/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the Qt Designer of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the either Technology Preview License Agreement or the ** Beta Release License Agreement. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain ** additional rights. These rights are described in the Nokia Qt LGPL ** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this ** package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** If you are unsure which license is appropriate for your use, please ** contact the sales department at http://www.qtsoftware.com/contact. ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "quiloader.h" #include "quiloader_p.h" #include "customwidget.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE typedef QMap widget_map; Q_GLOBAL_STATIC(widget_map, g_widgets) class QUiLoader; class QUiLoaderPrivate; #ifdef QFORMINTERNAL_NAMESPACE namespace QFormInternal { #endif class TranslatingTextBuilder : public QTextBuilder { public: TranslatingTextBuilder(bool trEnabled, const QByteArray &className) : m_trEnabled(trEnabled), m_className(className) {} virtual QVariant loadText(const DomProperty *icon) const; virtual QVariant toNativeValue(const QVariant &value) const; private: bool m_trEnabled; QByteArray m_className; }; QVariant TranslatingTextBuilder::loadText(const DomProperty *text) const { const DomString *str = text->elementString(); if (!str) return QVariant(); if (str->hasAttributeNotr()) { const QString notr = str->attributeNotr(); if (notr == QLatin1String("true") || notr == QLatin1String("yes")) return qVariantFromValue(str->text()); } QUiTranslatableStringValue strVal; strVal.setValue(str->text().toUtf8()); if (str->hasAttributeComment()) strVal.setComment(str->attributeComment().toUtf8()); return qVariantFromValue(strVal); } QVariant TranslatingTextBuilder::toNativeValue(const QVariant &value) const { if (qVariantCanConvert(value)) { QUiTranslatableStringValue tsv = qVariantValue(value); if (!m_trEnabled) return QString::fromUtf8(tsv.value().data()); return qVariantFromValue( QApplication::translate(m_className, tsv.value(), tsv.comment(), QCoreApplication::UnicodeUTF8)); } if (qVariantCanConvert(value)) return qVariantFromValue(qVariantValue(value)); return value; } // This is "exported" to linguist const QUiItemRolePair qUiItemRoles[] = { { Qt::DisplayRole, Qt::DisplayPropertyRole }, #ifndef QT_NO_TOOLTIP { Qt::ToolTipRole, Qt::ToolTipPropertyRole }, #endif #ifndef QT_NO_STATUSTIP { Qt::StatusTipRole, Qt::StatusTipPropertyRole }, #endif #ifndef QT_NO_WHATSTHIS { Qt::WhatsThisRole, Qt::WhatsThisPropertyRole }, #endif { -1 , -1 } }; static void recursiveReTranslate(QTreeWidgetItem *item, const QByteArray &class_name) { const QUiItemRolePair *irs = qUiItemRoles; int cnt = item->columnCount(); for (int i = 0; i < cnt; ++i) { for (unsigned j = 0; irs[j].shadowRole >= 0; j++) { QVariant v = item->data(i, irs[j].shadowRole); if (v.isValid()) { QUiTranslatableStringValue tsv = qVariantValue(v); const QString text = QApplication::translate(class_name, tsv.value(), tsv.comment(), QCoreApplication::UnicodeUTF8); item->setData(i, irs[j].realRole, text); } } } cnt = item->childCount(); for (int i = 0; i < cnt; ++i) recursiveReTranslate(item->child(i), class_name); } template static void reTranslateWidgetItem(T *item, const QByteArray &class_name) { const QUiItemRolePair *irs = qUiItemRoles; for (unsigned j = 0; irs[j].shadowRole >= 0; j++) { QVariant v = item->data(irs[j].shadowRole); if (v.isValid()) { QUiTranslatableStringValue tsv = qVariantValue(v); const QString text = QApplication::translate(class_name, tsv.value(), tsv.comment(), QCoreApplication::UnicodeUTF8); item->setData(irs[j].realRole, text); } } } static void reTranslateTableItem(QTableWidgetItem *item, const QByteArray &class_name) { if (item) reTranslateWidgetItem(item, class_name); } #define RETRANSLATE_SUBWIDGET_PROP(mainWidget, setter, propName) \ do { \ QVariant v = mainWidget->widget(i)->property(propName); \ if (v.isValid()) { \ QUiTranslatableStringValue tsv = qVariantValue(v); \ const QString text = QApplication::translate(m_className, \ tsv.value(), tsv.comment(), \ QCoreApplication::UnicodeUTF8); \ mainWidget->setter(i, text); \ } \ } while (0) class TranslationWatcher: public QObject { Q_OBJECT public: TranslationWatcher(QObject *parent, const QByteArray &className): QObject(parent), m_className(className) { } virtual bool eventFilter(QObject *o, QEvent *event) { if (event->type() == QEvent::LanguageChange) { foreach (const QByteArray &prop, o->dynamicPropertyNames()) { if (prop.startsWith(PROP_GENERIC_PREFIX)) { const QByteArray propName = prop.mid(sizeof(PROP_GENERIC_PREFIX) - 1); const QUiTranslatableStringValue tsv = qVariantValue(o->property(prop)); const QString text = QApplication::translate(m_className, tsv.value(), tsv.comment(), QCoreApplication::UnicodeUTF8); o->setProperty(propName, text); } } if (0) { #ifndef QT_NO_TABWIDGET } else if (QTabWidget *tabw = qobject_cast(o)) { const int cnt = tabw->count(); for (int i = 0; i < cnt; ++i) { RETRANSLATE_SUBWIDGET_PROP(tabw, setTabText, PROP_TABPAGETEXT); # ifndef QT_NO_TOOLTIP RETRANSLATE_SUBWIDGET_PROP(tabw, setTabToolTip, PROP_TABPAGETOOLTIP); # endif # ifndef QT_NO_WHATSTHIS RETRANSLATE_SUBWIDGET_PROP(tabw, setTabWhatsThis, PROP_TABPAGEWHATSTHIS); # endif } #endif #ifndef QT_NO_LISTWIDGET } else if (QListWidget *listw = qobject_cast(o)) { const int cnt = listw->count(); for (int i = 0; i < cnt; ++i) reTranslateWidgetItem(listw->item(i), m_className); #endif #ifndef QT_NO_TREEWIDGET } else if (QTreeWidget *treew = qobject_cast(o)) { if (QTreeWidgetItem *item = treew->headerItem()) recursiveReTranslate(item, m_className); const int cnt = treew->topLevelItemCount(); for (int i = 0; i < cnt; ++i) { QTreeWidgetItem *item = treew->topLevelItem(i); recursiveReTranslate(item, m_className); } #endif #ifndef QT_NO_TABLEWIDGET } else if (QTableWidget *tablew = qobject_cast(o)) { const int row_cnt = tablew->rowCount(); const int col_cnt = tablew->columnCount(); for (int j = 0; j < col_cnt; ++j) reTranslateTableItem(tablew->horizontalHeaderItem(j), m_className); for (int i = 0; i < row_cnt; ++i) { reTranslateTableItem(tablew->verticalHeaderItem(i), m_className); for (int j = 0; j < col_cnt; ++j) reTranslateTableItem(tablew->item(i, j), m_className); } #endif #ifndef QT_NO_COMBOBOX } else if (QComboBox *combow = qobject_cast(o)) { if (!qobject_cast(o)) { const int cnt = combow->count(); for (int i = 0; i < cnt; ++i) { const QVariant v = combow->itemData(i, Qt::DisplayPropertyRole); if (v.isValid()) { QUiTranslatableStringValue tsv = qVariantValue(v); const QString text = QApplication::translate(m_className, tsv.value(), tsv.comment(), QCoreApplication::UnicodeUTF8); combow->setItemText(i, text); } } } #endif #ifndef QT_NO_TOOLBOX } else if (QToolBox *toolw = qobject_cast(o)) { const int cnt = toolw->count(); for (int i = 0; i < cnt; ++i) { RETRANSLATE_SUBWIDGET_PROP(toolw, setItemText, PROP_TOOLITEMTEXT); # ifndef QT_NO_TOOLTIP RETRANSLATE_SUBWIDGET_PROP(toolw, setItemToolTip, PROP_TOOLITEMTOOLTIP); # endif } #endif } } return false; } private: QByteArray m_className; }; class FormBuilderPrivate: public QFormBuilder { friend class QT_PREPEND_NAMESPACE(QUiLoader); friend class QT_PREPEND_NAMESPACE(QUiLoaderPrivate); typedef QFormBuilder ParentClass; public: QUiLoader *loader; bool dynamicTr; bool trEnabled; FormBuilderPrivate(): loader(0), dynamicTr(false), trEnabled(true), m_trwatch(0) {} QWidget *defaultCreateWidget(const QString &className, QWidget *parent, const QString &name) { return ParentClass::createWidget(className, parent, name); } QLayout *defaultCreateLayout(const QString &className, QObject *parent, const QString &name) { return ParentClass::createLayout(className, parent, name); } QAction *defaultCreateAction(QObject *parent, const