/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the Qt3Support module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the either Technology Preview License Agreement or the ** Beta Release License Agreement. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain ** additional rights. These rights are described in the Nokia Qt LGPL ** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this ** package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** If you are unsure which license is appropriate for your use, please ** contact the sales department at http://www.qtsoftware.com/contact. ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "q3tabdialog.h" #include "qtabbar.h" #include "qtabwidget.h" #include "qpushbutton.h" #include "qpainter.h" #include "qpixmap.h" #include "qapplication.h" #include "q3widgetstack.h" #include "qlayout.h" QT_BEGIN_NAMESPACE using namespace Qt; /*! \class Q3TabDialog \compat \brief The Q3TabDialog class provides a stack of tabbed widgets. A tabbed dialog is one in which several "tab pages" are available. By clicking on a tab page's tab or by pressing the indicated Alt+\e{letter} key combination, the user can select which tab page they want to use. Q3TabDialog provides a tab bar consisting of single row of tabs at the top; each tab has an associated widget which is that tab's tab page. In addition, Q3TabDialog provides an OK button and the following optional buttons: Apply, Cancel, Defaults and Help. The normal way to use Q3TabDialog is to do the following in the constructor: \list 1 \i Create a Q3TabDialog. \i Create a QWidget for each of the pages in the tab dialog, insert children into it, set up geometry management for it, and use addTab() (or insertTab()) to set up a tab and keyboard accelerator for it. \i Set up the buttons for the tab dialog using setOkButton(), setApplyButton(), setDefaultsButton(), setCancelButton() and setHelpButton(). \i Connect to the signals and slots. \endlist If you don't call addTab() the page you have created will not be visible. Don't confuse the object name you supply to the QWidget constructor and the tab label you supply to addTab(); addTab() takes user-visible name that appears on the widget's tab and may identify an accelerator, whereas the widget name is used primarily for debugging. Almost all applications have to connect the applyButtonPressed() signal to something. applyButtonPressed() is emitted when either OK or Apply is clicked, and your slot must copy the dialog's state into the application. There are also several other signals which may be useful: \list \i cancelButtonPressed() is emitted when the user clicks Cancel. \i defaultButtonPressed() is emitted when the user clicks Defaults; the slot it is connected to should reset the state of the dialog to the application defaults. \i helpButtonPressed() is emitted when the user clicks Help. \i aboutToShow() is emitted at the start of show(); if there is any chance that the state of the application may change between the creation of the tab dialog and the time show() is called, you must connect this signal to a slot that resets the state of the dialog. \i currentChanged() is emitted when the user selects a page. \endlist Each tab is either enabled or disabled at any given time (see setTabEnabled()). If a tab is enabled the tab text is drawn in black and the user can select that tab. If it is disabled the tab is drawn in a different way and the user cannot select that tab. Note that even if a tab is disabled, the page can still be visible; for example, if all of the tabs happen to be disabled. You can change a tab's label and iconset using changeTab(). A tab page can be removed with removePage() and shown with showPage(). The current page is given by currentPage(). Q3TabDialog does not support tabs on the sides or bottom, nor can you set or retrieve the visible page. If you need more functionality than Q3TabDialog provides, consider