/**************************************************************************** ** ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the test suite of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include #include // We have copied the header which is used in the qmljsdebugger (part of QtCreator) // to catch BC changes. Don't update it unless you know what you are doing! #include "private_headers/qdeclarativedebughelper_p.h" class tst_qdeclarativedebughelper : public QObject { Q_OBJECT private slots: void getScriptEngine(); void setAnimationSlowDownFactor(); void enableDebugging(); }; class TestAnimation : public QAbstractAnimation { public: int updateCalled; TestAnimation() : updateCalled(0) {} virtual void updateCurrentTime(int /*currentTime*/) { updateCalled++; } virtual int duration() const { return 100; } }; void tst_qdeclarativedebughelper::getScriptEngine() { QDeclarativeEngine engine; QScriptEngine *scriptEngine = QDeclarativeDebugHelper::getScriptEngine(&engine); QVERIFY(scriptEngine); QCOMPARE(scriptEngine, QDeclarativeEnginePrivate::getScriptEngine(&engine)); } void tst_qdeclarativedebughelper::setAnimationSlowDownFactor() { TestAnimation animation; // first check whether setup works QCOMPARE(animation.updateCalled, 0); animation.start(); QTest::qWait(animation.totalDuration() + 50); #ifdef Q_OS_WIN if (animation.state() != QAbstractAnimation::Stopped) QEXPECT_FAIL("", "On windows, consistent timing is not working properly due to bad timer resolution", Abort); #endif QCOMPARE(animation.state(), QAbstractAnimation::Stopped); QVERIFY(animation.updateCalled > 1); // check if we can pause all animations animation.updateCalled = 0; QDeclarativeDebugHelper::setAnimationSlowDownFactor(0.0); animation.start(); QTest::qWait(animation.totalDuration() + 50); QVERIFY(animation.updateCalled <= 1); // updateCurrentTime seems to be called at least once // now run them again animation.updateCalled = 0; QDeclarativeDebugHelper::setAnimationSlowDownFactor(2.0); animation.start(); QTest::qWait(animation.totalDuration() + 50); QVERIFY(animation.updateCalled > 1); } void tst_qdeclarativedebughelper::enableDebugging() { QTest::ignoreMessage(QtWarningMsg, "Qml debugging is enabled. Only use this in a safe environment!"); QDeclarativeDebugHelper::enableDebugging(); } QTEST_MAIN(tst_qdeclarativedebughelper) #include "tst_qdeclarativedebughelper.moc"