/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtScript module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "config.h" // compile on Windows #include "qscriptstring.h" #include "qscriptstring_p.h" #include "qscriptengine.h" #include "qscriptengine_p.h" QT_BEGIN_NAMESPACE /*! \since 4.4 \class QScriptString \brief The QScriptString class acts as a handle to "interned" strings in a QScriptEngine. \ingroup script QScriptString can be used to achieve faster (repeated) property getting/setting, and comparison of property names, of script objects. To get a QScriptString representation of a string, pass the string to QScriptEngine::toStringHandle(). The typical usage pattern is to register one or more pre-defined strings when setting up your script environment, then subsequently use the relevant QScriptString as argument to e.g. QScriptValue::property(). Call the toString() function to obtain the string that a QScriptString represents. */ /*! Constructs an invalid QScriptString. */ QScriptString::QScriptString() : d_ptr(0) { } /*! Constructs a new QScriptString that is a copy of \a other. */ QScriptString::QScriptString(const QScriptString &other) : d_ptr(other.d_ptr) { if (d_func() && (d_func()->type == QScriptStringPrivate::StackAllocated)) { Q_ASSERT(d_func()->ref != 1); d_ptr.detach(); d_func()->ref = 1; d_func()->type = QScriptStringPrivate::HeapAllocated; d_func()->engine->registerScriptString(d_func()); } } /*! Destroys this QScriptString. */ QScriptString::~QScriptString() { Q_D(QScriptString); if (d) { switch (d->type) { case QScriptStringPrivate::StackAllocated: Q_ASSERT(d->ref == 1); d->ref.ref(); // avoid deletion break; case QScriptStringPrivate::HeapAllocated: if (d->engine && (d->ref == 1)) d->engine->unregisterScriptString(d); break; } } } /*! Assigns the \a other value to this QScriptString. */ QScriptString &QScriptString::operator=(const QScriptString &other) { if (d_func() && d_func()->engine && (d_func()->ref == 1) && (d_func()->type == QScriptStringPrivate::HeapAllocated)) { // current d_ptr will be deleted at the assignment below, so unregister it first d_func()->engine->unregisterScriptString(d_func()); } d_ptr = other.d_ptr; if (d_func() && (d_func()->type == QScriptStringPrivate::StackAllocated)) { Q_ASSERT(d_func()->ref != 1); d_ptr.detach(); d_func()->ref = 1; d_func()->type = QScriptStringPrivate::HeapAllocated; d_func()->engine->registerScriptString(d_func()); } return *this; } /*! Returns true if this QScriptString is valid; otherwise returns false. */ bool QScriptString::isValid() const { Q_D(const QScriptString); return (d && d->engine); } /*! Returns true if this QScriptString is equal to \a other; otherwise returns false. */ bool QScriptString::operator==(const QScriptString &other) const { Q_D(const QScriptString); if (d == other.d_func()) return true; if (!d || !other.d_func()) return d == other.d_func(); if (d->engine != other.d_func()->engine) return false; if (!d->engine) return true; return d->identifier == other.d_func()->identifier; } /*! Returns true if this QScriptString is not equal to \a other; otherwise returns false. */ bool QScriptString::operator!=(const QScriptString &other) const { return !operator==(other); } /*! Returns the string that this QScriptString represents, or a null string if this QScriptString is not valid. \sa isValid() */ QString QScriptString::toString() const { Q_D(const QScriptString); if (!d || !d->engine) return QString(); return d->identifier.ustring(); } /*! Returns the string that this QScriptString represents, or a null string if this QScriptString is not valid. \sa toString() */ QScriptString::operator QString() const { return toString(); } QT_END_NAMESPACE