creating a QDialog and using a QTabBar with QTabWidgets. Most of the functionality in Q3TabDialog is provided by a QTabWidget. */ /*! \fn void Q3TabDialog::selected(const QString &name) This signal is emitted whenever a tab is selected (raised), including during the first show(). \a name is the name of the selected tab. \sa raise() */ /*! \fn void Q3TabDialog::currentChanged(QWidget *widget) This signal is emitted whenever the current page changes. \a widget is the new current page. \sa currentPage(), showPage(), tabLabel() */ class Q3TabDialogPrivate { public: Q3TabDialogPrivate(); QTabWidget* tw; QPushButton * ok; QPushButton * cb; QPushButton * db; QPushButton * hb; QPushButton * ab; QBoxLayout * tll; }; Q3TabDialogPrivate::Q3TabDialogPrivate() : tw(0), ok(0), cb(0), db(0), hb(0), ab(0), tll(0) { } /*! Constructs a Q3TabDialog with only an OK button. The \a parent, \a name, \a modal and widget flag, \a f, arguments are passed on to the QDialog constructor. */ Q3TabDialog::Q3TabDialog(QWidget *parent, const char *name, bool modal, Qt::WindowFlags f) : QDialog(parent, name, modal, f) { d = new Q3TabDialogPrivate; Q_CHECK_PTR(d); d->tw = new QTabWidget(this, "tab widget"); connect (d->tw, SIGNAL (selected(QString)), this, SIGNAL(selected(QString))); connect (d->tw, SIGNAL (currentChanged(QWidget*)), this, SIGNAL(currentChanged(QWidget*))); d->ok = new QPushButton(this, "ok"); Q_CHECK_PTR(d->ok); d->ok->setText(tr("OK")); d->ok->setDefault(true); connect(d->ok, SIGNAL(clicked()), this, SIGNAL(applyButtonPressed())); connect(d->ok, SIGNAL(clicked()), this, SLOT(accept())); } /*! Destroys the tab dialog. */ Q3TabDialog::~Q3TabDialog() { delete d; } /*! Sets the font for the tabs to \a font. If the widget is visible, the display is updated with the new font immediately. There may be some geometry changes, depending on the size of the old and new fonts. */ void Q3TabDialog::setFont(const QFont & font) { QDialog::setFont(font); setSizes(); } /*! \fn void Q3TabDialog::applyButtonPressed(); This signal is emitted when either the Apply or OK button is clicked. It should be connected to a slot (or several slots) that change the application's state according to the state of the dialog. \sa cancelButtonPressed() defaultButtonPressed() setApplyButton() */ /*! Returns true if the tab dialog has a Defaults button; otherwise returns false. \sa setDefaultButton() defaultButtonPressed() hasApplyButton() hasCancelButton() */ bool Q3TabDialog::hasDefaultButton() const { return d->db != 0; } /*! Returns true if the tab dialog has a Help button; otherwise returns false. \sa setHelpButton() helpButtonPressed() hasApplyButton() hasCancelButton() */ bool Q3TabDialog::hasHelpButton() const { return d->hb != 0; } /*! \fn void Q3TabDialog::cancelButtonPressed(); This signal is emitted when the Cancel button is clicked. It is automatically connected to QDialog::reject(), which will hide the dialog. The Cancel button should not change the application's state at all, so you should generally not need to connect it to any slot. \sa applyButtonPressed() defaultButtonPressed() setCancelButton() */ /*! Returns true if the tab dialog has a Cancel button; otherwise returns false. \sa setCancelButton() cancelButtonPressed() hasApplyButton() hasDefaultButton() */ bool Q3TabDialog::hasCancelButton() const { return d->cb != 0; } /*! \fn void Q3TabDialog::defaultButtonPressed(); This signal is emitted when the Defaults button is pressed. It should reset the dialog (but not the application) to the "factory defaults". The application's state should not be changed until the user clicks Apply or OK. \sa applyButtonPressed() cancelButtonPressed() setDefaultButton() */ /*! \fn void Q3TabDialog::helpButtonPressed(); This signal is emitted when the Help button is pressed. It could be used to present information about how to use the dialog. \sa applyButtonPressed() cancelButtonPressed() setHelpButton() */ /*! Returns true if the