/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the Qt3Support module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef Q3PAINTENGINE_SVG_P_H #define Q3PAINTENGINE_SVG_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include "QtXml/qdom.h" #include "QtGui/qpaintengine.h" #include "private/qpicture_p.h" // for QPaintCommands QT_BEGIN_NAMESPACE class Q3SVGPaintEnginePrivate; class Q3SVGPaintEngine : public QPaintEngine { Q_DECLARE_PRIVATE(Q3SVGPaintEngine) public: Q3SVGPaintEngine(); ~Q3SVGPaintEngine(); bool begin(QPaintDevice *pdev); bool end(); void updateState(const QPaintEngineState &state); void updatePen(const QPen &pen); void updateBrush(const QBrush &brush, const QPointF &origin); void updateFont(const QFont &font); void updateBackground(Qt::BGMode bgmode, const QBrush &bgBrush); void updateMatrix(const QMatrix &matrix); void updateClipRegion(const QRegion ®ion, Qt::ClipOperation op); void updateClipPath(const QPainterPath &path, Qt::ClipOperation op); void updateRenderHints(QPainter::RenderHints hints); void drawEllipse(const QRect &r); void drawLine(const QLineF &line); void drawLines(const QLineF *lines, int lineCount); void drawRect(const QRectF &r); void drawPoint(const QPointF &p); void drawPoints(const QPointF *points, int pointCount); void drawPath(const QPainterPath &path); void drawPolygon(const QPointF *points, int pointCount, PolygonDrawMode mode); void drawPolygon(const QPoint *points, int pointCount, PolygonDrawMode mode); void drawPixmap(const QRectF &r, const QPixmap &pm, const QRectF &sr); void drawTiledPixmap(const QRectF &r, const QPixmap &pixmap, const QPointF &s); void drawTextItem(const QPointF &p, const QTextItem &ti); void drawImage(const QRectF &r, const QImage &pm, const QRectF &sr, Qt::ImageConversionFlags flags = Qt::AutoColor); #if defined Q_WS_WIN // ### not liking this!! HDC handle() const { return 0; } #else Qt::HANDLE handle() const {return 0; } #endif Type type() const { return SVG; } bool play(QPainter *p); QString toString() const; bool load(QIODevice *dev); bool save(QIODevice *dev); bool save(const QString &fileName); QRect boundingRect() const; void setBoundingRect(const QRect &r); protected: Q3SVGPaintEngine(Q3SVGPaintEnginePrivate &dptr); private: Q_DISABLE_COPY(Q3SVGPaintEngine) }; QT_END_NAMESPACE #endif // Q3PAINTENGINE_SVG_P_H