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To compile the C++ part, do 'qmake && make'. Minehunt will not run properly if the C++ plugin is not compiled.

To run, simply load the minehunt.qml file with the qml runtime.

Note that on X11, this demo has problems with the native graphicssystem. If you are using the X11 window system, please pass -graphicssystem raster to the qml binary.