tab dialog has an Apply button; otherwise returns false. \sa setApplyButton() applyButtonPressed() hasCancelButton() hasDefaultButton() */ bool Q3TabDialog::hasApplyButton() const { return d->ab != 0; } /*! Returns true if the tab dialog has an OK button; otherwise returns false. \sa setOkButton() hasApplyButton() hasCancelButton() hasDefaultButton() */ bool Q3TabDialog::hasOkButton() const { return d->ok != 0; } /*! \fn void Q3TabDialog::aboutToShow() This signal is emitted by show() when it is time to set the state of the dialog's contents. The dialog should reflect the current state of the application when it appears; if there is any possibility that the state of the application may change between the time you call Q3TabDialog() and show(), you should set the dialog's state in a slot and connect this signal to it. This applies mainly to Q3TabDialog objects that are kept around hidden, rather than being created, shown, and deleted afterwards. \sa applyButtonPressed(), QWidget::show(), cancelButtonPressed() */ /*! \internal Implemented to delay show()'ing of every page. */ void Q3TabDialog::show() { // Reimplemented in order to delay show()'ing of every page // except the initially visible one, and in order to emit the // aboutToShow() signal. if (window() == this) d->tw->setFocus(); emit aboutToShow(); setSizes(); setUpLayout(); QDialog::show(); } /*! Adds another tab and page to the tab view. The new page is \a child; the tab's label is \a label. Note the difference between the widget name (which you supply to widget constructors and to setTabEnabled(), for example) and the tab label. The name is internal to the program and invariant, whereas the label is shown on-screen and may vary according to language and other factors. If the tab's \a label contains an ampersand, the letter following the ampersand is used as an accelerator for the tab, e.g. if the label is "Bro&wse" then Alt+W becomes an accelerator which will move the focus to this tab. If you call addTab() after show() the screen will flicker and the user may be confused. \sa insertTab() */ void Q3TabDialog::addTab(QWidget * child, const QString &label) { d->tw->addTab(child, label); } /*! \overload This version of the function shows the \a iconset as well as the \a label on the tab of \a child. */ void Q3TabDialog::addTab(QWidget *child, const QIcon& iconset, const QString &label) { d->tw->addTab(child, iconset, label); } /*! Inserts another tab and page to the tab view. The new page is \a child; the tab's label is \a label. Note the difference between the widget name (which you supply to widget constructors and to setTabEnabled(), for example) and the tab label. The name is internal to the program and invariant, whereas the label is shown on-screen and may vary according to language and other factors. If the tab's \a label contains an ampersand, the letter following the ampersand is used as an accelerator for the tab, e.g. if the label is "Bro&wse" then Alt+W becomes an accelerator which will move the focus to this tab. If \a index is not specified, the tab is simply added. Otherwise it is inserted at the specified position. If you call insertTab() after show(), the screen will flicker and the user may be confused. \sa addTab() */ void Q3TabDialog::insertTab(QWidget * child, const QString &label, int index) { d->tw->insertTab(child, label, index); } /*! \overload This version of the function shows the \a iconset as well as the \a label on the tab of \a child. */ void Q3TabDialog::insertTab(QWidget *child, const QIcon& iconset, const QString &label, int index) { d->tw->insertTab(child, iconset, label, index); } /*! Replaces the QTabBar heading the dialog by the given tab bar, \a tb. Note that this must be called \e before any tabs have been added, or the behavior is undefined. \sa tabBar() */ void Q3TabDialog::setTabBar(QTabBar* tb) { if (tb == 0){ qWarning("Q3TabDialog::setTabBar() called with null QTabBar