/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtScript module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the either Technology Preview License Agreement or the ** Beta Release License Agreement. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain ** additional rights. These rights are described in the Nokia Qt LGPL ** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this ** package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** If you are unsure which license is appropriate for your use, please ** contact the sales department at http://www.qtsoftware.com/contact. ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qscriptstring.h" #ifndef QT_NO_SCRIPT #include "qscriptstring_p.h" #include "qscriptnameid_p.h" #include "qscriptvalue_p.h" #include "qscriptengine_p.h" #include "qscriptvalueimpl_p.h" #include "qscriptcontext_p.h" #include "qscriptmember_p.h" #include "qscriptobject_p.h" QT_BEGIN_NAMESPACE /*! \internal */ struct QScriptStringPrivatePointerDeleter { static inline void cleanup(QScriptStringPrivate *d) { if (!d || d->ref.deref()) return; if (d->nameId) { d->engine->uninternString(d); } else { // the engine has already been deleted delete d; } } }; /*! \since 4.4 \class QScriptString \brief The QScriptString class acts as a handle to "interned" strings in a QScriptEngine. \ingroup script \mainclass QScriptString can be used to achieve faster (repeated) property getting/setting, and comparison of property names, of script objects. To get a QScriptString representation of a string, pass the string to QScriptEngine::toStringHandle(). The typical usage pattern is to register one or more pre-defined strings when setting up your script environment, then subsequently use the relevant QScriptString as argument to e.g. QScriptValue::property(). Call the toString() function to obtain the string that a QScriptString represents. */ /*! \internal */ QScriptStringPrivate::QScriptStringPrivate() : nameId(0), engine(0), q_ptr(0) { ref = 0; } /*! \internal */ QScriptStringPrivate *QScriptStringPrivate::create() { return new QScriptStringPrivate(); } /*! \internal */ QScriptStringPrivate *QScriptStringPrivate::get(const QScriptString &q) { return const_cast(q.d_func()); } /*! \internal */ void QScriptStringPrivate::init(QScriptString &q, QScriptStringPrivate *d) { Q_ASSERT(q.d_ptr == 0); q.d_ptr.data_ptr() = d; d->ref.ref(); } /*! Constructs an invalid QScriptString. */ QScriptString::QScriptString() : d_ptr(0) { } /*! Constructs a new QScriptString that is a copy of \a other. */ QScriptString::QScriptString(const QScriptString &other) : d_ptr(other.d_ptr.data()) { if (d_ptr) d_ptr->ref.ref(); } /*! Destroys this QScriptString. */ QScriptString::~QScriptString() { } /*! Assigns the \a other value to this QScriptString. */ QScriptString &QScriptString::operator=(const QScriptString &other) { if (d_ptr == other.d_ptr) return *this; d_ptr.reset(other.d_ptr.data()); if (d_ptr) d_ptr->ref.ref(); return *this; } /*! Returns true if this QScriptString is valid; otherwise returns false. */ bool QScriptString::isValid() const { Q_D(const QScriptString); return (d && d->nameId); } /*! Returns true if this QScriptString is equal to \a other; otherwise returns false. */ bool QScriptString::operator==(const QScriptString &other) const { Q_D(const QScriptString); return (d == other.d_func()); } /*! Returns true if this QScriptString is not equal to \a other; otherwise returns false. */ bool QScriptString::operator!=(const QScriptString &other) const { Q_D(const QScriptString); return (d != other.d_func()); } /*! Returns the string that this QScriptString represents, or a null string if this QScriptString is not valid. \sa isValid() */ QString QScriptString::toString() const { Q_D(const QScriptString); if (!d || !d->nameId) return QString(); return d->nameId->s; } /*! Returns the string that this QScriptString represents, or a null string if this QScriptString is not valid. \sa toString() */ QScriptString::operator QString() const { return toString(); } QT_END_NAMESPACE #endif // QT_NO_SCRIPT