/**************************************************************************** ** ** Copyright (C) 2008 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Qt Software Information (qt-info@nokia.com) ** ** This file is part of the $MODULE$ of the Qt Toolkit. ** ** $TROLLTECH_DUAL_LICENSE$ ** ****************************************************************************/ // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. #ifndef Patternist_XsdStateMachineBuilder_H #define Patternist_XsdStateMachineBuilder_H #include "qxsdparticle_p.h" #include "qxsdstatemachine_p.h" #include "qxsdterm_p.h" #include #include QT_BEGIN_HEADER QT_BEGIN_NAMESPACE namespace QPatternist { /** * @short A helper class to build up validation state machines. * * @ingroup Patternist_schema * @author Tobias Koenig */ class XsdStateMachineBuilder : public QSharedData { public: typedef QExplicitlySharedDataPointer Ptr; enum Mode { CheckingMode, ValidatingMode }; /** * Creates a new state machine builder. * * @param machine The state machine it should work on. * @param namePool The name pool used by all schema components. * @param mode The mode the machine shall be build for. */ XsdStateMachineBuilder(XsdStateMachine *machine, const NamePool::Ptr &namePool, Mode mode = CheckingMode); /** * Resets the state machine. * * @returns The initial end state. */ XsdStateMachine::StateId reset(); /** * Prepends a start state to the given @p state. * That is needed to allow the conversion of the state machine from a FSA to a DFA. */ XsdStateMachine::StateId addStartState(XsdStateMachine::StateId state); /** * Creates the state machine for the given @p particle that should have the * given @p endState. * * @returns The new start state. */ XsdStateMachine::StateId buildParticle(const XsdParticle::Ptr &particle, XsdStateMachine::StateId endState); /** * Creates the state machine for the given @p term that should have the * given @p endState. * * @returns The new start state. */ XsdStateMachine::StateId buildTerm(const XsdTerm::Ptr &term, XsdStateMachine::StateId endState); /** * Returns a hash that maps each term that appears inside @p particle, to the particle it belongs. * * @note These information are used by XsdParticleChecker to check particle inheritance. */ static QHash particleLookupMap(const XsdParticle::Ptr &particle); private: XsdStateMachine *m_stateMachine; NamePool::Ptr m_namePool; Mode m_mode; }; } QT_END_NAMESPACE QT_END_HEADER #endif