summaryrefslogtreecommitdiffstats
path: root/demos/declarative/samegame/samegame.qml
blob: b66c5a646e8dc8bd4091b8786bdedb8de1fd86e5 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
/****************************************************************************
**
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtDeclarative module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights.  These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
**
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/

import QtQuick 1.0
import "SamegameCore"
import "SamegameCore/samegame.js" as Logic

Rectangle {
    id: screen
    width: 490; height: 720
    property bool inAnotherDemo: false //Samegame often is just plonked straight into other demos

    SystemPalette { id: activePalette }

    Item {
        width: parent.width
        anchors { top: parent.top; bottom: toolBar.top }

        Image {
            id: background
            anchors.fill: parent
            source: "SamegameCore/pics/background.png"
            fillMode: Image.PreserveAspectCrop
        }

        Item {
            id: gameCanvas
            property int score: 0
            property int blockSize: 40

            z: 20; anchors.centerIn: parent
            width: parent.width - (parent.width % blockSize);
            height: parent.height - (parent.height % blockSize);

            MouseArea {
                anchors.fill: parent; onClicked: Logic.handleClick(mouse.x,mouse.y);
            }
        }
    }

    Dialog { id: dialog; anchors.centerIn: parent; z: 21 }

    Dialog {
        id: nameInputDialog

        property int initialWidth: 0
        property alias name: nameInputText.text

        anchors.centerIn: parent
        z: 22;

        Behavior on width {
            NumberAnimation {} 
            enabled: nameInputDialog.initialWidth != 0
        }

        onOpened: nameInputText.focus = true;
        onClosed: {
            nameInputText.focus = false;
            if (nameInputText.text != "")
                Logic.saveHighScore(nameInputText.text);
        }
        Text {
            id: dialogText
            anchors { left: nameInputDialog.left; leftMargin: 20; verticalCenter: parent.verticalCenter }
            text: "You won! Please enter your name: "
        }
        MouseArea {
            anchors.fill: parent
            onClicked: {
                if (nameInputText.text == "")
                    nameInputText.openSoftwareInputPanel();
                else
                    nameInputDialog.forceClose();
            }
        }

        TextInput {
            id: nameInputText
            anchors { verticalCenter: parent.verticalCenter; left: dialogText.right }
            focus: false
            autoScroll: false
            maximumLength: 24
            onTextChanged: {
                var newWidth = nameInputText.width + dialogText.width + 40;
                if ( (newWidth > nameInputDialog.width && newWidth < screen.width) 
                        || (nameInputDialog.width > nameInputDialog.initialWidth) )
                    nameInputDialog.width = newWidth;
            }
            onAccepted: {
                nameInputDialog.forceClose();
            }
        }
    }

    Rectangle {
        id: toolBar
        width: parent.width; height: 58
        color: activePalette.window
        anchors.bottom: screen.bottom

        Button {
            id: newGameButton
            anchors { left: parent.left; leftMargin: 3; verticalCenter: parent.verticalCenter }
            text: "New Game" 
            onClicked: Logic.startNewGame()
        }

        Button {
            visible: !inAnotherDemo
            text: "Quit"
            anchors { left: newGameButton.right; leftMargin: 3; verticalCenter: parent.verticalCenter }
            onClicked: Qt.quit();
        }

        Text {
            id: score
            anchors { right: parent.right; rightMargin: 3; verticalCenter: parent.verticalCenter }
            text: "Score: " + gameCanvas.score
            font.bold: true
            font.pixelSize: 24
            color: activePalette.windowText
        }
    }
}