/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the test suite of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include #ifdef QT3_SUPPORT #include #endif #include #include #include #ifdef Q_WS_WIN #include #endif #include QT_FORWARD_DECLARE_CLASS(QMainWindow) #include //TESTED_CLASS= //TESTED_FILES= class QtTestSlot : public QObject { Q_OBJECT public: QtTestSlot( QObject* parent = 0 ): QObject( parent ) { clear(); }; virtual ~QtTestSlot() {}; void clear() { sel_count = 0; }; uint selCount() { return sel_count; }; public slots: void selected() { sel_count++; }; private: uint sel_count; }; class tst_QMenuBar : public QObject { Q_OBJECT public: tst_QMenuBar(); virtual ~tst_QMenuBar(); #ifdef QT3_SUPPORT void initSimpleMenubar(); #endif void initSimpleMenubar_noQt3(); #ifdef QT3_SUPPORT void initComplexMenubar(); #endif void initComplexMenubar_noQt3(); public slots: void initTestCase(); void cleanupTestCase(); void init(); private slots: void getSetCheck(); void clear_noQt3(); void removeItemAt_noQt3(); void removeItemAt_noQt3_data(); void removeItem_noQt3_data(); void removeItem_noQt3(); void count_noQt3(); void insertItem_QString_QObject_noQt3(); void accel_noQt3(); void activatedCount_noQt3(); void allowActiveAndDisabled(); #ifdef QT3_SUPPORT void clear(); void removeItemAt_data(); void removeItemAt(); void removeItem_data(); void removeItem(); void count(); void insertItem_QString_QObject(); void accel(); void activatedCount(); #endif void check_accelKeys(); void check_cursorKeys1(); void check_cursorKeys2(); void check_cursorKeys3(); void check_homeKey(); void check_endKey(); #ifdef QT3_SUPPORT void check_escKey(); #endif void check_escKey_noQt3(); // void check_mouse1_data(); // void check_mouse1(); // void check_mouse2_data(); // void check_mouse2(); void check_altPress(); void check_shortcutPress(); void check_menuPosition(); void task223138_triggered(); #if defined(QT3_SUPPORT) void indexBasedInsertion_data(); void indexBasedInsertion(); #endif protected slots: #ifdef QT3_SUPPORT void onActivated( int ); #endif void onActivated_noQt3( QAction*); private: void initTestCase_noQt3(); QtTestSlot *menu1; QtTestSlot *menu2; QtTestSlot *menu3; QtTestSlot *menu4; QtTestSlot *item1_A; QtTestSlot *item1_B; QtTestSlot *item2_C; QtTestSlot *item2_D; QtTestSlot *item2_E; QtTestSlot *item2_F; QtTestSlot *item2_G; QtTestSlot *item2_H; void resetSlots(); void resetCount(); void reset() { resetSlots(); resetCount(); }; #ifdef QT3_SUPPORT int last_accel_id; #endif QAction* last_accel_id_Qt4; int activated_count; #ifdef QT3_SUPPORT int idAccel; int idAccel1; #endif QAction *action; QAction *action1; QMainWindow *mw; QMenuBar *mb; #ifdef QT3_SUPPORT Q3PopupMenu *pm1; Q3PopupMenu *pm2; #endif QMenu *pm1_Qt4; QMenu *pm2_Qt4; }; // Testing get/set functions void tst_QMenuBar::getSetCheck() { QMenuBar obj1; // QAction * QMenuBar::activeAction() // void QMenuBar::setActiveAction(QAction *) QAction *var1 = new QAction(0); obj1.setActiveAction(var1); QCOMPARE(var1, obj1.activeAction()); obj1.setActiveAction((QAction *)0); QCOMPARE((QAction *)0, obj1.activeAction()); delete var1; } //// #include const int RESET = 0; /*! Test plan: insertItem (all flavours and combinations) removing menu items clearing the menu check the common behaviour + emitted signals for: accelerator keys navigating tru the menu and then pressing ENTER mouse clicks mouse drags combinations of key + mouse (if possible) checked / unckecked state of menu options active / inactive state Can't test these without pixmap comparison... show and hide icons in a menu pixmaps in a menu */ tst_QMenuBar::tst_QMenuBar() { QApplication::setEffectEnabled(Qt::UI_AnimateMenu, false); activated_count = 0; mb = 0; #ifdef QT3_SUPPORT pm1 = 0; pm2 = 0; last_accel_id = RESET; #endif pm1_Qt4 = 0; pm2_Qt4 = 0; last_accel_id_Qt4 = 0; } tst_QMenuBar::~tst_QMenuBar() { //delete mw; //#### cannot do that AFTER qapplication was destroyed! mw = 0; } void tst_QMenuBar::initTestCase() { #ifdef QT3_SUPPORT // create a default mainwindow // If you run a widget test, this will be replaced in the testcase by the // widget under test mw = new QMainWindow(0, Qt::X11BypassWindowManagerHint); mb = new QMenuBar( mw, "menubar" ); connect( mb, SIGNAL(activated(int)), this, SLOT(onActivated(int)) ); initSimpleMenubar(); qApp->setMainWidget( mw ); mw->show(); qApp->setActiveWindow(mw); menu1 = new QtTestSlot( mw ); menu2 = new QtTestSlot( mw ); menu3 = new QtTestSlot( mw ); menu4 = new QtTestSlot( mw ); item1_A = new QtTestSlot( mw ); item1_B = new QtTestSlot( mw ); item2_C = new QtTestSlot( mw ); item2_D = new QtTestSlot( mw ); item2_E = new QtTestSlot( mw ); item2_F = new QtTestSlot( mw ); item2_G = new QtTestSlot( mw ); item2_H = new QtTestSlot( mw ); #else initTestCase_noQt3(); #endif } void tst_QMenuBar::initTestCase_noQt3() { // create a default mainwindow // If you run a widget test, this will be replaced in the testcase by the // widget under test mw = new QMainWindow(0, Qt::X11BypassWindowManagerHint); mb = new QMenuBar( mw ); connect( mb, SIGNAL(triggered(QAction *)), this, SLOT(onActivated_noQt3(QAction *)) ); initSimpleMenubar_noQt3(); mw->show(); menu1 = new QtTestSlot( mw ); menu2 = new QtTestSlot( mw ); menu3 = new QtTestSlot( mw ); menu4 = new QtTestSlot( mw ); item1_A = new QtTestSlot( mw ); item1_B = new QtTestSlot( mw ); item2_C = new QtTestSlot( mw ); item2_D = new QtTestSlot( mw ); item2_E = new QtTestSlot( mw ); item2_F = new QtTestSlot( mw ); item2_G = new QtTestSlot( mw ); item2_H = new QtTestSlot( mw ); } void tst_QMenuBar::cleanupTestCase() { delete mw; } #if defined(QT3_SUPPORT) void tst_QMenuBar::initSimpleMenubar() { mb->hide(); mb->clear(); delete pm1; pm1 = new Q3PopupMenu( mb ); idAccel = pm1->insertItem( "menu1", 123 ); // pm->setAccel( ALT + Key_A, idAccel ); pm1->setAccel( Qt::CTRL + Qt::Key_A, idAccel ); mb->insertItem( "&accel", pm1 ); connect( pm1, SIGNAL(activated(int)), this, SLOT(onActivated(int))); delete pm2; pm2 = new Q3PopupMenu( mb ); // idAccel1 = pm2->insertItem( "&Open...", this, SLOT(onActivated(int)), Qt::Key_O, 456 ); idAccel1 = pm2->insertItem( "&Open...", 0, 0, Qt::Key_O, 456 ); connect(pm2, SIGNAL(activated(int)), this, SLOT(onActivated(int))); mb->insertItem( "accel1", pm2 ); mb->show(); qApp->syncX(); qApp->processEvents(); } #endif void tst_QMenuBar::initSimpleMenubar_noQt3() { mb->hide(); mb->clear(); delete pm1_Qt4; pm1_Qt4 = mb->addMenu("&accel"); action = pm1_Qt4->addAction( "menu1" ); action->setShortcut(QKeySequence("ALT+A")); action->setShortcut(QKeySequence("CTRL+A")); connect( pm1_Qt4, SIGNAL(triggered(QAction*)), this, SLOT(onActivated_noQt3(QAction*))); delete pm2_Qt4; pm2_Qt4 = mb->addMenu("accel1"); action1 = pm2_Qt4->addAction( "&Open..." ); action1->setShortcut(Qt::Key_O); connect(pm2_Qt4, SIGNAL(triggered(QAction*)), this, SLOT(onActivated_noQt3(QAction*))); mb->show(); qApp->syncX(); qApp->processEvents(); } void tst_QMenuBar::init() { resetSlots(); resetCount(); } void tst_QMenuBar::resetSlots() { menu1->clear(); menu2->clear(); menu3->clear(); menu4->clear(); item1_A->clear(); item1_B->clear(); item2_C->clear(); item2_D->clear(); item2_E->clear(); item2_F->clear(); item2_G->clear(); item2_H->clear(); } void tst_QMenuBar::resetCount() { #ifdef QT3_SUPPORT last_accel_id = RESET; #endif last_accel_id_Qt4 = 0; activated_count = 0; } #ifdef QT3_SUPPORT void tst_QMenuBar::onActivated( int i ) { last_accel_id = i; activated_count++; // printf( QString("acceleratorId: %1, count: %1\n").arg( i ).arg(activated_count) ); } #endif void tst_QMenuBar::onActivated_noQt3( QAction* action ) { last_accel_id_Qt4 = action; activated_count++; // printf( QString("acceleratorId: %1, count: %1\n").arg( i ).arg(activated_count) ); } #ifdef QT3_SUPPORT void tst_QMenuBar::accel() { #ifdef Q_WS_MAC QSKIP("On Mac, native key events are needed to test menu action activation", SkipAll); #endif // create a popup menu with menu items set the accelerators later... initSimpleMenubar(); // QTest::keyClick( 0, Qt::Key_A, AltKey ); QTest::keyClick( 0, Qt::Key_A, Qt::ControlModifier ); QTest::qWait(300); QCOMPARE( last_accel_id, idAccel ); } #endif //QT3_SUPPORT void tst_QMenuBar::accel_noQt3() { #if defined(Q_WS_MAC) || defined(Q_OS_WINCE_WM) QSKIP("On Mac/WinCE, native key events are needed to test menu action activation", SkipAll); #endif // create a popup menu with menu items set the accelerators later... initSimpleMenubar_noQt3(); // QTest::keyClick( 0, Qt::Key_A, AltKey ); QTest::keyClick( 0, Qt::Key_A, Qt::ControlModifier ); QTest::qWait(300); QCOMPARE( last_accel_id_Qt4, action ); } #ifdef QT3_SUPPORT void tst_QMenuBar::activatedCount() { #ifdef Q_WS_MAC QSKIP("On Mac, native key events are needed to test menu action activation", SkipAll); #endif // create a popup menu with menu items set the accelerators later... initSimpleMenubar(); QTest::keyClick( 0, Qt::Key_A, Qt::ControlModifier ); //wait(5000); QCOMPARE( activated_count, 2 ); //1 from the popupmenu and 1 from the menubar } #endif //QT3_SUPPORT void tst_QMenuBar::activatedCount_noQt3() { #if defined(Q_WS_MAC) || defined(Q_OS_WINCE_WM) QSKIP("On Mac/WinCE, native key events are needed to test menu action activation", SkipAll); #endif // create a popup menu with menu items set the accelerators later... initSimpleMenubar_noQt3(); QTest::keyClick( 0, Qt::Key_A, Qt::ControlModifier ); //wait(5000); QCOMPARE( activated_count, 2 ); //1 from the popupmenu and 1 from the menubar } void tst_QMenuBar::clear_noQt3() { mb->clear(); QVERIFY( (uint) mb->actions().size() == 0 ); mb->clear(); for (uint i=0; i<10; i++) { QMenu *menu = mb->addMenu( QString("Menu %1")); for (uint k=0; kaddAction( QString("Item %1")); QCOMPARE( (uint) mb->actions().size(), (uint)i+1 ); } QCOMPARE( (uint) mb->actions().size(), 10u ); mb->clear(); QVERIFY( (uint) mb->actions().size() == 0 ); } void tst_QMenuBar::count_noQt3() { mb->clear(); QVERIFY( mb->actions().size() == 0 ); for (uint i=0; i<10; i++) { mb->addAction( QString("Menu %1")); QCOMPARE( (uint) mb->actions().size(), (uint) i+1 ); } } void