { configAttributes->remove(i,2); } #ifdef EGL_VG_ALPHA_FORMAT_PRE_BIT // For OpenVG, we sometimes try to create a surface using a pre-multiplied format. If we can't // find a config which supports pre-multiplied formats, remove the flag on the surface type: i = configAttributes->indexOf(EGL_SURFACE_TYPE); if (i >= 0) { EGLint surfaceType = configAttributes->at(i +1); if (surfaceType & EGL_VG_ALPHA_FORMAT_PRE_BIT) { surfaceType ^= EGL_VG_ALPHA_FORMAT_PRE_BIT; configAttributes->replace(i+1,surfaceType); return true; } } #endif // EGL chooses configs with the highest color depth over // those with smaller (but faster) lower color depths. One // way around this is to set EGL_BUFFER_SIZE to 16, which // trumps the others. Of course, there may not be a 16-bit // config avaliable, so it's the first restraint we remove. i = configAttributes->indexOf(EGL_BUFFER_SIZE); if (i >= 0) { if (configAttributes->at(i+1) == 16) { configAttributes->remove(i,2); return true; } } i = configAttributes->indexOf(EGL_SAMPLE_BUFFERS); if (i >= 0) { configAttributes->remove(i,2); i = configAttributes->indexOf(EGL_SAMPLES); if (i >= 0) { configAttributes->remove(i,2); } return true; } i = configAttributes->indexOf(EGL_ALPHA_SIZE); if (i >= 0) { configAttributes->remove(i,2); #if defined(EGL_BIND_TO_TEXTURE_RGBA) && defined(EGL_BIND_TO_TEXTURE_RGB) i = configAttributes->indexOf(EGL_BIND_TO_TEXTURE_RGBA); if (i >= 0) { configAttributes->replace(i,EGL_BIND_TO_TEXTURE_RGB); configAttributes->replace(i+1,TRUE); } #endif return true; } i = configAttributes->indexOf(EGL_STENCIL_SIZE); if (i >= 0) { configAttributes->remove(i,2); return true; } i = configAttributes->indexOf(EGL_DEPTH_SIZE); if (i >= 0) { configAttributes->remove(i,2); return true; } #ifdef EGL_BIND_TO_TEXTURE_RGB i = configAttributes->indexOf(EGL_BIND_TO_TEXTURE_RGB); if (i >= 0) { configAttributes->remove(i,2); return true; } #endif return false; } EGLConfig q_configFromQPlatformWindowFormat(EGLDisplay display, const QPlatformWindowFormat &format) { EGLConfig cfg = 0; QVector configureAttributes = q_createConfigAttributesFromFormat(format); configureAttributes.append(EGL_SURFACE_TYPE); //we only support eglconfigs for windows for now configureAttributes.append(EGL_WINDOW_BIT); configureAttributes.append(EGL_RENDERABLE_TYPE); if (format.windowApi() == QPlatformWindowFormat::OpenVG) { configureAttributes.append(EGL_OPENVG_BIT); } else { configureAttributes.append(EGL_OPENGL_ES2_BIT); } configureAttributes.append(EGL_NONE); do { // Get the number of matching configurations for this set of properties. EGLint matching = 0; if (!eglChooseConfig(display, configureAttributes.constData(), 0, 0, &matching) || !matching) continue; // // If we want the best pixel format, then return the first // // matching configuration. // if (match == QEgl::BestPixelFormat) { // eglChooseConfig(display, props.properties(), &cfg, 1, &matching); // if (matching < 1) // continue; // return cfg; // } // Fetch all of the matching configurations and find the // first that matches the pixel format we wanted. int i = configureAttributes.indexOf(EGL_RED_SIZE); int confAttrRed = configureAttributes.at(i+1); i = configureAttributes.indexOf(EGL_GREEN_SIZE); int confAttrGreen = configureAttributes.at(i+1); i = configureAttributes.indexOf(EGL_BLUE_SIZE); int confAttrBlue = configureAttributes.at(i+1); i = configureAttributes.indexOf(EGL_ALPHA_SIZE); int confAttrAlpha = configureAttributes.at(i+1); EGLint size = matching; EGLConfig *configs = new EGLConfig [size]; eglChooseConfig(display, configureAttributes.constData(), configs, size, &matching); for (EGLint index = 0; index < size; ++index) { EGLint red, green, blue, alpha; eglGetConfigAttrib(display, configs[index], EGL_RED_SIZE, &red); eglGetConfigAttrib(display, configs[index], EGL_GREEN_SIZE, &green); eglGetConfigAttrib(display, configs[index], EGL_BLUE_SIZE, &blue); eglGetConfigAttrib(display, configs[index], EGL_ALPHA_SIZE, &alpha); if (red == confAttrRed && green == confAttrGreen && blue == confAttrBlue && (confAttrAlpha == 0 || alpha == confAttrAlpha)) { cfg = configs[index]; delete [] configs; return cfg; } } delete [] configs; } while (q_reduceConfigAttributes(&configureAttributes)); qWarning("Cant find EGLConfig, returning null config"); return 0; }