/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3Support module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "q3accel.h" #include "q3signal.h" #include "qapplication.h" #include "qwidget.h" #include "q3ptrlist.h" #include "qwhatsthis.h" #include "qpointer.h" #include "qstatusbar.h" #include "qdockwidget.h" #include "qevent.h" #include "qkeysequence.h" #include "private/qapplication_p.h" QT_BEGIN_NAMESPACE using namespace Qt; /*! \class Q3Accel \brief The Q3Accel class handles keyboard accelerator and shortcut keys. \compat A keyboard accelerator triggers an action when a certain key combination is pressed. The accelerator handles all keyboard activity for all the children of one top-level widget, so it is not affected by the keyboard focus. In most cases, you will not need to use this class directly. Use the QAction class to create actions with accelerators that can be used in both menus and toolbars. If you're only interested in menus use Q3MenuData::insertItem() or Q3MenuData::setAccel() to make accelerators for operations that are also available on menus. Many widgets automatically generate accelerators, such as QAbstractButton, QGroupBox, QLabel (with QLabel::setBuddy()), QMenuBar, and QTabBar. Example: \snippet doc/src/snippets/code/src_qt3support_other_q3accel.cpp 0 A Q3Accel contains a list of accelerator items that can be manipulated using insertItem(), removeItem(), clear(), key() and findKey(). Each accelerator item consists of an identifier and a \l QKeySequence. A single key sequence consists of a keyboard code combined with modifiers (Qt::SHIFT, Qt::CTRL, Qt::ALT, or Qt::UNICODE_ACCEL). For example, Qt::CTRL + Qt::Key_P could be a shortcut for printing a document. As an alternative, use Qt::UNICODE_ACCEL with the unicode code point of the character. For example, Qt::UNICODE_ACCEL + 'A' gives the same accelerator as Qt::Key_A. When an accelerator key is pressed, the accelerator sends out the signal activated() with a number that identifies this particular accelerator item. Accelerator items can also be individually connected, so that two different keys will activate two different slots (see connectItem() and disconnectItem()). The activated() signal is \e not emitted when two or more accelerators match the same key. Instead, the first matching accelerator sends out the activatedAmbiguously() signal. By pressing the key multiple times, users can navigate between all matching accelerators. Some standard controls like QPushButton and QCheckBox connect the activatedAmbiguously() signal to the harmless setFocus() slot, whereas activated() is connected to a slot invoking the button's action. Most controls, like QLabel and QTabBar, treat activated() and activatedAmbiguously() as equivalent. Use setEnabled() to enable or disable all the items in an accelerator, or setItemEnabled() to enable or disable individual items. An item is active only when both the Q3Accel and the item itself are enabled. The function setWhatsThis() specifies a help text that appears when the user presses an accelerator key in What's This mode. The accelerator will be deleted when \e parent is deleted, and will consume relevant key events until then. Please note that the accelerator \snippet doc/src/snippets/code/src_qt3support_other_q3accel.cpp 1 can be triggered with both the 'M' key, and with Shift+M, unless a second accelerator is defined for the Shift+M combination. Example: \snippet doc/src/snippets/code/src_qt3support_other_q3accel.cpp 2 \sa QKeyEvent QWidget::keyPressEvent() QAbstractButton::setAccel() QLabel::setBuddy() QKeySequence */ struct Q3AccelItem { // internal accelerator item Q3AccelItem(const QKeySequence &k, int i) { key=k; id=i; enabled=true; signal=0; } ~Q3AccelItem() { delete signal; } int id; QKeySequence key; bool enabled; Q3Signal *signal; QString whatsthis; }; typedef Q3PtrList Q3AccelList; // internal accelerator list class Q3AccelPrivate { public: Q3AccelPrivate(Q3Accel* p); ~Q3AccelPrivate(); Q3AccelList aitems; bool enabled; QPointer watch; bool ignorewhatsthis; Q3Accel* parent; void