tst_QMenuBar::removeItem_noQt3_data() { QTest::addColumn("removeIndex"); QTest::newRow( "first" ) << 0; QTest::newRow( "middle" ) << 1; QTest::newRow( "last" ) << 2; } // Basically the same test as removeItemAt, except that we remember and remove id's. void tst_QMenuBar::removeItem_noQt3() { mb->clear(); QMenu *pm; pm = new QMenu( "stuff", mb ); pm->setTitle("Menu 1"); pm->addAction( QString("Item 10") ); QAction* action1 = mb->addMenu( pm ); pm = new QMenu( mb ); pm->setTitle("Menu 2"); pm->addAction( QString("Item 20") ); pm->addAction( QString("Item 21") ); QAction *action2 = mb->addMenu( pm ); pm = new QMenu( "Menu 3", mb ); pm->addAction( QString("Item 30") ); pm->addAction( QString("Item 31") ); pm->addAction( QString("Item 32") ); QAction *action3 = mb->addMenu( pm ); QList menuBarActions = mb->actions(); QCOMPARE( action1->text(), QString("Menu 1") ); QCOMPARE( action2->text(), QString("Menu 2") ); QCOMPARE( action3->text(), QString("Menu 3") ); QVERIFY( menuBarActions.at(0) == action1 ); QVERIFY( menuBarActions.at(1) == action2 ); QVERIFY( menuBarActions.at(2) == action3 ); // Ok, now that we know we have created the menu we expect, lets remove an item... QFETCH( int, removeIndex ); switch (removeIndex ) { case 0: { mb->removeAction(action1); QList menuBarActions2 = mb->actions(); QCOMPARE( menuBarActions2.at(0)->text(), QString("Menu 2") ); QCOMPARE( menuBarActions2.at(1)->text(), QString("Menu 3") ); } break; case 1: { mb->removeAction(action2); QList menuBarActions2 = mb->actions(); QCOMPARE( menuBarActions2.at(0)->text(), QString("Menu 1") ); QCOMPARE( menuBarActions2.at(1)->text(), QString("Menu 3") ); } break; case 2: { mb->removeAction(action3); QList menuBarActions2 = mb->actions(); QCOMPARE( menuBarActions2.at(0)->text(), QString("Menu 1") ); QCOMPARE( menuBarActions2.at(1)->text(), QString("Menu 2") ); } break; } QList menuBarActions2 = mb->actions(); QVERIFY( menuBarActions2.size() == 2 ); } void tst_QMenuBar::removeItemAt_noQt3_data() { QTest::addColumn("removeIndex"); QTest::newRow( "first" ) << 0; QTest::newRow( "middle" ) << 1; QTest::newRow( "last" ) << 2; } void tst_QMenuBar::removeItemAt_noQt3() { mb->clear(); QMenu *pm; pm = new QMenu("Menu 1", mb); pm->addAction( QString("Item 10") ); mb->addMenu( pm ); pm = new QMenu( "Menu 2", mb ); pm->addAction( QString("Item 20") ); pm->addAction( QString("Item 21") ); mb->addMenu( pm ); pm = new QMenu( "Menu 3", mb ); pm->addAction( QString("Item 30") ); pm->addAction( QString("Item 31") ); pm->addAction( QString("Item 32") ); mb->addMenu( pm ); QList menuBarActions = mb->actions(); QCOMPARE( menuBarActions.at(0)->text(), QString("Menu 1") ); QCOMPARE( menuBarActions.at(1)->text(), QString("Menu 2") ); QCOMPARE( menuBarActions.at(2)->text(), QString("Menu 3") ); // Ok, now that we know we have created the menu we expect, lets remove an item... QFETCH( int, removeIndex ); mb->removeAction(menuBarActions.at(removeIndex)); QList menuBarActions2 = mb->actions(); switch (removeIndex ) { case 0: QCOMPARE( menuBarActions2.at(0)->text(), QString("Menu 2") ); QCOMPARE( menuBarActions2.at(1)->text(), QString("Menu 3") ); break; case 1: QCOMPARE( menuBarActions2.at(0)->text(), QString("Menu 1") ); QCOMPARE( menuBarActions2.at(1)->text(), QString("Menu 3") ); break; case 2: QCOMPARE( menuBarActions2.at(0)->text(), QString("Menu 1") ); QCOMPARE( menuBarActions2.at(1)->text(), QString("Menu 2") ); break; } QVERIFY( menuBarActions2.size() == 2 ); } #ifdef QT3_SUPPORT void tst_QMenuBar::clear() { mb->clear(); QVERIFY( mb->count() == 0 ); mb->clear(); for (uint i=0; i<10; i++) { Q3PopupMenu *pm = new Q3PopupMenu( mb ); for (uint k=0; kinsertItem( QString("Item %1").arg(i*10 + k) ); mb->insertItem( QString("Menu %1").arg(i), pm ); QCOMPARE( mb->count(), (uint)i+1 ); } QCOMPARE( mb->count(), 10u ); mb->clear(); QVERIFY( mb->count() == 0 ); } void tst_QMenuBar::count() { mb->clear(); QVERIFY( mb->count() == 0 ); for (uint i=0; i<10; i++) { Q3PopupMenu *pm = new Q3PopupMenu( mb ); mb->insertItem( QString("Menu %1").arg(i), pm ); QCOMPARE( mb->count(), i+1 ); } } void tst_QMenuBar::removeItemAt_data() { QTest::addColumn("removeIndex"); QTest::newRow( "first" ) << 0; QTest::newRow( "middle" ) << 1; QTest::newRow( "last" ) << 2; } void tst_QMenuBar::removeItemAt() { mb->clear(); Q3PopupMenu *pm; pm = new Q3PopupMenu( mb ); pm->insertItem( QString("Item 10") ); mb->insertItem( QString("Menu 1"), pm ); pm = new Q3PopupMenu( mb ); pm->insertItem( QString("Item 20") ); pm->insertItem( QString("Item 21") ); mb->insertItem( QString("Menu 2"), pm ); pm = new Q3PopupMenu( mb ); pm->insertItem( QString("Item 30") ); pm->insertItem( QString("Item 31") ); pm->insertItem( QString("Item 32") ); mb->insertItem( QString("Menu 3"), pm ); QCOMPARE( mb->text( mb->idAt(0) ), QString("Menu 1") ); QCOMPARE( mb->text( mb->idAt(1) ), QString("Menu 2") ); QCOMPARE( mb->text( mb->idAt(2) ), QString("Menu 3") ); // Ok, now that we know we have created the menu we expect, lets remove an item... QFETCH( int, removeIndex ); mb->removeItemAt( removeIndex ); switch (removeIndex ) { case 0: QCOMPARE( mb->text( mb->idAt(0) ), QString("Menu 2") ); QCOMPARE( mb->text( mb->idAt(1) ), QString("Menu 3") ); break; case 1: QCOMPARE( mb->text( mb->idAt(0) ), QString("Menu 1") ); QCOMPARE( mb->text( mb->idAt(1) ), QString("Menu 3") ); break; case 2: QCOMPARE( mb->text( mb->idAt(0) ), QString("Menu 1") ); QCOMPARE( mb->text( mb->idAt(1) ), QString("Menu 2") ); break; } QVERIFY( mb->count() == 2 ); } void tst_QMenuBar::removeItem_data() { QTest::addColumn("removeIndex"); QTest::newRow( "first" ) << 0; QTest::newRow( "middle" ) << 1; QTest::newRow( "last" ) << 2; } // Basically the same test as removeItemAt, except that we remember and remove id's. void tst_QMenuBar::removeItem() { mb->clear(); Q3PopupMenu *pm; pm = new Q3PopupMenu( mb ); pm->insertItem( QString("Item 10") ); int id1 = mb->insertItem( QString("Menu 1"), pm ); pm = new Q3PopupMenu( mb ); pm->insertItem( QString("Item 20") ); pm->insertItem( QString("Item 21") ); int id2 = mb->insertItem( QString("Menu 2"), pm ); pm = new Q3PopupMenu( mb ); pm->insertItem( QString("Item 30") ); pm->insertItem( QString("Item 31") ); pm->insertItem( QString("Item 32") ); int id3 = mb->insertItem( QString("Menu 3"), pm ); QCOMPARE( mb->text( id1 ), QString("Menu 1") ); QCOMPARE( mb->text( id2 ), QString("Menu 2") ); QCOMPARE( mb->text( id3 ), QString("Menu 3") ); QVERIFY( mb->idAt(0) == id1 ); QVERIFY( mb->idAt(1) == id2 ); QVERIFY( mb->idAt(2) == id3 ); // Ok, now that we know we have created the menu we expect, lets remove an item... QFETCH( int, removeIndex ); switch (removeIndex ) { case 0: mb->removeItem( id1 ); QCOMPARE( mb->text( mb->idAt(0) ), QString("Menu 2") ); QCOMPARE( mb->text( mb->idAt(1) ), QString("Menu 3") ); break; case 1: mb->removeItem( id2 ); QCOMPARE( mb->text( mb->idAt(0) ), QString("Menu 1") ); QCOMPARE( mb->text( mb->idAt(1) ), QString("Menu 3") ); break; case 2: mb->removeItem( id3 ); QCOMPARE( mb->text( mb->idAt(0) ), QString("Menu 1") ); QCOMPARE( mb->text( mb->idAt(1) ), QString("Menu 2") ); break; } QVERIFY( mb->count() == 2 ); } void tst_QMenuBar::initComplexMenubar() // well, complex.... { mb->hide(); mb->clear(); delete pm1; pm1 = new Q3PopupMenu( mb, "popup1" ); pm1->insertItem( QString("Item A"), item1_A, SLOT(selected()), Qt::CTRL+Qt::Key_A ); pm1->insertItem( QString("Item B"), item1_B, SLOT(selected()), Qt::CTRL+Qt::Key_B ); // use the form insertItem( QString, Q3PopupMenu ) mb->insertItem( "Menu &1", pm1 ); delete pm2; pm2 = new Q3PopupMenu( mb, "popup2" ); pm2->insertItem( QString("Item C"), item2_C, SLOT(selected()), Qt::CTRL+Qt::Key_C ); pm2->insertItem( QString("Item D"), item2_D, SLOT(selected()), Qt::CTRL+Qt::Key_D ); pm2->insertItem( QString("Item E"), item2_E, SLOT(selected()), Qt::CTRL+Qt::Key_E ); pm2->insertItem( QString("Item F"), item2_F, SLOT(selected()), Qt::CTRL+Qt::Key_F ); pm2->insertSeparator(); pm2->insertItem( QString("Item G"), item2_G, SLOT(selected()), Qt::CTRL+Qt::Key_G ); pm2->insertItem( QString("Item H"), item2_H, SLOT(selected()), Qt::CTRL+Qt::Key_H ); // use the form insertItem( QString, Q3PopupMenu ) mb->insertItem( "Menu &2", pm2 ); // use the form insertItem( QString, QObject, slot, keysequence ) mb->insertItem( QString("M&enu 3"), menu3, SLOT(selected()), Qt::ALT+Qt::Key_J ); mb->show(); } #endif void tst_QMenuBar::initComplexMenubar_noQt3() // well, complex.... { mb->hide(); mb->clear(); delete pm1_Qt4; pm1_Qt4 = mb->addMenu("Menu &1"); pm1_Qt4->addAction( QString("Item A"), item1_A, SLOT(selected()), Qt::CTRL+Qt::Key_A ); pm1_Qt4->addAction( QString("Item B"), item1_B, SLOT(selected()), Qt::CTRL+Qt::Key_B ); delete pm2_Qt4; pm2_Qt4 = mb->addMenu("Menu &2"); pm2_Qt4->addAction( QString("Item C"), item2_C, SLOT(selected()), Qt::CTRL+Qt::Key_C ); pm2_Qt4->addAction( QString("Item D"), item2_D, SLOT(selected()), Qt::CTRL+Qt::Key_D ); pm2_Qt4->addAction( QString("Item E"), item2_E, SLOT(selected()), Qt::CTRL+Qt::Key_E ); pm2_Qt4->addAction( QString("Item F"), item2_F, SLOT(selected()), Qt::CTRL+Qt::Key_F ); pm2_Qt4->addSeparator(); pm2_Qt4->addAction( QString("Item G"), item2_G, SLOT(selected()), Qt::CTRL+Qt::Key_G ); pm2_Qt4->addAction( QString("Item H"), item2_H, SLOT(selected()), Qt::CTRL+Qt::Key_H ); QAction *ac = mb->addAction( QString("M&enu 3"), menu3, SLOT(selected())); ac->setShortcut(Qt::ALT+Qt::Key_J); mb->show(); } /* Check the insert functions that create menu items. For the moment i only check the strings and pixmaps. The rest are special cases which are used less frequently. */ #ifdef QT3_SUPPORT void tst_QMenuBar::insertItem_QString_QObject() { initComplexMenubar(); QCOMPARE( mb->text( mb->idAt( 0 ) ), QString("Menu &1") ); QCOMPARE( mb->text( mb->idAt( 1 ) ), QString("Menu &2") ); QCOMPARE( mb->text( mb->idAt( 2 ) ), QString("M&enu 3") ); QCOMPARE( mb->text( mb->idAt( 3 ) ), QString() ); // there is no menu 4! } #endif void tst_QMenuBar::insertItem_QString_QObject_noQt3() { initComplexMenubar_noQt3(); QList actions = mb->actions(); QCOMPARE(actions.at(0)->text(), QString("Menu &1") ); QCOMPARE(actions.at(1)->text(), QString("Menu &2") ); QCOMPARE(actions.at(2)->text(), QString("M&enu 3") ); QVERIFY(actions.size() < 4); // there is no menu 4! } void tst_QMenuBar::check_accelKeys() { #if defined(Q_WS_MAC) || defined(Q_OS_WINCE_WM) QSKIP("On Mac/WinCE, native key events are needed to test menu action activation", SkipAll); #endif #ifdef QT3_SUPPORT initComplexMenubar(); #else initComplexMenubar_noQt3(); #endif // start with a bogus key that shouldn't trigger anything QTest::keyClick(0, Qt::Key_I, Qt::ControlModifier); QCOMPARE(menu1->selCount(), 0u); QCOMPARE(menu2->selCount(), 0u); QCOMPARE(menu3->selCount(), 0u); QCOMPARE(menu4->selCount(), 0u); QCOMPARE(item1_A->selCount(), 0u); QCOMPARE(item1_B->selCount(), 0u); QCOMPARE(item2_C->selCount(), 0u); QCOMPARE(item2_D->selCount(), 0u); QTest::keyClick(0, Qt::Key_A, Qt::ControlModifier); QCOMPARE(menu1->selCount(), 0u); QCOMPARE(menu2->selCount(), 0u); QCOMPARE(menu3->selCount(), 0u); QCOMPARE(menu4->selCount(), 0u); QCOMPARE(item1_A->selCount(), 1u); QCOMPARE(item1_B->selCount(), 0u); QCOMPARE(item2_C->selCount(), 0u); QCOMPARE(item2_D->selCount(), 0u); QTest::keyClick(0, Qt::Key_C, Qt::ControlModifier); QCOMPARE(menu1->selCount(), 0u); QCOMPARE(menu2->selCount(), 0u); QCOMPARE(menu3->selCount(), 0u); QCOMPARE(menu4->selCount(), 0u); QCOMPARE(item1_A->selCount(), 1u); QCOMPARE(item1_B->selCount(), 0u); QCOMPARE(item2_C->selCount(), 1u); QCOMPARE(item2_D->selCount(), 0u); QTest::keyClick(0, Qt::Key_B, Qt::ControlModifier); QCOMPARE(menu1->selCount(), 0u); QCOMPARE(menu2->selCount(), 0u); QCOMPARE(menu3->selCount(), 0u); QCOMPARE(menu4->selCount(), 0u); QCOMPARE(item1_A->selCount(), 1u); QCOMPARE(item1_B->selCount(), 1u); QCOMPARE(item2_C->selCount(), 1u); QCOMPARE(item2_D->selCount(), 0u); QTest::keyClick(0, Qt::Key_D, Qt::ControlModifier); QCOMPARE(menu1->selCount(), 0u); QCOMPARE(menu2->selCount(), 0u); QCOMPARE(menu3->selCount(), 0u); QCOMPARE(menu4->selCount(), 0u); QCOMPARE(item1_A->selCount(), 1u); QCOMPARE(item1_B->selCount(), 1u); QCOMPARE(item2_C->selCount(), 1u); QCOMPARE(item2_D->selCount(), 1u); QTest::keyClick(0, Qt::Key_J, Qt::AltModifier); QCOMPARE(menu1->selCount(), 0u); QCOMPARE(menu2->selCount(), 0u); QCOMPARE(menu3->selCount(), 1u); QCOMPARE(menu4->selCount(), 0u); QCOMPARE(item1_A->selCount(), 1u); QCOMPARE(item1_B->selCount(), 1u); QCOMPARE(item2_C->selCount(), 1u); QCOMPARE(item2_D->selCount(), 1u); } void tst_QMenuBar::check_cursorKeys1() { #if defined(Q_WS_MAC) || defined(Q_OS_WINCE_WM) QSKIP("Qt/Mac,WinCE does not use the native popups/menubar", SkipAll); #endif #ifdef QT3_SUPPORT initComplexMenubar(); #else initComplexMenubar_noQt3(); #endif // start with a ALT + 1 that activates the first popupmenu QTest::keyClick( 0, Qt::Key_1, Qt::AltModifier ); // the Popupmenu should be visible now QCOMPARE(menu3->selCount(), 0u); QCOMPARE(menu4->selCount(), 0u); QCOMPARE(item1_A->selCount(), 0u); QCOMPARE(item1_B->selCount(), 0u); QCOMPARE(item2_C->selCount(), 0u); QCOMPARE(item2_D->selCount(), 0u); // Simulate a cursor key down click QTest::keyClick( 0, Qt::Key_Down ); // and an Enter key QTest::keyClick( 0, Qt::Key_Enter ); // Let's see if the correct slot is called... QCOMPARE(menu3->selCount(), 0u); QCOMPARE(menu4->selCount(), 0u); QCOMPARE(item1_A->selCount(), 0u); // this shouldn't have been called QCOMPARE(item1_B->selCount(), 1u); // and this should have been called by a signal now QCOMPARE(item2_C->selCount(), 0u); QCOMPARE(item2_D->selCount(), 0u); } void tst_QMenuBar::check_cursorKeys2() { #if defined(Q_WS_MAC) || defined(Q_OS_WINCE_WM) QSKIP("Qt/Mac,WinCE does not use the native popups/menubar", SkipAll); #endif #ifdef QT3_SUPPORT initComplexMenubar(); #else initComplexMenubar_noQt3(); #endif // select popupmenu2 QTest::keyClick( 0, Qt::Key_2, Qt::AltModifier ); // Simulate some cursor keys QTest::keyClick( 0, Qt::Key_Left ); QTest::keyClick( 0, Qt::Key_Down ); QTest::keyClick( 0, Qt::Key_Right ); QTest::keyClick( 0, Qt::Key_Down ); // and an Enter key QTest::keyClick( 0, Qt::Key_Enter ); // Let's see if the correct slot is called... QCOMPARE(menu3->selCount(), 0u); QCOMPARE(menu4->selCount(), 0u); QCOMPARE(item1_A->selCount(), 0u); // this shouldn't have been caled QCOMPARE(item1_B->selCount(), 0u); // and this should have been called by a signal ow QCOMPARE(item2_C->selCount(), 0u); QCOMPARE(item2_D->selCount(), 1u); } /*! If a popupmenu is active you can use Left to move to the menu to the left of it. */ void tst_QMenuBar::check_cursorKeys3() { #if defined(Q_WS_MAC) || defined(Q_OS_WINCE_WM) QSKIP("Qt/Mac,WinCE does not use the native popups/menubar", SkipAll); #endif #ifdef QT3_SUPPORT initComplexMenubar(); #else initComplexMenubar_noQt3(); #endif // select Popupmenu 2 QTest::keyClick( 0, Qt::Key_2, Qt::AltModifier ); // Simulate some keys QTest::keyClick( 0, Qt::Key_Left ); QTest::keyClick( 0, Qt::Key_Down ); // and press ENTER QTest::keyClick( 0, Qt::Key_Enter ); // Let's see if the correct slot is called... QCOMPARE(menu3->selCount(), 0u); QCOMPARE(menu4->selCount(), 0u); QCOMPARE(item1_A->selCount(), 