import Qt 4.7 Rectangle { color: "#ffffff" width: 320; height: 240 Rectangle { id: rect color: "#00ff00" y: 200; width: 60; height: 20 SequentialAnimation on y { loops: Animation.Infinite NumberAnimation { to: 20; duration: 500 easing.type: "InOutQuad" } NumberAnimation { to: 200; duration: 2000 easing.type: "OutBounce" } PauseAnimation { duration: 1000 } } } // Velocity Rectangle { color: "#ff0000" x: rect.width; width: rect.width; height: 20 y: 200 SpringFollow on y { to: rect.y; velocity: 200 } } // Spring Rectangle { color: "#ff0000" x: rect.width * 2; width: rect.width/2; height: 20 y: 200 SpringFollow on y { to: rect.y; spring: 1.0; damping: 0.2 } } Rectangle { color: "#880000" x: rect.width * 2.5; width: rect.width/2; height: 20 y: 200 SpringFollow on y { to: rect.y; spring: 1.0; damping: 0.2; mass: 3.0 } // "heavier" object } // Follow mouse MouseArea { id: mouseRegion anchors.fill: parent Rectangle { id: ball width: 20; height: 20 radius: 10 color: "#0000ff" SpringFollow on x { id: f1; to: mouseRegion.mouseX-10; spring: 1.0; damping: 0.05; epsilon: 0.25 } SpringFollow on y { id: f2; to: mouseRegion.mouseY-10; spring: 1.0; damping: 0.05; epsilon: 0.25 } states: [ State { name: "following" when: !f1.inSync || !f2.inSync PropertyChanges { target: ball; color: "#ff0000" } } ] transitions: [ Transition { ColorAnimation { duration: 200 } } ] } } }