QString &name) { return ParentClass::createAction(parent, name); } QActionGroup *defaultCreateActionGroup(QObject *parent, const QString &name) { return ParentClass::createActionGroup(parent, name); } virtual QWidget *createWidget(const QString &className, QWidget *parent, const QString &name) { if (QWidget *widget = loader->createWidget(className, parent, name)) { widget->setObjectName(name); return widget; } return 0; } virtual QLayout *createLayout(const QString &className, QObject *parent, const QString &name) { if (QLayout *layout = loader->createLayout(className, parent, name)) { layout->setObjectName(name); return layout; } return 0; } virtual QActionGroup *createActionGroup(QObject *parent, const QString &name) { if (QActionGroup *actionGroup = loader->createActionGroup(parent, name)) { actionGroup->setObjectName(name); return actionGroup; } return 0; } virtual QAction *createAction(QObject *parent, const QString &name) { if (QAction *action = loader->createAction(parent, name)) { action->setObjectName(name); return action; } return 0; } virtual void applyProperties(QObject *o, const QList &properties); virtual QWidget *create(DomUI *ui, QWidget *parentWidget); virtual QWidget *create(DomWidget *ui_widget, QWidget *parentWidget); virtual bool addItem(DomWidget *ui_widget, QWidget *widget, QWidget *parentWidget); private: QByteArray m_class; TranslationWatcher *m_trwatch; }; static QString convertTranslatable(const DomProperty *p, const QByteArray &className, QUiTranslatableStringValue *strVal) { if (p->kind() != DomProperty::String) return QString(); const DomString *dom_str = p->elementString(); if (!dom_str) return QString(); if (dom_str->hasAttributeNotr()) { const QString notr = dom_str->attributeNotr(); if (notr == QLatin1String("yes") || notr == QLatin1String("true")) return QString(); } strVal->setValue(dom_str->text().toUtf8()); strVal->setComment(dom_str->attributeComment().toUtf8()); if (strVal->value().isEmpty() && strVal->comment().isEmpty()) return QString(); return QApplication::translate(className, strVal->value(), strVal->comment(), QCoreApplication::UnicodeUTF8); } void FormBuilderPrivate::applyProperties(QObject *o, const QList &properties) { typedef QList DomPropertyList; QFormBuilder::applyProperties(o, properties); if (!m_trwatch) m_trwatch = new TranslationWatcher(o, m_class); if (properties.empty()) return; // Unlike string item roles, string properties are not loaded via the textBuilder // (as they are "shadowed" by the property sheets in designer). So do the initial // translation here. bool anyTrs = false; foreach (const DomProperty *p, properties) { QUiTranslatableStringValue strVal; const QString text = convertTranslatable(p, m_class, &strVal); if (text.isEmpty()) continue; const QByteArray name = p->attributeName().toUtf8(); if (dynamicTr) { o->setProperty(PROP_GENERIC_PREFIX + name, qVariantFromValue(strVal)); anyTrs = trEnabled; } o->setProperty(name, text); } if (anyTrs) o->installEventFilter(m_trwatch); } QWidget *FormBuilderPrivate::create(DomUI *ui, QWidget *parentWidget) { m_class = ui->elementClass().toUtf8(); m_trwatch = 0; setTextBuilder(new TranslatingTextBuilder(trEnabled, m_class)); return QFormBuilder::create(ui, parentWidget); } QWidget *FormBuilderPrivate::create(DomWidget *ui_widget, QWidget *parentWidget) { QWidget *w = QFormBuilder::create(ui_widget, parentWidget); if (w == 0) return 0; if (0) { #ifndef QT_NO_TABWIDGET } else if (qobject_cast(w)) { #endif #ifndef QT_NO_LISTWIDGET } else if (qobject_cast(w)) { #endif #ifndef QT_NO_TREEWIDGET } else if (qobject_cast(w)) { #endif #ifndef QT_NO_TABLEWIDGET } else if (qobject_cast(w)) { #endif #ifndef QT_NO_COMBOBOX } else if (qobject_cast(w)) { if (qobject_cast(w)) return w; #endif #ifndef QT_NO_TOOLBOX } else if (qobject_cast(w)) { #endif } else { return w; } if (dynamicTr && trEnabled) w->installEventFilter(m_trwatch); return w; } #define