/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Qt Software Information (qt-info@nokia.com) ** ** This file is part of the QtScript module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the either Technology Preview License Agreement or the ** Beta Release License Agreement. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain ** additional rights. These rights are described in the Nokia Qt LGPL ** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this ** package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** If you are unsure which license is appropriate for your use, please ** contact the sales department at qt-sales@nokia.com. ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qscriptcontext.h" #ifndef QT_NO_SCRIPT #include "qscriptcontextinfo.h" #include "qscriptengine_p.h" #include "qscriptvalueimpl_p.h" #include "qscriptcontext_p.h" #include "qscriptmember_p.h" #include "qscriptobject_p.h" QT_BEGIN_NAMESPACE /*! \since 4.3 \class QScriptContext \brief The QScriptContext class represents a Qt Script function invocation. \ingroup script \mainclass A QScriptContext provides access to the `this' object and arguments passed to a script function. You typically want to access this information when you're writing a native (C++) function (see QScriptEngine::newFunction()) that will be called from script code. For example, when the script code \snippet doc/src/snippets/code/src_script_qscriptcontext.cpp 0 is evaluated, a QScriptContext will be created, and the context will carry the arguments as QScriptValues; in this particular case, the arguments will be one QScriptValue containing the number 20.5, a second QScriptValue containing the string \c{"hello"}, and a third QScriptValue containing a Qt Script object. Use argumentCount() to get the number of arguments passed to the function, and argument() to get an argument at a certain index. The argumentsObject() function returns a Qt Script array object containing all the arguments; you can use the QScriptValueIterator to iterate over its elements, or pass the array on as arguments to another script function using QScriptValue::call(). Use thisObject() to get the `this' object associated with the function call, and setThisObject() to set the `this' object. If you are implementing a native "instance method", you typically fetch the thisObject() and access one or more of its properties: \snippet doc/src/snippets/code/src_script_qscriptcontext.cpp 1 Use isCalledAsConstructor() to determine if the function was called as a constructor (e.g. \c{"new foo()"} (as constructor) or just \c{"foo()"}). When a function is called as a constructor, the thisObject() contains the newly constructed object that the function is expected to initialize. Use throwValue() or throwError() to throw an exception. Use callee() to obtain the QScriptValue that represents the function being called. This can for example be used to call the function recursively. Use parentContext() to get a pointer to the context that precedes this context in the activation stack. This is mostly useful for debugging purposes (e.g. when constructing some form of backtrace). The activationObject() function returns the object that is used to hold the local variables associated with this function call. You can replace the activation object by calling setActivationObject(). A typical usage of these functions is when you want script code to be evaluated in the context of the parent context, e.g. to implement an include() function: \snippet doc/src/snippets/code/src_script_qscriptcontext.cpp 2 Use backtrace() to get a human-readable backtrace associated with this context. This can be useful for debugging purposes when implementing native functions. The toString() function provides a string representation of the context. (QScriptContextInfo provides more detailed debugging-related information about the QScriptContext.) Use engine() to obtain a pointer to the QScriptEngine that this context resides in. \sa QScriptContextInfo, QScriptEngine::newFunction(), QScriptable */ /*! \enum QScriptContext::ExecutionState This enum specifies the execution state of the context. \value NormalState The context is in a normal state. \value ExceptionState The context is in an exceptional state. */ /*! \enum QScriptContext::Error This enum specifies types of error. \value ReferenceError A reference error. \value SyntaxError A syntax error. \value TypeError A type error. \value RangeError A range error. \value URIError A URI error. \value UnknownError An unknown error. */ /*! Throws an exception with the given \a value. Returns the value thrown (the same as the argument). \sa throwError(), state() */ QScriptValue QScriptContext::throwValue(const QScriptValue &value) { Q_D(QScriptContext); d->m_result = d->engine()->toImpl(value); d->m_state = QScriptContext::ExceptionState; #ifndef Q_SCRIPT_NO_EVENT_NOTIFY d->engine()->notifyException(d); #endif return value; } /*! Throws an \a error with the given \a text. Returns the created error object. The \a text will be stored in the \c{message} property of the error object. The error object will be initialized to contain information about the location where the error occurred; specifically, it will have properties \c{lineNumber}, \c{fileName} and \c{stack}. These properties are described in \l {QtScript Extensions to ECMAScript}. \sa throwValue(), state() */ QScriptValue QScriptContext::throwError(Error error, const QString &text) { Q_D(QScriptContext); return d->engine()->toPublic(d->throwError(error, text)); } /*! \overload Throws an error with the given \a text. Returns the created error object. \sa throwValue(), state() */ QScriptValue QScriptContext::throwError(const QString &text) { Q_D(QScriptContext); return d->engine()->toPublic(d->throwError(text)); } /*! \internal */ QScriptContext::QScriptContext(): d_ptr(new QScriptContextPrivate()) { d_ptr->q_ptr = this; } /*! Destroys this QScriptContext. */ QScriptContext::~QScriptContext() { } /*! Returns the QScriptEngine that this QScriptContext belongs to. */ QScriptEngine *QScriptContext::engine() const { Q_D(const QScriptContext); return QScriptEnginePrivate::get(d->engine()); } /*! Returns the function argument at the given \a index. If \a index >= argumentCount(), a QScriptValue of the primitive type Undefined is returned. \sa argumentCount() */ QScriptValue QScriptContext::argument(int index) const { Q_D(const QScriptContext); if (index < 0) return QScriptValue(); return d->engine()->toPublic(d->argument(index)); } /*! Returns the callee. The callee is the function object that this QScriptContext represents an invocation of. */ QScriptValue QScriptContext::callee() const { Q_D(const QScriptContext); return d->engine()->toPublic(d->m_callee); } /*! Returns the arguments object of this QScriptContext. The arguments object has properties \c callee (equal to callee()) and \c length (equal to argumentCount()), and properties \c 0, \c 1, ..., argumentCount() - 1 that provide access to the argument values. Initially, property \c P (0 <= \c P < argumentCount()) has the same value as argument(\c P). In the case when \c P is less than the number of formal parameters of the function, \c P shares its value with the corresponding property of the activation object (activationObject()). This means that changing this property changes the corresponding property of the activation object and vice versa. \sa argument(), activationObject() */ QScriptValue QScriptContext::argumentsObject() const { Q_D(const QScriptContext); return d->engine()->toPublic(d->argumentsObject()); } /*! Returns true if the function was called as a constructor (e.g. \c{"new foo()"}); otherwise returns false. When a function is called as constructor, the thisObject() contains the newly constructed object to be initialized. */ bool QScriptContext::isCalledAsConstructor() const { Q_D(const QScriptContext); return d->m_calledAsConstructor; } /*! Returns the parent context of this QScriptContext. */ QScriptContext *QScriptContext::parentContext() const { Q_D(const QScriptContext); return QScriptContextPrivate::get(d->previous); } /*! Returns the number of arguments passed to the function in this invocation. Note that the argument count can be different from the formal number of arguments (the \c{length} property of callee()). \sa argument() */ int QScriptContext::argumentCount() const { Q_D(const QScriptContext); return d->argc; } /*! \internal */ QScriptValue QScriptContext::returnValue() const { Q_D(const QScriptContext); return d->engine()->toPublic(d->m_result); } /*! \internal */ void QScriptContext::setReturnValue(const QScriptValue &result) { Q_D(QScriptContext); d->m_result = d->engine()->toImpl(result); } /*! Returns the activation object of this QScriptContext. The activation object provides access to the local variables associated with this context. \sa argument(), argumentsObject() */ QScriptValue QScriptContext::activationObject() const { Q_D(const QScriptContext); return d->engine()->toPublic(d->activationObject()); } /*! Sets the activation object of this QScriptContext to be the given \a activation. If \a activation is not an object, this function does nothing. */ void QScriptContext::setActivationObject(const QScriptValue &activation) { Q_D(QScriptContext); if (!activation.isObject()) { return; } else if (activation.engine() != engine()) { qWarning("QScriptContext::setActivationObject() failed: " "cannot set an object created in " "a different engine"); } else { d->m_activation = d->engine()->toImpl(activation); } } /*! Returns the `this' object associated with this QScriptContext. */ QScriptValue QScriptContext::thisObject() const { Q_D(const QScriptContext); return d->engine()->toPublic(d->m_thisObject); } /*! Sets the `this' object associated with this QScriptContext to be \a thisObject. If \a thisObject is not an object, this function does nothing. */ void QScriptContext::setThisObject(const QScriptValue &thisObject) { Q_D(QScriptContext); if (!thisObject.isObject()) { } else if (thisObject.engine() != engine()) { qWarning("QScriptContext::setThisObject() failed: " "cannot set an object created in " "a different engine"); } else { d->m_thisObject = d->engine()->toImpl(thisObject); } } /*! Returns the execution state of this QScriptContext. */ QScriptContext::ExecutionState QScriptContext::state() const { Q_D(const QScriptContext); return d->m_state; } /*! Returns a human-readable backtrace of this QScriptContext. Each line is of the form \c{()@:}. To access individual pieces of debugging-related information (for example, to construct your own backtrace representation), use QScriptContextInfo. \sa QScriptEngine::uncaughtExceptionBacktrace(), QScriptContextInfo, toString() */ QStringList QScriptContext::backtrace() const { Q_D(const QScriptContext); return d->backtrace(); } static QString safeValueToString(const QScriptValue &value) { if (value.isObject()) return QLatin1String("[object Object]"); else return value.toString(); } /*! \since 4.4 Returns a string representation of this context. This is useful for debugging. \sa backtrace() */ QString QScriptContext::toString() const { QScriptContextInfo info(this); QString result; QString functionName = info.functionName(); if (functionName.isEmpty()) { if (parentContext()) { if (info.functionType() == QScriptContextInfo::ScriptFunction) result.append(QLatin1String("")); else result.append(QLatin1String("")); } else { result.append(QLatin1String("")); } } else { result.append(functionName); } QStringList parameterNames = info.functionParameterNames(); result.append(QLatin1String(" (")); for (int i = 0; i < argumentCount(); ++i) { if (i > 0) result.append(QLatin1String(", ")); if (i < parameterNames.count()) { result.append(parameterNames.at(i)); result.append(QLatin1Char('=')); } QScriptValue arg = argument(i); result.append(safeValueToString(arg)); } result.append(QLatin1String(")")); QString fileName = info.fileName(); int lineNumber = info.lineNumber(); result.append(QLatin1String(" at ")); if (!fileName.isEmpty()) { result.append(fileName); result.append(QLatin1Char(':')); } result.append(QString::number(lineNumber)); return result; } /*! \internal \since 4.5 Returns the scope chain of this QScriptContext. */ QScriptValueList QScriptContext::scopeChain() const { Q_D(const QScriptContext); // make sure arguments properties are initialized const QScriptContextPrivate *ctx = d; while (ctx) { (void)ctx->activationObject(); ctx = ctx->previous; } QScriptValueList result; QScriptEnginePrivate *eng_p = QScriptEnginePrivate::get(engine()); QScriptValueImpl scope = d->m_scopeChain; while (scope.isObject()) { if (scope.classInfo() == eng_p->m_class_with) result.append(eng_p->toPublic(scope.prototype())); else result.append(eng_p->toPublic(scope)); scope = scope.scope(); } return result; } /*! \internal \since 4.5 Adds the given \a object to the front of this context's scope chain. If \a object is not an object, this function does nothing. */ void QScriptContext::pushScope(const QScriptValue &object) { Q_D(QScriptContext); if (!object.isObject()) { return; } else if (object.engine() != engine()) { qWarning("QScriptContext::pushScope() failed: " "cannot push an object created in " "a different engine"); return; } QScriptEnginePrivate *eng_p = QScriptEnginePrivate::get(engine()); if (!d->m_scopeChain.isValid()) { d->m_scopeChain = eng_p->toImpl(object); } else { QScriptValueImpl withObject; eng_p->newObject(&withObject, eng_p->toImpl(object), eng_p->m_class_with); withObject.m_object_value->m_scope = d->m_scopeChain; withObject.setInternalValue(1); // to differentiate from with-statement objects d->m_scopeChain = withObject; } } /*! \internal \since 4.5 Removes the front object from this context's scope chain, and returns the removed object. If the scope chain is already empty, this function returns an invalid QScriptValue. */ QScriptValue QScriptContext::popScope() { Q_D(QScriptContext); if (!d->m_scopeChain.isObject()) return QScriptValue(); QScriptValueImpl result; QScriptEnginePrivate *eng_p = QScriptEnginePrivate::get(engine()); if (d->m_scopeChain.classInfo() != eng_p->m_class_with) result = d->m_scopeChain; else result = d->m_scopeChain.prototype(); d->m_scopeChain = d->m_scopeChain.m_object_value->m_scope; return eng_p->toPublic(result); } QT_END_NAMESPACE #endif // QT_NO_SCRIPT