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import Qt 4.6
Item {
id: field
width: 370
height: 480
property int clickx : 0
property int clicky : 0
resources: [
Component {
id: tile
Flipable {
id: flipable
width: 40
height: 40
property int angle: 0;
transform: Rotation {
origin.x: 20
origin.y: 20
axis.x: 1
axis.z: 0
angle: flipable.angle;
}
front: Image {
source: "pics/front.png"
width: 40
height: 40
Image {
anchors.horizontalCenter: parent.horizontalCenter
anchors.verticalCenter: parent.verticalCenter
source: "pics/flag.png"
opacity: modelData.hasFlag
opacity: Behavior {
NumberAnimation {
property: "opacity"
duration: 250
}
}
}
}
back: Image {
source: "pics/back.png"
width: 40
height: 40
Text {
anchors.horizontalCenter: parent.horizontalCenter
anchors.verticalCenter: parent.verticalCenter
text: modelData.hint
color: "white"
font.bold: true
opacity: !modelData.hasMine && modelData.hint > 0
}
Image {
anchors.horizontalCenter: parent.horizontalCenter
anchors.verticalCenter: parent.verticalCenter
source: "pics/bomb.png"
opacity: modelData.hasMine
}
Explosion {
id: expl
}
}
states: [
State {
name: "back"
when: modelData.flipped
PropertyChanges { target: flipable; angle: 180 }
}
]
transitions: [
Transition {
SequentialAnimation {
PauseAnimation {
duration: {
var ret;
if(flipable.parent != null)
ret = Math.abs(flipable.parent.x-field.clickx)
+ Math.abs(flipable.parent.y-field.clicky);
else
ret = 0;
if (ret > 0) {
if (modelData.hasMine && modelData.flipped) {
ret*3;
} else {
ret;
}
} else {
0;
}
}
}
NumberAnimation {
easing: "easeInOutQuad"
properties: "angle"
}
ScriptAction{
script: "if(modelData.hasMine && modelData.flipped){expl.explode = true;}"
}
}
}
]
MouseRegion {
anchors.fill: parent
acceptedButtons: Qt.LeftButton | Qt.RightButton
onPressed: {
field.clickx = flipable.parent.x;
field.clicky = flipable.parent.y;
row = Math.floor(index/9);
col = index - (Math.floor(index/9) * 9);
if (mouse.button==undefined || mouse.button==Qt.RightButton) {
flag(row,col);
} else {
flip(row,col);
}
}
}
}
}
]
Image {
source: "pics/No-Ones-Laughing-3.jpg"
fillMode: "Tile"
}
Description {
text: "Use the 'minehunt' executable to run this demo!"
width: 300
opacity: tiles?0:1
anchors.horizontalCenter: parent.horizontalCenter
anchors.verticalCenter: parent.verticalCenter
}
Repeater {
model: tiles
x: 1
y: 1
Component {
Loader {
sourceComponent: tile
x: (index - (Math.floor(index/9) * 9)) * 41
y: Math.floor(index/9) * 41
}
}
}
Row {
id: gamedata
// width: 370
// height: 100
y: 400
x: 20
spacing: 20
Column {
spacing: 2
width: childrenRect.width
Image {
// x: 100
// y: 20
source: "pics/bomb-color.png"
}
Text {
// x: 100
// y: 60
anchors.horizontalCenter: parent.horizontalCenter
color: "white"
text: numMines
}
}
Column {
spacing: 2
width: childrenRect.width
Image {
// x: 140
// y: 20
source: "pics/flag-color.png"
}
Text {
// x: 140
// y: 60
anchors.horizontalCenter: parent.horizontalCenter
color: "white"
text: numFlags
}
}
}
Image {
y: 390
anchors.right: field.right
anchors.rightMargin: 20
source: isPlaying ? 'pics/face-smile.png' : hasWon ? 'pics/face-smile-big.png': 'pics/face-sad.png'
MouseRegion {
anchors.fill: parent
onPressed: { reset() }
}
}
}
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