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import Qt 4.6
Item { id:block
//Note: These properties are the interface used to control the blocks
property bool dying: false
property bool spawned: false
property bool selected: false
property int type: 0
property int targetY: 0
property int targetX: 0
AnimatedImage {
source: if(type == 0) {
"pics/gnome/redStone.gif";
} else if (type == 1) {
"pics/gnome/blueStone.gif";
} else {
"pics/gnome/greenStone.gif";
}
paused: !selected
paused: Behavior { to: true; from: false;
NumberAnimation { properties:"currentFrame"; to:0; duration: 200}
}
}
opacity: 0
y: targetY
x: targetX
y: Behavior { NumberAnimation { properties:"y"; duration: 200 } }
x: Behavior { NumberAnimation { properties:"x"; duration: 200 } }
opacity: Behavior { NumberAnimation { properties:"opacity"; duration: 200 } }
MouseRegion {
id: gameMR; anchors.fill: parent
onClicked: handleClick(Math.floor(parent.x/width), Math.floor(parent.y/height));
onEntered: handleHover(Math.floor(parent.x/width), Math.floor(parent.y/height));
onExited: handleHover(Math.floor(parent.x/width), Math.floor(parent.y/height));
}
states: [
State{ name: "AliveState"; when: spawned == true && dying == false
SetProperties { target: block; opacity: 1 }
},
State{ name: "DeathState"; when: dying == true
SetProperties { target: block; opacity: 0 }
}
]
}
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