pointer"); return; } d->tw->setTabBar(tb); setUpLayout(); } /*! Returns the currently set QTabBar. \sa setTabBar() */ QTabBar* Q3TabDialog::tabBar() const { return d->tw->tabBar(); } /*! Ensures that widget \a w is shown. This is mainly useful for accelerators. \warning If used carelessly, this function can easily surprise or confuse the user. \sa QTabBar::setCurrentTab() */ void Q3TabDialog::showPage(QWidget * w) { d->tw->showPage(w); } /*! \obsolete Returns true if the page with object name \a name is enabled and false if it is disabled. If \a name is 0 or not the name of any of the pages, isTabEnabled() returns false. \sa setTabEnabled(), QWidget::isEnabled() */ bool Q3TabDialog::isTabEnabled(const char* name) const { if (!name) return false; QObjectList l = this->queryList("QWidget", name, false, true); if (!l.isEmpty()) { for (int i = 0; i < l.size(); ++i) { QObject *o = l.at(i); if (!o->isWidgetType()) continue; QWidget *w = static_cast(o); return d->tw->isTabEnabled(w); } } return false; } /*!\obsolete Finds the page with object name \a name, enables/disables it according to the value of \a enable and redraws the page's tab appropriately. Q3TabDialog uses QWidget::setEnabled() internally, rather than keeping a separate flag. Note that even a disabled tab/page may be visible. If the page is already visible Q3TabDialog will not hide it; if all the pages are disabled Q3TabDialog will show one of them. The object name is used (rather than the tab label) because the tab text may not be invariant in multi-language applications. \sa isTabEnabled(), QWidget::setEnabled() */ void Q3TabDialog::setTabEnabled(const char* name, bool enable) { if (!name) return; QObjectList l = this->queryList("QWidget", name, false, true); if (!l.isEmpty()) { for (int i = 0; i < l.size(); ++i) { QObject *o = l.at(i); if(o->isWidgetType()) d->tw->setTabEnabled(static_cast(o), enable); } } } /* ### SHOULD THIS BE HERE? Adds an Apply button to the dialog. The button's text is set to \e text (and defaults to "Apply"). The Apply button should apply the current settings in the dialog box to the application, while keeping the dialog visible. When Apply is clicked, the applyButtonPressed() signal is emitted. If \a text is an empty string, no button is shown. \sa setCancelButton() setDefaultButton() applyButtonPressed() */ /*! Returns true if the page \a w is enabled; otherwise returns false. \sa setTabEnabled(), QWidget::isEnabled() */ bool Q3TabDialog::isTabEnabled(QWidget* w) const { return d->tw->isTabEnabled(w); } /*! If \a enable is true the page \a w is enabled; otherwise \a w is disabled. The page's tab is redrawn appropriately. QTabWidget uses QWidget::setEnabled() internally, rather than keeping a separate flag. Note that even a disabled tab and tab page may be visible. If the page is already visible QTabWidget will not hide it; if all the pages are disabled QTabWidget will show one of them. \sa isTabEnabled(), QWidget::setEnabled() */ void Q3TabDialog::setTabEnabled(QWidget* w, bool enable) { d->tw->setTabEnabled(w, enable); } /*! Adds an Apply button to the dialog. The button's text is set to \a text. The Apply button should apply the current settings in the dialog box to the application while keeping the dialog visible. When Apply is clicked, the applyButtonPressed() signal is emitted. If \a text is an empty string, no button is shown. \sa setCancelButton() setDefaultButton() applyButtonPressed() */ void Q3TabDialog::setApplyButton(const QString &text) { if (text.isEmpty() && d->ab) { delete d->ab; d->ab = 0; setSizes(); } else { if (!d->ab) { d->ab = new QPushButton(this, "apply settings"); connect(d->ab, SIGNAL(clicked()), this, SIGNAL(applyButtonPressed())); setUpLayout(); } d->ab->setText(text); setSizes(); //d->ab->show(); } } /*! \overload Adds an Apply button to the dialog. The button's text is set to a localizable "Apply". */ void Q3TabDialog::setApplyButton() { setApplyButton(tr("Apply")); } /*! Adds