import Qt 4.6 Item { width: 400; height: 400; property int step: 0 function tick() { step++; if(step == 1){ row1.destroy(); //Not dynamically created, so is this valid? }else if(step == 2){ r2a.destroy(); }else if(step == 3){ r2b.destroy(); }else if(step == 4){ r2c.destroy(); }else if(step == 5){ r3a.parent = row2; }else if(step == 6){ r3b.parent = row2; }else if(step == 7){ r3c.parent = row2; }else if(step == 8){ row3.destroy(); }else{ repeater.model++; } } //Tests base positioner functionality, so just using row Row{ id: row1 Rectangle{id: r1a; width:20; height:20; color: "red"} Rectangle{id: r1b; width:20; height:20; color: "green"} Rectangle{id: r1c; width:20; height:20; color: "blue"} } Row{ y:20 id: row2 move: Transition{NumberAnimation{properties:"x"}} Repeater{ id: repeater model: 0; delegate: Component{ Rectangle { color: "yellow"; width:20; height:20;}} } Rectangle{id: r2a; width:20; height:20; color: "red"} Rectangle{id: r2b; width:20; height:20; color: "green"} Rectangle{id: r2c; width:20; height:20; color: "blue"} } Row{ move: Transition{NumberAnimation{properties:"x"}} y:40 id: row3 Rectangle{id: r3a; width:20; height:20; color: "red"} Rectangle{id: r3b; width:20; height:20; color: "green"} Rectangle{id: r3c; width:20; height:20; color: "blue"} } Timer{ interval: 500; running: true; repeat: true; onTriggered: tick(); } }