This is a proof-of-concept implemenation of a UIKit based QPA plugin. Note that this is completely unsupported, and it is probable that many parts of QtCore and other Qt Modules don't work properly. There have no tests been run whatsoever. 0) What the platform plugin provides * Open GL ES 1/2 based backend * Single touch * Text/font drawing using system fonts (CoreText) * Text input (Opening/closing software input panel Application has to perform necessary layout changes itself.) * Initial showing/hiding of status bar (as defined in the Info.plist) * Interface orientations as defined in the Info.plist of the application * Sound via phonon Only Declarative/QML/Qt Quick based UI has been verified working quite well, no idea about the state of widgets. Building/Deploying the application has to be done in Xcode. You need to generate necessary moc_ files in advance and add these to the Xcode project. More details on the Xcode setup see below. 1) Known Issues * Console message "QEventDispatcherUNIX: internal error, wakeUps.testAndSetRelease(1, 0) failed!" seems to appear sometimes for some people for unknown reasons and unknown effect * JavaScript XmlHttpRequest doesn't work reliably even though networking in general seems to 2) Build Qt The example Xcode project in the examples subdirectory requires that you do shadow builds of Qt in qt-lighthouse-ios-simulator and qt-lighthouse-ios-device directories parallel to the sources. To build for simulator make sure that both the Simulator configuration *and* the simulator specific target are active. To build for device make sure that both the Device configuration *and* the device specific target are active. The setup is configured to use the iOS 4.3 SDKs, you might want to edit the mkspecs to fit your need. After configuring and building Qt you need to also build src/plugins/platforms/uikit. Simulator: ---------- configure -qpa -xplatform qpa/macx-iphonesimulator-g++ -arch i386 -developer-build -release -opengl es2 -no-accessibility -no-qt3support -no-multimedia -no-phonon-backend -no-webkit -no-scripttools -no-openssl -no-sql-mysql -no-sql-odbc -no-cups -no-iconv -no-dbus -static -nomake tools -nomake demos -nomake docs -nomake examples -nomake translations -little-endian -host-little-endian Device: ------- configure -qpa -xplatform qpa/macx-iphonedevice-g++ -arch armv7 -no-neon -developer-build -release -opengl es2 -no-accessibility -no-qt3support -no-multimedia -no-phonon-backend -no-webkit -no-scripttools -no-openssl -no-sql-mysql -no-sql-odbc -no-cups -no-iconv -no-dbus -static -nomake tools -nomake demos -nomake docs -nomake examples -nomake translations -little-endian -host-little-endian 3) XCode setup: - there are examples in the examples subdirectory of the platform plugin - to create something fresh do something like: - Xcode: Create a "View-based Appplication" - remove the nibs and view controller and app controller files - remove the reference to "Main nib file" from plist file - create a main.mm like in the examples - add the qmlapplicationviewer sources to your project (including the moc_*.h) (best to link, not copy), the code for this is from the Qt Creator mobile Qt Quick application template - Add the Qt .a libraries, uikit platform plugin and libz (v1.2.3) to Frameworks - add "$(SRCROOT)/../../../../qt-lighthouse-ios-device/include" (or -simulator) to the include search paths. - add "$(SRCROOT)/../qmltest" to the include search path if you didn't copy but linked to the qmlapplicationviewer - for device set the architecture to armv7 only - to use sound in your application, Q_IMPORT_PLUGIN(phonon_av), #include , and call Phonon::Factory::setBackend(qt_plugin_instance_phonon_av()); Link to libphonon and to plugins/phonon/phonon_av 4) Done: Build and Run.