TRANSLATE_SUBWIDGET_PROP(mainWidget, attribute, setter, propName) \ do { \ if (const DomProperty *p##attribute = attributes.value(strings.attribute)) { \ QUiTranslatableStringValue strVal; \ const QString text = convertTranslatable(p##attribute, m_class, &strVal); \ if (!text.isEmpty()) { \ if (dynamicTr) \ mainWidget->widget(i)->setProperty(propName, qVariantFromValue(strVal)); \ mainWidget->setter(i, text); \ } \ } \ } while (0) bool FormBuilderPrivate::addItem(DomWidget *ui_widget, QWidget *widget, QWidget *parentWidget) { if (parentWidget == 0) return true; if (!ParentClass::addItem(ui_widget, widget, parentWidget)) return false; // Check special cases. First: Custom container const QString className = QLatin1String(parentWidget->metaObject()->className()); if (!QFormBuilderExtra::instance(this)->customWidgetAddPageMethod(className).isEmpty()) return true; const QFormBuilderStrings &strings = QFormBuilderStrings::instance(); if (0) { #ifndef QT_NO_TABWIDGET } else if (QTabWidget *tabWidget = qobject_cast(parentWidget)) { const DomPropertyHash attributes = propertyMap(ui_widget->elementAttribute()); const int i = tabWidget->count() - 1; TRANSLATE_SUBWIDGET_PROP(tabWidget, titleAttribute, setTabText, PROP_TABPAGETEXT); # ifndef QT_NO_TOOLTIP TRANSLATE_SUBWIDGET_PROP(tabWidget, toolTipAttribute, setTabToolTip, PROP_TABPAGETOOLTIP); # endif # ifndef QT_NO_WHATSTHIS TRANSLATE_SUBWIDGET_PROP(tabWidget, whatsThisAttribute, setTabWhatsThis, PROP_TABPAGEWHATSTHIS); # endif #endif #ifndef QT_NO_TOOLBOX } else if (QToolBox *toolBox = qobject_cast(parentWidget)) { const DomPropertyHash attributes = propertyMap(ui_widget->elementAttribute()); const int i = toolBox->count() - 1; TRANSLATE_SUBWIDGET_PROP(toolBox, labelAttribute, setItemText, PROP_TOOLITEMTEXT); # ifndef QT_NO_TOOLTIP TRANSLATE_SUBWIDGET_PROP(toolBox, toolTipAttribute, setItemToolTip, PROP_TOOLITEMTOOLTIP); # endif #endif } return true; } #ifdef QFORMINTERNAL_NAMESPACE } #endif class QUiLoaderPrivate { public: #ifdef QFORMINTERNAL_NAMESPACE QFormInternal::FormBuilderPrivate builder; #else FormBuilderPrivate builder; #endif void setupWidgetMap() const; }; void QUiLoaderPrivate::setupWidgetMap() const { if (!g_widgets()->isEmpty()) return; #define DECLARE_WIDGET(a, b) g_widgets()->insert(QLatin1String(#a), true); #define DECLARE_LAYOUT(a, b) #include "widgets.table" #undef DECLARE_WIDGET #undef DECLARE_WIDGET_1 #undef DECLARE_LAYOUT } /*! \class QUiLoader \inmodule QtUiTools \brief The QUiLoader class enables standalone applications to dynamically create user interfaces at run-time using the information stored in .ui files or specified in plugin paths. In addition, you can customize or create your own user interface by deriving your own loader class. If you have a custom component or an application that embeds \QD, you can also use the QFormBuilder class provided by the QtDesigner module to create user interfaces from \c{.ui} files. The QUiLoader class provides a collection of functions allowing you to create widgets based on the information stored in \c .ui files (created with \QD) or available in the specified plugin paths. The specified plugin paths can be retrieved using the pluginPaths() function. Similarly, the contents of a \c{.ui} file can be retrieved using the load() function. For example: \snippet doc/src/snippets/quiloader/mywidget.cpp 0 By including the user interface in the form's resources (\c myform.qrc), we ensure that it will be present at run-time: \quotefile doc/src/snippets/quiloader/mywidget.qrc The availableWidgets() function returns a QStringList with the class names of the widgets available in the specified plugin paths. To create these widgets, simply use the createWidget() function. For example: \snippet doc/src/snippets/quiloader/main.cpp 0 To make a custom widget available to the loader, you can use the addPluginPath() function; to remove all available widgets, you can call the clearPluginPaths() function. The