a Help button to the dialog. The button's text is set to \a text. When Help is clicked, the helpButtonPressed() signal is emitted. If \a text is an empty string, no button is shown. \sa setApplyButton() setCancelButton() helpButtonPressed() */ void Q3TabDialog::setHelpButton(const QString &text) { if (text.isEmpty()) { delete d->hb; d->hb = 0; setSizes(); } else { if (!d->hb) { d->hb = new QPushButton(this, "give help"); connect(d->hb, SIGNAL(clicked()), this, SIGNAL(helpButtonPressed())); setUpLayout(); } d->hb->setText(text); setSizes(); //d->hb->show(); } } /*! \overload Adds a Help button to the dialog. The button's text is set to a localizable "Help". */ void Q3TabDialog::setHelpButton() { setHelpButton(tr("Help")); } /*! Adds a Defaults button to the dialog. The button's text is set to \a text. The Defaults button should set the dialog (but not the application) back to the application defaults. When Defaults is clicked, the defaultButtonPressed() signal is emitted. If \a text is an empty string, no button is shown. \sa setApplyButton() setCancelButton() defaultButtonPressed() */ void Q3TabDialog::setDefaultButton(const QString &text) { if (text.isEmpty()) { delete d->db; d->db = 0; setSizes(); } else { if (!d->db) { d->db = new QPushButton(this, "back to default"); connect(d->db, SIGNAL(clicked()), this, SIGNAL(defaultButtonPressed())); setUpLayout(); } d->db->setText(text); setSizes(); //d->db->show(); } } /*! \overload Adds a Defaults button to the dialog. The button's text is set to a localizable "Defaults". */ void Q3TabDialog::setDefaultButton() { setDefaultButton(tr("Defaults")); } /*! Adds a Cancel button to the dialog. The button's text is set to \a text. The cancel button should always return the application to the state it was in before the tab view popped up, or if the user has clicked Apply, back to the state immediately after the last Apply. When Cancel is clicked, the cancelButtonPressed() signal is emitted. The dialog is closed at the same time. If \a text is an empty string, no button is shown. \sa setApplyButton() setDefaultButton() cancelButtonPressed() */ void Q3TabDialog::setCancelButton(const QString &text) { if (text.isEmpty()) { delete d->cb; d->cb = 0; setSizes(); } else { if (!d->cb) { d->cb = new QPushButton(this, "cancel dialog"); connect(d->cb, SIGNAL(clicked()), this, SIGNAL(cancelButtonPressed())); connect(d->cb, SIGNAL(clicked()), this, SLOT(reject())); setUpLayout(); } d->cb->setText(text); setSizes(); //d->cb->show(); } } /*! \overload Adds a Cancel button to the dialog. The button's text is set to a localizable "Cancel". */ void Q3TabDialog::setCancelButton() { setCancelButton(tr("Cancel")); } /*! Sets up the layout manager for the tab dialog. \sa setSizes() setApplyButton() setCancelButton() setDefaultButton() */ void Q3TabDialog::setUpLayout() { // the next four are probably the same, really? const int topMargin = 6; const int leftMargin = 6; const int rightMargin = 6; const int bottomMargin = 6; const int betweenButtonsMargin = 7; const int aboveButtonsMargin = 8; delete d->tll; d->tll = new QBoxLayout(this, QBoxLayout::Down); // top margin d->tll->addSpacing(topMargin); QBoxLayout * tmp = new QHBoxLayout(); d->tll->addLayout(tmp, 1); tmp->addSpacing(leftMargin); tmp->addWidget(d->tw, 1); tmp->addSpacing(rightMargin + 2); d->tll->addSpacing(aboveButtonsMargin + 2); QBoxLayout * buttonRow = new QBoxLayout(QBoxLayout::RightToLeft); d->tll->addLayout(buttonRow, 0); d->tll->addSpacing(bottomMargin); buttonRow->addSpacing(rightMargin); if (d->cb) { buttonRow->addWidget(d->cb, 0); buttonRow->addSpacing(betweenButtonsMargin); d->cb->raise(); } if (d->ab) { buttonRow->addWidget(d->ab, 0); buttonRow->addSpacing(betweenButtonsMargin); d->ab->raise(); } if (d->db) { buttonRow->addWidget(d->db, 0); buttonRow->addSpacing(betweenButtonsMargin); d->db->raise(); } if (d->hb) { buttonRow->addWidget(d->hb, 