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import Qt 4.6
Item {
id: slider; width: 400; height: 16
// value is read/write.
property real value
onValueChanged: { handle.x = 2 + (value - minimum) * slider.xMax / (maximum - minimum); }
property real maximum: 1
property real minimum: 1
property int xMax: slider.width - handle.width - 4
Rectangle {
anchors.fill: parent
border.color: "white"; border.width: 0; radius: 8
gradient: Gradient {
GradientStop { position: 0.0; color: "#66343434" }
GradientStop { position: 1.0; color: "#66000000" }
}
}
Rectangle {
id: handle; smooth: true
x: slider.width / 2 - handle.width / 2; y: 2; width: 30; height: slider.height-4; radius: 6
gradient: Gradient {
GradientStop { position: 0.0; color: "lightgray" }
GradientStop { position: 1.0; color: "gray" }
}
MouseRegion {
anchors.fill: parent; drag.target: parent
drag.axis: "XAxis"; drag.minimumX: 2; drag.maximumX: slider.xMax+2
onPositionChanged: { value = (maximum - minimum) * (handle.x-2) / slider.xMax + minimum; }
}
}
}
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