/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the Qt3Support module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain ** additional rights. These rights are described in the Nokia Qt LGPL ** Exception version 1.1, included in the file LGPL_EXCEPTION.txt in this ** package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "q3signal.h" #include "qmetaobject.h" #include "qpointer.h" #include "q3cstring.h" QT_BEGIN_NAMESPACE /*! \class Q3Signal \brief The Q3Signal class can be used to send signals for classes that don't inherit QObject. \compat If you want to send signals from a class that does not inherit QObject, you can create an internal Q3Signal object to emit the signal. You must also provide a function that connects the signal to an outside object slot. This is how we used to implement signals in Qt 3's QMenuData class, which was not a QObject. In Qt 4, menus contain actions, which are QObjects. In general, we recommend inheriting QObject instead. QObject provides much more functionality. You can set a single QVariant parameter for the signal with setValue(). Note that QObject is a \e private base class of Q3Signal, i.e. you cannot call any QObject member functions from a Q3Signal object. Example: \snippet doc/src/snippets/code/src_qt3support_tools_q3signal.cpp 0 */ /*! Constructs a signal object called \a name, with the parent object \a parent. These arguments are passed directly to QObject. */ Q3Signal::Q3Signal(QObject *parent, const char *name) : QObject(parent, name) { #ifndef QT_NO_VARIANT val = 0; #endif } /*! Destroys the signal. All connections are removed, as is the case with all QObjects. */ Q3Signal::~Q3Signal() { } #ifndef QT_NO_VARIANT // Returns true if it matches ".+(.*int.*" static inline bool intSignature(const char *member) { Q3CString s(member); int p = s.find('('); return p > 0 && p < s.findRev("int"); } #endif /*! Connects the signal to \a member in object \a receiver. Returns true if the connection is successful. \sa disconnect(), QObject::connect() */ bool Q3Signal::connect(const QObject *receiver, const char *member) { #ifndef QT_NO_VARIANT if (intSignature(member)) #endif return QObject::connect((QObject *)this, SIGNAL(intSignal(int)), receiver, member); #ifndef QT_NO_VARIANT return QObject::connect((QObject *)this, SIGNAL(signal(QVariant)), receiver, member); #endif } /*! Disonnects the signal from \a member in object \a receiver. Returns true if the connection existed and the disconnect was successful. \sa connect(), QObject::disconnect() */ bool Q3Signal::disconnect(const QObject *receiver, const char *member) { if (!member) return QObject::disconnect((QObject *)this, 0, receiver, member); #ifndef QT_NO_VARIANT if (intSignature(member)) #endif return QObject::disconnect((QObject *)this, SIGNAL(intSignal(int)), receiver, member); #ifndef QT_NO_VARIANT return QObject::disconnect((QObject *)this, SIGNAL(signal(QVariant)), receiver, member); #endif } /*! \fn bool Q3Signal::isBlocked() const \obsolete Returns true if the signal is blocked, or false if it is not blocked. The signal is not blocked by default. \sa block(), QObject::signalsBlocked() */ /*! \fn void Q3Signal::block(bool b) \obsolete Blocks the signal if \a b is true, or unblocks the signal if \a b is false. An activated signal disappears into hyperspace if it is blocked. \sa isBlocked(), activate(), QObject::blockSignals() */ /*! \fn void Q3Signal::activate() Emits the signal. If the platform supports QVariant and a parameter has been set with setValue(), this value is passed in the signal. */ void Q3Signal::activate() { #ifndef QT_NO_VARIANT /* Create this Q3GuardedPtr on this, if we get destroyed after the intSignal (but before the variant signal) we cannot just emit the signal (because val has been destroyed already) */ QPointer me = this; if(me) emit intSignal(val.toInt()); if(me) emit signal(val); #else emit intSignal(0); #endif } #ifndef QT_NO_VARIANT /*! Sets the signal's parameter to \a value */ void Q3Signal::setValue(const QVariant &value) { val = value; } /*! Returns the signal's parameter */ QVariant Q3Signal::value() const { return val; } /*! \fn void Q3Signal::signal(const QVariant &) \internal */ /*! \fn void Q3Signal::intSignal(int) \internal */ /*! \obsolete */ void Q3Signal::setParameter(int value) { val = value; } /*! \obsolete */ int Q3Signal::parameter() const { return val.toInt(); } #endif //QT_NO_VARIANT QT_END_NAMESPACE