/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the test suite of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the either Technology Preview License Agreement or the ** Beta Release License Agreement. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain ** additional rights. These rights are described in the Nokia Qt LGPL ** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this ** package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** If you are unsure which license is appropriate for your use, please ** contact the sales department at http://www.qtsoftware.com/contact. ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include #include #include class tst_QSocketNotifier : public QObject { Q_OBJECT public: tst_QSocketNotifier(); ~tst_QSocketNotifier(); private slots: void unexpectedDisconnection(); void mixingWithTimers(); }; tst_QSocketNotifier::tst_QSocketNotifier() { } tst_QSocketNotifier::~tst_QSocketNotifier() { } class UnexpectedDisconnectTester : public QObject { Q_OBJECT int sequence; public: QNativeSocketEngine *readEnd1, *readEnd2; UnexpectedDisconnectTester(QNativeSocketEngine *s1, QNativeSocketEngine *s2) : readEnd1(s1), readEnd2(s2), sequence(0) { QSocketNotifier *notifier1 = new QSocketNotifier(readEnd1->socketDescriptor(), QSocketNotifier::Read, this); connect(notifier1, SIGNAL(activated(int)), SLOT(handleActivated())); QSocketNotifier *notifier2 = new QSocketNotifier(readEnd2->socketDescriptor(), QSocketNotifier::Read, this); connect(notifier2, SIGNAL(activated(int)), SLOT(handleActivated())); } const int getSequence() { return sequence; } void incSequence() { ++sequence; } public slots: void handleActivated() { char data1[1], data2[1]; incSequence(); if (getSequence() == 1) { // read from both ends (void) readEnd1->read(data1, sizeof(data1)); (void) readEnd2->read(data2, sizeof(data2)); emit finished(); } else if (getSequence() == 2) { QCOMPARE(readEnd2->read(data2, sizeof(data2)), qint64(-2)); QVERIFY(readEnd2->isValid()); } } signals: void finished(); }; void tst_QSocketNotifier::unexpectedDisconnection() { /* Given two sockets and two QSocketNotifiers registered on each their socket. If both sockets receive data, and the first slot invoked by one of the socket notifiers empties both sockets, the other notifier will also emit activated(). This results in unexpected disconnection in QAbstractSocket. The use case is that somebody calls one of the waitFor... functions in a QSocketNotifier activated slot, and the waitFor... functions do local selects that can empty both stdin and stderr while waiting for fex bytes to be written. */ QTcpServer server; QVERIFY(server.listen(QHostAddress::LocalHost, 0)); QNativeSocketEngine readEnd1; readEnd1.initialize(QAbstractSocket::TcpSocket); bool b = readEnd1.connectToHost(server.serverAddress(), server.serverPort()); QVERIFY(readEnd1.waitForWrite()); // while (!b && readEnd1.state() != QAbstractSocket::ConnectedState) // b = readEnd1.connectToHost(server.serverAddress(), server.serverPort()); QVERIFY(readEnd1.state() == QAbstractSocket::ConnectedState); QVERIFY(server.waitForNewConnection()); QTcpSocket *writeEnd1 = server.nextPendingConnection(); QVERIFY(writeEnd1 != 0); QNativeSocketEngine readEnd2; readEnd2.initialize(QAbstractSocket::TcpSocket); b = readEnd2.connectToHost(server.serverAddress(), server.serverPort()); QVERIFY(readEnd2.waitForWrite()); // while (!b) // b = readEnd2.connectToHost(server.serverAddress(), server.serverPort()); QVERIFY(readEnd2.state() == QAbstractSocket::ConnectedState); QVERIFY(server.waitForNewConnection()); QTcpSocket *writeEnd2 = server.nextPendingConnection(); QVERIFY(writeEnd2 != 0); writeEnd1->write("1", 1); writeEnd2->write("2", 1); writeEnd1->waitForBytesWritten(); writeEnd2->waitForBytesWritten(); writeEnd1->flush(); writeEnd2->flush(); UnexpectedDisconnectTester tester(&readEnd1, &readEnd2); do { // we have to wait until sequence value changes // as any event can make us jump out processing QCoreApplication::processEvents(QEventLoop::WaitForMoreEvents); } while(tester.getSequence() <= 0); QVERIFY(readEnd1.state() == QAbstractSocket::ConnectedState); QVERIFY(readEnd2.state() == QAbstractSocket::ConnectedState); #if defined(Q_OS_WIN) qWarning("### Windows returns 1 activation, Unix returns 2."); QCOMPARE(tester.sequence, 1); #else QCOMPARE(tester.getSequence(), 2); #endif readEnd1.close(); readEnd2.close(); writeEnd1->close(); writeEnd2->close(); server.close(); } class MixingWithTimersHelper : public QObject { Q_OBJECT public: MixingWithTimersHelper(QTimer *timer, QTcpServer *server); bool timerActivated; bool socketActivated; private slots: void timerFired(); void socketFired(); }; MixingWithTimersHelper::MixingWithTimersHelper(QTimer *timer, QTcpServer *server) { timerActivated = false; socketActivated = false; connect(timer, SIGNAL(timeout()), SLOT(timerFired())); connect(server, SIGNAL(newConnection()), SLOT(socketFired())); } void MixingWithTimersHelper::timerFired() { timerActivated = true; } void MixingWithTimersHelper::socketFired() { socketActivated = true; } void tst_QSocketNotifier::mixingWithTimers() { QTimer timer; timer.setInterval(0); timer.start(); QTcpServer server; QVERIFY(server.listen(QHostAddress::LocalHost, 0)); MixingWithTimersHelper helper(&timer, &server); QCoreApplication::processEvents(); QCOMPARE(helper.timerActivated, true); QCOMPARE(helper.socketActivated, false); helper.timerActivated = false; helper.socketActivated = false; QTcpSocket socket; socket.connectToHost(server.serverAddress(), server.serverPort()); QCoreApplication::processEvents(); QCOMPARE(helper.timerActivated, true); QCOMPARE(helper.socketActivated, true); } QTEST_MAIN(tst_QSocketNotifier) #include