/**************************************************************************** ** ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtScript module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL-ONLY$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "config.h" #include "qscriptcontext.h" #include "qscriptcontext_p.h" #include "qscriptcontextinfo.h" #include "qscriptengine.h" #include "qscriptengine_p.h" #include "../bridge/qscriptactivationobject_p.h" #include "Arguments.h" #include "CodeBlock.h" #include "Error.h" #include "JSFunction.h" #include "JSObject.h" #include "JSGlobalObject.h" #include QT_BEGIN_NAMESPACE /*! \since 4.3 \class QScriptContext \brief The QScriptContext class represents a Qt Script function invocation. \ingroup script \mainclass A QScriptContext provides access to the `this' object and arguments passed to a script function. You typically want to access this information when you're writing a native (C++) function (see QScriptEngine::newFunction()) that will be called from script code. For example, when the script code \snippet doc/src/snippets/code/src_script_qscriptcontext.cpp 0 is evaluated, a QScriptContext will be created, and the context will carry the arguments as QScriptValues; in this particular case, the arguments will be one QScriptValue containing the number 20.5, a second QScriptValue containing the string \c{"hello"}, and a third QScriptValue containing a Qt Script object. Use argumentCount() to get the number of arguments passed to the function, and argument() to get an argument at a certain index. The argumentsObject() function returns a Qt Script array object containing all the arguments; you can use the QScriptValueIterator to iterate over its elements, or pass the array on as arguments to another script function using QScriptValue::call(). Use thisObject() to get the `this' object associated with the function call, and setThisObject() to set the `this' object. If you are implementing a native "instance method", you typically fetch the thisObject() and access one or more of its properties: \snippet doc/src/snippets/code/src_script_qscriptcontext.cpp 1 Use isCalledAsConstructor() to determine if the function was called as a constructor (e.g. \c{"new foo()"} (as constructor) or just \c{"foo()"}). When a function is called as a constructor, the thisObject() contains the newly constructed object that the function is expected to initialize. Use throwValue() or throwError() to throw an exception. Use callee() to obtain the QScriptValue that represents the function being called. This can for example be used to call the function recursively. Use parentContext() to get a pointer to the context that precedes this context in the activation stack. This is mostly useful for debugging purposes (e.g. when constructing some form of backtrace). The activationObject() function returns the object that is used to hold the local variables associated with this function call. You can replace the activation object by calling setActivationObject(). A typical usage of these functions is when you want script code to be evaluated in the context of the parent context, e.g. to implement an include() function: \snippet doc/src/snippets/code/src_script_qscriptcontext.cpp 2 Use backtrace() to get a human-readable backtrace associated with this context. This can be useful for debugging purposes when implementing native functions. The toString() function provides a string representation of the context. (QScriptContextInfo provides more detailed debugging-related information about the QScriptContext.) Use engine() to obtain a pointer to the QScriptEngine that this context resides in. \sa QScriptContextInfo, QScriptEngine::newFunction(), QScriptable */ /*! \enum QScriptContext::ExecutionState This enum specifies the frameution state of the context. \value NormalState The context is in a normal state. \value ExceptionState The context is in an exceptional state. */ /*! \enum QScriptContext::Error This enum specifies types of error. \value ReferenceError A reference error. \value SyntaxError A syntax error. \value TypeError A type error. \value RangeError A range error. \value URIError A URI error. \value UnknownError An unknown error. */ /*! \internal */ QScriptContext::QScriptContext() { //QScriptContext doesn't exist, pointer to QScriptContext are just pointer to JSC::CallFrame Q_ASSERT(false); } /*! Throws an exception with the given \a value. Returns the value