0u); // this shouldn't have been called QCOMPARE(item1_B->selCount(), 1u); // and this should have been called by a signal now QCOMPARE(item2_C->selCount(), 0u); QCOMPARE(item2_D->selCount(), 0u); } /*! If a popupmenu is active you can use home to go quickly to the first item in the menu. */ void tst_QMenuBar::check_homeKey() { // I'm temporarily shutting up this testcase. // Seems like the behaviour i'm expecting isn't ok. QVERIFY( TRUE ); return; QEXPECT_FAIL( "0", "Popupmenu should respond to a Home key", Abort ); #ifdef QT3_SUPPORT initComplexMenubar(); #else initComplexMenubar_noQt3(); #endif // select Popupmenu 2 QTest::keyClick( 0, Qt::Key_2, Qt::AltModifier ); // Simulate some keys QTest::keyClick( 0, Qt::Key_Down ); QTest::keyClick( 0, Qt::Key_Down ); QTest::keyClick( 0, Qt::Key_Down ); QTest::keyClick( 0, Qt::Key_Home ); // and press ENTER QTest::keyClick( 0, Qt::Key_Enter ); // Let's see if the correct slot is called... // QVERIFY2( item2_C->selCount() == 1, "Popupmenu should respond to a Home key" ); QCOMPARE(item2_C->selCount(), 1u); QCOMPARE(menu3->selCount(), 0u); QCOMPARE(menu4->selCount(), 0u); QCOMPARE(item1_A->selCount(), 0u); QCOMPARE(item1_B->selCount(), 0u); QCOMPARE(item2_D->selCount(), 0u); QCOMPARE(item2_E->selCount(), 0u); QCOMPARE(item2_F->selCount(), 0u); QCOMPARE(item2_G->selCount(), 0u); QCOMPARE(item2_H->selCount(), 0u); } /*! If a popupmenu is active you can use end to go quickly to the last item in the menu. */ void tst_QMenuBar::check_endKey() { // I'm temporarily silenting this testcase. // Seems like the behaviour i'm expecting isn't ok. QVERIFY( TRUE ); return; QEXPECT_FAIL( "0", "Popupmenu should respond to an End key", Abort ); #ifdef QT3_SUPPORT initComplexMenubar(); #else initComplexMenubar_noQt3(); #endif // select Popupmenu 2 QTest::keyClick( 0, Qt::Key_2, Qt::AltModifier ); // Simulate some keys QTest::keyClick( 0, Qt::Key_End ); // and press ENTER QTest::keyClick( 0, Qt::Key_Enter ); // Let's see if the correct slot is called... // QVERIFY2( item2_H->selCount() == 1, "Popupmenu should respond to an End key" ); QCOMPARE(item2_H->selCount(), 1u);//, "Popupmenu should respond to an End key"); QCOMPARE(menu3->selCount(), 0u); QCOMPARE(menu4->selCount(), 0u); QCOMPARE(item1_A->selCount(), 0u); QCOMPARE(item1_B->selCount(), 0u); QCOMPARE(item2_C->selCount(), 0u); QCOMPARE(item2_D->selCount(), 0u); QCOMPARE(item2_E->selCount(), 0u); QCOMPARE(item2_F->selCount(), 0u); QCOMPARE(item2_G->selCount(), 0u); } /*! If a popupmenu is active you can use esc to hide the menu and then the menubar should become active. If Down is pressed next the popup is activated again. */ #ifdef QT3_SUPPORT void tst_QMenuBar::check_escKey() { #ifdef Q_WS_MAC QSKIP("Qt/Mac does not use the native popups/menubar", SkipAll); #endif initComplexMenubar(); QVERIFY( !pm1->isActiveWindow() ); QVERIFY( !pm2->isActiveWindow() ); // select Popupmenu 2 QTest::keyClick( 0, Qt::Key_2, Qt::AltModifier ); QVERIFY( !pm1->isActiveWindow() ); QVERIFY( pm2->isActiveWindow() ); // If we press ESC, the popup should disappear QTest::keyClick( 0, Qt::Key_Escape ); QVERIFY( !pm1->isActiveWindow() ); QVERIFY( !pm2->isActiveWindow() ); if (!QApplication::style()->inherits("QWindowsStyle")) return; // but the menubar item should stay selected QVERIFY( mb->isItemActive(mb->idAt(1)) ); // If we press Down the popupmenu should be active again QTest::keyClick( 0, Qt::Key_Down ); QVERIFY( !pm1->isActiveWindow() ); QVERIFY( pm2->isActiveWindow() ); // and press ENTER QTest::keyClick( pm2, Qt::Key_Enter ); // Let's see if the correct slot is called... QVERIFY2( item2_C->selCount() == 1, "Expected item 2C to be selected" ); } #endif void tst_QMenuBar::check_escKey_noQt3() { #if defined(Q_WS_MAC) || defined(Q_OS_WINCE_WM) QSKIP("Qt/Mac,WinCE does not use the native popups/menubar", SkipAll); #endif initComplexMenubar_noQt3(); QVERIFY( !pm1_Qt4->isActiveWindow() ); QVERIFY( !pm2_Qt4->isActiveWindow() ); // select Popupmenu 2 QTest::keyClick( 0, Qt::Key_2, Qt::AltModifier ); QVERIFY( !pm1_Qt4->isActiveWindow() ); QVERIFY( pm2_Qt4->isActiveWindow() ); // If we press ESC, the popup should disappear QTest::keyClick( 0, Qt::Key_Escape ); QVERIFY( !pm1_Qt4->isActiveWindow() ); QVERIFY( !pm2_Qt4->isActiveWindow() ); if (!QApplication::style()->inherits("QWindowsStyle")) return; // If we press Down the popupmenu should be active again QTest::keyClick( 0, Qt::Key_Down ); QVERIFY( !pm1_Qt4->isActiveWindow() ); QVERIFY( pm2_Qt4->isActiveWindow() ); // and press ENTER QTest::keyClick( pm2_Qt4, Qt::Key_Enter ); // Let's see if the correct slot is called... QVERIFY2( item2_C->selCount() == 1, "Expected item 2C to be selected" ); } // void tst_QMenuBar::check_mouse1_data() // { // QTest::addColumn("popup_item"); // QTest::addColumn("itemA_count"); // QTest::addColumn("itemB_count"); // QTest::newRow( "A" ) << QString( "Item A Ctrl+A" ) << 1 << 0; // QTest::newRow( "B" ) << QString( "Item B Ctrl+B" ) << 0 << 1; // } // /*! // Check if the correct signals are emitted if we select a