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import Qt 4.6
Item {
id: container
property string label
property string text
width: Math.max(94,labeltext.width + editor.width + 20)
height: buttonImage.height
states: [
State {
name: "Edit"
PropertyChanges {
target: labeltext
text: container.label + ": "
}
PropertyChanges {
target: labeltext
x: 10
}
PropertyChanges {
target: editor
cursorVisible: true
width: 100
}
PropertyChanges {
target: container
focus: true
}
StateChangeScript {
script:editor.selectAll()
}
},
State {
// When returning to default state, typed text is propagated
StateChangeScript {
script: container.text = editor.text
}
}
]
transitions: [
Transition {
NumberAnimation { matchProperties: "x,width"; duration: 500; easing: "easeInOutQuad" }
}
]
BorderImage {
id: buttonImage
source: "pics/button.sci"
anchors.left: container.left
anchors.right: container.right
}
BorderImage {
id: pressed
source: "pics/button-pressed.sci"
opacity: 0
anchors.left: container.left
anchors.right: container.right
}
MouseRegion {
id: mouseRegion
anchors.fill: buttonImage
onClicked: { container.state = container.state=="Edit" ? "" : "Edit" }
states: [
State {
when: mouseRegion.pressed == true
PropertyChanges {
target: pressed
opacity: 1
}
}
]
}
Text {
id: labeltext
font.bold: true
color: "white"
anchors.verticalCenter: container.verticalCenter
x: (container.width - width)/2
text: container.label + "..."
}
TextInput {
id: editor
font.bold: true
color: "white"
selectionColor: "green"
width: 0
clip: true
anchors.left: labeltext.right
anchors.verticalCenter: container.verticalCenter
}
Keys.forwardTo: [(returnKey), (editor)]
Item {
id: returnKey
Keys.onReturnPressed: "container.state = ''"
}
}
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