thrown (the same as the argument). \sa throwError(), state() */ QScriptValue QScriptContext::throwValue(const QScriptValue &value) { JSC::CallFrame *frame = QScriptEnginePrivate::frameForContext(this); JSC::JSValue jscValue = QScript::scriptEngineFromExec(frame)->scriptValueToJSCValue(value); frame->setException(jscValue); return value; } /*! Throws an \a error with the given \a text. Returns the created error object. The \a text will be stored in the \c{message} property of the error object. The error object will be initialized to contain information about the location where the error occurred; specifically, it will have properties \c{lineNumber}, \c{fileName} and \c{stack}. These properties are described in \l {QtScript Extensions to ECMAScript}. \sa throwValue(), state() */ QScriptValue QScriptContext::throwError(Error error, const QString &text) { JSC::CallFrame *frame = QScriptEnginePrivate::frameForContext(this); JSC::ErrorType jscError = JSC::GeneralError; switch (error) { case UnknownError: break; case ReferenceError: jscError = JSC::ReferenceError; break; case SyntaxError: jscError = JSC::SyntaxError; break; case TypeError: jscError = JSC::TypeError; break; case RangeError: jscError = JSC::RangeError; break; case URIError: jscError = JSC::URIError; break; } JSC::JSObject *result = JSC::throwError(frame, jscError, text); return QScript::scriptEngineFromExec(frame)->scriptValueFromJSCValue(result); } /*! \overload Throws an error with the given \a text. Returns the created error object. \sa throwValue(), state() */ QScriptValue QScriptContext::throwError(const QString &text) { JSC::CallFrame *frame = QScriptEnginePrivate::frameForContext(this); JSC::JSObject *result = JSC::throwError(frame, JSC::GeneralError, text); return QScript::scriptEngineFromExec(frame)->scriptValueFromJSCValue(result); } /*! Destroys this QScriptContext. */ QScriptContext::~QScriptContext() { //QScriptContext doesn't exist, pointer to QScriptContext are just pointer to JSC::CallFrame Q_ASSERT(false); } /*! Returns the QScriptEngine that this QScriptContext belongs to. */ QScriptEngine *QScriptContext::engine() const { const JSC::CallFrame *frame = QScriptEnginePrivate::frameForContext(this); return QScriptEnginePrivate::get(QScript::scriptEngineFromExec(frame)); } /*! Returns the function argument at the given \a index. If \a index >= argumentCount(), a QScriptValue of the primitive type Undefined is returned. \sa argumentCount() */ QScriptValue QScriptContext::argument(int index) const { if (index < 0) return QScriptValue(); if (index >= argumentCount()) return QScriptValue(QScriptValue::UndefinedValue); QScriptValue v = argumentsObject().property(index); return v; } /*! Returns the callee. The callee is the function object that this QScriptContext represents an invocation of. */ QScriptValue QScriptContext::callee() const { const JSC::CallFrame *frame = QScriptEnginePrivate::frameForContext(this); return QScript::scriptEngineFromExec(frame)->scriptValueFromJSCValue(frame->callee()); } /*! Returns the arguments object of this QScriptContext. The arguments object has properties \c callee (equal to callee()) and \c length (equal to argumentCount()), and properties \c 0, \c 1, ..., argumentCount() - 1 that provide access to the argument values. Initially, property \c P (0 <= \c P < argumentCount()) has the same value as argument(\c P). In the case when \c P is less than the number of formal parameters of the function, \c P shares its value with the corresponding property of the activation object (activationObject()). This means that changing this property changes the corresponding property of the activation object and vice versa. \sa argument(), activationObject() */ QScriptValue QScriptContext::argumentsObject() const { JSC::CallFrame *frame = const_cast(QScriptEnginePrivate::frameForContext(this)); if (frame == frame->lexicalGlobalObject()->globalExec()) { // context doesn't have arguments. return an empty object return QScriptEnginePrivate::get(QScript::scriptEngineFromExec(frame))->newObject(); } //for a js function if (frame->codeBlock() && frame->callee()) { JSC::JSValue result = frame->interpreter()->retrieveArguments(frame, JSC::asFunction(frame->callee())); return QScript::scriptEngineFromExec(frame)->scriptValueFromJSCValue(result); } if (frame->callerFrame()->hasHostCallFrameFlag()) { // context doesn't have arguments. return an empty object return