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import Qt 4.6
import "content"
Rectangle {
id: screen
width: 490; height: 720
SystemPalette { id: activePalette; colorGroup: Qt.Active }
Item {
width: parent.width; anchors.top: parent.top; anchors.bottom: toolBar.top
Image {
id: background
anchors.fill: parent; source: "content/pics/background.png"
fillMode: Image.PreserveAspectCrop
}
Item {
id: gameCanvas
property int score: 0
property int tileSize: 40
Script { source: "content/samegame.js" }
z: 20; anchors.centerIn: parent
width: parent.width - (parent.width % getTileSize());
height: parent.height - (parent.height % getTileSize());
MouseRegion {
id: gameMR
anchors.fill: parent; onClicked: handleClick(mouse.x,mouse.y);
}
}
}
Dialog { id: dialog; anchors.centerIn: parent; z: 21 }
Dialog {
id: scoreName; anchors.centerIn: parent; z: 22;
TextInput {
id: editor
onAccepted: {
if(scoreName.opacity==1&&editor.text!="")
sendHighScore(editor.text);
scoreName.forceClose();
}
anchors.verticalCenter: parent.verticalCenter
width: 72; focus: true
anchors.right: scoreName.right
}
}
Rectangle {
id: toolBar
color: activePalette.window
height: 32; width: parent.width
anchors.bottom: screen.bottom
Button {
id: btnA; text: "New Game"; onClicked: {initBoard();}
anchors.left: parent.left; anchors.leftMargin: 3
anchors.verticalCenter: parent.verticalCenter
}
Text {
id: score
text: "Score: " + gameCanvas.score; font.bold: true
anchors.right: parent.right; anchors.rightMargin: 3
anchors.verticalCenter: parent.verticalCenter
}
}
}
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