/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the Qt Designer of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the either Technology Preview License Agreement or the ** Beta Release License Agreement. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain ** additional rights. These rights are described in the Nokia Qt LGPL ** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this ** package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** If you are unsure which license is appropriate for your use, please ** contact the sales department at http://qt.nokia.com/contact. ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "connectdialog_p.h" #include "signalslot_utils_p.h" #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE namespace { typedef QList ListWidgetItems; } static QString realClassName(QDesignerFormEditorInterface *core, QWidget *widget) { QString class_name = QLatin1String(widget->metaObject()->className()); const QDesignerWidgetDataBaseInterface *wdb = core->widgetDataBase(); const int idx = wdb->indexOfObject(widget); if (idx != -1) class_name = wdb->item(idx)->name(); return class_name; } static QString widgetLabel(QDesignerFormEditorInterface *core, QWidget *widget) { return QString::fromUtf8("%1 (%2)") .arg(qdesigner_internal::realObjectName(core, widget)) .arg(realClassName(core, widget)); } namespace qdesigner_internal { ConnectDialog::ConnectDialog(QDesignerFormWindowInterface *formWindow, QWidget *source, QWidget *destination, QWidget *parent) : QDialog(parent), m_source(source), m_destination(destination), m_sourceMode(widgetMode(m_source, formWindow)), m_destinationMode(widgetMode(m_destination, formWindow)), m_formWindow(formWindow) { m_ui.setupUi(this); setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint); connect(m_ui.signalList, SIGNAL(itemClicked(QListWidgetItem*)), this, SLOT(selectSignal(QListWidgetItem*))); connect(m_ui.slotList, SIGNAL(itemClicked(QListWidgetItem*)), this, SLOT(selectSlot(QListWidgetItem*))); m_ui.slotList->setEnabled(false); QPushButton *ok_button = okButton(); ok_button->setDefault(true); ok_button->setEnabled(false); connect(m_ui.showAllCheckBox, SIGNAL(toggled(bool)), this, SLOT(populateLists())); QDesignerFormEditorInterface *core = m_formWindow->core(); m_ui.signalGroupBox->setTitle(widgetLabel(core, source)); m_ui.slotGroupBox->setTitle(widgetLabel(core, destination)); m_ui.editSignalsButton->setEnabled(m_sourceMode != NormalWidget); connect(m_ui.editSignalsButton, SIGNAL(clicked()), this, SLOT(editSignals())); m_ui.editSlotsButton->setEnabled(m_destinationMode != NormalWidget); connect(m_ui.editSlotsButton, SIGNAL(clicked()), this, SLOT(editSlots())); populateLists(); } ConnectDialog::WidgetMode ConnectDialog::widgetMode(QWidget *w, QDesignerFormWindowInterface *formWindow) { QDesignerFormEditorInterface *core = formWindow->core(); if (qt_extension(core->extensionManager(), core)) return NormalWidget; if (w == formWindow || formWindow->mainContainer() == w) return MainContainer; if (isPromoted(formWindow->core(), w)) return PromotedWidget; return NormalWidget; } QPushButton *ConnectDialog::okButton() { return m_ui.buttonBox->button(QDialogButtonBox::Ok); } void ConnectDialog::setOkButtonEnabled(bool e) { okButton()->setEnabled(e); } void ConnectDialog::populateLists() { populateSignalList(); } void ConnectDialog::setSignalSlot(const QString &signal, const QString &slot) { ListWidgetItems sigItems = m_ui.signalList->findItems(signal, Qt::MatchExactly); if (sigItems.empty()) { m_ui.showAllCheckBox->setChecked(true); sigItems = m_ui.signalList->findItems(signal, Qt::MatchExactly); } if (!sigItems.empty()) { selectSignal(sigItems.front()); ListWidgetItems slotItems = m_ui.slotList->findItems(slot, Qt::MatchExactly); if (slotItems.empty()) { m_ui.showAllCheckBox->setChecked(true); slotItems = m_ui.slotList->findItems(slot, Qt::MatchExactly); } if (!slotItems.empty()) selectSlot(slotItems.front()); } } bool ConnectDialog::showAllSignalsSlots() const { return