popupmenu. // */ // void tst_QMenuBar::check_mouse1() // { // if (QSystem::curStyle() == "Motif") // QSKIP("This fails in Motif due to a bug in the testing framework", SkipAll); // QFETCH( QString, popup_item ); // QFETCH( int, itemA_count ); // QFETCH( int, itemB_count ); // initComplexMenubar(); // QVERIFY( !pm1->isActiveWindow() ); // QVERIFY( !pm2->isActiveWindow() ); // QTest::qWait(1000); // QtTestMouse mouse; // mouse.mouseEvent( QtTestMouse::MouseClick, mb, "Menu &1", Qt::LeftButton ); // QVERIFY( pm1->isActiveWindow() ); // QVERIFY( !pm2->isActiveWindow() ); // QTest::qWait(1000); // mouse.mouseEvent( QtTestMouse::MouseClick, pm1, popup_item, Qt::LeftButton ); // QCOMPARE(menu3->selCount(), 0u); // QCOMPARE(menu4->selCount(), 0u); // QCOMPARE(item1_A->selCount(), (uint)itemA_count); // this option should have fired // QCOMPARE(item1_B->selCount(), (uint)itemB_count); // QCOMPARE(item2_C->selCount(), 0u); // QCOMPARE(item2_D->selCount(), 0u); // QCOMPARE(item2_E->selCount(), 0u); // QCOMPARE(item2_F->selCount(), 0u); // QCOMPARE(item2_G->selCount(), 0u); // } // void tst_QMenuBar::check_mouse2_data() // { // QTest::addColumn("label"); // QTest::addColumn("itemA_count"); // QTest::addColumn("itemB_count"); // QTest::addColumn("itemC_count"); // QTest::addColumn("itemD_count"); // QTest::addColumn("itemE_count"); // QTest::addColumn("itemF_count"); // QTest::addColumn("itemG_count"); // QTest::addColumn("itemH_count"); // QTest::addColumn("menu3_count"); // QTest::newRow( "A" ) << QString( "Menu &1/Item A Ctrl+A" ) << 1 << 0 << 0 << 0 << 0 << 0 << 0 << 0 << 0; // QTest::newRow( "B" ) << QString( "Menu &1/Item B Ctrl+B" ) << 0 << 1 << 0 << 0 << 0 << 0 << 0 << 0 << 0; // QTest::newRow( "C" ) << QString( "Menu &2/Item C Ctrl+C" ) << 0 << 0 << 1 << 0 << 0 << 0 << 0 << 0 << 0; // QTest::newRow( "D" ) << QString( "Menu &2/Item D Ctrl+D" ) << 0 << 0 << 0 << 1 << 0 << 0 << 0 << 0 << 0; // QTest::newRow( "E" ) << QString( "Menu &2/Item E Ctrl+E" ) << 0 << 0 << 0 << 0 << 1 << 0 << 0 << 0 << 0; // QTest::newRow( "F" ) << QString( "Menu &2/Item F Ctrl+F" ) << 0 << 0 << 0 << 0 << 0 << 1 << 0 << 0 << 0; // QTest::newRow( "G" ) << QString( "Menu &2/Item G Ctrl+G" ) << 0 << 0 << 0 << 0 << 0 << 0 << 1 << 0 << 0; // QTest::newRow( "H" ) << QString( "Menu &2/Item H Ctrl+H" ) << 0 << 0 << 0 << 0 << 0 << 0 << 0 << 1 << 0; // QTest::newRow( "menu 3" ) << QString( "M&enu 3" ) << 0 << 0 << 0 << 0 << 0 << 0 << 0 << 0 << 1; // } // /*! // Check if the correct signals are emitted if we select a popupmenu. // This time, we use a little bit more magic from the testframework. // */ // void tst_QMenuBar::check_mouse2() // { // if (QSystem::curStyle() == "Motif") // QSKIP("This fails in Motif due to a bug in the testing framework", SkipAll); // QFETCH( QString, label ); // QFETCH( int, itemA_count ); // QFETCH( int, itemB_count ); // QFETCH( int, itemC_count ); // QFETCH( int, itemD_count ); // QFETCH( int, itemE_count ); // QFETCH( int, itemF_count ); // QFETCH( int, itemG_count ); // QFETCH( int, itemH_count ); // QFETCH( int, menu3_count ); // initComplexMenubar(); // QtTestMouse mouse; // mouse.click( QtTestMouse::Menu, label, Qt::LeftButton ); // // check if the correct signals have fired // QCOMPARE(menu3->selCount(), (uint)menu3_count); // QCOMPARE(menu4->selCount(), 0u); // QCOMPARE(item1_A->selCount(), (uint)itemA_count); // QCOMPARE(item1_B->selCount(), (uint)itemB_count); // QCOMPARE(item2_C->selCount(), (uint)itemC_count); // QCOMPARE(item2_D->selCount(), (uint)itemD_count); // QCOMPARE(item2_E->selCount(), (uint)itemE_count); // QCOMPARE(item2_F->selCount(), (uint)itemF_count); // QCOMPARE(item2_G->selCount(), (uint)itemG_count); // QCOMPARE(item2_H->selCount(), (uint)itemH_count); // } void tst_QMenuBar::allowActiveAndDisabled() { #if !defined(Q_WS_MAC) && !defined(Q_OS_WINCE_WM) mb->hide(); mb->clear(); // Task 241043 : check that second menu is activated if only // disabled menu items are added QMenu fileMenu("&File"); // Task 241043 : check that second menu is activated // if all items are disabled QAction *act = fileMenu.addAction("Disabled"); act->setEnabled(false); mb->addMenu(&fileMenu); QMenu disabledMenu("Disabled"); disabledMenu.setEnabled(false); QMenu activeMenu("Active"); mb->addMenu(&disabledMenu); mb->addMenu(&activeMenu); mb->show(); // Here we verify that AllowActiveAndDisabled correctly skips // the disabled menu entry QTest::keyClick(mb, Qt::Key_F, Qt::AltModifier ); QTest::keyClick(&fileMenu, (Qt::Key_Right)); if (qApp->style()->styleHint(QStyle::SH_Menu_AllowActiveAndDisabled)) QCOMPARE(mb->activeAction()->text(), disabledMenu.title()); else QCOMPARE(mb->activeAction()->text(), activeMenu.title()); QTest::keyClick(mb, (Qt::Key_Left)); if (qApp->style()->styleHint(QStyle::SH_Menu_AllowActiveAndDisabled)) QCOMPARE(mb->activeAction()->text(), fileMenu.title()); else QCOMPARE(mb->activeAction()->text(), fileMenu.title()); mb->hide(); #endif //Q_WS_MAC } void tst_QMenuBar::check_altPress() { if ( !qApp->style()->styleHint(QStyle::SH_MenuBar_AltKeyNavigation) ) { QSKIP( QString( "this