/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the test suite of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain ** additional rights. These rights are described in the Nokia Qt LGPL ** Exception version 1.1, included in the file LGPL_EXCEPTION.txt in this ** package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "mainwindow.h" #include "view.h" #include "chip.h" #include MainWindow::MainWindow(QWidget *parent) : QWidget(parent) { populateScene(); View *view = new View("Top left view"); view->view()->setScene(scene); QHBoxLayout *layout = new QHBoxLayout; layout->addWidget(view); setLayout(layout); setWindowTitle(tr("Chip Demo")); } void MainWindow::populateScene() { scene = new QGraphicsScene; QImage image(":/qt4logo.png"); // Populate scene int xx = 0; int nitems = 0; for (int i = -11000; i < 11000; i += 110) { ++xx; int yy = 0; for (int j = -7000; j < 7000; j += 70) { ++yy; qreal x = (i + 11000) / 22000.0; qreal y = (j + 7000) / 14000.0; QColor color(image.pixel(int(image.width() * x), int(image.height() * y))); QGraphicsItem *item = new Chip(color, xx, yy); item->setPos(QPointF(i, j)); scene->addItem(item); ++nitems; } } }