/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the Qt3Support module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain ** additional rights. These rights are described in the Nokia Qt LGPL ** Exception version 1.1, included in the file LGPL_EXCEPTION.txt in this ** package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "q3glist.h" #include "q3gvector.h" #include "qdatastream.h" #include "q3valuelist.h" QT_BEGIN_NAMESPACE /*! \class Q3LNode \reentrant \brief The Q3LNode class is an internal class for the Q3PtrList template collection. \internal Q3LNode is a doubly-linked list node. It has three pointers: \list 1 \i Pointer to the previous node. \i Pointer to the next node. \i Pointer to the actual data. \endlist It might sometimes be practical to have direct access to the list nodes in a Q3PtrList, but it is seldom required. Be very careful if you want to access the list nodes. The heap can easily get corrupted if you make a mistake. \sa Q3PtrList::currentNode(), Q3PtrList::removeNode(), Q3PtrList::takeNode() */ /*! \fn Q3PtrCollection::Item Q3LNode::getData() Returns a pointer (\c void*) to the actual data in the list node. */ /*! \class Q3GList \reentrant \brief The Q3GList class is an internal class for implementing Qt collection classes. \internal Q3GList is a strictly internal class that acts as a base class for several collection classes; Q3PtrList, Q3PtrQueue and Q3PtrStack. Q3GList has some virtual functions that can be reimplemented to customize the subclasses, namely compareItems(), read() and write. Normally, you do not have to reimplement any of these functions. If you still want to reimplement them, see the QStrList class (qstrlist.h) for an example. */ /* Internal helper class for Q3GList. Contains some optimization for the typically case where only one iterators is activre on the list. */ class Q3GListIteratorList { public: Q3GListIteratorList() : list(0), iterator(0) { } ~Q3GListIteratorList() { notifyClear( true ); delete list; } void add( Q3GListIterator* i ) { if ( !iterator ) { iterator = i; } else if ( list ) { list->push_front( i ); } else { list = new Q3ValueList; list->push_front( i ); } } void remove( Q3GListIterator* i ) { if ( iterator == i ) { iterator = 0; } else if ( list ) { list->remove( i ); if ( list->isEmpty() ) { delete list; list = 0; } } } void notifyClear( bool zeroList ) { if ( iterator ) { if ( zeroList ) iterator->list = 0; iterator->curNode = 0; } if ( list ) { for ( Q3ValueList::Iterator i = list->begin(); i != list->end(); ++i ) { if ( zeroList ) (*i)->list = 0; (*i)->curNode = 0; } } } void notifyRemove( Q3LNode* n, Q3LNode* curNode ) { if ( iterator ) { if ( iterator->curNode == n ) iterator->curNode = curNode; } if ( list ) { for ( Q3ValueList::Iterator i = list->begin(); i != list->end(); ++i ) { if ( (*i)->curNode == n ) (*i)->curNode = curNode; } } } private: Q3ValueList* list; Q3GListIterator* iterator; }; /***************************************************************************** Default implementation of virtual functions *****************************************************************************/ /*! Documented as Q3PtrList::compareItems(). Compares \a item1 with \a item2. */ int Q3GList::compareItems( Q3PtrCollection::Item item1, Q3PtrCollection::Item item2 ) { return item1 != item2; // compare pointers } #ifndef QT_NO_DATASTREAM /*! \overload Reads a collection/list item from the stream \a s and returns a reference to the stream. The default implementation sets \a item to 0. \sa write() */ QDataStream &Q3GList::read( QDataStream &s, Q3PtrCollection::Item &item ) { item = 0; return s; } /*! \overload Writes a collection/list item to the stream \a s and returns a reference to the stream. The default implementation does nothing. \sa read() */ QDataStream &Q3GList::write( QDataStream &s, Q3PtrCollection::Item ) const { return s; } #endif // QT_NO_DATASTREAM /***************************************************************************** Q3GList member functions *****************************************************************************/ /*! Constructs an empty list. */ Q3GList::Q3GList() { firstNode = lastNode = curNode = 0; // initialize list numNodes = 0; curIndex = -1; iterators = 0; // initialize iterator list } /*! Constructs a copy of \a list. */ Q3GList::Q3GList( const Q3GList & list ) : Q3PtrCollection( list ) { firstNode = lastNode = curNode = 0; // initialize list numNodes = 0; curIndex = -1; iterators = 0; // initialize iterator list Q3LNode *n = list.firstNode; while ( n ) { // copy all items from list append( n->data ); n = n->next; } } /*! Removes all items from the list and destroys the list. */ Q3GList::~Q3GList() { clear(); delete iterators; // Workaround for GCC 2.7.* bug. Compiler constructs 'static' Q3GList // instances twice on the same address and therefore tries to destruct // twice on the same address! This is insane but let's try not to crash // here. iterators = 0; } /*! Assigns \a list to this list. */ Q3GList& Q3GList::operator=( const Q3GList &list ) { if ( &list == this ) return *this; clear(); if ( list.count() > 0 ) { Q3LNode *n = list.firstNode; while ( n ) { // copy all items from list append( n->data ); n = n->next; } curNode = firstNode; curIndex = 0; } return *this; } /*! Compares this list with \a list. Returns true if the lists contain the same data, otherwise false. */ bool Q3GList::operator==( const Q3GList &list ) const { if ( count() != list.count() ) return false; if ( count() == 0 ) return true; Q3LNode *n1 = firstNode; Q3LNode *n2 = list.firstNode; while ( n1 && n2 ) { // should be mutable if ( ( (Q3GList*)this )->compareItems( n1->data, n2->data ) != 0 ) return false; n1 = n1->next; n2 = n2->next; } return true; } /*! \fn uint Q3GList::count() const Returns the number of items in the list. */ /*! Returns the node at position \a index. Sets this node to current. */ Q3LNode *Q3GList::locate( uint index ) { if ( index == (uint)curIndex ) // current node ? return curNode; if ( !curNode && firstNode ) { // set current node curNode = firstNode; curIndex = 0; } register Q3LNode *node; int distance = index - curIndex; // node distance to cur node bool forward; // direction to traverse if ( index >= numNodes ) return 0; if ( distance < 0 ) distance = -distance; if ( (uint)distance < index && (uint)distance < numNodes - index ) { node = curNode; // start from current node forward = index > (uint)curIndex; } else if ( index < numNodes - index ) { // start from first node node = firstNode; distance = index; forward = true; } else { // start from last node node = lastNode; distance = numNodes - index - 1; if ( distance < 0 ) distance = 0; forward = false; } if ( forward ) { // now run through nodes while ( distance-- ) node = node->next; } else { while ( distance-- ) node = node->prev; } curIndex = index; // must update index return curNode = node; } /*! Inserts item \a d at its sorted position in the list. */ void Q3GList::inSort( Q3PtrCollection::Item d ) { int index = 0; register Q3LNode *n = firstNode; while ( n && compareItems(n->data,d) < 0 ){ // find position in list n = n->next; index++; } insertAt( index, d ); } /*! Inserts item \a d at the start of the list. */ void Q3GList::prepend( Q3PtrCollection::Item d ) { register Q3LNode *n = new Q3LNode( newItem(d) ); Q_CHECK_PTR( n ); n->prev = 0; if ( (n->next = firstNode) ) // list is not empty firstNode->prev = n; else // initialize list lastNode = n; firstNode = curNode = n; // curNode affected numNodes++; curIndex = 0; } /*! Inserts item \a d at the end of the list. */ void Q3GList::append( Q3PtrCollection::Item d ) { register Q3LNode *n = new Q3LNode( newItem(d) ); Q_CHECK_PTR( n ); n->next = 0; if ( (n->prev = lastNode) ) // list is not empty lastNode->next = n; else // initialize list firstNode = n; lastNode = curNode = n; // curNode affected curIndex = numNodes; numNodes++; } /*! Inserts item \a d at position \a index in the list. */ bool Q3GList::insertAt( uint index, Q3PtrCollection::Item d ) { if ( index == 0 ) { prepend( d ); return true; } else if ( index == numNodes ) { append( d ); return true; } Q3LNode *nextNode = locate( index ); if ( !nextNode ) return false; Q3LNode *prevNode = nextNode->prev; register Q3LNode *n = new Q3LNode( newItem(d) ); Q_CHECK_PTR( n ); nextNode->prev = n; prevNode->next = n; n->prev = prevNode; // link new node into list n->next = nextNode; curNode = n; // curIndex set by locate() numNodes++; return true; } /*! Relinks node \a n and makes it the first node in the list. */ void Q3GList::relinkNode( Q3LNode *n ) { if ( n == firstNode ) // already first return; curNode = n; unlink(); n->prev = 0; if ( (n->next = firstNode) ) // list is not empty firstNode->prev = n; else // initialize list lastNode = n; firstNode = curNode = n; // curNode affected numNodes++; curIndex = 0; } /*! Unlinks the current list node and returns a pointer to this node. */ Q3LNode *Q3GList::unlink() { if ( curNode == 0 ) // null current node return 0; register Q3LNode *n = curNode; // unlink this node if ( n == firstNode ) { // removing first node ? if ( (firstNode = n->next) ) { firstNode->prev = 0; } else { lastNode = curNode = 0; // list becomes empty curIndex = -1; } } else { if ( n == lastNode ) { // removing last node ? lastNode = n->prev; lastNode->next = 0; } else { // neither last nor first node n->prev->next = n->next; n->next->prev = n->prev; } } if ( n->next ) { // change current node curNode = n->next; } else if ( n->prev ) { curNode = n->prev; curIndex--; } if ( iterators ) iterators->notifyRemove( n, curNode ); numNodes--; return n; } /*! Removes the node \a n from the list. */ bool Q3GList::removeNode( Q3LNode *n ) { #if defined(QT_CHECK_NULL) if ( n == 0 || (n->prev && n->prev->next != n) || (n->next && n->next->prev != n) ) { qWarning( "Q3GList::removeNode: Corrupted node" ); return false; } #endif curNode = n; unlink(); // unlink node deleteItem( n->data ); // deallocate this node delete n; curNode = firstNode; curIndex = curNode ? 0 : -1; return true; } /*! Removes the item \a d from the list. Uses compareItems() to find the item. If \a d is 0, removes the current item. */ bool Q3GList::remove( Q3PtrCollection::Item d ) { if ( d && find(d) == -1 ) return false; Q3LNode *n = unlink(); if ( !n ) return false; deleteItem( n->data ); delete n; return true; } /*! Removes the item \a d from the list. */ bool Q3GList::removeRef( Q3PtrCollection::Item d ) { if ( findRef(d) == -1 ) return false; Q3LNode *n = unlink(); if ( !n ) return false; deleteItem( n->data ); delete n; return true; } /*! \fn bool Q3GList::removeFirst() Removes the first item in the list. */ /*! \fn bool Q3GList::removeLast() Removes the last item in the list. */ /*! Removes the item at position \a index from the list. */ bool Q3GList::removeAt( uint index ) { if ( !locate(index) ) return false; Q3LNode *n = unlink(); if ( !n ) return false; deleteItem( n->data ); delete n; return true; } /*! Replaces the item at index \a index with \a d. */ bool Q3GList::replaceAt( uint index, Q3PtrCollection::Item d ) { Q3LNode *n = locate( index ); if ( !n ) return false; if ( n->data != d ) { deleteItem( n->data ); n->data = newItem( d ); } return true; } /*! Takes the node \a n out of the list. */ Q3PtrCollection::Item Q3GList::takeNode( Q3LNode *n ) { #if defined(QT_CHECK_NULL) if ( n == 0 || (n->prev && n->prev->next != n) || (n->next && n->next->prev != n) ) { qWarning( "Q3GList::takeNode: Corrupted node" ); return 0; } #endif curNode = n; unlink(); // unlink node Item d = n->data; delete n; // delete the node, not data curNode = firstNode; curIndex = curNode ? 