import Qt 4.7 import Qt.labs.shaders 1.0 Item { id: gaussianDropShadow property color shadowColor: Qt.rgba(0.5, 0.5, 0.5, 1.0) property variant source: 0 property real radius: 8 property real deviation: Math.sqrt(-((radius+1) * (radius+1)) / (2 * Math.log(1.0 / 255.0))) property bool live: true GaussianBlur { id: blur anchors.fill: parent radius: gaussianDropShadow.radius deviation: gaussianDropShadow.deviation source: gaussianDropShadow.source live: gaussianDropShadow.live } ShaderEffectItem { id: shadow property color shadowColor: gaussianDropShadow.shadowColor property variant source: ShaderEffectSource { sourceItem: blur; hideSource: true } anchors.fill: parent fragmentShader: " varying mediump vec2 qt_TexCoord0; uniform sampler2D source; uniform lowp vec4 shadowColor; void main() { lowp vec4 sourceColor = texture2D(source, qt_TexCoord0); gl_FragColor = mix(vec4(0), shadowColor, sourceColor.a); } " } }