is not supposed to work in the %1 style. Skipping." ). arg( qApp->style()->objectName() ).toAscii(), SkipAll ); } #ifdef QT3_SUPPORT initSimpleMenubar(); #else initSimpleMenubar_noQt3(); #endif qApp->setActiveWindow(mw); mw->setFocus(); QTest::keyClick( mw, Qt::Key_Alt ); QVERIFY( ::qobject_cast(qApp->focusWidget()) ); } void tst_QMenuBar::check_shortcutPress() { #if defined(Q_WS_MAC) || defined(Q_OS_WINCE_WM) QSKIP("Qt/Mac,WinCE does not use the native popups/menubar", SkipAll); #endif #ifdef QT3_SUPPORT initComplexMenubar(); #else initComplexMenubar_noQt3(); #endif qApp->setActiveWindow(mw); QCOMPARE(menu3->selCount(), 0u); QTest::keyClick(mw, Qt::Key_E, Qt::AltModifier); QTest::qWait(200); QCOMPARE(menu3->selCount(), 1u); QVERIFY(!mb->activeAction()); QTest::keyClick(mw, Qt::Key_1, Qt::AltModifier ); #ifdef QT3_SUPPORT QVERIFY(pm1->isActiveWindow()); #else QVERIFY(pm1_Qt4->isActiveWindow()); #endif QTest::keyClick(mb, Qt::Key_2); #ifdef QT3_SUPPORT QVERIFY(pm1->isActiveWindow()); // Should still be the active window #else QVERIFY(pm1_Qt4->isActiveWindow()); #endif } void tst_QMenuBar::check_menuPosition() { #ifdef Q_WS_MAC QSKIP("Qt/Mac does not use the native popups/menubar", SkipAll); #endif #ifdef Q_OS_WINCE_WM QSKIP("Qt/CE uses native menubar", SkipAll); #endif QMenu menu; #ifdef QT3_SUPPORT initComplexMenubar(); #else initComplexMenubar_noQt3(); #endif menu.setTitle("&menu"); QRect availRect = QApplication::desktop()->availableGeometry(mw); QRect screenRect = QApplication::desktop()->screenGeometry(mw); while(menu.sizeHint().height() < (screenRect.height()*2/3)) { menu.addAction("item"); } QAction *menu_action = mw->menuBar()->addMenu(&menu); qApp->setActiveWindow(mw); qApp->processEvents(); //the menu should be below the menubar item { mw->move(availRect.topLeft()); QRect mbItemRect = mw->menuBar()->actionGeometry(menu_action); mbItemRect.moveTo(mw->menuBar()->mapToGlobal(mbItemRect.topLeft())); QTest::keyClick(mw, Qt::Key_M, Qt::AltModifier ); QVERIFY(menu.isActiveWindow()); QCOMPARE(menu.pos(), QPoint(mbItemRect.x(), mbItemRect.bottom() + 1)); menu.close(); } //the menu should be above the menubar item { mw->move(0,screenRect.bottom() - screenRect.height()/4); //just leave some place for the menubar QRect mbItemRect = mw->menuBar()->actionGeometry(menu_action); mbItemRect.moveTo(mw->menuBar()->mapToGlobal(mbItemRect.topLeft())); QTest::keyClick(mw, Qt::Key_M, Qt::AltModifier ); QVERIFY(menu.isActiveWindow()); QCOMPARE(menu.pos(), QPoint(mbItemRect.x(), mbItemRect.top() - menu.height())); menu.close(); } //the menu should be on the side of the menubar item and should be "stuck" to the bottom of the screen { mw->move(0,screenRect.y() + screenRect.height()/2); //put it in the middle QRect mbItemRect = mw->menuBar()->actionGeometry(menu_action); mbItemRect.moveTo(mw->menuBar()->mapToGlobal(mbItemRect.topLeft())); QTest::keyClick(mw, Qt::Key_M, Qt::AltModifier ); QVERIFY(menu.isActiveWindow()); QPoint firstPoint = QPoint(mbItemRect.right()+1, screenRect.bottom() - menu.height() + 1); QPoint secondPoint = QPoint(mbItemRect.right()+1, availRect.bottom() - menu.height() + 1); QVERIFY(menu.pos() == firstPoint || menu.pos() == secondPoint); menu.close(); } } void tst_QMenuBar::task223138_triggered() { qRegisterMetaType("QAction *"); //we create a window with submenus and we check that both menubar and menus get the triggered signal QMainWindow win; QMenu *menu = win.menuBar()->addMenu("test"); QAction *top = menu->addAction("toplevelaction"); QMenu *submenu = menu->addMenu("nested menu"); QAction *action = submenu->addAction("nested action"); QSignalSpy menubarSpy(win.menuBar(), SIGNAL(triggered(QAction*))); QSignalSpy menuSpy(menu, SIGNAL(triggered(QAction*))); QSignalSpy submenuSpy(submenu, SIGNAL(triggered(QAction*))); //let's trigger the first action top->trigger(); QCOMPARE(menubarSpy.count(), 1); QCOMPARE(menuSpy.count(), 1); QCOMPARE(submenuSpy.count(), 0); menubarSpy.clear(); menuSpy.clear(); submenuSpy.clear(); //let's trigger the sub action action->trigger(); QCOMPARE(menubarSpy.count(), 1); QCOMPARE(menuSpy.count(), 1); QCOMPARE(submenuSpy.count(), 1); } #if defined(QT3_SUPPORT) void tst_QMenuBar::indexBasedInsertion_data() { QTest::addColumn("indexForInsertion"); QTest::addColumn("expectedIndex"); QTest::newRow("negative-index-appends") << -1 << 1; QTest::newRow("prepend") << 0 << 0; QTest::newRow("append") << 1 << 1; } void tst_QMenuBar::indexBasedInsertion() { // test the compat'ed index based insertion QFETCH(int, indexForInsertion); QFETCH(int, expectedIndex); { QMenuBar menu; menu.addAction("Regular Item"); menu.insertItem("New Item", -1 /*id*/, indexForInsertion); QAction *act = menu.actions().value(expectedIndex); QVERIFY(act); QCOMPARE(act->text(), QString("New Item")); } { QMenuBar menu; menu.addAction("Regular Item"); menu.insertSeparator(indexForInsertion); QAction *act = menu.actions().value(expectedIndex); QVERIFY(act); QVERIFY(act->isSeparator()); } } #endif QTEST_MAIN(tst_QMenuBar) #include "tst_qmenubar.moc"