0 : -1; return d; } /*! Takes the current item out of the list. */ Q3PtrCollection::Item Q3GList::take() { Q3LNode *n = unlink(); // unlink node Item d = n ? n->data : 0; delete n; // delete node, keep contents return d; } /*! Takes the item at position \a index out of the list. */ Q3PtrCollection::Item Q3GList::takeAt( uint index ) { if ( !locate(index) ) return 0; Q3LNode *n = unlink(); // unlink node Item d = n ? n->data : 0; delete n; // delete node, keep contents return d; } /*! Takes the first item out of the list. */ Q3PtrCollection::Item Q3GList::takeFirst() { first(); Q3LNode *n = unlink(); // unlink node Item d = n ? n->data : 0; delete n; return d; } /*! Takes the last item out of the list. */ Q3PtrCollection::Item Q3GList::takeLast() { last(); Q3LNode *n = unlink(); // unlink node Item d = n ? n->data : 0; delete n; return d; } /*! Removes all items from the list. */ void Q3GList::clear() { register Q3LNode *n = firstNode; firstNode = lastNode = curNode = 0; // initialize list numNodes = 0; curIndex = -1; if ( iterators ) iterators->notifyClear( false ); Q3LNode *prevNode; while ( n ) { // for all nodes ... deleteItem( n->data ); // deallocate data prevNode = n; n = n->next; delete prevNode; // deallocate node } } /*! Finds item \a d in the list. If \a fromStart is true the search begins at the first node; otherwise it begins at the current node. */ int Q3GList::findRef( Q3PtrCollection::Item d, bool fromStart ) { register Q3LNode *n; int index; if ( fromStart ) { // start from first node n = firstNode; index = 0; } else { // start from current node n = curNode; index = curIndex; } while ( n && n->data != d ) { // find exact match n = n->next; index++; } curNode = n; curIndex = n ? index : -1; return curIndex; // return position of item } /*! Finds item \a d in the list using compareItems(). If \a fromStart is true the search begins at the first node; otherwise it begins at the current node. */ int Q3GList::find( Q3PtrCollection::Item d, bool fromStart ) { register Q3LNode *n; int index; if ( fromStart ) { // start from first node n = firstNode; index = 0; } else { // start from current node n = curNode; index = curIndex; } while ( n && compareItems(n->data,d) ){ // find equal match n = n->next; index++; } curNode = n; curIndex = n ? index : -1; return curIndex; // return position of item } /*! Counts the number item \a d occurs in the list. */ uint Q3GList::containsRef( Q3PtrCollection::Item d ) const { register Q3LNode *n = firstNode; uint count = 0; while ( n ) { // for all nodes... if ( n->data == d ) // count # exact matches count++; n = n->next; } return count; } /*! Counts the number of times item \a d occurs in the list. Uses compareItems(). */ uint Q3GList::contains( Q3PtrCollection::Item d ) const { register Q3LNode *n = firstNode; uint count = 0; Q3GList *that = (Q3GList*)this; // mutable for compareItems() while ( n ) { // for all nodes... if ( !that->compareItems(n->data,d) ) // count # equal matches count++; n = n->next; } return count; } /*! \fn Q3PtrCollection::Item Q3GList::at( uint index ) \overload Sets the item at position \a index to the current item. */ /*! \fn int Q3GList::at() const Returns the current index. */ /*! \fn Q3LNode *Q3GList::currentNode() const Returns the current node. */ /*! \fn Q3PtrCollection::Item Q3GList::get() const Returns the current item. */ /*! \fn Q3PtrCollection::Item Q3GList::cfirst() const Returns the first item in the list. */ /*! \fn Q3PtrCollection::Item Q3GList::clast() const Returns the last item in the list. */ /*! Returns the first list item. Sets this to current. */ Q3PtrCollection::Item Q3GList::first() { if ( firstNode ) { curIndex = 0; return (curNode=firstNode)->data; } return 0; } /*! Returns the last list item. Sets this to current. */ Q3PtrCollection::Item Q3GList::last() { if ( lastNode ) { curIndex = numNodes-1; return (curNode=lastNode)->data; } return 0; } /*! Returns the next list item (after current). Sets this to current. */ Q3PtrCollection::Item Q3GList::next() { if ( curNode ) { if ( curNode->next ) { curIndex++; curNode = curNode->next; return curNode->data; } curIndex = -1; curNode = 0; } return 0; } /*! Returns the previous list item (before current). Sets this to current. */ Q3PtrCollection::Item Q3GList::prev() { if ( curNode ) { if ( curNode->prev ) { curIndex--; curNode = curNode->prev; return curNode->data; } curIndex = -1; curNode = 0; } return 0; } /*! Converts the list to a vector, \a vector. */ void Q3GList::toVector( Q3GVector *vector ) const { vector->clear(); if ( !vector->resize( count() ) ) return; register Q3LNode *n = firstNode; uint i = 0; while ( n ) { vector->insert( i, n->data ); n = n->next; i++; } } void Q3GList::heapSortPushDown( Q3PtrCollection::Item* heap, int first, int last ) { int r = first; while( r <= last/2 ) { // Node r has only one child ? if ( last == 2*r ) { // Need for swapping ? if ( compareItems( heap[r], heap[ 2*r ] ) > 0 ) { Q3PtrCollection::Item tmp = heap[r]; heap[ r ] = heap[ 2*r ]; heap[ 2*r ] = tmp; } // That's it ... r = last; } else { // Node has two children if ( compareItems( heap[r], heap[ 2*r ] ) > 0 && compareItems( heap[ 2*r ], heap[ 2*r+1 ] ) <= 0 ) { // Swap with left child Q3PtrCollection::Item tmp = heap[r]; heap[ r ] = heap[ 2*r ]; heap[ 2*r ] = tmp; r *= 2; } else if ( compareItems( heap[r], heap[ 2*r+1 ] ) > 0 && compareItems( heap[ 2*r+1 ], heap[ 2*r ] ) < 0 ) { // Swap with right child Q3PtrCollection::Item tmp = heap[r]; heap[ r ] = heap[ 2*r+1 ]; heap[ 2*r+1 ] = tmp; r = 2*r+1; } else { // We are done r = last; } } } } /*! Sorts the list by the result of the virtual compareItems() function. The Heap-Sort algorithm is used for sorting. It sorts n items with O(n*log n) compares. This is the asymptotic optimal solution of the sorting problem. */ void Q3GList::sort() { uint n = count(); if ( n < 2 ) return; // Create the heap Q3PtrCollection::Item* realheap = new Q3PtrCollection::Item[ n ]; // Wow, what a fake. But I want the heap to be indexed as 1...n Q3PtrCollection::Item* heap = realheap - 1; int size = 0; Q3LNode* insert = firstNode; for( ; insert != 0; insert = insert->next ) { heap[++size] = insert->data; int i = size; while( i > 1 && compareItems( heap[i], heap[ i / 2 ] ) < 0 ) { Q3PtrCollection::Item tmp = heap[ i ]; heap[ i ] = heap[ i/2 ]; heap[ i/2 ] = tmp; i /= 2; } } insert = firstNode; // Now do the sorting for ( int i = n; i > 0; i-- ) { insert->data = heap[1]; insert = insert->next; if ( i > 1 ) { heap[1] = heap[i]; heapSortPushDown( heap, 1, i - 1 ); } } delete [] realheap; } /***************************************************************************** Q3GList stream functions *****************************************************************************/ #ifndef QT_NO_DATASTREAM QDataStream &operator>>( QDataStream &s, Q3GList &list ) { // read list return list.read( s ); } QDataStream &operator<<( QDataStream &s, const Q3GList &list ) { // write list return list.write( s ); } /*! Reads a list from the stream \a s. */ QDataStream &Q3GList::read( QDataStream &s ) { uint num; s >> num; // read number of items clear(); // clear list while ( num-- ) { // read all items Item d; read( s, d ); Q_CHECK_PTR( d ); if ( !d ) // no memory break; Q3LNode *n = new Q3LNode( d ); Q_CHECK_PTR( n ); if ( !n ) // no memory break; n->next = 0; if ( (n->prev = lastNode) ) // list is not empty lastNode->next = n; else // initialize list firstNode = n; lastNode = n; numNodes++; } curNode = firstNode; curIndex = curNode ? 