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This header // file may change from version to version without notice, or even be removed. // // We mean it. // #ifndef _SIGNALSLOTDIALOG_H #define _SIGNALSLOTDIALOG_H #include "shared_global_p.h" #include #include #include QT_BEGIN_NAMESPACE class QDesignerFormEditorInterface; class QDesignerFormWindowInterface; class QDesignerDialogGuiInterface; class QDesignerMemberSheet; class QListView; class QToolButton; class QItemSelection; namespace Ui { class SignalSlotDialogClass; } namespace qdesigner_internal { // Dialog data struct SignalSlotDialogData { void clear(); QStringList m_existingMethods; QStringList m_fakeMethods; }; // Internal helper class: A model for signatures that allows for verifying duplicates // (checking signals versus slots and vice versa). class SignatureModel : public QStandardItemModel { Q_OBJECT public: SignatureModel(QObject *parent = 0); virtual bool setData (const QModelIndex &index, const QVariant &value, int role = Qt::EditRole); signals: void checkSignature(const QString &signature, bool *ok); }; // Internal helper class: Panel for editing method signatures. List view with validator, // add and remove button class SignaturePanel : public QObject { Q_OBJECT public: SignaturePanel(QObject *parent, QListView *listView, QToolButton *addButton, QToolButton *removeButton, const QString &newPrefix); QStringList fakeMethods() const; void setData(const SignalSlotDialogData &d); int count(const QString &signature) const; signals: void checkSignature(const QString &signature, bool *ok); private slots: void slotAdd(); void slotRemove(); void slotSelectionChanged(const QItemSelection &, const QItemSelection &); private: void closeEditor(); const QString m_newPrefix; SignatureModel *m_model; QListView *m_listView; QToolButton *m_removeButton; }; // Dialog for editing signals and slots. // Provides static convenience function // to modify fake signals and slots. They are // handled in 2 ways: // 1) For the MainContainer: Fake signals and slots are stored // in the meta database (per-instance) // 2) For promoted widgets: Fake signals and slots are stored // in the widget database (per-class) // Arguably, we could require the MainContainer to be promoted for that, too, // but that would require entering a header. class QDESIGNER_SHARED_EXPORT SignalSlotDialog : public QDialog { Q_OBJECT public: enum FocusMode { FocusSlots, FocusSignals }; explicit SignalSlotDialog(QDesignerDialogGuiInterface *dialogGui, QWidget *parent = 0, FocusMode m = FocusSlots); virtual ~SignalSlotDialog(); DialogCode showDialog(SignalSlotDialogData &slotData, SignalSlotDialogData &signalData); // Edit fake methods stored in MetaDataBase (per instance, used for main containers) static bool editMetaDataBase(QDesignerFormWindowInterface *fw, QObject *object, QWidget *parent = 0, FocusMode m = FocusSlots); // Edit fake methods of a promoted class stored in WidgetDataBase (synthesizes a widget to obtain existing members). static bool editPromotedClass(QDesignerFormEditorInterface *core, const QString &promotedClassName, QWidget *parent = 0, FocusMode m = FocusSlots); // Edit fake methods of a promoted class stored in WidgetDataBase on a base class instance. static bool editPromotedClass(QDesignerFormEditorInterface *core, QObject *baseObject, QWidget *parent = 0, FocusMode m = FocusSlots); private slots: void slotCheckSignature(const QString &signature, bool *ok); private: // Edit fake methods of a promoted class stored in WidgetDataBase using an instance of the base class. static bool editPromotedClass(QDesignerFormEditorInterface *core, const QString &promotedClassName, QObject *baseObject, QWidget *parent, FocusMode m); const FocusMode m_focusMode; Ui::SignalSlotDialogClass *m_ui; QDesignerDialogGuiInterface *m_dialogGui; SignaturePanel *m_slotPanel; SignaturePanel *m_signalPanel; }; } QT_END_NAMESPACE #endif