activate(Q3AccelItem* item); void activateAmbiguously(Q3AccelItem* item); }; class Q3AccelManager { public: static Q3AccelManager* self() { return self_ptr ? self_ptr : new Q3AccelManager; } void registerAccel(Q3AccelPrivate* a) { accels.append(a); } void unregisterAccel(Q3AccelPrivate* a) { accels.removeRef(a); if (accels.isEmpty()) delete this; } bool tryAccelEvent(QWidget* w, QKeyEvent* e); bool dispatchAccelEvent(QWidget* w, QKeyEvent* e); bool tryComposeUnicode(QWidget* w, QKeyEvent* e); private: Q3AccelManager() : currentState(QKeySequence::NoMatch), clash(-1), metaComposeUnicode(false),composedUnicode(0) { setFuncPtr(); self_ptr = this; } ~Q3AccelManager() { self_ptr = 0; } void setFuncPtr(); bool correctSubWindow(QWidget *w, Q3AccelPrivate* d); QKeySequence::SequenceMatch match(QKeyEvent* e, Q3AccelItem* item, QKeySequence& temp); int translateModifiers(ButtonState state); Q3PtrList accels; static Q3AccelManager* self_ptr; QKeySequence::SequenceMatch currentState; QKeySequence intermediate; int clash; bool metaComposeUnicode; int composedUnicode; }; Q3AccelManager* Q3AccelManager::self_ptr = 0; bool Q_COMPAT_EXPORT qt_tryAccelEvent(QWidget* w, QKeyEvent* e){ return Q3AccelManager::self()->tryAccelEvent(w, e); } bool Q_COMPAT_EXPORT qt_dispatchAccelEvent(QWidget* w, QKeyEvent* e){ return Q3AccelManager::self()->dispatchAccelEvent(w, e); } bool Q_COMPAT_EXPORT qt_tryComposeUnicode(QWidget* w, QKeyEvent* e){ return Q3AccelManager::self()->tryComposeUnicode(w, e); } void Q3AccelManager::setFuncPtr() { if (qApp->d_func()->qt_compat_used) return; QApplicationPrivate *data = static_cast(qApp->d_ptr.data()); data->qt_tryAccelEvent = qt_tryAccelEvent; data->qt_tryComposeUnicode = qt_tryComposeUnicode; data->qt_dispatchAccelEvent = qt_dispatchAccelEvent; data->qt_compat_used = true; } #ifdef Q_WS_MAC static bool qt_accel_no_shortcuts = true; #else static bool qt_accel_no_shortcuts = false; #endif void Q_COMPAT_EXPORT qt_set_accel_auto_shortcuts(bool b) { qt_accel_no_shortcuts = b; } /* \internal Returns true if the accel is in the current subwindow, else false. */ bool Q3AccelManager::correctSubWindow(QWidget* w, Q3AccelPrivate* d) { #if !defined (Q_OS_MACX) if (!d->watch || !d->watch->isVisible() || !d->watch->isEnabled()) #else if (!d->watch || (!d->watch->isVisible() && !d->watch->inherits("QMenuBar")) || !d->watch->isEnabled()) #endif return false; QWidget* tlw = w->window(); QWidget* wtlw = d->watch->window(); /* if we live in a floating dock window, keep our parent's * accelerators working */ #ifndef QT_NO_MAINWINDOW if ((tlw->windowType() == Qt::Dialog) && tlw->parentWidget() && qobject_cast(tlw)) return tlw->parentWidget()->window() == wtlw; if (wtlw != tlw) return false; #endif /* if we live in a MDI subwindow, ignore the event if we are not the active document window */ QWidget* sw = d->watch; while (sw && sw->windowType() != Qt::SubWindow) sw = sw->parentWidget(true); if (sw) { // we are in a subwindow indeed QWidget* fw = w; while (fw && fw != sw) fw = fw->parentWidget(true); if (fw != sw) // focus widget not in our subwindow return false; } return true; } inline int Q3AccelManager::translateModifiers(ButtonState state) { int result = 0; if (state & ShiftButton) result |= SHIFT; if (state & ControlButton) result |= CTRL; if (state & MetaButton) result |= META; if (state & AltButton) result |= ALT; return result; } /* \internal Matches the current intermediate key sequence + the latest keyevent, with and AccelItem. Returns Identical, PartialMatch or NoMatch, and fills \a temp with the resulting key sequence. */ QKeySequence::SequenceMatch Q3AccelManager::match(QKeyEvent *e, Q3AccelItem* item, QKeySequence& temp) { QKeySequence::SequenceMatch result = QKeySequence::NoMatch; int index = intermediate.count(); temp = intermediate; int modifier = translateModifiers(e->state()); if (e->key() && e->key() != Key_unknown) { int key = e->key() | modifier; if (e->key() == Key_BackTab) { /* In QApplication, we map shift+tab to shift+backtab. This code here reverts the mapping in a way that keeps backtab and shift+tab accelerators working, in that order, meaning backtab has priority.