m_ui.showAllCheckBox->isChecked(); } void ConnectDialog::setShowAllSignalsSlots(bool showIt) { m_ui.showAllCheckBox->setChecked(showIt); } void ConnectDialog::selectSignal(QListWidgetItem *item) { if (item) { m_ui.signalList->setCurrentItem(item); populateSlotList(item->text()); m_ui.slotList->setEnabled(true); setOkButtonEnabled(!m_ui.slotList->selectedItems().isEmpty()); } else { m_ui.signalList->clearSelection(); populateSlotList(); m_ui.slotList->setEnabled(false); setOkButtonEnabled(false); } } void ConnectDialog::selectSlot(QListWidgetItem *item) { if (item) { m_ui.slotList->setCurrentItem(item); } else { m_ui.slotList->clearSelection(); } setOkButtonEnabled(true); } QString ConnectDialog::signal() const { const ListWidgetItems item_list = m_ui.signalList->selectedItems(); if (item_list.size() != 1) return QString(); return item_list.at(0)->text(); } QString ConnectDialog::slot() const { const ListWidgetItems item_list = m_ui.slotList->selectedItems(); if (item_list.size() != 1) return QString(); return item_list.at(0)->text(); } void ConnectDialog::populateSlotList(const QString &signal) { QString selectedName; if (const QListWidgetItem * item = m_ui.slotList->currentItem()) selectedName = item->text(); m_ui.slotList->clear(); QMap memberToClassName = getMatchingSlots(m_formWindow->core(), m_destination, signal, showAllSignalsSlots()); QFont font = QApplication::font(); font.setItalic(true); QVariant variantFont = qVariantFromValue(font); QListWidgetItem *curr = 0; QMap::ConstIterator itMember = memberToClassName.constBegin(); const QMap::ConstIterator itMemberEnd = memberToClassName.constEnd(); while (itMember != itMemberEnd) { const QString member = itMember.key(); const bool qt3Slot = isQt3Slot(m_formWindow->core(), m_destination, member); QListWidgetItem *item = new QListWidgetItem(m_ui.slotList); item->setText(member); if (member == selectedName) curr = item; if (qt3Slot) { item->setData(Qt::FontRole, variantFont); item->setData(Qt::ForegroundRole, Qt::red); } ++itMember; } if (curr) m_ui.slotList->setCurrentItem(curr); if (m_ui.slotList->selectedItems().isEmpty()) setOkButtonEnabled(false); } void ConnectDialog::populateSignalList() { QString selectedName; if (const QListWidgetItem *item = m_ui.signalList->currentItem()) selectedName = item->text(); m_ui.signalList->clear(); QMap memberToClassName = getSignals(m_formWindow->core(), m_source, showAllSignalsSlots()); QFont font = QApplication::font(); font.setItalic(true); QVariant variantFont = qVariantFromValue(font); QListWidgetItem *curr = 0; QMap::ConstIterator itMember = memberToClassName.constBegin(); const QMap::ConstIterator itMemberEnd = memberToClassName.constEnd(); while (itMember != itMemberEnd) { const QString member = itMember.key(); const bool qt3Signal = isQt3Signal(m_formWindow->core(), m_source, member); QListWidgetItem *item = new QListWidgetItem(m_ui.signalList); item->setText(member); if (!selectedName.isEmpty() && member == selectedName) curr = item; if (qt3Signal) { item->setData(Qt::FontRole, variantFont); item->setData(Qt::ForegroundRole, Qt::red); } ++itMember; } if (curr) { m_ui.signalList->setCurrentItem(curr); } else { selectedName.clear(); } populateSlotList(selectedName); if (!curr) m_ui.slotList->setEnabled(false); } void ConnectDialog::editSignals() { editSignalsSlots(m_source, m_sourceMode, SignalSlotDialog::FocusSignals); } void ConnectDialog::editSlots() { editSignalsSlots(m_destination, m_destinationMode, SignalSlotDialog::FocusSlots); } void ConnectDialog::editSignalsSlots(QWidget *w, WidgetMode mode, int signalSlotDialogModeInt) { const SignalSlotDialog::FocusMode signalSlotDialogMode = static_cast(signalSlotDialogModeInt); switch (mode) { case NormalWidget: break; case MainContainer: if (SignalSlotDialog::editMetaDataBase(m_formWindow, w, this, signalSlotDialogMode)) populateLists(); break; case PromotedWidget: if (SignalSlotDialog::editPromotedClass(m_formWindow->core(), w, this, signalSlotDialogMode)) populateLists(); break; } } } QT_END_NAMESPACE