1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
|
/****************************************************************************
**
** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the demonstration applications of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
**
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef TRACKBALL_H
#define TRACKBALL_H
#include <QtGui>
#include <QtGui/qvector3d.h>
#include <QtGui/qquaternion.h>
class TrackBall
{
public:
enum TrackMode
{
Plane,
Sphere,
};
TrackBall(TrackMode mode = Sphere);
TrackBall(float angularVelocity, const QVector3D& axis, TrackMode mode = Sphere);
// coordinates in [-1,1]x[-1,1]
void push(const QPointF& p, const QQuaternion &transformation);
void move(const QPointF& p, const QQuaternion &transformation);
void release(const QPointF& p, const QQuaternion &transformation);
void start(); // starts clock
void stop(); // stops clock
QQuaternion rotation() const;
private:
QQuaternion m_rotation;
QVector3D m_axis;
float m_angularVelocity;
QPointF m_lastPos;
QTime m_lastTime;
bool m_paused;
bool m_pressed;
TrackMode m_mode;
};
#endif
|