QScriptEnginePrivate::get(QScript::scriptEngineFromExec(frame))->newObject(); } //for a native function if (!frame->optionalCalleeArguments()) { Q_ASSERT(frame->argumentCount() > 0); //we need at least 'this' otherwise we'll crash later JSC::Arguments* arguments = new (&frame->globalData())JSC::Arguments(frame, JSC::Arguments::NoParameters); frame->setCalleeArguments(arguments); } return QScript::scriptEngineFromExec(frame)->scriptValueFromJSCValue(frame->optionalCalleeArguments()); } /*! Returns true if the function was called as a constructor (e.g. \c{"new foo()"}); otherwise returns false. When a function is called as constructor, the thisObject() contains the newly constructed object to be initialized. */ bool QScriptContext::isCalledAsConstructor() const { JSC::CallFrame *frame = const_cast(QScriptEnginePrivate::frameForContext(this)); //For native functions, look up flags. uint flags = QScriptEnginePrivate::contextFlags(frame); if (flags & QScriptEnginePrivate::NativeContext) return flags & QScriptEnginePrivate::CalledAsConstructorContext; //Not a native function, try to look up in the bytecode if we where called from op_construct JSC::Instruction* returnPC = frame->returnPC(); if (!returnPC) return false; JSC::CallFrame *callerFrame = QScriptEnginePrivate::frameForContext(parentContext()); if (!callerFrame) return false; if (returnPC[-JSC::op_construct_length].u.opcode == frame->interpreter()->getOpcode(JSC::op_construct)) { //We are maybe called from the op_construct opcode which has 6 opperands. //But we need to check we are not called from op_call with 4 opperands //we make sure that the returnPC[-1] (thisRegister) is smaller than the returnPC[-3] (registerOffset) //as if it was an op_call, the returnPC[-1] would be the registerOffset, bigger than returnPC[-3] (funcRegister) return returnPC[-1].u.operand < returnPC[-3].u.operand; } return false; } /*! Returns the parent context of this QScriptContext. */ QScriptContext *QScriptContext::parentContext() const { const JSC::CallFrame *frame = QScriptEnginePrivate::frameForContext(this); JSC::CallFrame *callerFrame = frame->callerFrame()->removeHostCallFrameFlag(); return QScriptEnginePrivate::contextForFrame(callerFrame); } /*! Returns the number of arguments passed to the function in this invocation. Note that the argument count can be different from the formal number of arguments (the \c{length} property of callee()). \sa argument() */ int QScriptContext::argumentCount() const { const JSC::CallFrame *frame = QScriptEnginePrivate::frameForContext(this); int argc = frame->argumentCount(); if (argc != 0) --argc; // -1 due to "this" return argc; } /*! \internal */ QScriptValue QScriptContext::returnValue() const { qWarning("QScriptContext::returnValue() not implemented"); return QScriptValue(); } /*! \internal */ void QScriptContext::setReturnValue(const QScriptValue &result) { JSC::CallFrame *frame = QScriptEnginePrivate::frameForContext(this); JSC::CallFrame *callerFrame = frame->callerFrame(); if (!callerFrame->codeBlock()) return; Q_ASSERT_X(false, Q_FUNC_INFO, "check me"); int dst = frame->registers()[JSC::RegisterFile::ReturnValueRegister].i(); // returnValueRegister() is private callerFrame[dst] = QScript::scriptEngineFromExec(frame)->scriptValueToJSCValue(result); } /*! Returns the activation object of this QScriptContext. The activation object provides access to the local variables associated with this context. \sa argument(), argumentsObject() */ QScriptValue QScriptContext::activationObject() const { JSC::CallFrame *frame = const_cast(QScriptEnginePrivate::frameForContext(this)); JSC::JSObject *result = 0; uint flags = QScriptEnginePrivate::contextFlags(frame); if ((flags & QScriptEnginePrivate::NativeContext) && !(flags & QScriptEnginePrivate::HasScopeContext)) { //For native functions, lazily create it if needed QScript::QScriptActivationObject *scope = new (frame) QScript::QScriptActivationObject(frame); frame->setScopeChain(frame->scopeChain()->copy()->push(scope)); result = scope; QScriptEnginePrivate::setContextFlags(frame, flags | QScriptEnginePrivate::HasScopeContext); } else { // look in scope chain JSC::ScopeChainNode *node = frame->scopeChain(); JSC::ScopeChainIterator it(node); for (it = node->begin(); it != node->end(); ++it) { if ((*it) && (*it)->isVariableObject()) { result = *it; break; } } } if (!result) { if (!parentContext()) return engine()->globalObject(); qWarning("QScriptContext::activationObject: could not get activation object for