/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3Support module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qglobal.h" #if defined(Q_CC_BOR) // needed for qsort() because of a std namespace problem on Borland #include "qplatformdefs.h" #endif #define Q3GVECTOR_CPP #include "q3gvector.h" #include "q3glist.h" #include "qstring.h" #include "qdatastream.h" #include #ifndef QT_NO_THREAD # include "private/qmutexpool_p.h" #endif QT_BEGIN_NAMESPACE #define USE_MALLOC // comment to use new/delete #undef NEW #undef DELETE #if defined(USE_MALLOC) #define NEW(type,size) ((type*)malloc(size*sizeof(type))) #define DELETE(array) (free((char*)array)) #else #define NEW(type,size) (new type[size]) #define DELETE(array) (delete[] array) #define DONT_USE_REALLOC // comment to use realloc() #endif /*! \class Q3GVector \reentrant \brief The Q3GVector class is an internal class for implementing Qt collection classes. \internal Q3GVector is an internal class that acts as a base class for the Q3PtrVector collection class. Q3GVector has some virtual functions that may be reimplemented in subclasses to customize behavior. \list \i compareItems() compares two collection/vector items. \i read() reads a collection/vector item from a QDataStream. \i write() writes a collection/vector item to a QDataStream. \endlist */ /***************************************************************************** Default implementation of virtual functions *****************************************************************************/ /*! This virtual function compares two list items. Returns: This function returns \e int rather than \e bool so that reimplementations can return one of three values and use it to sort by: The Q3PtrVector::sort() and Q3PtrVector::bsearch() functions require that compareItems() is implemented as described here. This function should not modify the vector because some const functions call compareItems(). */ int Q3GVector::compareItems( Item d1, Item d2 ) { return d1 != d2; // compare pointers } #ifndef QT_NO_DATASTREAM /*! Reads a collection/vector item from the stream \a s and returns a reference to the stream. The default implementation sets \a d to 0. \sa write() */ QDataStream &Q3GVector::read( QDataStream &s, Item &d ) { // read item from stream d = 0; return s; } /*! Writes a collection/vector item to the stream \a s and returns a reference to the stream. The default implementation does nothing. \sa read() */ QDataStream &Q3GVector::write( QDataStream &s, Item ) const { // write item to stream return s; } #endif // QT_NO_DATASTREAM /***************************************************************************** Q3GVector member functions *****************************************************************************/ Q3GVector::Q3GVector() // create empty vector { vec = 0; len = numItems = 0; } Q3GVector::Q3GVector( uint size ) // create vectors with nullptrs { len = size; numItems = 0; if ( len == 0 ) { // zero length vec = 0; return; } vec = NEW(Item,len); Q_CHECK_PTR( vec ); memset( (void*)vec, 0, len*sizeof(Item) ); // fill with nulls } Q3GVector::Q3GVector( const Q3GVector &a ) // make copy of other vector : Q3PtrCollection( a ) { len = a.len; numItems = a.numItems; if ( len == 0 ) { vec = 0; return; } vec = NEW( Item, len ); Q_CHECK_PTR( vec ); for ( uint i = 0; i < len; i++ ) { if ( a.vec[i] ) { vec[i] = newItem( a.vec[i] ); Q_CHECK_PTR( vec[i] ); } else { vec[i] = 0; } } } Q3GVector::~Q3GVector() { clear(); } Q3GVector& Q3GVector::operator=( const Q3GVector &v ) { if ( &v == this ) return *this; clear(); len = v.len; numItems = v.numItems; if ( len == 0 ) { vec = 0; return *this; } vec = NEW( Item, len ); Q_CHECK_PTR( vec ); for ( uint i = 0; i < len; i++ ) { if ( v.vec[i] ) { vec[i] = newItem( v.vec[i] ); Q_CHECK_PTR( vec[i] ); } else { vec[i] = 0; } } return *this; } bool Q3GVector::insert( uint index, Item d ) // insert item at index { #if defined(QT_CHECK_RANGE) if ( index >= len ) { // range error qWarning( "Q3GVector::insert: Index %d out of range", index ); return false; } #endif if ( vec[index] ) { // remove old item deleteItem( vec[index] ); numItems--; } if ( d ) { vec[index] = newItem( d ); Q_CHECK_PTR( vec[index] ); numItems++; return vec[index] != 0; } else { vec[index] = 0; // reset item } return true; } bool Q3GVector::remove( uint index ) // remove item at index { #if defined(QT_CHECK_RANGE) if ( index >= len ) { // range error