*/ key &= ~SHIFT; temp.setKey(key, index); if (QKeySequence::NoMatch != (result = temp.matches(item->key))) return result; if (e->state() & ShiftButton) key |= SHIFT; key = Key_Tab | (key & MODIFIER_MASK); temp.setKey(key, index); if (QKeySequence::NoMatch != (result = temp.matches(item->key))) return result; } else { temp.setKey(key, index); if (QKeySequence::NoMatch != (result = temp.matches(item->key))) return result; } if (key == Key_BackTab) { if (e->state() & ShiftButton) key |= SHIFT; temp.setKey(key, index); if (QKeySequence::NoMatch != (result = temp.matches(item->key))) return result; } } if (!e->text().isEmpty()) { temp.setKey((int)e->text()[0].unicode() | UNICODE_ACCEL | modifier, index); result = temp.matches(item->key); } return result; } bool Q3AccelManager::tryAccelEvent(QWidget* w, QKeyEvent* e) { if (QKeySequence::NoMatch == currentState) { e->t = QEvent::AccelOverride; e->ignore(); QApplication::sendSpontaneousEvent(w, e); if (e->isAccepted()) return false; } e->t = QEvent::Accel; e->ignore(); QApplication::sendSpontaneousEvent(w, e); return e->isAccepted(); } bool Q3AccelManager::tryComposeUnicode(QWidget* w, QKeyEvent* e) { if (metaComposeUnicode) { int value = e->key() - Key_0; // Ignore acceloverrides so we don't trigger // accels on keypad when Meta compose is on if ((e->type() == QEvent::AccelOverride) && (e->state() == Qt::Keypad + Qt::MetaButton)) { e->accept(); // Meta compose start/continue } else if ((e->type() == QEvent::KeyPress) && (e->state() == Qt::Keypad + Qt::MetaButton)) { if (value >= 0 && value <= 9) { composedUnicode *= 10; composedUnicode += value; return true; } else { // Composing interrupted, dispatch! if (composedUnicode) { QChar ch(composedUnicode); QString s(ch); QKeyEvent kep(QEvent::KeyPress, 0, ch.row() ? 0 : ch.cell(), 0, s); QKeyEvent ker(QEvent::KeyRelease, 0, ch.row() ? 0 : ch.cell(), 0, s); QApplication::sendEvent(w, &kep); QApplication::sendEvent(w, &ker); } composedUnicode = 0; return true; } // Meta compose end, dispatch } else if ((e->type() == QEvent::KeyRelease) && (e->key() == Key_Meta) && (composedUnicode != 0)) { if ((composedUnicode > 0) && (composedUnicode < 0xFFFE)) { QChar ch(composedUnicode); QString s(ch); QKeyEvent kep(QEvent::KeyPress, 0, ch.row() ? 0 : ch.cell(), 0, s); QKeyEvent ker(QEvent::KeyRelease, 0, ch.row() ? 0 : ch.cell(), 0, s); QApplication::sendEvent(w, &kep); QApplication::sendEvent(w, &ker); } composedUnicode = 0; return true; } } return false; } /* \internal Checks for possible accelerators, if no widget ate the keypres, or we are in the middle of a partial key sequence. */ bool Q3AccelManager::dispatchAccelEvent(QWidget* w, QKeyEvent* e) { #ifndef QT_NO_STATUSBAR // Needs to be declared and used here because of "goto doclash" QStatusBar* mainStatusBar = 0; #endif // Modifiers can NOT be accelerators... if (e->key() >= Key_Shift && e->key() <= Key_Alt) return false; QKeySequence::SequenceMatch result = QKeySequence::NoMatch; QKeySequence tocheck, partial; Q3AccelPrivate* accel = 0; Q3AccelItem* item = 0; Q3AccelPrivate* firstaccel = 0; Q3AccelItem* firstitem = 0; Q3AccelPrivate* lastaccel = 0; Q3AccelItem* lastitem = 0; QKeyEvent pe = *e; int n = -1; int hasShift = (e->state()&Qt::ShiftButton)?1:0; bool identicalDisabled = false; bool matchFound = false; do { accel = accels.first(); matchFound = false; while (accel) { if (correctSubWindow(w, accel)) { if (accel->enabled) { item = accel->aitems.last(); while(item) { if (QKeySequence::Identical == (result = match(&pe, item, tocheck))) { if (item->enabled) { if (!firstaccel) { firstaccel = accel; firstitem = item; } lastaccel = accel; lastitem = item; n++; matchFound = true; if (n > QMAX(clash,0)) goto doclash; } else { identicalDisabled = true; } } if (item->enabled && QKeySequence::PartialMatch == result) { partial = tocheck; matchFound = true; } item = accel->aitems.prev(); } } else { item = accel->aitems.last(); while(item) { if (QKeySequence::Identical == match(&pe, item, tocheck)) identicalDisabled = true; item = accel->aitems.prev(); } } } accel = accels.next(); } pe = QKeyEvent(QEvent::Accel, pe.key(), pe.ascii(), pe.state()&~Qt::ShiftButton, pe.text()); } while (hasShift-- && !matchFound && !identicalDisabled); #ifndef QT_NO_STATUSBAR mainStatusBar = (QStatusBar*) w->window()->child(0, "QStatusBar"); #endif if (n < 0) { // no match found currentState = partial.count() ? QKeySequence::PartialMatch : QKeySequence::NoMatch; #ifndef QT_NO_STATUSBAR // Only display message if we are, or were, in a partial match if (mainStatusBar && (QKeySequence::PartialMatch == currentState || intermediate.count())) { if (currentState == QKeySequence::PartialMatch) { mainStatusBar->showMessage((QString)partial + QLatin1String(", ...")); } else if (!identicalDisabled) { QString message = Q3Accel::tr("%1, %2 not defined"). arg((QString)intermediate). arg(QKeySequence::encodeString(e->key() | translateModifiers(e->state()))); mainStatusBar->showMessage(message, 2000); // Since we're a NoMatch, reset the clash count clash = -1; } else { mainStatusBar->clearMessage(); } } #endif bool eatKey = (QKeySequence::PartialMatch == currentState || intermediate.count()); intermediate = partial; if (eatKey) e->accept(); return eatKey; } else if (n == 0) { // found exactly one match clash = -1; // reset #ifndef QT_NO_STATUSBAR if (currentState == QKeySequence::PartialMatch && mainStatusBar) mainStatusBar->clearMessage(); #endif currentState = QKeySequence::NoMatch; // Free sequence keylock intermediate = QKeySequence(); lastaccel->activate(lastitem); e->accept(); return true; } doclash: // found more than one match #ifndef QT_NO_STATUSBAR if (!mainStatusBar) // if "goto doclash", we need to get status bar again. mainStatusBar = (QStatusBar*) w->window()->child(0, "QStatusBar"); #endif QString message = Q3Accel::tr("Ambiguous %1 not handled").arg((QString)tocheck); if (clash >= 0 && n > clash) { // pick next match intermediate = QKeySequence(); currentState = QKeySequence::NoMatch; // Free sequence keylock clash++; #ifndef QT_NO_STATUSBAR if (mainStatusBar && !lastitem->signal && !(lastaccel->parent->receivers(SIGNAL(activatedAmbiguously(int))))) mainStatusBar->showMessage(message, 2000); #endif lastaccel->activateAmbiguously(lastitem); } else { // start (or wrap) with the first matching intermediate = QKeySequence(); currentState = QKeySequence::NoMatch; // Free sequence keylock clash = 0; #ifndef QT_NO_STATUSBAR if (mainStatusBar && !firstitem->signal && !(firstaccel->parent->receivers(SIGNAL(activatedAmbiguously(int))))) mainStatusBar->showMessage(message, 2000); #endif firstaccel->activateAmbiguously(firstitem); } e->accept(); return true; } Q3AccelPrivate::Q3AccelPrivate(Q3Accel* p) : parent(p) { Q3AccelManager::self()->registerAccel(this); aitems.setAutoDelete(true); ignorewhatsthis = false; } Q3AccelPrivate::~Q3AccelPrivate() { Q3AccelManager::self()->unregisterAccel(this); } static Q3AccelItem *find_id(Q3AccelList &list, int id) { register Q3AccelItem *item = list.first(); while (item && item->id != id) item = list.next(); return item; } static Q3AccelItem *find_key(Q3AccelList &list, const QKeySequence &key) { register Q3AccelItem *item = list.first(); while (item && !(item->key == key)) item = list.next(); return item; } /*! Constructs a Q3Accel object called \a name, with parent \a parent. The accelerator operates on \a parent. */ Q3Accel::Q3Accel(QWidget *parent, const char *name) : QObject(parent, name) { d = new Q3AccelPrivate(this); d->enabled = true; d->watch = parent; #if defined(QT_CHECK_NULL) if (!d->watch) qWarning("Q3Accel: An accelerator must have a parent or a watch widget"); #endif } /*! Constructs a Q3Accel object called \a name, that operates on \a watch, and is a child of \a parent. This constructor is not needed for normal application programming. */ Q3Accel::Q3Accel(QWidget* watch, QObject *parent, const char *name) : QObject(parent, name) { d = new Q3AccelPrivate(this); d->enabled = true; d->watch = watch; #if defined(QT_CHECK_NULL) if (!d->watch) qWarning("Q3Accel: An accelerator must have a parent or a watch widget"); #endif } /*! Destroys the