createAction(), createActionGroup(), createLayout(), and createWidget() functions are used internally by the QUiLoader class whenever it has to create an action, action group, layout, or widget respectively. For that reason, you can subclass the QUiLoader class and reimplement these functions to intervene the process of constructing a user interface. For example, you might want to have a list of the actions created when loading a form or creating a custom widget. However, in your reimplementation, you must call QUiLoader's original implementation of these functions first. For a complete example using the QUiLoader class, see the \l{Calculator Builder Example}. \sa QtUiTools, QFormBuilder */ /*! Creates a form loader with the given \a parent. */ QUiLoader::QUiLoader(QObject *parent) : QObject(parent), d_ptr(new QUiLoaderPrivate) { Q_D(QUiLoader); d->builder.loader = this; QStringList paths; foreach (const QString &path, QApplication::libraryPaths()) { QString libPath = path; libPath += QDir::separator(); libPath += QLatin1String("designer"); paths.append(libPath); } d->builder.setPluginPath(paths); } /*! Destroys the loader. */ QUiLoader::~QUiLoader() { delete d_ptr; } /*! Loads a form from the given \a device and creates a new widget with the given \a parentWidget to hold its contents. \sa createWidget() */ QWidget *QUiLoader::load(QIODevice *device, QWidget *parentWidget) { Q_D(QUiLoader); // QXmlStreamReader will report errors on open failure. if (!device->isOpen()) device->open(QIODevice::ReadOnly|QIODevice::Text); return d->builder.load(device, parentWidget); } /*! Returns a list naming the paths in which the loader will search when locating custom widget plugins. \sa addPluginPath(), clearPluginPaths() */ QStringList QUiLoader::pluginPaths() const { Q_D(const QUiLoader); return d->builder.pluginPaths(); } /*! Clears the list of paths in which the loader will search when locating plugins. \sa addPluginPath(), pluginPaths() */ void QUiLoader::clearPluginPaths() { Q_D(QUiLoader); d->builder.clearPluginPaths(); } /*! Adds the given \a path to the list of paths in which the loader will search when locating plugins. \sa pluginPaths(), clearPluginPaths() */ void QUiLoader::addPluginPath(const QString &path) { Q_D(QUiLoader); d->builder.addPluginPath(path); } /*! Creates a new widget with the given \a parent and \a name using the class specified by \a className. You can use this function to create any of the widgets returned by the availableWidgets() function. The function is also used internally by the QUiLoader class whenever it creates a widget. Hence, you can subclass QUiLoader and reimplement this function to intervene process of constructing a user interface or widget. However, in your implementation, ensure that you call QUiLoader's version first. \sa availableWidgets(), load() */ QWidget *QUiLoader::createWidget(const QString &className, QWidget *parent, const QString &name) { Q_D(QUiLoader); return d->builder.defaultCreateWidget(className, parent, name); } /*! Creates a new layout with the given \a parent and \a name using the class specified by \a className. The function is also used internally by the QUiLoader class whenever it creates a widget. Hence, you can subclass QUiLoader and reimplement this function to intervene process of constructing a user interface or widget. However, in your implementation, ensure that you call QUiLoader's version first. \sa createWidget(), load() */ QLayout *QUiLoader::createLayout(const QString &className, QObject *parent, const QString &name) { Q_D(QUiLoader); return d->builder.defaultCreateLayout(className, parent, name); } /*! Creates a new action group with the given \a parent and \a name. The function is also used internally by the QUiLoader class whenever it creates a widget. Hence, you can subclass QUiLoader and reimplement this function to intervene process of constructing a user interface or widget. However, in