/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the test suite of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain ** additional rights. These rights are described in the Nokia Qt LGPL ** Exception version 1.1, included in the file LGPL_EXCEPTION.txt in this ** package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include enum { OneMinute = 60 * 1000, TwoMinutes = OneMinute * 2 }; class tst_QObjectRace: public QObject { Q_OBJECT private slots: void moveToThreadRace(); void destroyRace(); }; class RaceObject : public QObject { Q_OBJECT QList threads; int count; public: RaceObject() : count(0) { } void addThread(QThread *thread) { threads.append(thread); } public slots: void theSlot() { enum { step = 1000 }; if ((++count % step) == 0) { QThread *nextThread = threads.at((count / step) % threads.size()); moveToThread(nextThread); } } }; class RaceThread : public QThread { Q_OBJECT RaceObject *object; QTime stopWatch; public: RaceThread() : object(0) { } void setObject(RaceObject *o) { object = o; object->addThread(this); } void start() { stopWatch.start(); QThread::start(); } void run() { QTimer zeroTimer; connect(&zeroTimer, SIGNAL(timeout()), object, SLOT(theSlot())); connect(&zeroTimer, SIGNAL(timeout()), this, SLOT(checkStopWatch()), Qt::DirectConnection); zeroTimer.start(0); (void) exec(); } signals: void theSignal(); private slots: void checkStopWatch() { #ifndef Q_OS_WINCE if (stopWatch.elapsed() >= OneMinute) #else if (stopWatch.elapsed() >= OneMinute / 2) #endif quit(); } }; void tst_QObjectRace::moveToThreadRace() { RaceObject *object = new RaceObject; enum { ThreadCount = 10 }; RaceThread *threads[ThreadCount]; for (int i = 0; i < ThreadCount; ++i) { threads[i] = new RaceThread; threads[i]->setObject(object); } object->moveToThread(threads[0]); for (int i = 0; i < ThreadCount; ++i) threads[i]->start(); QVERIFY(threads[0]->wait(TwoMinutes)); // the other threads should finish pretty quickly now for (int i = 1; i < ThreadCount; ++i) QVERIFY(threads[i]->wait(30000)); for (int i = 0; i < ThreadCount; ++i) delete threads[i]; delete object; } class MyObject : public QObject { Q_OBJECT public slots: void slot1() { emit signal1(); } void slot2() { emit signal2(); } void slot3() { emit signal3(); } void slot4() { emit signal4(); } void slot5() { emit signal5(); } void slot6() { emit signal6(); } void slot7() { emit signal7(); } signals: void signal1(); void signal2(); void signal3(); void signal4(); void signal5(); void signal6(); void signal7(); }; class DestroyThread : public QThread { Q_OBJECT QObject **objects; int number; public: void setObjects(QObject **o, int n) { objects = o; number = n; for(int i = 0; i < number; i++) objects[i]->moveToThread(this); } void run() { for(int i = 0; i < number; i++) delete objects[i]; } }; void tst_QObjectRace::destroyRace() { enum { ThreadCount = 10, ObjectCountPerThread = 733, ObjectCount = ThreadCount * ObjectCountPerThread }; const char *_slots[] = { SLOT(slot1()) , SLOT(slot2()) , SLOT(slot3()), SLOT(slot4()) , SLOT(slot5()) , SLOT(slot6()), SLOT(slot7()) }; const char *_signals[] = { SIGNAL(signal1()), SIGNAL(signal2()), SIGNAL(signal3()), SIGNAL(signal4()), SIGNAL(signal5()), SIGNAL(signal6()), SIGNAL(signal7()) }; QObject *objects[ObjectCount]; for (int i = 0; i < ObjectCount; ++i) objects[i] = new MyObject; for (int i = 0; i < ObjectCount * 11; ++i) { connect(objects[(i*13) % ObjectCount], _signals[(2*i)%7], objects[((i+2)*17) % ObjectCount], _slots[(3*i+2)%7] ); connect(objects[((i+6)*23) % ObjectCount], _signals[(5*i+4)%7], objects[((i+8)*41) % ObjectCount], _slots[(i+6)%7] ); } DestroyThread *threads[ThreadCount]; for (int i = 0; i < ThreadCount; ++i) { threads[i] = new DestroyThread; threads[i]->setObjects(objects + i*ObjectCountPerThread, ObjectCountPerThread); } for (int i = 0; i < ThreadCount; ++i) threads[i]->start(); QVERIFY(threads[0]->wait(TwoMinutes)); // the other threads should finish pretty quickly now for (int i = 1; i < ThreadCount; ++i) QVERIFY(threads[i]->wait(3000)); for (int i = 0; i < ThreadCount; ++i) delete threads[i]; } QTEST_MAIN(tst_QObjectRace) #include "tst_qobjectrace.moc"