accelerator object and frees all allocated resources. */ Q3Accel::~Q3Accel() { delete d; } /*! \fn void Q3Accel::activated(int id) This signal is emitted when the user types the shortcut's key sequence. \a id is a number that identifies this particular accelerator item. \sa activatedAmbiguously() */ /*! \fn void Q3Accel::activatedAmbiguously(int id) This signal is emitted when the user types a shortcut key sequence that is ambiguous. For example, if one key sequence is a "prefix" for another and the user types these keys it isn't clear if they want the shorter key sequence, or if they're about to type more to complete the longer key sequence. \a id is a number that identifies this particular accelerator item. \sa activated() */ /*! Returns true if the accelerator is enabled; otherwise returns false. \sa setEnabled(), isItemEnabled() */ bool Q3Accel::isEnabled() const { return d->enabled; } /*! Enables the accelerator if \a enable is true, or disables it if \a enable is false. Individual keys can also be enabled or disabled using setItemEnabled(). To work, a key must be an enabled item in an enabled Q3Accel. \sa isEnabled(), setItemEnabled() */ void Q3Accel::setEnabled(bool enable) { d->enabled = enable; } /*! Returns the number of accelerator items in this accelerator. */ uint Q3Accel::count() const { return d->aitems.count(); } static int get_seq_id() { static int seq_no = -2; // -1 is used as return value in findKey() return seq_no--; } /*! Inserts an accelerator item and returns the item's identifier. \a key is a key code and an optional combination of SHIFT, CTRL and ALT. \a id is the accelerator item id. If \a id is negative, then the item will be assigned a unique negative identifier less than -1. \snippet doc/src/snippets/code/src_qt3support_other_q3accel.cpp 3 */ int Q3Accel::insertItem(const QKeySequence& key, int id) { if (id == -1) id = get_seq_id(); d->aitems.insert(0, new Q3AccelItem(key,id)); return id; } /*! Removes the accelerator item with the identifier \a id. */ void Q3Accel::removeItem(int id) { if (find_id(d->aitems, id)) d->aitems.remove(); } /*! Removes all accelerator items. */ void Q3Accel::clear() { d->aitems.clear(); } /*! Returns the key sequence of the accelerator item with identifier \a id, or an invalid key sequence (0) if the id cannot be found. */ QKeySequence Q3Accel::key(int id) { Q3AccelItem *item = find_id(d->aitems, id); return item ? item->key : QKeySequence(0); } /*! Returns the identifier of the accelerator item with the key code \a key, or -1 if the item cannot be found. */ int Q3Accel::findKey(const QKeySequence& key) const { Q3AccelItem *item = find_key(d->aitems, key); return item ? item->id : -1; } /*! Returns true if the accelerator item with the identifier \a id is enabled. Returns false if the item is disabled or cannot be found. \sa setItemEnabled(), isEnabled() */ bool Q3Accel::isItemEnabled(int id) const { Q3AccelItem *item = find_id(d->aitems, id); return item ? item->enabled : false; } /*! Enables the accelerator item with the identifier \a id if \a enable is true, and disables item \a id if \a enable is false. To work, an item must be enabled and be in an enabled Q3Accel. \sa isItemEnabled(), isEnabled() */ void Q3Accel::setItemEnabled(int id, bool enable) { Q3AccelItem *item = find_id(d->aitems, id); if (item) item->enabled = enable; } /*! Connects the accelerator item \a id to the slot \a member of \a receiver. Returns true if the connection is successful. \snippet doc/src/snippets/code/src_qt3support_other_q3accel.cpp 4 Of course, you can also send a signal as \a member. Normally accelerators are connected to slots which then receive the \c activated(int id) signal with the id of the accelerator item that was activated. If you choose to connect a specific accelerator item using this function, the \c activated() signal is emitted if the associated key sequence is pressed but no \c activated(int id) signal is emitted. \sa disconnectItem(), QObject::connect() */ bool Q3Accel::connectItem(int id, const QObject *receiver, const char *member) { Q3AccelItem *item = find_id(d->aitems, id); if (item) { if (!item->signal) { item->signal = new Q3Signal; Q_CHECK_PTR(item->signal); } return item->signal->connect(receiver, member); } return false; } /*! Disconnects the accelerator item identified by \a id from the function called \a member in the \a receiver object. Returns true if the connection existed and the disconnect was successful. \sa connectItem(), QObject::disconnect() */ bool Q3Accel::disconnectItem(int id, const QObject *receiver, const char *member) { Q3AccelItem *item = find_id(d->aitems, id); if (item && item->signal) return item->signal->disconnect(receiver, member); return false; } void Q3AccelPrivate::activate(Q3AccelItem* item) { #ifndef QT_NO_WHATSTHIS if (QWhatsThis::inWhatsThisMode() && !ignorewhatsthis) { QWhatsThis::showText(QCursor::pos(), item->whatsthis); return; } #endif if (item->signal) item->signal->activate(); else emit parent->activated(item->id); } void Q3AccelPrivate::activateAmbiguously(Q3AccelItem* item) { if (item->signal) item->signal->activate(); else emit parent->activatedAmbiguously(item->id); } /*! Returns the shortcut key sequence for \a str, or an invalid key sequence (0) if \a str has no shortcut sequence. For example, shortcutKey("E&xit") returns QKeySequence(Qt::ALT + Qt::Key_X), shortcutKey("&Quit") returns QKeySequence(Qt::ALT + Qt::Key_Q), and shortcutKey("Quit") returns QKeySequence(). */ QKeySequence Q3Accel::shortcutKey(const QString &str) { if(qt_accel_no_shortcuts) return QKeySequence(); int p = 0; while (p >= 0) { p = str.find(QLatin1Char('&'), p) + 1; if (p <= 0 || p >= (int)str.length()) return 0; if (str[p] != QLatin1Char('&')) { QChar c = str[p]; if (c.isPrint()) { char ltr = c.upper().latin1(); if (ltr >= (char)Key_A && ltr <= (char)Key_Z) c = QLatin1Char(ltr); else c = c.lower(); return QKeySequence(c.unicode() + ALT + UNICODE_ACCEL); } } p++; } return QKeySequence(); } /*! \obsolete Creates an accelerator string for the key \a k. For instance CTRL+Key_O gives "Ctrl+O". The "Ctrl" etc. are translated (using QObject::tr()) in the "Q3Accel" context. The function is superfluous. Cast the QKeySequence \a k to a QString for the same effect. */ QString Q3Accel::keyToString(QKeySequence k) { return (QString) k; } /*!\obsolete Returns an accelerator code for the string \a s. For example "Ctrl+O" gives CTRL+UNICODE_ACCEL+'O'. The strings "Ctrl", "Shift", "Alt" are recognized, as well as their translated equivalents in the "Q3Accel" context (using QObject::tr()). Returns 0 if \a s is not recognized. This function is typically used with \link QObject::tr() tr \endlink(), so that accelerator keys can be replaced in translations: \snippet doc/src/snippets/code/src_qt3support_other_q3accel.cpp 5 Notice the "File|Open" translator comment. It is by no means necessary, but it provides some context for the human translator. The function is superfluous. Construct a QKeySequence from the string \a s for the same effect. \sa QObject::tr(), {Internationalization with Qt} */ QKeySequence Q3Accel::stringToKey(const QString & s) { return QKeySequence(s); } /*! Sets a What's This help text for the accelerator item \a id to \a text. The text will be shown when the application is in What's This mode and the user hits the accelerator key. To set What's This help on a menu item (with or without an accelerator key), use Q3MenuData::setWhatsThis(). \sa whatsThis(), QWhatsThis::inWhatsThisMode(), QAction::setWhatsThis() */ void Q3Accel::setWhatsThis(int id, const QString& text) { Q3AccelItem *item = find_id(d->aitems, id); if (item) item->whatsthis = text; } /*! Returns the What's This help text for the specified item \a id or an empty string if no text has been specified. \sa setWhatsThis() */ QString Q3Accel::whatsThis(int id) const { Q3AccelItem *item = find_id(d->aitems, id); return item? item->whatsthis : QString(); } /*!\internal */ void Q3Accel::setIgnoreWhatsThis(bool b) { d->ignorewhatsthis = b; } /*!\internal */ bool Q3Accel::ignoreWhatsThis() const { return d->ignorewhatsthis; } /*! \fn void Q3Accel::repairEventFilter() \internal */ QT_END_NAMESPACE