/**************************************************************************** ** ** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the plugins of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include //! A custom event representing a graphics system switch. /*! This event is sent two times -- before the actual switch and after the switch. The current mode of the event can be detected by looking at the State of the event. The end-user application can use the event to drop it's own allocated GL resources when going to software mode. */ class Q_DECL_EXPORT QMeeGoSwitchEvent : public QEvent { public: //! The state represented by this event. enum State { WillSwitch, DidSwitch }; //! Constructor for the event. /*! Creates a new event with the given name and the given state. */ QMeeGoSwitchEvent(const QString &graphicsSystemName, State s); //! Returns the name of the target graphics system. /*! Depending on the state, the name represents the system we're about to swtich to, or the system we just switched to. */ QString graphicsSystemName() const; //! Returns the state represented by this event. State state() const; //! Returns the event type/number for QMeeGoSwitchEvent. /*! The type is registered on first access. Use this to detect incoming QMeeGoSwitchEvents. */ static QEvent::Type eventNumber(); private: QString name; State switchState; };