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These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "q3pointarray.h" #include "private/qbezier_p.h" #include "private/qpainterpath_p.h" QT_BEGIN_NAMESPACE /*! \class Q3PointArray The Q3PointArray class provides an array of points. \compat Q3PointArray is a QPolygon subclass that provides functions to make it more source compatible with the \c QPointArray class in Qt 3. In Qt 4, we recommend that you use QPainterPath for representing arcs, ellipses, and Bezier curves, rather than QPolygon. */ /*! Sets the points of the array to those describing an arc of an ellipse with size, width \a w by height \a h, and position (\a x, \a y), starting from angle \a a1 and spanning by angle \a a2. The resulting array has sufficient resolution for pixel accuracy (see the overloaded function which takes an additional QMatrix parameter). Angles are specified in 16ths of a degree, i.e. a full circle equals 5760 (16*360). Positive values mean counter-clockwise, whereas negative values mean the clockwise direction. Zero degrees is at the 3 o'clock position. */ #ifndef QT_NO_WMATRIX void Q3PointArray::makeArc(int x, int y, int w, int h, int a1, int a2) { QRectF r(x, y, w, h); QPointF startPoint; qt_find_ellipse_coords(r, a1 / 16.0, a2 / 16.0, &startPoint, 0); QPainterPath path(startPoint); path.arcTo(r, a1 / 16.0, a2 / 16.0); if (path.isEmpty()) *this = Q3PointArray(); else *this = path.toSubpathPolygons().at(0).toPolygon(); } #endif #ifndef QT_NO_TRANSFORMATIONS /*! \overload Sets the points of the array to those describing an arc of an ellipse with width \a w and height \a h and position (\a x, \a y), starting from angle \a a1, and spanning angle by \a a2, and transformed by the matrix \a xf. The resulting array has sufficient resolution for pixel accuracy. Angles are specified in 16ths of a degree, i.e. a full circle equals 5760 (16 * 360). Positive values mean counter-clockwise, whereas negative values mean the clockwise direction. Zero degrees is at the 3 o'clock position. */ void Q3PointArray::makeArc(int x, int y, int w, int h, int a1, int a2, const QMatrix &xf) { QRectF r(x, y, w, h); QPointF startPoint; qt_find_ellipse_coords(r, a1 / 16.0, a2 / 16.0, &startPoint, 0); QPainterPath path(startPoint); path.arcTo(r, a1 / 16.0, a2 / 16.0); path = path * xf; if (path.isEmpty()) *this = Q3PointArray(); else *this = path.toSubpathPolygons().at(0).toPolygon(); } #endif // QT_NO_TRANSFORMATIONS /*! \fn Q3PointArray::Q3PointArray() Constructs an empty Q3PointArray. */ /*! \fn Q3PointArray::Q3PointArray(const QRect &r, bool closed) Constructs a point array from the rectangle \a r. If \a closed is false, then the point array just contains the following four points of the rectangle ordered clockwise. The bottom-right point is located at (r.x() + r.width(), r.y() + r.height()). */ /*! \fn Q3PointArray::Q3PointArray(const QPolygon& other) Constructs a copy of \a other. */ /*! \fn Q3PointArray Q3PointArray::copy() const Returns a copy of this Q3PointArray. */ /*! \fn bool Q3PointArray::isNull() Returns isEmpty(). Use isEmpty() instead. */ /*! Sets the points of the array to those describing an ellipse with size, width \a w by height \a h, and position (\a x, \a y). The returned array has sufficient resolution for use as pixels. */ void Q3PointArray::makeEllipse(int x, int y, int w, int h) { QPainterPath path; path.addEllipse(x, y, w, h); *this = path.toSubpathPolygons().at(0).toPolygon(); } #ifndef QT_NO_BEZIER /*! Returns the Bezier points for the four control points in this array. */ Q3PointArray Q3PointArray::cubicBezier() const { if (size() != 4) { qWarning( "Q3PointArray::bezier: The array must have 4 control points" ); return QPolygon(); } QPolygonF polygon = QBezier::fromPoints(at(0), at(1), at(2), at(3)).toPolygon(); return polygon.toPolygon(); } #endif //QT_NO_BEZIER QT_END_NAMESPACE