frame"); return QScriptValue(); /*JSC::CodeBlock *codeBlock = frame->codeBlock(); if (!codeBlock) { // non-Qt native function Q_ASSERT(true); //### this should in theorry not happen result = new (frame)QScript::QScriptActivationObject(frame); } else { // ### this is wrong JSC::FunctionBodyNode *body = static_cast(codeBlock->ownerNode()); result = new (frame)JSC::JSActivation(frame, body); }*/ } if (result && result->inherits(&QScript::QScriptActivationObject::info) && (static_cast(result)->delegate() != 0)) { // Return the object that property access is being delegated to result = static_cast(result)->delegate(); } return QScript::scriptEngineFromExec(frame)->scriptValueFromJSCValue(result); } /*! Sets the activation object of this QScriptContext to be the given \a activation. If \a activation is not an object, this function does nothing. */ void QScriptContext::setActivationObject(const QScriptValue &activation) { if (!activation.isObject()) return; else if (activation.engine() != engine()) { qWarning("QScriptContext::setActivationObject() failed: " "cannot set an object created in " "a different engine"); return; } JSC::CallFrame *frame = QScriptEnginePrivate::frameForContext(this); QScriptEnginePrivate *engine = QScript::scriptEngineFromExec(frame); JSC::JSObject *object = JSC::asObject(engine->scriptValueToJSCValue(activation)); if (object == engine->originalGlobalObjectProxy) object = engine->originalGlobalObject(); uint flags = QScriptEnginePrivate::contextFlags(frame); if ((flags & QScriptEnginePrivate::NativeContext) && !(flags & QScriptEnginePrivate::HasScopeContext)) { //For native functions, we create a scope node JSC::JSObject *scope = object; if (!scope->isVariableObject()) { // Create a QScriptActivationObject that acts as a proxy scope = new (frame) QScript::QScriptActivationObject(frame, scope); } frame->setScopeChain(frame->scopeChain()->copy()->push(scope)); QScriptEnginePrivate::setContextFlags(frame, flags | QScriptEnginePrivate::HasScopeContext); return; } // else replace the first activation object in the scope chain JSC::ScopeChainNode *node = frame->scopeChain(); while (node != 0) { if (node->object && node->object->isVariableObject()) { if (!object->isVariableObject()) { if (node->object->inherits(&QScript::QScriptActivationObject::info)) { static_cast(node->object)->setDelegate(object); } else { // Create a QScriptActivationObject that acts as a proxy node->object = new (frame) QScript::QScriptActivationObject(frame, object); } } else { node->object = object; } break; } node = node->next; } } /*! Returns the `this' object associated with this QScriptContext. */ QScriptValue QScriptContext::thisObject() const { JSC::CallFrame *frame = const_cast(QScriptEnginePrivate::frameForContext(this)); QScriptEnginePrivate *engine = QScript::scriptEngineFromExec(frame); JSC::JSValue result = engine->thisForContext(frame); if (!result || result.isNull()) result = frame->globalThisValue(); return engine->scriptValueFromJSCValue(result); } /*! Sets the `this' object associated with this QScriptContext to be \a thisObject. If \a thisObject is not an object, this function does nothing. */ void QScriptContext::setThisObject(const QScriptValue &thisObject) { JSC::CallFrame *frame = QScriptEnginePrivate::frameForContext(this); if (!thisObject.isObject()) return; if (thisObject.engine() != engine()) { qWarning("QScriptContext::setThisObject() failed: " "cannot set an object created in " "a different engine"); return; } if (frame == frame->lexicalGlobalObject()->globalExec()) { engine()->setGlobalObject(thisObject); return; } JSC::JSValue jscThisObject = QScript::scriptEngineFromExec(frame)->scriptValueToJSCValue(thisObject); JSC::CodeBlock *cb = frame->codeBlock(); if (cb != 0) { frame[cb->thisRegister()] = jscThisObject; } else { JSC::Register* thisRegister = QScriptEnginePrivate::thisRegisterForFrame(frame); thisRegister[0] = jscThisObject; } } /*! Returns the frameution state of this QScriptContext. */ QScriptContext::ExecutionState QScriptContext::state() const { const JSC::CallFrame *frame = QScriptEnginePrivate::frameForContext(this); if (frame->hadException()) return QScriptContext::ExceptionState; return QScriptContext::NormalState; } /*! Returns a human-readable backtrace of this QScriptContext. Each line is of the form \c{()@:}. To access individual pieces of debugging-related information (for example, to construct your own backtrace representation), use