0); buttonRow->addSpacing(betweenButtonsMargin); d->hb->raise(); } if (d->ok) { buttonRow->addWidget(d->ok, 0); buttonRow->addSpacing(betweenButtonsMargin); d->ok->raise(); } // add one custom widget here buttonRow->addStretch(1); // add another custom widget here d->tll->activate(); } /*! Sets up the minimum and maximum sizes for each child widget. \sa setUpLayout() setFont() */ void Q3TabDialog::setSizes() { // compute largest button size QSize s(0, 0); int bw = s.width(); int bh = s.height(); if (d->ok) { s = d->ok->sizeHint(); if (s.width() > bw) bw = s.width(); if (s.height() > bh) bh = s.height(); } if (d->ab) { s = d->ab->sizeHint(); if (s.width() > bw) bw = s.width(); if (s.height() > bh) bh = s.height(); } if (d->db) { s = d->db->sizeHint(); if (s.width() > bw) bw = s.width(); if (s.height() > bh) bh = s.height(); } if (d->hb) { s = d->hb->sizeHint(); if (s.width() > bw) bw = s.width(); if (s.height() > bh) bh = s.height(); } if (d->cb) { s = d->cb->sizeHint(); if (s.width() > bw) bw = s.width(); if (s.height() > bh) bh = s.height(); } // and set all the buttons to that size if (d->ok) d->ok->setFixedSize(bw, bh); if (d->ab) d->ab->setFixedSize(bw, bh); if (d->db) d->db->setFixedSize(bw, bh); if (d->hb) d->hb->setFixedSize(bw, bh); if (d->cb) d->cb->setFixedSize(bw, bh); // fiddle the tab chain so the buttons are in their natural order QWidget * w = d->ok; if (d->hb) { if (w) setTabOrder(w, d->hb); w = d->hb; } if (d->db) { if (w) setTabOrder(w, d->db); w = d->db; } if (d->ab) { if (w) setTabOrder(w, d->ab); w = d->ab; } if (d->cb) { if (w) setTabOrder(w, d->cb); w = d->cb; } setTabOrder(w, d->tw); } /*!\reimp */ void Q3TabDialog::resizeEvent(QResizeEvent * e) { QDialog::resizeEvent(e); } /*!\reimp */ void Q3TabDialog::paintEvent(QPaintEvent *) { } /*! Adds an OK button to the dialog and sets the button's text to \a text. When the OK button is clicked, the applyButtonPressed() signal is emitted, and the current settings in the dialog box should be applied to the application. The dialog then closes. If \a text is an empty string, no button is shown. \sa setCancelButton() setDefaultButton() applyButtonPressed() */ void Q3TabDialog::setOkButton(const QString &text) { if (text.isEmpty()) { delete d->ok; d->ok = 0; setSizes(); } else { if (!d->ok) { d->ok = new QPushButton(this, "ok"); connect(d->ok, SIGNAL(clicked()), this, SIGNAL(applyButtonPressed())); setUpLayout(); } d->ok->setText(text); setSizes(); //d->ok->show(); } } /*! \overload Adds an OK button to the dialog. The button's text is set to a localizable "OK". */ void Q3TabDialog::setOkButton() { setOkButton(tr("OK")); } /* \overload Old version of setOkButton(), provided for backward compatibility. */ void Q3TabDialog::setOKButton(const QString &text) { // Ugly workaround for original "OK" default argument QString newText(text); if (text.isNull()) newText = QString::fromLatin1("OK"); setOkButton(newText); } /*! Returns the text in the tab for page \a w. */ QString Q3TabDialog::tabLabel(QWidget * w) { return d->tw->tabLabel(w); } /*! \reimp */ void Q3TabDialog::styleChange(QStyle& s) { QDialog::styleChange(s); setSizes(); } /*! Returns a pointer to the page currently being displayed by the tab dialog. The tab dialog does its best to make sure that this value is never 0 (but if you try hard enough, it can be). */ QWidget * Q3TabDialog::currentPage() const { return d->tw->currentPage(); } /*! \overload Defines a new \a label for the tab of page \a w */ void Q3TabDialog::changeTab(QWidget *w, const QString &label) { d->tw->changeTab(w, label); } /*! Changes tab page \a w's iconset to \a iconset and label to \a label. */ void Q3TabDialog::changeTab(QWidget *w, const QIcon& iconset, const QString &label) { d->tw->changeTab(w, iconset, label); } /*! Removes page \a w from this stack of widgets. Does not delete \a w. \sa showPage(), QTabWidget::removePage() */ void Q3TabDialog::removePage(QWidget * w) { d->tw->removePage(w); } QT_END_NAMESPACE