qWarning( "Q3GVector::remove: Index %d out of range", index ); return false; } #endif if ( vec[index] ) { // valid item deleteItem( vec[index] ); // delete it vec[index] = 0; // reset pointer numItems--; } return true; } Q3PtrCollection::Item Q3GVector::take( uint index ) // take out item { #if defined(QT_CHECK_RANGE) if ( index >= len ) { // range error qWarning( "Q3GVector::take: Index %d out of range", index ); return 0; } #endif Item d = vec[index]; // don't delete item if ( d ) numItems--; vec[index] = 0; return d; } void Q3GVector::clear() // clear vector { if ( vec ) { for ( uint i=0; i len ) // init extra space added memset( (void*)&vec[len], 0, (newsize-len)*sizeof(Item) ); len = newsize; return true; } bool Q3GVector::fill( Item d, int flen ) // resize and fill vector { if ( flen < 0 ) flen = len; // default: use vector length else if ( !resize( flen ) ) return false; for ( uint i=0; i<(uint)flen; i++ ) // insert d at every index insert( i, d ); return true; } static Q3GVector *sort_vec=0; // current sort vector #if defined(Q_C_CALLBACKS) extern "C" { #endif #ifdef Q_OS_WINCE static int _cdecl cmp_vec( const void *n1, const void *n2 ) #else static int cmp_vec( const void *n1, const void *n2 ) #endif { return sort_vec->compareItems( *((Q3PtrCollection::Item*)n1), *((Q3PtrCollection::Item*)n2) ); } #if defined(Q_C_CALLBACKS) } #endif void Q3GVector::sort() // sort vector { if ( count() == 0 ) // no elements return; register Item *start = &vec[0]; register Item *end = &vec[len-1]; Item tmp; for (;;) { // put all zero elements behind while ( start < end && *start != 0 ) start++; while ( end > start && *end == 0 ) end--; if ( start < end ) { tmp = *start; *start = *end; *end = tmp; } else { break; } } #ifndef QT_NO_THREAD QMutexLocker locker(QMutexPool::globalInstanceGet(&sort_vec)); #endif sort_vec = (Q3GVector*)this; qsort( vec, count(), sizeof(Item), cmp_vec ); sort_vec = 0; } int Q3GVector::bsearch( Item d ) const // binary search; when sorted { if ( !len ) return -1; if ( !d ) { #if defined(QT_CHECK_NULL) qWarning( "Q3GVector::bsearch: Cannot search for null object" ); #endif return -1; } int n1 = 0; int n2 = len - 1; int mid = 0; bool found = false; while ( n1 <= n2 ) { int res; mid = (n1 + n2)/2; if ( vec[mid] == 0 ) // null item greater res = -1; else res = ((Q3GVector*)this)->compareItems( d, vec[mid] ); if ( res < 0 ) n2 = mid - 1; else if ( res > 0 ) n1 = mid + 1; else { // found it found = true; break; } } if ( !found ) return -1; // search to first of equal items while ( (mid - 1 >= 0) && !((Q3GVector*)this)->compareItems(d, vec[mid-1]) ) mid--; return mid; } int Q3GVector::findRef( Item d, uint index) const // find exact item in vector { #if defined(QT_CHECK_RANGE) if ( index > len ) { // range error qWarning( "Q3GVector::findRef: Index %d out of range", index ); return -1; } #endif for ( uint i=index; i= len ) { // range error qWarning( "Q3GVector::find: Index %d out of range", index ); return -1; } #endif for ( uint i=index; icompareItems( vec[i], d ) == 0 ) return i; } return -1; } uint Q3GVector::containsRef( Item d ) const // get number of exact matches { uint count = 0; for ( uint i=0; icompareItems( vec[i], d ) == 0 ) count++; } return count; } bool Q3GVector::insertExpand( uint index, Item d )// insert and grow if necessary { if ( index >= len ) { if ( !resize( index+1 ) ) // no memory return false; } insert( index, d ); return true; } void Q3GVector::toList( Q3GList *list ) const // store items in list { list->clear(); for ( uint i=0; iappend( vec[i] ); } } void Q3GVector::warningIndexRange( uint i ) { #if defined(QT_CHECK_RANGE) qWarning( "Q3GVector::operator[]: Index %d out of range", i ); #else Q_UNUSED( i ) #endif } /***************************************************************************** Q3GVector stream functions *****************************************************************************/ #ifndef QT_NO_DATASTREAM QDataStream &operator>>( QDataStream &s, Q3GVector &vec ) { // read vector return vec.read( s ); } QDataStream &operator<<( QDataStream &s, const Q3GVector &vec ) { // write vector return vec.write( s ); } QDataStream &Q3GVector::read( QDataStream &s ) // read vector from stream { uint num; s >> num; // read number of items clear(); // clear vector resize( num ); for (uint i=0; icompareItems( at( i ), v.at( i ) ) != 0 ) return false; } return true; } #endif // QT_NO_DATASTREAM QT_END_NAMESPACE