/**************************************************************************** ** ** Copyright (C) 2008 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Qt Software Information (qt-info@nokia.com) ** ** This file is part of the $MODULE$ of the Qt Toolkit. ** ** $TROLLTECH_DUAL_LICENSE$ ** ****************************************************************************/ #include "qscriptstring.h" #ifndef QT_NO_SCRIPT #include "qscriptstring_p.h" QT_BEGIN_NAMESPACE namespace QScript { QString qtStringFromJSCUString(const JSC::UString &str); } /*! \since 4.4 \class QScriptString \brief The QScriptString class acts as a handle to "interned" strings in a QScriptEngine. \ingroup script \mainclass QScriptString can be used to achieve faster (repeated) property getting/setting, and comparison of property names, of script objects. To get a QScriptString representation of a string, pass the string to QScriptEngine::toStringHandle(). The typical usage pattern is to register one or more pre-defined strings when setting up your script environment, then subsequently use the relevant QScriptString as argument to e.g. QScriptValue::property(). Call the toString() function to obtain the string that a QScriptString represents. */ /*! \internal */ QScriptStringPrivate::QScriptStringPrivate() { ref = 0; } /*! \internal */ QScriptStringPrivate::~QScriptStringPrivate() { } /*! \internal */ void QScriptStringPrivate::init(QScriptString &q, QScriptEngine *engine, const JSC::Identifier &value) { Q_ASSERT(!q.isValid()); q.d_ptr = new QScriptStringPrivate(); q.d_ptr->identifier = value; q.d_ptr->engine = engine; q.d_ptr->ref.ref(); } /*! Constructs an invalid QScriptString. */ QScriptString::QScriptString() : d_ptr(0) { } /*! Constructs a new QScriptString that is a copy of \a other. */ QScriptString::QScriptString(const QScriptString &other) : d_ptr(other.d_ptr) { if (d_ptr) d_ptr->ref.ref(); } /*! Destroys this QScriptString. */ QScriptString::~QScriptString() { if (d_ptr && !d_ptr->ref.deref()) { delete d_ptr; d_ptr = 0; } } /*! Assigns the \a other value to this QScriptString. */ QScriptString &QScriptString::operator=(const QScriptString &other) { if (d_ptr == other.d_ptr) return *this; if (d_ptr && !d_ptr->ref.deref()) { delete d_ptr; } d_ptr = other.d_ptr; if (d_ptr) d_ptr->ref.ref(); return *this; } /*! Returns true if this QScriptString is valid; otherwise returns false. */ bool QScriptString::isValid() const { Q_D(const QScriptString); return (d && d->engine); } /*! Returns true if this QScriptString is equal to \a other; otherwise returns false. */ bool QScriptString::operator==(const QScriptString &other) const { Q_D(const QScriptString); if (d == other.d_func()) return true; if (!d || !other.d_func()) return false; if (d->engine != other.d_func()->engine) return false; if (!d->engine) return true; return d->identifier == other.d_func()->identifier; } /*! Returns true if this QScriptString is not equal to \a other; otherwise returns false. */ bool QScriptString::operator!=(const QScriptString &other) const { return !operator==(other); } /*! Returns the string that this QScriptString represents, or a null string if this QScriptString is not valid. \sa isValid() */ QString QScriptString::toString() const { Q_D(const QScriptString); if (!d || !d->engine) return QString(); return QScript::qtStringFromJSCUString(d->identifier.ustring()); } /*! Returns the string that this QScriptString represents, or a null string if this QScriptString is not valid. \sa toString() */ QScriptString::operator QString() const { return toString(); } QT_END_NAMESPACE #endif // QT_NO_SCRIPT