0 : -1; return s; } /*! Writes the list to the stream \a s. */ QDataStream &Q3GList::write( QDataStream &s ) const { s << count(); // write number of items Q3LNode *n = firstNode; while ( n ) { // write all items write( s, n->data ); n = n->next; } return s; } #endif // QT_NO_DATASTREAM /*! \internal */ Q3LNode* Q3GList::erase( Q3LNode* it ) { Q3LNode* n = it; it = it->next; removeNode( n ); return it; } /***************************************************************************** Q3GListIterator member functions *****************************************************************************/ /*! \class Q3GListIterator \reentrant \brief The Q3GListIterator class is an internal class for implementing Q3PtrListIterator. \internal Q3GListIterator is a strictly internal class that does the heavy work for Q3PtrListIterator. */ /*! \internal Constructs an iterator that operates on the list \a l. */ Q3GListIterator::Q3GListIterator( const Q3GList &l ) { list = (Q3GList *)&l; // get reference to list curNode = list->firstNode; // set to first node if ( !list->iterators ) { list->iterators = new Q3GListIteratorList; // create iterator list Q_CHECK_PTR( list->iterators ); } list->iterators->add( this ); // attach iterator to list } /*! \internal Constructs a copy of the iterator \a it. */ Q3GListIterator::Q3GListIterator( const Q3GListIterator &it ) { list = it.list; curNode = it.curNode; if ( list ) list->iterators->add( this ); // attach iterator to list } /*! \internal Assigns a copy of the iterator \a it and returns a reference to this iterator. */ Q3GListIterator &Q3GListIterator::operator=( const Q3GListIterator &it ) { if ( list ) // detach from old list list->iterators->remove( this ); list = it.list; curNode = it.curNode; if ( list ) list->iterators->add( this ); // attach to new list return *this; } /*! \internal Destroys the iterator. */ Q3GListIterator::~Q3GListIterator() { if ( list ) // detach iterator from list list->iterators->remove(this); } /*! \fn bool Q3GListIterator::atFirst() const \internal Returns true if the iterator points to the first item, otherwise false. */ /*! \fn bool Q3GListIterator::atLast() const \internal Returns true if the iterator points to the last item, otherwise false. */ /*! \internal Sets the list iterator to point to the first item in the list. */ Q3PtrCollection::Item Q3GListIterator::toFirst() { if ( !list ) { #if defined(QT_CHECK_NULL) qWarning( "Q3GListIterator::toFirst: List has been deleted" ); #endif return 0; } return list->firstNode ? (curNode = list->firstNode)->getData() : 0; } /*! \internal Sets the list iterator to point to the last item in the list. */ Q3PtrCollection::Item Q3GListIterator::toLast() { if ( !list ) { #if defined(QT_CHECK_NULL) qWarning( "Q3GListIterator::toLast: List has been deleted" ); #endif return 0; } return list->lastNode ? (curNode = list->lastNode)->getData() : 0; } /*! \fn Q3PtrCollection::Item Q3GListIterator::get() const \internal Returns the iterator item. */ /*! \internal Moves to the next item (postfix). */ Q3PtrCollection::Item Q3GListIterator::operator()() { if ( !curNode ) return 0; Q3PtrCollection::Item d = curNode->getData(); curNode = curNode->next; return d; } /*! \internal Moves to the next item (prefix). */ Q3PtrCollection::Item Q3GListIterator::operator++() { if ( !curNode ) return 0; curNode = curNode->next; return curNode ? curNode->getData() : 0; } /*! \internal Moves \a jumps positions forward. */ Q3PtrCollection::Item Q3GListIterator::operator+=( uint jumps ) { while ( curNode && jumps-- ) curNode = curNode->next; return curNode ? curNode->getData() : 0; } /*! \internal Moves to the previous item (prefix). */ Q3PtrCollection::Item Q3GListIterator::operator--() { if ( !curNode ) return 0; curNode = curNode->prev; return curNode ? curNode->getData() : 0; } /*! \internal Moves \a jumps positions backward. */ Q3PtrCollection::Item Q3GListIterator::operator-=( uint jumps ) { while ( curNode && jumps-- ) curNode = curNode->prev; return curNode ? curNode->getData() : 0; } QT_END_NAMESPACE