#include "touchwidget.h" #include #include #include #include void TouchWidget::reset() { acceptTouchBegin = acceptTouchUpdate = acceptTouchEnd = seenTouchBegin = seenTouchUpdate = seenTouchEnd = closeWindowOnTouchEnd = acceptMousePress = acceptMouseMove = acceptMouseRelease = seenMousePress = seenMouseMove = seenMouseRelease = closeWindowOnMouseRelease = false; touchPointCount = 0; } bool TouchWidget::event(QEvent *event) { switch (event->type()) { case QEvent::TouchBegin: seenTouchBegin = !seenTouchBegin && !seenTouchUpdate && !seenTouchEnd; touchPointCount = qMax(touchPointCount, static_cast(event)->touchPoints().count()); if (acceptTouchBegin) { event->accept(); return true; } break; case QEvent::TouchUpdate: seenTouchUpdate = seenTouchBegin && !seenTouchEnd; touchPointCount = qMax(touchPointCount, static_cast(event)->touchPoints().count()); if (acceptTouchUpdate) { event->accept(); return true; } break; case QEvent::TouchEnd: seenTouchEnd = seenTouchBegin && !seenTouchEnd; touchPointCount = qMax(touchPointCount, static_cast(event)->touchPoints().count()); if (closeWindowOnTouchEnd) window()->close(); if (acceptTouchEnd) { event->accept(); return true; } break; case QEvent::MouseButtonPress: case QEvent::MouseButtonDblClick: seenMousePress = true; if (acceptMousePress) { event->accept(); return true; } break; case QEvent::MouseMove: seenMouseMove = true; if (acceptMouseMove) { event->accept(); return true; } break; case QEvent::MouseButtonRelease: seenMouseRelease = true; if (closeWindowOnMouseRelease) window()->close(); if (acceptMouseRelease) { event->accept(); return true; } break; default: break; } return QWidget::event(event); }