QScriptContextInfo. \sa QScriptEngine::uncaughtExceptionBacktrace(), QScriptContextInfo, toString() */ QStringList QScriptContext::backtrace() const { QStringList result; const QScriptContext *ctx = this; while (ctx) { result.append(ctx->toString()); ctx = ctx->parentContext(); } return result; } /*! \since 4.4 Returns a string representation of this context. This is useful for debugging. \sa backtrace() */ QString QScriptContext::toString() const { QScriptContextInfo info(this); QString result; QString functionName = info.functionName(); if (functionName.isEmpty()) { if (parentContext()) { const JSC::CallFrame *frame = QScriptEnginePrivate::frameForContext(this); if (info.functionType() == QScriptContextInfo::ScriptFunction) result.append(QLatin1String("")); else if(frame->callerFrame()->hasHostCallFrameFlag()) result.append(QLatin1String("")); else result.append(QLatin1String("")); } else { result.append(QLatin1String("")); } } else { result.append(functionName); } QStringList parameterNames = info.functionParameterNames(); result.append(QLatin1Char('(')); for (int i = 0; i < argumentCount(); ++i) { if (i > 0) result.append(QLatin1String(", ")); if (i < parameterNames.count()) { result.append(parameterNames.at(i)); result.append(QLatin1String(" = ")); } QScriptValue arg = argument(i); if (arg.isString()) result.append(QLatin1Char('\'')); result.append(arg.toString()); if (arg.isString()) result.append(QLatin1Char('\'')); } result.append(QLatin1Char(')')); QString fileName = info.fileName(); int lineNumber = info.lineNumber(); result.append(QLatin1String(" at ")); if (!fileName.isEmpty()) { result.append(fileName); result.append(QLatin1Char(':')); } result.append(QString::number(lineNumber)); return result; } /*! \internal \since 4.5 Returns the scope chain of this QScriptContext. */ QScriptValueList QScriptContext::scopeChain() const { activationObject(); //ensure the creation of the normal scope for native context const JSC::CallFrame *frame = QScriptEnginePrivate::frameForContext(this); QScriptEnginePrivate *engine = QScript::scriptEngineFromExec(frame); QScriptValueList result; JSC::ScopeChainNode *node = frame->scopeChain(); JSC::ScopeChainIterator it(node); for (it = node->begin(); it != node->end(); ++it) { JSC::JSObject *object = *it; if (!object) continue; if (object->inherits(&QScript::QScriptActivationObject::info) && (static_cast(object)->delegate() != 0)) { // Return the object that property access is being delegated to object = static_cast(object)->delegate(); } result.append(engine->scriptValueFromJSCValue(object)); } return result; } /*! \internal \since 4.5 Adds the given \a object to the front of this context's scope chain. If \a object is not an object, this function does nothing. */ void QScriptContext::pushScope(const QScriptValue &object) { activationObject(); //ensure the creation of the normal scope for native context if (!object.isObject()) return; else if (object.engine() != engine()) { qWarning("QScriptContext::pushScope() failed: " "cannot push an object created in " "a different engine"); return; } JSC::CallFrame *frame = QScriptEnginePrivate::frameForContext(this); QScriptEnginePrivate *engine = QScript::scriptEngineFromExec(frame); JSC::JSObject *jscObject = JSC::asObject(engine->scriptValueToJSCValue(object)); if (jscObject == engine->originalGlobalObjectProxy) jscObject = engine->originalGlobalObject(); JSC::ScopeChainNode *scope = frame->scopeChain(); Q_ASSERT(scope != 0); if (!scope->object) { // pushing to an "empty" chain if (!jscObject->isGlobalObject()) { qWarning("QScriptContext::pushScope() failed: initial object in scope chain has to be the Global Object"); return; } scope->object = jscObject; } else frame->setScopeChain(scope->push(jscObject)); } /*! \internal \since 4.5 Removes the front object from this context's scope chain, and returns the removed object. If the scope chain is already empty, this function returns an invalid QScriptValue. */ QScriptValue QScriptContext::popScope() { JSC::CallFrame *frame = QScriptEnginePrivate::frameForContext(this); JSC::ScopeChainNode *scope = frame->scopeChain(); Q_ASSERT(scope != 0); QScriptEnginePrivate *engine = QScript::scriptEngineFromExec(frame); QScriptValue result = engine->scriptValueFromJSCValue(scope->object); if (!scope->next) { // We cannot have a null scope chain, so just zap the object pointer. scope->object = 0; } else { frame->setScopeChain(scope->pop()); } return result; } QT_END_NAMESPACE