your implementation, ensure that you call QUiLoader's version first. \sa createAction(), createWidget(), load() */ QActionGroup *QUiLoader::createActionGroup(QObject *parent, const QString &name) { Q_D(QUiLoader); return d->builder.defaultCreateActionGroup(parent, name); } /*! Creates a new action with the given \a parent and \a name. The function is also used internally by the QUiLoader class whenever it creates a widget. Hence, you can subclass QUiLoader and reimplement this function to intervene process of constructing a user interface or widget. However, in your implementation, ensure that you call QUiLoader's version first. \sa createActionGroup(), createWidget(), load() */ QAction *QUiLoader::createAction(QObject *parent, const QString &name) { Q_D(QUiLoader); return d->builder.defaultCreateAction(parent, name); } /*! Returns a list naming all available widgets that can be built using the createWidget() function, i.e all the widgets specified within the given plugin paths. \sa pluginPaths(), createWidget() */ QStringList QUiLoader::availableWidgets() const { Q_D(const QUiLoader); d->setupWidgetMap(); widget_map available = *g_widgets(); foreach (QDesignerCustomWidgetInterface *plugin, d->builder.customWidgets()) { available.insert(plugin->name(), true); } return available.keys(); } /*! \since 4.5 Returns a list naming all available layouts that can be built using the createLayout() function \sa createLayout() */ QStringList QUiLoader::availableLayouts() const { QStringList rc; #define DECLARE_WIDGET(a, b) #define DECLARE_LAYOUT(a, b) rc.push_back(QLatin1String(#a)); #include "widgets.table" #undef DECLARE_WIDGET #undef DECLARE_LAYOUT return rc; } /*! Sets the working directory of the loader to \a dir. The loader will look for other resources, such as icons and resource files, in paths relative to this directory. \sa workingDirectory() */ void QUiLoader::setWorkingDirectory(const QDir &dir) { Q_D(QUiLoader); d->builder.setWorkingDirectory(dir); } /*! Returns the working directory of the loader. \sa setWorkingDirectory() */ QDir QUiLoader::workingDirectory() const { Q_D(const QUiLoader); return d->builder.workingDirectory(); } /*! \internal \since 4.3 If \a enabled is true, the loader will be able to execute scripts. Otherwise, execution of scripts will be disabled. \sa isScriptingEnabled() */ void QUiLoader::setScriptingEnabled(bool enabled) { Q_D(QUiLoader); d->builder.setScriptingEnabled(enabled); } /*! \internal \since 4.3 Returns true if execution of scripts is enabled; returns false otherwise. \sa setScriptingEnabled() */ bool QUiLoader::isScriptingEnabled() const { Q_D(const QUiLoader); return d->builder.isScriptingEnabled(); } /*! \since 4.5 If \a enabled is true, user interfaces loaded by this loader will automatically retranslate themselves upon receiving a language change event. Otherwise, the user interfaces will not be retranslated. \sa isLanguageChangeEnabled() */ void QUiLoader::setLanguageChangeEnabled(bool enabled) { Q_D(QUiLoader); d->builder.dynamicTr = enabled; } /*! \since 4.5 Returns true if dynamic retranslation on language change is enabled; returns false otherwise. \sa setLanguageChangeEnabled() */ bool QUiLoader::isLanguageChangeEnabled() const { Q_D(const QUiLoader); return d->builder.dynamicTr; } /*! \internal \since 4.5 If \a enabled is true, user interfaces loaded by this loader will be translated. Otherwise, the user interfaces will not be translated. \note This is orthogonal to languageChangeEnabled. \sa isLanguageChangeEnabled(), setLanguageChangeEnabled() */ void QUiLoader::setTranslationEnabled(bool enabled) { Q_D(QUiLoader); d->builder.trEnabled = enabled; } /*! \internal \since 4.5 Returns true if translation is enabled; returns false otherwise. \sa setTranslationEnabled() */ bool QUiLoader::isTranslationEnabled() const { Q_D(const QUiLoader); return d->builder.trEnabled; } QT_END_NAMESPACE #include "quiloader.moc"